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12 Commits
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84b71ff770
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a9cad5238d |
@ -32,6 +32,8 @@ if(WHOA_SYSTEM_MAC)
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"-framework AppKit"
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"-framework AppKit"
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"-framework Carbon"
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"-framework Carbon"
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"-framework IOKit"
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"-framework IOKit"
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"-framework Metal"
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"-framework QuartzCore"
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)
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)
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install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")
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install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")
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9
src/app/mac/EngineMTLLayerView.h
Normal file
9
src/app/mac/EngineMTLLayerView.h
Normal file
@ -0,0 +1,9 @@
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#ifndef APP_MAC_ENGINE_MTL_LAYER_VIEW_H
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#define APP_MAC_ENGINE_MTL_LAYER_VIEW_H
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#include "app/mac/EngineGLLayerView.h"
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@interface EngineMTLLayerView : EngineGLLayerView
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@end
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#endif
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36
src/app/mac/EngineMTLLayerView.mm
Normal file
36
src/app/mac/EngineMTLLayerView.mm
Normal file
@ -0,0 +1,36 @@
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#include "app/mac/EngineMTLLayerView.h"
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#import <QuartzCore/CAMetalLayer.h>
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@implementation EngineMTLLayerView
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- (CALayer*)makeBackingLayer {
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return [CAMetalLayer layer];
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}
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- (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window {
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self = [super initWithFrame:frame glWindow:window];
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if (self) {
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[self setWantsLayer:YES];
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}
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return self;
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}
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- (void)drawRect:(NSRect)dirtyRect {
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// Rendering is driven by CGxDeviceMTL.
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}
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- (void)update {
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[super update];
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if (![self.layer isKindOfClass:[CAMetalLayer class]]) {
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return;
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}
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CAMetalLayer* layer = (CAMetalLayer*)self.layer;
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CGSize size = [self convertSizeToBacking:self.bounds.size];
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layer.drawableSize = size;
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}
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@end
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@ -1,7 +1,9 @@
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#include "app/mac/View.h"
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#include "app/mac/View.h"
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#include "app/mac/EngineGLLayerView.h"
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#include "app/mac/EngineGLLayerView.h"
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#include "app/mac/EngineMTLLayerView.h"
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#include "app/mac/WindowCallbacks.h"
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#include "app/mac/WindowCallbacks.h"
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#include "gx/gll/GLWindow.h"
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#include "gx/gll/GLWindow.h"
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#include "gx/Device.hpp"
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GLWindowCallbacks EngineViewCallbacks = {
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GLWindowCallbacks EngineViewCallbacks = {
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&MacOnResized,
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&MacOnResized,
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@ -23,5 +25,9 @@ void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) {
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}
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}
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Class GetEngineViewClass() {
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Class GetEngineViewClass() {
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if (GxDevApi() == GxApi_Metal) {
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return [EngineMTLLayerView class];
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}
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return [EngineGLLayerView class];
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return [EngineGLLayerView class];
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}
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}
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@ -2,6 +2,7 @@
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#include "app/mac/MacClient.h"
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#include "app/mac/MacClient.h"
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#include "event/Input.hpp"
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#include "event/Input.hpp"
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#include "gx/gll/CGxDeviceGLL.hpp"
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#include "gx/gll/CGxDeviceGLL.hpp"
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#include "gx/mtl/CGxDeviceMTL.hpp"
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#include "gx/Device.hpp"
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#include "gx/Device.hpp"
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#include "gx/Window.hpp"
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#include "gx/Window.hpp"
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#include <bc/Debug.hpp>
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#include <bc/Debug.hpp>
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@ -171,7 +172,11 @@ void MacOnResized(int32_t width, int32_t height, bool a3) {
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return;
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return;
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}
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}
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static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
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if (GxDevApi() == GxApi_GLL) {
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static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
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} else if (GxDevApi() == GxApi_Metal) {
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static_cast<CGxDeviceMTL*>(g_theGxDevicePtr)->Resize(width, height);
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}
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OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);
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OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);
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@ -6,6 +6,7 @@
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#include "gx/Adapter.hpp"
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#include "gx/Adapter.hpp"
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#include "gx/Device.hpp"
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#include "gx/Device.hpp"
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#include <storm/Array.hpp>
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#include <storm/Array.hpp>
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#include <cstdlib>
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#include <cstring>
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#include <cstring>
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static CGxDevice* s_device;
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static CGxDevice* s_device;
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@ -417,6 +418,13 @@ void ConsoleDeviceInitialize(const char* title) {
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api = GxApi_GLL;
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api = GxApi_GLL;
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#endif
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#endif
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#if defined(WHOA_SYSTEM_MAC)
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const char* apiOverride = getenv("WHOA_GX_API");
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if (apiOverride && !strcmp(apiOverride, "metal")) {
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api = GxApi_Metal;
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}
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#endif
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s_device = GxDevCreate(api, OsWindowProc, format);
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s_device = GxDevCreate(api, OsWindowProc, format);
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||||||
// TODO
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// TODO
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|||||||
@ -18,6 +18,7 @@
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|||||||
|
|
||||||
#if defined(WHOA_SYSTEM_MAC)
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#if defined(WHOA_SYSTEM_MAC)
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#include "gx/gll/CGxDeviceGLL.hpp"
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#include "gx/gll/CGxDeviceGLL.hpp"
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#include "gx/mtl/CGxDeviceMTL.hpp"
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#include "gx/mac/Display.hpp"
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#include "gx/mac/Display.hpp"
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#include <ApplicationServices/ApplicationServices.h>
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#include <ApplicationServices/ApplicationServices.h>
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/OpenGL.h>
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@ -117,6 +118,8 @@ int32_t CGxDevice::AdapterFormats(EGxApi api, TSGrowableArray<CGxFormat>& adapte
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CGxDevice::OpenGlAdapterFormats(adapterFormats);
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CGxDevice::OpenGlAdapterFormats(adapterFormats);
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} else if (api == GxApi_GLL) {
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} else if (api == GxApi_GLL) {
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CGxDevice::GLLAdapterFormats(adapterFormats);
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CGxDevice::GLLAdapterFormats(adapterFormats);
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} else if (api == GxApi_Metal) {
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CGxDevice::OpenGlAdapterFormats(adapterFormats);
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}
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}
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||||||
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#elif defined(WHOA_SYSTEM_LINUX)
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#elif defined(WHOA_SYSTEM_LINUX)
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@ -228,6 +231,11 @@ CGxDevice* CGxDevice::NewGLL() {
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auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
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auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
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return new (m) CGxDeviceGLL();
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return new (m) CGxDeviceGLL();
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}
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}
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||||||
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CGxDevice* CGxDevice::NewMTL() {
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auto m = SMemAlloc(sizeof(CGxDeviceMTL), __FILE__, __LINE__, 0x0);
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return new (m) CGxDeviceMTL();
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}
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#endif
|
#endif
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|
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||||||
CGxDevice* CGxDevice::NewOpenGl() {
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CGxDevice* CGxDevice::NewOpenGl() {
|
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@ -70,6 +70,7 @@ class CGxDevice {
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#endif
|
#endif
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#if defined(WHOA_SYSTEM_MAC)
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#if defined(WHOA_SYSTEM_MAC)
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static CGxDevice* NewGLL();
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static CGxDevice* NewGLL();
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static CGxDevice* NewMTL();
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#endif
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#endif
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static CGxDevice* NewOpenGl();
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static CGxDevice* NewOpenGl();
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static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);
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static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);
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@ -20,6 +20,7 @@ if(WHOA_SYSTEM_MAC)
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file(GLOB MAC_SOURCES
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file(GLOB MAC_SOURCES
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"gll/*.cpp"
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"gll/*.cpp"
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"gll/*.mm"
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"gll/*.mm"
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"mtl/*.mm"
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"mac/*.cpp"
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"mac/*.cpp"
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||||||
)
|
)
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||||||
|
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||||||
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|||||||
@ -24,6 +24,8 @@ CGxDevice* GxDevCreate(EGxApi api, int32_t (*windowProc)(void* window, uint32_t
|
|||||||
device = CGxDevice::NewOpenGl();
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device = CGxDevice::NewOpenGl();
|
||||||
} else if (api == GxApi_GLL) {
|
} else if (api == GxApi_GLL) {
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device = CGxDevice::NewGLL();
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device = CGxDevice::NewGLL();
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||||||
|
} else if (api == GxApi_Metal) {
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||||||
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device = CGxDevice::NewMTL();
|
||||||
} else {
|
} else {
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// Error
|
// Error
|
||||||
}
|
}
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||||||
|
|||||||
@ -35,7 +35,8 @@ enum EGxApi {
|
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GxApi_D3d10 = 3,
|
GxApi_D3d10 = 3,
|
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GxApi_D3d11 = 4,
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GxApi_D3d11 = 4,
|
||||||
GxApi_GLL = 5,
|
GxApi_GLL = 5,
|
||||||
GxApis_Last = 6
|
GxApi_Metal = 6,
|
||||||
|
GxApis_Last = 7
|
||||||
};
|
};
|
||||||
|
|
||||||
enum EGxBlend {
|
enum EGxBlend {
|
||||||
|
|||||||
81
src/gx/mtl/CGxDeviceMTL.hpp
Normal file
81
src/gx/mtl/CGxDeviceMTL.hpp
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
#ifndef GX_MTL_C_GX_DEVICE_MTL_HPP
|
||||||
|
#define GX_MTL_C_GX_DEVICE_MTL_HPP
|
||||||
|
|
||||||
|
#include "gx/CGxDevice.hpp"
|
||||||
|
#include "gx/gll/GLWindow.h"
|
||||||
|
|
||||||
|
class CGxBatch;
|
||||||
|
class CGxShader;
|
||||||
|
|
||||||
|
class CGxDeviceMTL : public CGxDevice {
|
||||||
|
public:
|
||||||
|
// Member variables
|
||||||
|
GLWindow m_window;
|
||||||
|
|
||||||
|
// Virtual member functions
|
||||||
|
void ITexMarkAsUpdated(CGxTex*) override;
|
||||||
|
void IRsSendToHw(EGxRenderState) override;
|
||||||
|
int32_t DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat&) override;
|
||||||
|
int32_t DeviceSetFormat(const CGxFormat&) override;
|
||||||
|
void* DeviceWindow() override;
|
||||||
|
void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) override {};
|
||||||
|
void CapsWindowSize(CRect&) override;
|
||||||
|
void CapsWindowSizeInScreenCoords(CRect& dst) override;
|
||||||
|
void ScenePresent() override;
|
||||||
|
void SceneClear(uint32_t, CImVector) override;
|
||||||
|
void Draw(CGxBatch* batch, int32_t indexed) override;
|
||||||
|
void PoolSizeSet(CGxPool*, uint32_t) override;
|
||||||
|
char* BufLock(CGxBuf*) override;
|
||||||
|
int32_t BufUnlock(CGxBuf*, uint32_t) override;
|
||||||
|
void BufData(CGxBuf* buf, const void* data, size_t size, uintptr_t offset) override;
|
||||||
|
void TexDestroy(CGxTex* texId) override;
|
||||||
|
void IShaderCreate(CGxShader*) override;
|
||||||
|
void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t) override;
|
||||||
|
int32_t StereoEnabled(void) override;
|
||||||
|
void XformSetProjection(const C44Matrix& matrix) override;
|
||||||
|
|
||||||
|
// Member functions
|
||||||
|
CGxDeviceMTL();
|
||||||
|
void Resize(uint32_t width, uint32_t height);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void ISetCaps(const CGxFormat& format);
|
||||||
|
void EnsureLibrary();
|
||||||
|
void BeginFrame();
|
||||||
|
void* GetPipeline(EGxVertexBufferFormat format, bool useColor, bool useSkin, bool useTex, int32_t blendMode);
|
||||||
|
void* GetPoolBuffer(CGxPool* pool);
|
||||||
|
void ITexCreate(CGxTex* texId);
|
||||||
|
void ITexUpload(CGxTex* texId);
|
||||||
|
void* GetTexture(CGxTex* texId);
|
||||||
|
void* GetSampler(CGxTex* texId);
|
||||||
|
void EnsureFallbackTexture();
|
||||||
|
void EnsureDepthTexture(uint32_t width, uint32_t height);
|
||||||
|
void* GetDepthState(bool depthTest, bool depthWrite, uint32_t depthFunc);
|
||||||
|
void* m_device = nullptr;
|
||||||
|
void* m_commandQueue = nullptr;
|
||||||
|
void* m_layer = nullptr;
|
||||||
|
void* m_shaderLibrary = nullptr;
|
||||||
|
void* m_pipelineColor[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||||
|
void* m_pipelineSolid[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||||
|
void* m_pipelineSkin[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||||
|
void* m_pipelineColorTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||||
|
void* m_pipelineSolidTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||||
|
void* m_pipelineSkinTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||||
|
void* m_pipelineColorTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||||
|
void* m_pipelineSolidTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||||
|
void* m_pipelineSkinTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||||
|
void* m_frameCommandBuffer = nullptr;
|
||||||
|
void* m_frameEncoder = nullptr;
|
||||||
|
void* m_frameDrawable = nullptr;
|
||||||
|
uint32_t m_frameHasDraw = 0;
|
||||||
|
uint32_t m_clearMask = 0;
|
||||||
|
uint32_t m_clearColor = 0;
|
||||||
|
void* m_fallbackTexture = nullptr;
|
||||||
|
void* m_fallbackSampler = nullptr;
|
||||||
|
void* m_depthTexture = nullptr;
|
||||||
|
uint32_t m_depthWidth = 0;
|
||||||
|
uint32_t m_depthHeight = 0;
|
||||||
|
void* m_depthStates[2][2][4] = {};
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
1855
src/gx/mtl/CGxDeviceMTL.mm
Normal file
1855
src/gx/mtl/CGxDeviceMTL.mm
Normal file
File diff suppressed because it is too large
Load Diff
@ -4,6 +4,10 @@ CGContainer_C::CGContainer_C(uint32_t time, CClientObjCreate& objCreate) : CGIte
|
|||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGContainer_C::~CGContainer_C() {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
void CGContainer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
void CGContainer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||||
this->CGItem_C::SetStorage(storage, saved);
|
this->CGItem_C::SetStorage(storage, saved);
|
||||||
|
|
||||||
|
|||||||
@ -7,6 +7,9 @@
|
|||||||
|
|
||||||
class CGContainer_C : public CGItem_C, public CGContainer {
|
class CGContainer_C : public CGItem_C, public CGContainer {
|
||||||
public:
|
public:
|
||||||
|
// Virtual public member functions
|
||||||
|
virtual ~CGContainer_C();
|
||||||
|
|
||||||
// Public member functions
|
// Public member functions
|
||||||
CGContainer_C(uint32_t time, CClientObjCreate& objCreate);
|
CGContainer_C(uint32_t time, CClientObjCreate& objCreate);
|
||||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||||
|
|||||||
@ -4,6 +4,10 @@ CGCorpse_C::CGCorpse_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(
|
|||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGCorpse_C::~CGCorpse_C() {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||||
this->CGObject_C::SetStorage(storage, saved);
|
this->CGObject_C::SetStorage(storage, saved);
|
||||||
|
|
||||||
|
|||||||
@ -7,6 +7,9 @@
|
|||||||
|
|
||||||
class CGCorpse_C : public CGObject_C, public CGCorpse {
|
class CGCorpse_C : public CGObject_C, public CGCorpse {
|
||||||
public:
|
public:
|
||||||
|
// Virtual public member functions
|
||||||
|
virtual ~CGCorpse_C();
|
||||||
|
|
||||||
// Public member functions
|
// Public member functions
|
||||||
CGCorpse_C(uint32_t time, CClientObjCreate& objCreate);
|
CGCorpse_C(uint32_t time, CClientObjCreate& objCreate);
|
||||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||||
|
|||||||
@ -4,6 +4,10 @@ CGDynamicObject_C::CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate)
|
|||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGDynamicObject_C::~CGDynamicObject_C() {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||||
this->CGObject_C::SetStorage(storage, saved);
|
this->CGObject_C::SetStorage(storage, saved);
|
||||||
|
|
||||||
|
|||||||
@ -7,6 +7,9 @@
|
|||||||
|
|
||||||
class CGDynamicObject_C : public CGObject_C, public CGDynamicObject {
|
class CGDynamicObject_C : public CGObject_C, public CGDynamicObject {
|
||||||
public:
|
public:
|
||||||
|
// Virtual public member functions
|
||||||
|
virtual ~CGDynamicObject_C();
|
||||||
|
|
||||||
// Public member functions
|
// Public member functions
|
||||||
CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate);
|
CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate);
|
||||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||||
|
|||||||
@ -4,6 +4,10 @@ CGGameObject_C::CGGameObject_C(uint32_t time, CClientObjCreate& objCreate) : CGO
|
|||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGGameObject_C::~CGGameObject_C() {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||||
this->CGObject_C::SetStorage(storage, saved);
|
this->CGObject_C::SetStorage(storage, saved);
|
||||||
|
|
||||||
|
|||||||
@ -7,6 +7,9 @@
|
|||||||
|
|
||||||
class CGGameObject_C : public CGObject_C, public CGGameObject {
|
class CGGameObject_C : public CGObject_C, public CGGameObject {
|
||||||
public:
|
public:
|
||||||
|
// Virtual public member functions
|
||||||
|
virtual ~CGGameObject_C();
|
||||||
|
|
||||||
// Public member functions
|
// Public member functions
|
||||||
CGGameObject_C(uint32_t time, CClientObjCreate& objCreate);
|
CGGameObject_C(uint32_t time, CClientObjCreate& objCreate);
|
||||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||||
|
|||||||
@ -4,6 +4,10 @@ CGItem_C::CGItem_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time
|
|||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGItem_C::~CGItem_C() {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
void CGItem_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
void CGItem_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||||
this->CGObject_C::SetStorage(storage, saved);
|
this->CGObject_C::SetStorage(storage, saved);
|
||||||
|
|
||||||
|
|||||||
@ -7,6 +7,9 @@
|
|||||||
|
|
||||||
class CGItem_C : public CGObject_C, public CGItem {
|
class CGItem_C : public CGObject_C, public CGItem {
|
||||||
public:
|
public:
|
||||||
|
// Virtual public member functions
|
||||||
|
virtual ~CGItem_C();
|
||||||
|
|
||||||
// Public member functions
|
// Public member functions
|
||||||
CGItem_C(uint32_t time, CClientObjCreate& objCreate);
|
CGItem_C(uint32_t time, CClientObjCreate& objCreate);
|
||||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||||
|
|||||||
@ -19,6 +19,10 @@ CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) {
|
|||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGObject_C::~CGObject_C() {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
void CGObject_C::AddWorldObject() {
|
void CGObject_C::AddWorldObject() {
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|||||||
@ -23,7 +23,7 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
|
|||||||
// TODO
|
// TODO
|
||||||
|
|
||||||
// Virtual public member functions
|
// Virtual public member functions
|
||||||
// TODO
|
virtual ~CGObject_C();
|
||||||
virtual void Disable();
|
virtual void Disable();
|
||||||
// TODO
|
// TODO
|
||||||
virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {};
|
virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {};
|
||||||
|
|||||||
@ -7,6 +7,10 @@ CGPlayer_C::CGPlayer_C(uint32_t time, CClientObjCreate& objCreate) : CGUnit_C(ti
|
|||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGPlayer_C::~CGPlayer_C() {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||||
this->CGUnit_C::SetStorage(storage, saved);
|
this->CGUnit_C::SetStorage(storage, saved);
|
||||||
|
|
||||||
|
|||||||
@ -10,6 +10,9 @@ class CreatureModelDataRec;
|
|||||||
|
|
||||||
class CGPlayer_C : public CGUnit_C, public CGPlayer {
|
class CGPlayer_C : public CGUnit_C, public CGPlayer {
|
||||||
public:
|
public:
|
||||||
|
// Virtual public member functions
|
||||||
|
virtual ~CGPlayer_C();
|
||||||
|
|
||||||
// Public member functions
|
// Public member functions
|
||||||
CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
|
CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
|
||||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||||
|
|||||||
@ -93,6 +93,10 @@ CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time
|
|||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CGUnit_C::~CGUnit_C() {
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
|
||||||
void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||||
this->CGObject_C::SetStorage(storage, saved);
|
this->CGObject_C::SetStorage(storage, saved);
|
||||||
|
|
||||||
|
|||||||
@ -15,6 +15,9 @@ class CGUnit_C : public CGObject_C, public CGUnit {
|
|||||||
static const char* GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex);
|
static const char* GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex);
|
||||||
static const char* GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex);
|
static const char* GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex);
|
||||||
|
|
||||||
|
// Virtual public member functions
|
||||||
|
virtual ~CGUnit_C();
|
||||||
|
|
||||||
// Public member functions
|
// Public member functions
|
||||||
CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
|
CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
|
||||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||||
|
|||||||
@ -384,6 +384,8 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
|
|||||||
uint32_t updateCount;
|
uint32_t updateCount;
|
||||||
msg->Get(updateCount);
|
msg->Get(updateCount);
|
||||||
|
|
||||||
|
// If first update type is out of range, handle it before continuing with normal processing
|
||||||
|
|
||||||
auto startPos = msg->Tell();
|
auto startPos = msg->Tell();
|
||||||
|
|
||||||
uint8_t firstUpdateType;
|
uint8_t firstUpdateType;
|
||||||
@ -398,6 +400,8 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
|
|||||||
msg->Seek(startPos);
|
msg->Seek(startPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Process all updates in two passes (creates, updates and disables objects as appropriate)
|
||||||
|
|
||||||
int32_t result = 0;
|
int32_t result = 0;
|
||||||
|
|
||||||
if (ObjectUpdateFirstPass(msg, time, updateIdx, updateCount)) {
|
if (ObjectUpdateFirstPass(msg, time, updateIdx, updateCount)) {
|
||||||
@ -405,7 +409,11 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
|
|||||||
result = ObjectUpdateSecondPass(msg, time, updateCount);
|
result = ObjectUpdateSecondPass(msg, time, updateCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO
|
// Garbage collect objects disabled more than 2 minutes ago (catch all)
|
||||||
|
|
||||||
|
for (int32_t typeID = ID_OBJECT; typeID < NUM_CLIENT_OBJECT_TYPES; typeID++) {
|
||||||
|
GarbageCollect(static_cast<OBJECT_TYPE_ID>(typeID), 120000);
|
||||||
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -75,7 +75,7 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
|
|||||||
return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved()));
|
return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved()));
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO GarbageCollect(typeID, 10000);
|
GarbageCollect(typeID, 10000);
|
||||||
|
|
||||||
uint32_t memHandle;
|
uint32_t memHandle;
|
||||||
void* mem;
|
void* mem;
|
||||||
@ -91,6 +91,36 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
|
|||||||
return object;
|
return object;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClntObjMgrFreeObject(CGObject_C* object) {
|
||||||
|
auto playerGUID = ClntObjMgrGetActivePlayer();
|
||||||
|
auto isActivePlayer = object->m_obj->m_guid == playerGUID;
|
||||||
|
|
||||||
|
switch (object->m_obj->m_type) {
|
||||||
|
case TYPE_OBJECT:
|
||||||
|
case HIER_TYPE_ITEM:
|
||||||
|
case HIER_TYPE_CONTAINER:
|
||||||
|
case HIER_TYPE_UNIT:
|
||||||
|
case HIER_TYPE_PLAYER:
|
||||||
|
case HIER_TYPE_GAMEOBJECT:
|
||||||
|
case HIER_TYPE_DYNAMICOBJECT:
|
||||||
|
case HIER_TYPE_CORPSE: {
|
||||||
|
object->~CGObject_C();
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
default: {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isActivePlayer) {
|
||||||
|
STORM_FREE(object);
|
||||||
|
} else {
|
||||||
|
ObjectFree(s_objHeapId[object->m_typeID], object->m_memHandle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
WOWGUID ClntObjMgrGetActivePlayer() {
|
WOWGUID ClntObjMgrGetActivePlayer() {
|
||||||
if (!s_curMgr) {
|
if (!s_curMgr) {
|
||||||
return 0;
|
return 0;
|
||||||
|
|||||||
@ -10,6 +10,8 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
|
|||||||
|
|
||||||
WOWGUID ClntObjMgrGetActivePlayer();
|
WOWGUID ClntObjMgrGetActivePlayer();
|
||||||
|
|
||||||
|
void ClntObjMgrFreeObject(CGObject_C* object);
|
||||||
|
|
||||||
ClntObjMgr* ClntObjMgrGetCurrent();
|
ClntObjMgr* ClntObjMgrGetCurrent();
|
||||||
|
|
||||||
uint32_t ClntObjMgrGetMapID();
|
uint32_t ClntObjMgrGetMapID();
|
||||||
|
|||||||
@ -9,11 +9,35 @@
|
|||||||
#include "object/client/CGPlayer_C.hpp"
|
#include "object/client/CGPlayer_C.hpp"
|
||||||
#include "object/client/CGUnit_C.hpp"
|
#include "object/client/CGUnit_C.hpp"
|
||||||
#include "object/client/ObjMgr.hpp"
|
#include "object/client/ObjMgr.hpp"
|
||||||
|
#include <common/Time.hpp>
|
||||||
|
|
||||||
CGObject_C* FindActiveObject(WOWGUID guid) {
|
CGObject_C* FindActiveObject(WOWGUID guid) {
|
||||||
return ClntObjMgrGetCurrent()->m_objects.Ptr(guid, CHashKeyGUID(guid));
|
return ClntObjMgrGetCurrent()->m_objects.Ptr(guid, CHashKeyGUID(guid));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Given an object type and collection age, free the object at the head of that type's FIFO queue
|
||||||
|
* if it was disabled longer ago than the collection age. Only frees at most one object per call.
|
||||||
|
*/
|
||||||
|
void GarbageCollect(OBJECT_TYPE_ID typeID, uint32_t collectAgeMs) {
|
||||||
|
auto object = ClntObjMgrGetCurrent()->m_lazyCleanupFifo[typeID - 1].Head();
|
||||||
|
|
||||||
|
if (!object) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t disableAgeMs = OsGetAsyncTimeMsPrecise() - object->m_disableTimeMs;
|
||||||
|
|
||||||
|
if (disableAgeMs < collectAgeMs) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ClntObjMgrGetCurrent()->m_lazyCleanupObjects.Unlink(object);
|
||||||
|
object->m_link.Unlink();
|
||||||
|
|
||||||
|
ClntObjMgrFreeObject(object);
|
||||||
|
}
|
||||||
|
|
||||||
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
|
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
|
||||||
*reenable = false;
|
*reenable = false;
|
||||||
|
|
||||||
|
|||||||
@ -10,6 +10,8 @@ class CGObject_C;
|
|||||||
|
|
||||||
CGObject_C* FindActiveObject(WOWGUID guid);
|
CGObject_C* FindActiveObject(WOWGUID guid);
|
||||||
|
|
||||||
|
void GarbageCollect(OBJECT_TYPE_ID typeID, uint32_t collectAgeMs);
|
||||||
|
|
||||||
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable);
|
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable);
|
||||||
|
|
||||||
int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type);
|
int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type);
|
||||||
|
|||||||
@ -22,6 +22,8 @@ if(WHOA_SYSTEM_MAC)
|
|||||||
"-framework AppKit"
|
"-framework AppKit"
|
||||||
"-framework Carbon"
|
"-framework Carbon"
|
||||||
"-framework IOKit"
|
"-framework IOKit"
|
||||||
|
"-framework Metal"
|
||||||
|
"-framework QuartzCore"
|
||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user