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3 Commits

Author SHA1 Message Date
fallenoak
5a8fb5e2d3
feat(object): implement ClntObjMgrFreeObject
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2026-01-18 23:00:59 -06:00
fallenoak
305849b164
feat(object): add virtual dtors to base object classes 2026-01-18 23:00:34 -06:00
fallenoak
012e97f410
feat(object): add GarbageCollect 2026-01-18 19:50:07 -06:00
21 changed files with 122 additions and 3 deletions

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@ -4,6 +4,10 @@ CGContainer_C::CGContainer_C(uint32_t time, CClientObjCreate& objCreate) : CGIte
// TODO // TODO
} }
CGContainer_C::~CGContainer_C() {
// TODO
}
void CGContainer_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGContainer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGItem_C::SetStorage(storage, saved); this->CGItem_C::SetStorage(storage, saved);

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@ -7,6 +7,9 @@
class CGContainer_C : public CGItem_C, public CGContainer { class CGContainer_C : public CGItem_C, public CGContainer {
public: public:
// Virtual public member functions
virtual ~CGContainer_C();
// Public member functions // Public member functions
CGContainer_C(uint32_t time, CClientObjCreate& objCreate); CGContainer_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -4,6 +4,10 @@ CGCorpse_C::CGCorpse_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(
// TODO // TODO
} }
CGCorpse_C::~CGCorpse_C() {
// TODO
}
void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -7,6 +7,9 @@
class CGCorpse_C : public CGObject_C, public CGCorpse { class CGCorpse_C : public CGObject_C, public CGCorpse {
public: public:
// Virtual public member functions
virtual ~CGCorpse_C();
// Public member functions // Public member functions
CGCorpse_C(uint32_t time, CClientObjCreate& objCreate); CGCorpse_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -4,6 +4,10 @@ CGDynamicObject_C::CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate)
// TODO // TODO
} }
CGDynamicObject_C::~CGDynamicObject_C() {
// TODO
}
void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -7,6 +7,9 @@
class CGDynamicObject_C : public CGObject_C, public CGDynamicObject { class CGDynamicObject_C : public CGObject_C, public CGDynamicObject {
public: public:
// Virtual public member functions
virtual ~CGDynamicObject_C();
// Public member functions // Public member functions
CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate); CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -4,6 +4,10 @@ CGGameObject_C::CGGameObject_C(uint32_t time, CClientObjCreate& objCreate) : CGO
// TODO // TODO
} }
CGGameObject_C::~CGGameObject_C() {
// TODO
}
void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -7,6 +7,9 @@
class CGGameObject_C : public CGObject_C, public CGGameObject { class CGGameObject_C : public CGObject_C, public CGGameObject {
public: public:
// Virtual public member functions
virtual ~CGGameObject_C();
// Public member functions // Public member functions
CGGameObject_C(uint32_t time, CClientObjCreate& objCreate); CGGameObject_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -4,6 +4,10 @@ CGItem_C::CGItem_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time
// TODO // TODO
} }
CGItem_C::~CGItem_C() {
// TODO
}
void CGItem_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGItem_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -7,6 +7,9 @@
class CGItem_C : public CGObject_C, public CGItem { class CGItem_C : public CGObject_C, public CGItem {
public: public:
// Virtual public member functions
virtual ~CGItem_C();
// Public member functions // Public member functions
CGItem_C(uint32_t time, CClientObjCreate& objCreate); CGItem_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -19,6 +19,10 @@ CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) {
// TODO // TODO
} }
CGObject_C::~CGObject_C() {
// TODO
}
void CGObject_C::AddWorldObject() { void CGObject_C::AddWorldObject() {
// TODO // TODO
} }

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@ -23,7 +23,7 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
// TODO // TODO
// Virtual public member functions // Virtual public member functions
// TODO virtual ~CGObject_C();
virtual void Disable(); virtual void Disable();
// TODO // TODO
virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {}; virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {};

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@ -7,6 +7,10 @@ CGPlayer_C::CGPlayer_C(uint32_t time, CClientObjCreate& objCreate) : CGUnit_C(ti
// TODO // TODO
} }
CGPlayer_C::~CGPlayer_C() {
// TODO
}
void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGUnit_C::SetStorage(storage, saved); this->CGUnit_C::SetStorage(storage, saved);

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@ -10,6 +10,9 @@ class CreatureModelDataRec;
class CGPlayer_C : public CGUnit_C, public CGPlayer { class CGPlayer_C : public CGUnit_C, public CGPlayer {
public: public:
// Virtual public member functions
virtual ~CGPlayer_C();
// Public member functions // Public member functions
CGPlayer_C(uint32_t time, CClientObjCreate& objCreate); CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -93,6 +93,10 @@ CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time
// TODO // TODO
} }
CGUnit_C::~CGUnit_C() {
// TODO
}
void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -15,6 +15,9 @@ class CGUnit_C : public CGObject_C, public CGUnit {
static const char* GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex); static const char* GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex);
static const char* GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex); static const char* GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex);
// Virtual public member functions
virtual ~CGUnit_C();
// Public member functions // Public member functions
CGUnit_C(uint32_t time, CClientObjCreate& objCreate); CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);

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@ -384,6 +384,8 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
uint32_t updateCount; uint32_t updateCount;
msg->Get(updateCount); msg->Get(updateCount);
// If first update type is out of range, handle it before continuing with normal processing
auto startPos = msg->Tell(); auto startPos = msg->Tell();
uint8_t firstUpdateType; uint8_t firstUpdateType;
@ -398,6 +400,8 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
msg->Seek(startPos); msg->Seek(startPos);
} }
// Process all updates in two passes (creates, updates and disables objects as appropriate)
int32_t result = 0; int32_t result = 0;
if (ObjectUpdateFirstPass(msg, time, updateIdx, updateCount)) { if (ObjectUpdateFirstPass(msg, time, updateIdx, updateCount)) {
@ -405,7 +409,11 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
result = ObjectUpdateSecondPass(msg, time, updateCount); result = ObjectUpdateSecondPass(msg, time, updateCount);
} }
// TODO // Garbage collect objects disabled more than 2 minutes ago (catch all)
for (int32_t typeID = ID_OBJECT; typeID < NUM_CLIENT_OBJECT_TYPES; typeID++) {
GarbageCollect(static_cast<OBJECT_TYPE_ID>(typeID), 120000);
}
return result; return result;
} }

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@ -75,7 +75,7 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved())); return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved()));
} }
// TODO GarbageCollect(typeID, 10000); GarbageCollect(typeID, 10000);
uint32_t memHandle; uint32_t memHandle;
void* mem; void* mem;
@ -91,6 +91,36 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
return object; return object;
} }
void ClntObjMgrFreeObject(CGObject_C* object) {
auto playerGUID = ClntObjMgrGetActivePlayer();
auto isActivePlayer = object->m_obj->m_guid == playerGUID;
switch (object->m_obj->m_type) {
case TYPE_OBJECT:
case HIER_TYPE_ITEM:
case HIER_TYPE_CONTAINER:
case HIER_TYPE_UNIT:
case HIER_TYPE_PLAYER:
case HIER_TYPE_GAMEOBJECT:
case HIER_TYPE_DYNAMICOBJECT:
case HIER_TYPE_CORPSE: {
object->~CGObject_C();
break;
}
default: {
break;
}
}
if (isActivePlayer) {
STORM_FREE(object);
} else {
ObjectFree(s_objHeapId[object->m_typeID], object->m_memHandle);
}
}
WOWGUID ClntObjMgrGetActivePlayer() { WOWGUID ClntObjMgrGetActivePlayer() {
if (!s_curMgr) { if (!s_curMgr) {
return 0; return 0;

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@ -10,6 +10,8 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
WOWGUID ClntObjMgrGetActivePlayer(); WOWGUID ClntObjMgrGetActivePlayer();
void ClntObjMgrFreeObject(CGObject_C* object);
ClntObjMgr* ClntObjMgrGetCurrent(); ClntObjMgr* ClntObjMgrGetCurrent();
uint32_t ClntObjMgrGetMapID(); uint32_t ClntObjMgrGetMapID();

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@ -9,11 +9,35 @@
#include "object/client/CGPlayer_C.hpp" #include "object/client/CGPlayer_C.hpp"
#include "object/client/CGUnit_C.hpp" #include "object/client/CGUnit_C.hpp"
#include "object/client/ObjMgr.hpp" #include "object/client/ObjMgr.hpp"
#include <common/Time.hpp>
CGObject_C* FindActiveObject(WOWGUID guid) { CGObject_C* FindActiveObject(WOWGUID guid) {
return ClntObjMgrGetCurrent()->m_objects.Ptr(guid, CHashKeyGUID(guid)); return ClntObjMgrGetCurrent()->m_objects.Ptr(guid, CHashKeyGUID(guid));
} }
/**
* Given an object type and collection age, free the object at the head of that type's FIFO queue
* if it was disabled longer ago than the collection age. Only frees at most one object per call.
*/
void GarbageCollect(OBJECT_TYPE_ID typeID, uint32_t collectAgeMs) {
auto object = ClntObjMgrGetCurrent()->m_lazyCleanupFifo[typeID - 1].Head();
if (!object) {
return;
}
uint32_t disableAgeMs = OsGetAsyncTimeMsPrecise() - object->m_disableTimeMs;
if (disableAgeMs < collectAgeMs) {
return;
}
ClntObjMgrGetCurrent()->m_lazyCleanupObjects.Unlink(object);
object->m_link.Unlink();
ClntObjMgrFreeObject(object);
}
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) { CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
*reenable = false; *reenable = false;

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@ -10,6 +10,8 @@ class CGObject_C;
CGObject_C* FindActiveObject(WOWGUID guid); CGObject_C* FindActiveObject(WOWGUID guid);
void GarbageCollect(OBJECT_TYPE_ID typeID, uint32_t collectAgeMs);
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable); CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable);
int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type); int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type);