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16 Commits

Author SHA1 Message Date
Tristan 'Natrist' Cormier
28ec3f888a
Merge e391f966bb into b9f2c60966 2026-01-27 10:16:52 -05:00
fallenoak
b9f2c60966
feat(ui): implement Script_GetCursorPosition 2026-01-27 09:01:17 -06:00
fallenoak
5f7bf8c95c
feat(ui): implement Script_GetCVarBool 2026-01-27 08:44:58 -06:00
fallenoak
7d9173b880
feat(ui): implement CSimpleTexture_IsShown 2026-01-27 08:26:08 -06:00
fallenoak
98ea309985
feat(ui): implement CSimpleTexture_IsVisible 2026-01-27 08:24:29 -06:00
fallenoak
ba5006a4d8
feat(ui): implement CSimpleFontString_IsVisible 2026-01-27 08:20:56 -06:00
fallenoak
e872450202
fix(ui): fix infinite loop in CSimpleFrame::SetBeingScrolled 2026-01-27 07:56:30 -06:00
fallenoak
bc1d7cbd66
feat(ui): add GameScriptRegisterFunctions 2026-01-27 05:28:39 -06:00
fallenoak
61b05eb366
feat(ui): add GMTicketInfoRegisterScriptFunctions
Some checks are pending
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2026-01-26 21:11:36 -06:00
fallenoak
a168c6fd41
feat(glue): unregister system functions in CGlueMgr::Suspend
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2026-01-26 16:41:13 -06:00
fallenoak
95a8f4287f
feat(ui): add SystemUnregisterFunctions 2026-01-26 16:37:50 -06:00
fallenoak
c0ec4aed44
chore(ui): tweak style 2026-01-26 16:36:15 -06:00
fallenoak
6dd15ed2cf
feat(ui): add FrameScript_UnregisterFunction 2026-01-26 16:35:15 -06:00
fallenoak
dc071210ca
chore(ui): clean up RegisterSimpleFrameScriptMethods 2026-01-26 15:54:06 -06:00
fallenoak
cbbf491620
chore(ui): clean up SystemRegisterFunctions
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2026-01-26 12:24:17 -06:00
fallenoak
caf628145d
feat(ui): add ScriptEventsRegisterFunctions
Some checks are pending
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Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
2026-01-25 22:37:37 -06:00
24 changed files with 2752 additions and 128 deletions

View File

@ -26,10 +26,11 @@
#include "ui/FrameXML.hpp"
#include "ui/Interface.hpp"
#include "ui/Key.hpp"
#include "ui/ScriptFunctions.hpp"
#include "ui/ScriptFunctionsSystem.hpp"
#include "ui/game/CGVideoOptions.hpp"
#include "ui/simple/CSimpleModelFFX.hpp"
#include "ui/simple/CSimpleTop.hpp"
#include "ui/simple/ScriptMethods.hpp"
#include "util/Filesystem.hpp"
#include "util/Locale.hpp"
#include "util/Log.hpp"
@ -1186,6 +1187,10 @@ void CGlueMgr::Suspend() {
// TODO
SystemUnregisterFunctions();
// TODO
FrameXML_FreeHashNodes();
// TODO

View File

@ -529,36 +529,6 @@ int32_t Script_IsScanDLLFinished(lua_State* L) {
return 1;
}
int32_t Script_IsWindowsClient(lua_State* L) {
#if defined(WHOA_SYSTEM_WIN)
lua_pushnumber(L, 1.0);
#else
lua_pushnil(L);
#endif
return 1;
}
int32_t Script_IsMacClient(lua_State* L) {
#if defined(WHOA_SYSTEM_MAC)
lua_pushnumber(L, 1.0);
#else
lua_pushnil(L);
#endif
return 1;
}
int32_t Script_IsLinuxClient(lua_State* L) {
#if defined(WHOA_SYSTEM_LINUX)
lua_pushnumber(L, 1.0);
#else
lua_pushnil(L);
#endif
return 1;
}
int32_t Script_SetRealmSplitState(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}

View File

@ -1047,6 +1047,15 @@ const char* FrameScript_Sprintf(lua_State* L, int32_t idx, char buffer[], uint32
return buffer;
}
void FrameScript_UnregisterFunction(const char* name) {
auto L = FrameScript::s_context;
lua_pushnil(L);
lua_pushstring(L, name);
lua_insert(L, -2);
lua_rawset(L, LUA_GLOBALSINDEX);
}
void FrameScript_UnregisterScriptEvent(FrameScript_Object* object, FrameScript_EventObject* event) {
if (event->pendingSignalCount) {
auto node = event->unregisterListeners.Head();

View File

@ -99,6 +99,8 @@ void FrameScript_SignalEvent(uint32_t index, const char* format, ...);
const char* FrameScript_Sprintf(lua_State* L, int32_t idx, char buffer[], uint32_t bufferLen);
void FrameScript_UnregisterFunction(const char* name);
void FrameScript_UnregisterScriptEvent(FrameScript_Object* object, FrameScript_EventObject* event);
void ScriptEventsInitialize();

View File

@ -1,65 +0,0 @@
#include "ui/ScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "ui/simple/CSimpleButton.hpp"
#include "ui/simple/CSimpleCheckbox.hpp"
#include "ui/simple/CSimpleEditBox.hpp"
#include "ui/simple/CSimpleFont.hpp"
#include "ui/simple/CSimpleFontString.hpp"
#include "ui/simple/CSimpleFrame.hpp"
#include "ui/simple/CSimpleHTML.hpp"
#include "ui/simple/CSimpleModel.hpp"
#include "ui/simple/CSimpleModelFFX.hpp"
#include "ui/simple/CSimpleScrollFrame.hpp"
#include "ui/simple/CSimpleSlider.hpp"
#include "ui/simple/CSimpleTexture.hpp"
void RegisterSimpleFrameScriptMethods() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_SIMPLE_FRAME; ++i) {
FrameScript_RegisterFunction(
FrameScript::s_ScriptFunctions_SimpleFrame[i].name,
FrameScript::s_ScriptFunctions_SimpleFrame[i].method
);
}
// TODO
// CSimpleAnim::CreateScriptMetaTable();
// CSimpleTranslationAnim::CreateScriptMetaTable();
// CSimpleRotationAnim::CreateScriptMetaTable();
// CSimpleScaleAnim::CreateScriptMetaTable();
// CSimpleControlPoint::CreateScriptMetaTable();
// CSimplePathAnim::CreateScriptMetaTable();
// CSimpleAlphaAnim::CreateScriptMetaTable();
// CSimpleAnimGroup::CreateScriptMetaTable();
CSimpleFont::CreateScriptMetaTable();
CSimpleTexture::CreateScriptMetaTable();
CSimpleFontString::CreateScriptMetaTable();
CSimpleFrame::CreateScriptMetaTable();
CSimpleButton::CreateScriptMetaTable();
CSimpleCheckbox::CreateScriptMetaTable();
CSimpleEditBox::CreateScriptMetaTable();
CSimpleHTML::CreateScriptMetaTable();
// TODO
// CSimpleMessageFrame::CreateScriptMetaTable();
// CSimpleMessageScrollFrame::CreateScriptMetaTable();
CSimpleModel::CreateScriptMetaTable();
CSimpleModelFFX::CreateScriptMetaTable();
CSimpleScrollFrame::CreateScriptMetaTable();
CSimpleSlider::CreateScriptMetaTable();
// TODO
// CSimpleStatusBar::CreateScriptMetaTable();
// CSimpleColorSelect::CreateScriptMetaTable();
// CSimpleMovieFrame::CreateScriptMetaTable();
}
void SystemRegisterFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_SYSTEM; ++i) {
FrameScript_RegisterFunction(
FrameScript::s_ScriptFunctions_System[i].name,
FrameScript::s_ScriptFunctions_System[i].method
);
}
}

View File

@ -1,21 +0,0 @@
#ifndef UI_SCRIPT_FUNCTIONS_HPP
#define UI_SCRIPT_FUNCTIONS_HPP
#include "ui/Types.hpp"
#include <cstdint>
struct lua_State;
#define NUM_SCRIPT_FUNCTIONS_SIMPLE_FRAME 7
#define NUM_SCRIPT_FUNCTIONS_SYSTEM 7
namespace FrameScript {
extern FrameScript_Method s_ScriptFunctions_SimpleFrame[NUM_SCRIPT_FUNCTIONS_SIMPLE_FRAME];
extern FrameScript_Method s_ScriptFunctions_System[NUM_SCRIPT_FUNCTIONS_SYSTEM];
}
void RegisterSimpleFrameScriptMethods();
void SystemRegisterFunctions();
#endif

View File

@ -1,4 +1,4 @@
#include "ui/ScriptFunctions.hpp"
#include "ui/ScriptFunctionsShared.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
#include <cstdint>
@ -6,3 +6,33 @@
int32_t Script_GetAccountExpansionLevel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsLinuxClient(lua_State* L) {
#if defined(WHOA_SYSTEM_LINUX)
lua_pushnumber(L, 1.0);
#else
lua_pushnil(L);
#endif
return 1;
}
int32_t Script_IsMacClient(lua_State* L) {
#if defined(WHOA_SYSTEM_MAC)
lua_pushnumber(L, 1.0);
#else
lua_pushnil(L);
#endif
return 1;
}
int32_t Script_IsWindowsClient(lua_State* L) {
#if defined(WHOA_SYSTEM_WIN)
lua_pushnumber(L, 1.0);
#else
lua_pushnil(L);
#endif
return 1;
}

View File

@ -6,4 +6,10 @@
int32_t Script_GetAccountExpansionLevel(lua_State* L);
int32_t Script_IsLinuxClient(lua_State* L);
int32_t Script_IsMacClient(lua_State* L);
int32_t Script_IsWindowsClient(lua_State* L);
#endif

View File

@ -1,4 +1,4 @@
#include "ui/ScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "ui/ScriptFunctionsShared.hpp"
#include "ui/Types.hpp"
#include "util/Lua.hpp"
@ -22,10 +22,12 @@ int32_t Script_ConsoleExec(lua_State* L) {
}
int32_t Script_AccessDenied(lua_State* L) {
return luaL_error(L, "Access Denied");
luaL_error(L, "Access Denied");
return 0;
}
FrameScript_Method FrameScript::s_ScriptFunctions_System[NUM_SCRIPT_FUNCTIONS_SYSTEM] = {
static FrameScript_Method s_SystemFunctions[] = {
{ "GetTime", &Script_GetTime },
{ "GetGameTime", &Script_GetGameTime },
{ "ConsoleExec", &Script_ConsoleExec },
@ -34,3 +36,15 @@ FrameScript_Method FrameScript::s_ScriptFunctions_System[NUM_SCRIPT_FUNCTIONS_SY
{ "AppendToFile", &Script_AccessDenied },
{ "GetAccountExpansionLevel", &Script_GetAccountExpansionLevel }
};
void SystemRegisterFunctions() {
for (auto& func : s_SystemFunctions) {
FrameScript_RegisterFunction(func.name, func.method);
}
}
void SystemUnregisterFunctions() {
for (auto& func : s_SystemFunctions) {
FrameScript_UnregisterFunction(func.name);
}
}

View File

@ -0,0 +1,8 @@
#ifndef UI_SCRIPT_FUNCTIONS_SYSTEM_HPP
#define UI_SCRIPT_FUNCTIONS_SYSTEM_HPP
void SystemRegisterFunctions();
void SystemUnregisterFunctions();
#endif

View File

@ -3,12 +3,31 @@
#include "ui/FrameXML.hpp"
#include "ui/Key.hpp"
#include "ui/game/CGWorldFrame.hpp"
#include "ui/game/GMTicketInfoScript.hpp"
#include "ui/game/GameScript.hpp"
#include "ui/game/ScriptEvents.hpp"
#include "ui/simple/CSimpleTop.hpp"
#include "util/CStatus.hpp"
#include <common/MD5.hpp>
CSimpleTop* CGGameUI::s_simpleTop;
void LoadScriptFunctions() {
// TODO
GameScriptRegisterFunctions();
// TODO
ScriptEventsRegisterFunctions();
// TODO
GMTicketInfoRegisterScriptFunctions();
// TODO
}
void CGGameUI::Initialize() {
// TODO
@ -16,6 +35,10 @@ void CGGameUI::Initialize() {
// TODO
LoadScriptFunctions();
// TODO
CGGameUI::RegisterFrameFactories();
// TODO

View File

@ -0,0 +1,87 @@
#include "ui/game/GMTicketInfoScript.hpp"
#include "ui/FrameScript.hpp"
#include "util/Unimplemented.hpp"
int32_t Script_GetGMTicket(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_NewGMTicket(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UpdateGMTicket(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_DeleteGMTicket(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GMResponseNeedMoreHelp(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GMResponseResolve(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetGMStatus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GMSurveyQuestion(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GMSurveyNumAnswers(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GMSurveyAnswer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GMSurveyAnswerSubmit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GMSurveyCommentSubmit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GMSurveySubmit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GMReportLag(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_RegisterStaticConstants(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static FrameScript_Method s_ScriptFunctions[] = {
{ "GetGMTicket", &Script_GetGMTicket },
{ "NewGMTicket", &Script_NewGMTicket },
{ "UpdateGMTicket", &Script_UpdateGMTicket },
{ "DeleteGMTicket", &Script_DeleteGMTicket },
{ "GMResponseNeedMoreHelp", &Script_GMResponseNeedMoreHelp },
{ "GMResponseResolve", &Script_GMResponseResolve },
{ "GetGMStatus", &Script_GetGMStatus },
{ "GMSurveyQuestion", &Script_GMSurveyQuestion },
{ "GMSurveyNumAnswers", &Script_GMSurveyNumAnswers },
{ "GMSurveyAnswer", &Script_GMSurveyAnswer },
{ "GMSurveyAnswerSubmit", &Script_GMSurveyAnswerSubmit },
{ "GMSurveyCommentSubmit", &Script_GMSurveyCommentSubmit },
{ "GMSurveySubmit", &Script_GMSurveySubmit },
{ "GMReportLag", &Script_GMReportLag },
{ "RegisterStaticConstants", &Script_RegisterStaticConstants },
};
void GMTicketInfoRegisterScriptFunctions() {
for (auto& func : s_ScriptFunctions) {
FrameScript_RegisterFunction(func.name, func.method);
}
}

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@ -0,0 +1,6 @@
#ifndef UI_GAME_GM_TICKET_INFO_SCRIPT_HPP
#define UI_GAME_GM_TICKET_INFO_SCRIPT_HPP
void GMTicketInfoRegisterScriptFunctions();
#endif

1590
src/ui/game/GameScript.cpp Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,6 @@
#ifndef UI_GAME_GAME_SCRIPT_HPP
#define UI_GAME_GAME_SCRIPT_HPP
void GameScriptRegisterFunctions();
#endif

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@ -0,0 +1,860 @@
#include "ui/game/ScriptEvents.hpp"
#include "ui/FrameScript.hpp"
#include "ui/ScriptFunctionsSystem.hpp"
#include "util/Unimplemented.hpp"
int32_t Script_UnitExists(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsVisible(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsUnit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsInMyGuild(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsCorpse(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPartyLeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitGroupRolesAssigned(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsRaidOfficer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInParty(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPlayerOrPetInParty(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInRaid(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPlayerOrPetInRaid(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPlayerControlled(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsAFK(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsDND(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPVP(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPVPSanctuary(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPVPFreeForAll(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitFactionGroup(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitReaction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsEnemy(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsFriend(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCanCooperate(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCanAssist(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCanAttack(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsCharmed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsPossessed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PlayerCanTeleport(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitClassification(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitSelectionColor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitGUID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPVPName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitXP(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitXPMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitHealth(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitHealthMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitMana(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitManaMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPower(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPowerMax(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPowerType(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitOnTaxi(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsFeignDeath(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsDead(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsGhost(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsDeadOrGhost(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsConnected(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAffectingCombat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitSex(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitLevel(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetMoney(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetHonorCurrency(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetArenaCurrency(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitRace(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitClass(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitClassBase(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitResistance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitStat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAttackBothHands(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitRangedDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitRangedAttack(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAttackSpeed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAttackPower(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitRangedAttackPower(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitDefense(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitArmor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCharacterPoints(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitBuff(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitDebuff(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitAura(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsTapped(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsTappedByPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsTappedByAllThreatList(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsTrivial(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitHasRelicSlot(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SetPortraitTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_HasFullControl(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetComboPoints(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsInGuild(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsGuildLeader(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsArenaTeamCaptain(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsInArenaTeam(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsResting(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetCombatRating(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetCombatRatingBonus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetMaxCombatRatingBonus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetDodgeChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetBlockChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetShieldBlock(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetParryChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetCritChanceFromAgility(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellCritChanceFromIntellect(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetCritChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRangedCritChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellCritChance(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellBonusDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellBonusHealing(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPetSpellBonusDamage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetSpellPenetration(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetArmorPenetration(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetAttackPowerForStat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCreatureType(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCreatureFamily(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetResSicknessDuration(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPSessionStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPYesterdayStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPLifetimeStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitPVPRank(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPRankInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPVPRankProgress(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitCastingInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitChannelInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsLoggedIn(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsFlyableArea(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsIndoors(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsOutdoors(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsOutOfBounds(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsFalling(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsSwimming(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsFlying(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsMounted(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsStealthed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsSameServer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitHealthModifier(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitMaxHealthModifier(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitPowerModifier(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitHealthRegenRateFromSpirit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitManaRegenRateFromSpirit(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetManaRegen(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPowerRegen(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRuneCooldown(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRuneCount(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRuneType(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_ReportPlayerIsPVPAFK(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PlayerIsPVPInactive(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetExpertise(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetExpertisePercent(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInBattleground(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInRange(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitSpeed(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetUnitPitch(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInVehicle(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitUsingVehicle(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitControllingVehicle(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitInVehicleControlSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitHasVehicleUI(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitTargetsVehicleInRaidUI(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitVehicleSkin(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitVehicleSeatCount(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitVehicleSeatInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitSwitchToVehicleSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_CanSwitchVehicleSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetVehicleUIIndicator(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetVehicleUIIndicatorSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitThreatSituation(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitDetailedThreatSituation(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UnitIsControlling(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_EjectPassengerFromSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_CanEjectPassengerFromSeat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_RespondInstanceLock(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPlayerFacing(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetPlayerInfoByGUID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetItemStats(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetItemStatDelta(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsXPUserDisabled(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_FillLocalizedClassList(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static FrameScript_Method s_UnitFunctions[] = {
{ "UnitExists", &Script_UnitExists },
{ "UnitIsVisible", &Script_UnitIsVisible },
{ "UnitIsUnit", &Script_UnitIsUnit },
{ "UnitIsPlayer", &Script_UnitIsPlayer },
{ "UnitIsInMyGuild", &Script_UnitIsInMyGuild },
{ "UnitIsCorpse", &Script_UnitIsCorpse },
{ "UnitIsPartyLeader", &Script_UnitIsPartyLeader },
{ "UnitGroupRolesAssigned", &Script_UnitGroupRolesAssigned },
{ "UnitIsRaidOfficer", &Script_UnitIsRaidOfficer },
{ "UnitInParty", &Script_UnitInParty },
{ "UnitPlayerOrPetInParty", &Script_UnitPlayerOrPetInParty },
{ "UnitInRaid", &Script_UnitInRaid },
{ "UnitPlayerOrPetInRaid", &Script_UnitPlayerOrPetInRaid },
{ "UnitPlayerControlled", &Script_UnitPlayerControlled },
{ "UnitIsAFK", &Script_UnitIsAFK },
{ "UnitIsDND", &Script_UnitIsDND },
{ "UnitIsPVP", &Script_UnitIsPVP },
{ "UnitIsPVPSanctuary", &Script_UnitIsPVPSanctuary },
{ "UnitIsPVPFreeForAll", &Script_UnitIsPVPFreeForAll },
{ "UnitFactionGroup", &Script_UnitFactionGroup },
{ "UnitReaction", &Script_UnitReaction },
{ "UnitIsEnemy", &Script_UnitIsEnemy },
{ "UnitIsFriend", &Script_UnitIsFriend },
{ "UnitCanCooperate", &Script_UnitCanCooperate },
{ "UnitCanAssist", &Script_UnitCanAssist },
{ "UnitCanAttack", &Script_UnitCanAttack },
{ "UnitIsCharmed", &Script_UnitIsCharmed },
{ "UnitIsPossessed", &Script_UnitIsPossessed },
{ "PlayerCanTeleport", &Script_PlayerCanTeleport },
{ "UnitClassification", &Script_UnitClassification },
{ "UnitSelectionColor", &Script_UnitSelectionColor },
{ "UnitGUID", &Script_UnitGUID },
{ "UnitName", &Script_UnitName },
{ "UnitPVPName", &Script_UnitPVPName },
{ "UnitXP", &Script_UnitXP },
{ "UnitXPMax", &Script_UnitXPMax },
{ "UnitHealth", &Script_UnitHealth },
{ "UnitHealthMax", &Script_UnitHealthMax },
{ "UnitMana", &Script_UnitMana },
{ "UnitManaMax", &Script_UnitManaMax },
{ "UnitPower", &Script_UnitPower },
{ "UnitPowerMax", &Script_UnitPowerMax },
{ "UnitPowerType", &Script_UnitPowerType },
{ "UnitOnTaxi", &Script_UnitOnTaxi },
{ "UnitIsFeignDeath", &Script_UnitIsFeignDeath },
{ "UnitIsDead", &Script_UnitIsDead },
{ "UnitIsGhost", &Script_UnitIsGhost },
{ "UnitIsDeadOrGhost", &Script_UnitIsDeadOrGhost },
{ "UnitIsConnected", &Script_UnitIsConnected },
{ "UnitAffectingCombat", &Script_UnitAffectingCombat },
{ "UnitSex", &Script_UnitSex },
{ "UnitLevel", &Script_UnitLevel },
{ "GetMoney", &Script_GetMoney },
{ "GetHonorCurrency", &Script_GetHonorCurrency },
{ "GetArenaCurrency", &Script_GetArenaCurrency },
{ "UnitRace", &Script_UnitRace },
{ "UnitClass", &Script_UnitClass },
{ "UnitClassBase", &Script_UnitClassBase },
{ "UnitResistance", &Script_UnitResistance },
{ "UnitStat", &Script_UnitStat },
{ "UnitAttackBothHands", &Script_UnitAttackBothHands },
{ "UnitDamage", &Script_UnitDamage },
{ "UnitRangedDamage", &Script_UnitRangedDamage },
{ "UnitRangedAttack", &Script_UnitRangedAttack },
{ "UnitAttackSpeed", &Script_UnitAttackSpeed },
{ "UnitAttackPower", &Script_UnitAttackPower },
{ "UnitRangedAttackPower", &Script_UnitRangedAttackPower },
{ "UnitDefense", &Script_UnitDefense },
{ "UnitArmor", &Script_UnitArmor },
{ "UnitCharacterPoints", &Script_UnitCharacterPoints },
{ "UnitBuff", &Script_UnitBuff },
{ "UnitDebuff", &Script_UnitDebuff },
{ "UnitAura", &Script_UnitAura },
{ "UnitIsTapped", &Script_UnitIsTapped },
{ "UnitIsTappedByPlayer", &Script_UnitIsTappedByPlayer },
{ "UnitIsTappedByAllThreatList", &Script_UnitIsTappedByAllThreatList },
{ "UnitIsTrivial", &Script_UnitIsTrivial },
{ "UnitHasRelicSlot", &Script_UnitHasRelicSlot },
{ "SetPortraitTexture", &Script_SetPortraitTexture },
{ "HasFullControl", &Script_HasFullControl },
{ "GetComboPoints", &Script_GetComboPoints },
{ "IsInGuild", &Script_IsInGuild },
{ "IsGuildLeader", &Script_IsGuildLeader },
{ "IsArenaTeamCaptain", &Script_IsArenaTeamCaptain },
{ "IsInArenaTeam", &Script_IsInArenaTeam },
{ "IsResting", &Script_IsResting },
{ "GetCombatRating", &Script_GetCombatRating },
{ "GetCombatRatingBonus", &Script_GetCombatRatingBonus },
{ "GetMaxCombatRatingBonus", &Script_GetMaxCombatRatingBonus },
{ "GetDodgeChance", &Script_GetDodgeChance },
{ "GetBlockChance", &Script_GetBlockChance },
{ "GetShieldBlock", &Script_GetShieldBlock },
{ "GetParryChance", &Script_GetParryChance },
{ "GetCritChanceFromAgility", &Script_GetCritChanceFromAgility },
{ "GetSpellCritChanceFromIntellect", &Script_GetSpellCritChanceFromIntellect },
{ "GetCritChance", &Script_GetCritChance },
{ "GetRangedCritChance", &Script_GetRangedCritChance },
{ "GetSpellCritChance", &Script_GetSpellCritChance },
{ "GetSpellBonusDamage", &Script_GetSpellBonusDamage },
{ "GetSpellBonusHealing", &Script_GetSpellBonusHealing },
{ "GetPetSpellBonusDamage", &Script_GetPetSpellBonusDamage },
{ "GetSpellPenetration", &Script_GetSpellPenetration },
{ "GetArmorPenetration", &Script_GetArmorPenetration },
{ "GetAttackPowerForStat", &Script_GetAttackPowerForStat },
{ "UnitCreatureType", &Script_UnitCreatureType },
{ "UnitCreatureFamily", &Script_UnitCreatureFamily },
{ "GetResSicknessDuration", &Script_GetResSicknessDuration },
{ "GetPVPSessionStats", &Script_GetPVPSessionStats },
{ "GetPVPYesterdayStats", &Script_GetPVPYesterdayStats },
{ "GetPVPLifetimeStats", &Script_GetPVPLifetimeStats },
{ "UnitPVPRank", &Script_UnitPVPRank },
{ "GetPVPRankInfo", &Script_GetPVPRankInfo },
{ "GetPVPRankProgress", &Script_GetPVPRankProgress },
{ "UnitCastingInfo", &Script_UnitCastingInfo },
{ "UnitChannelInfo", &Script_UnitChannelInfo },
{ "IsLoggedIn", &Script_IsLoggedIn },
{ "IsFlyableArea", &Script_IsFlyableArea },
{ "IsIndoors", &Script_IsIndoors },
{ "IsOutdoors", &Script_IsOutdoors },
{ "IsOutOfBounds", &Script_IsOutOfBounds },
{ "IsFalling", &Script_IsFalling },
{ "IsSwimming", &Script_IsSwimming },
{ "IsFlying", &Script_IsFlying },
{ "IsMounted", &Script_IsMounted },
{ "IsStealthed", &Script_IsStealthed },
{ "UnitIsSameServer", &Script_UnitIsSameServer },
{ "GetUnitHealthModifier", &Script_GetUnitHealthModifier },
{ "GetUnitMaxHealthModifier", &Script_GetUnitMaxHealthModifier },
{ "GetUnitPowerModifier", &Script_GetUnitPowerModifier },
{ "GetUnitHealthRegenRateFromSpirit", &Script_GetUnitHealthRegenRateFromSpirit },
{ "GetUnitManaRegenRateFromSpirit", &Script_GetUnitManaRegenRateFromSpirit },
{ "GetManaRegen", &Script_GetManaRegen },
{ "GetPowerRegen", &Script_GetPowerRegen },
{ "GetRuneCooldown", &Script_GetRuneCooldown },
{ "GetRuneCount", &Script_GetRuneCount },
{ "GetRuneType", &Script_GetRuneType },
{ "ReportPlayerIsPVPAFK", &Script_ReportPlayerIsPVPAFK },
{ "PlayerIsPVPInactive", &Script_PlayerIsPVPInactive },
{ "GetExpertise", &Script_GetExpertise },
{ "GetExpertisePercent", &Script_GetExpertisePercent },
{ "UnitInBattleground", &Script_UnitInBattleground },
{ "UnitInRange", &Script_UnitInRange },
{ "GetUnitSpeed", &Script_GetUnitSpeed },
{ "GetUnitPitch", &Script_GetUnitPitch },
{ "UnitInVehicle", &Script_UnitInVehicle },
{ "UnitUsingVehicle", &Script_UnitUsingVehicle },
{ "UnitControllingVehicle", &Script_UnitControllingVehicle },
{ "UnitInVehicleControlSeat", &Script_UnitInVehicleControlSeat },
{ "UnitHasVehicleUI", &Script_UnitHasVehicleUI },
{ "UnitTargetsVehicleInRaidUI", &Script_UnitTargetsVehicleInRaidUI },
{ "UnitVehicleSkin", &Script_UnitVehicleSkin },
{ "UnitVehicleSeatCount", &Script_UnitVehicleSeatCount },
{ "UnitVehicleSeatInfo", &Script_UnitVehicleSeatInfo },
{ "UnitSwitchToVehicleSeat", &Script_UnitSwitchToVehicleSeat },
{ "CanSwitchVehicleSeat", &Script_CanSwitchVehicleSeat },
{ "GetVehicleUIIndicator", &Script_GetVehicleUIIndicator },
{ "GetVehicleUIIndicatorSeat", &Script_GetVehicleUIIndicatorSeat },
{ "UnitThreatSituation", &Script_UnitThreatSituation },
{ "UnitDetailedThreatSituation", &Script_UnitDetailedThreatSituation },
{ "UnitIsControlling", &Script_UnitIsControlling },
{ "EjectPassengerFromSeat", &Script_EjectPassengerFromSeat },
{ "CanEjectPassengerFromSeat", &Script_CanEjectPassengerFromSeat },
{ "RespondInstanceLock", &Script_RespondInstanceLock },
{ "GetPlayerFacing", &Script_GetPlayerFacing },
{ "GetPlayerInfoByGUID", &Script_GetPlayerInfoByGUID },
{ "GetItemStats", &Script_GetItemStats },
{ "GetItemStatDelta", &Script_GetItemStatDelta },
{ "IsXPUserDisabled", &Script_IsXPUserDisabled },
{ "FillLocalizedClassList", &Script_FillLocalizedClassList },
};
void ScriptEventsRegisterFunctions() {
SystemRegisterFunctions();
for (auto& func : s_UnitFunctions) {
FrameScript_RegisterFunction(func.name, func.method);
}
}

View File

@ -0,0 +1,6 @@
#ifndef UI_GAME_SCRIPT_EVENTS_HPP
#define UI_GAME_SCRIPT_EVENTS_HPP
void ScriptEventsRegisterFunctions();
#endif

View File

@ -73,7 +73,16 @@ int32_t CSimpleFontString_Hide(lua_State* L) {
}
int32_t CSimpleFontString_IsVisible(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CSimpleFontString::GetObjectType();
auto string = static_cast<CSimpleFontString*>(FrameScript_GetObjectThis(L, type));
if (string->IsVisible()) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
}
int32_t CSimpleFontString_IsShown(lua_State* L) {

View File

@ -1342,7 +1342,7 @@ void CSimpleFrame::SetBeingScrolled(int32_t a2, int32_t a3) {
this->m_batchDirty |= 0x1F;
}
for (auto child = this->m_children.Head(); child; this->m_children.Link(child)->Next()) {
for (auto child = this->m_children.Head(); child; child = this->m_children.Link(child)->Next()) {
if (!(child->frame->m_flags & 0x4000)) {
child->frame->SetBeingScrolled(a2, -1);
}

View File

@ -49,6 +49,10 @@ bool CSimpleRegion::IsShown() {
return this->m_shown == 1;
}
bool CSimpleRegion::IsVisible() {
return this->m_visible == 1;
}
void CSimpleRegion::OnColorChanged(bool a2) {
if (this->m_parent) {
uint8_t effectiveAlpha = this->m_parent->m_alpha * this->m_parent->alphaBD / 255;

View File

@ -32,6 +32,7 @@ class CSimpleRegion : public CScriptRegion {
void Hide();
void HideThis();
bool IsShown();
bool IsVisible();
void OnRegionChanged();
void SetVertexColor(const CImVector& color);
void SetVertexGradient(ORIENTATION orientation, const CImVector& minColor, const CImVector& maxColor);

View File

@ -97,11 +97,29 @@ int32_t CSimpleTexture_Hide(lua_State* L) {
}
int32_t CSimpleTexture_IsVisible(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CSimpleTexture::GetObjectType();
auto texture = static_cast<CSimpleTexture*>(FrameScript_GetObjectThis(L, type));
if (texture->IsVisible()) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
}
int32_t CSimpleTexture_IsShown(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CSimpleTexture::GetObjectType();
auto texture = static_cast<CSimpleTexture*>(FrameScript_GetObjectThis(L, type));
if (texture->IsShown()) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
}
int32_t CSimpleTexture_GetTexture(lua_State* L) {

View File

@ -1,13 +1,24 @@
#include "ui/simple/ScriptMethods.hpp"
#include "ui/FrameXML.hpp"
#include "ui/ScriptFunctions.hpp"
#include "ui/Types.hpp"
#include "ui/simple/CSimpleButton.hpp"
#include "ui/simple/CSimpleCheckbox.hpp"
#include "ui/simple/CSimpleEditBox.hpp"
#include "ui/simple/CSimpleFont.hpp"
#include "ui/simple/CSimpleFontString.hpp"
#include "ui/simple/CSimpleFrame.hpp"
#include "ui/simple/CSimpleHTML.hpp"
#include "ui/simple/CSimpleModel.hpp"
#include "ui/simple/CSimpleModelFFX.hpp"
#include "ui/simple/CSimpleScrollFrame.hpp"
#include "ui/simple/CSimpleSlider.hpp"
#include "ui/simple/CSimpleTexture.hpp"
#include "util/CStatus.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
#include <common/XML.hpp>
#include <cstdint>
#include <storm/String.hpp>
#include <cstdint>
int32_t Script_GetText(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
@ -137,7 +148,7 @@ int32_t Script_GetCurrentKeyBoardFocus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
FrameScript_Method FrameScript::s_ScriptFunctions_SimpleFrame[NUM_SCRIPT_FUNCTIONS_SIMPLE_FRAME] = {
static FrameScript_Method s_ScriptFunctions[] = {
{ "GetText", &Script_GetText },
{ "GetNumFrames", &Script_GetNumFrames },
{ "EnumerateFrames", &Script_EnumerateFrames },
@ -146,3 +157,42 @@ FrameScript_Method FrameScript::s_ScriptFunctions_SimpleFrame[NUM_SCRIPT_FUNCTIO
{ "GetFramesRegisteredForEvent", &Script_GetFramesRegisteredForEvent },
{ "GetCurrentKeyBoardFocus", &Script_GetCurrentKeyBoardFocus },
};
void RegisterSimpleFrameScriptMethods() {
for (auto& func : s_ScriptFunctions) {
FrameScript_RegisterFunction(func.name, func.method);
}
// TODO
// CSimpleAnim::CreateScriptMetaTable();
// CSimpleTranslationAnim::CreateScriptMetaTable();
// CSimpleRotationAnim::CreateScriptMetaTable();
// CSimpleScaleAnim::CreateScriptMetaTable();
// CSimpleControlPoint::CreateScriptMetaTable();
// CSimplePathAnim::CreateScriptMetaTable();
// CSimpleAlphaAnim::CreateScriptMetaTable();
// CSimpleAnimGroup::CreateScriptMetaTable();
CSimpleFont::CreateScriptMetaTable();
CSimpleTexture::CreateScriptMetaTable();
CSimpleFontString::CreateScriptMetaTable();
CSimpleFrame::CreateScriptMetaTable();
CSimpleButton::CreateScriptMetaTable();
CSimpleCheckbox::CreateScriptMetaTable();
CSimpleEditBox::CreateScriptMetaTable();
CSimpleHTML::CreateScriptMetaTable();
// TODO
// CSimpleMessageFrame::CreateScriptMetaTable();
// CSimpleMessageScrollFrame::CreateScriptMetaTable();
CSimpleModel::CreateScriptMetaTable();
CSimpleModelFFX::CreateScriptMetaTable();
CSimpleScrollFrame::CreateScriptMetaTable();
CSimpleSlider::CreateScriptMetaTable();
// TODO
// CSimpleStatusBar::CreateScriptMetaTable();
// CSimpleColorSelect::CreateScriptMetaTable();
// CSimpleMovieFrame::CreateScriptMetaTable();
}

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@ -0,0 +1,6 @@
#ifndef UI_SIMPLE_SCRIPT_METHODS_HPP
#define UI_SIMPLE_SCRIPT_METHODS_HPP
void RegisterSimpleFrameScriptMethods();
#endif