fix(sound): correct logic in SESound::IsPlaying

This commit is contained in:
fallenoak committed 2025-11-26 20:42:39 -06:00
1 parent 9f47aea413
commit d353be2a22
1 file changed
+4 -5
+4 -5
View File
@@ -551,12 +551,11 @@ bool SESound::IsPlaying() {
return false;
}
if (!this->m_internal->m_fmodChannel) {
return false;
}
bool isPlaying = this->m_internal->m_playing;
bool isPlaying;
this->m_internal->m_fmodChannel->isPlaying(&isPlaying);
if (this->m_internal->m_fmodChannel) {
this->m_internal->m_fmodChannel->isPlaying(&isPlaying);
}
return isPlaying;
}