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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#include "ui/game/CGDressUpModelFrame.hpp"
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#include "ui/game/CGDressUpModelFrameScript.hpp"
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int32_t CGDressUpModelFrame::s_metatable;
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int32_t CGDressUpModelFrame::s_objectType;
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CSimpleFrame* CGDressUpModelFrame::Create(CSimpleFrame* parent) {
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// TODO use CDataAllocator
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return STORM_NEW(CGDressUpModelFrame)(parent);
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}
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void CGDressUpModelFrame::CreateScriptMetaTable() {
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auto L = FrameScript_GetContext();
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CGDressUpModelFrame::s_metatable = FrameScript_Object::CreateScriptMetaTable(L, &CGDressUpModelFrame::RegisterScriptMethods);
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}
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int32_t CGDressUpModelFrame::GetObjectType() {
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if (!CGDressUpModelFrame::s_objectType) {
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CGDressUpModelFrame::s_objectType = ++FrameScript_Object::s_objectTypes;
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}
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return CGDressUpModelFrame::s_objectType;
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}
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void CGDressUpModelFrame::RegisterScriptMethods(lua_State* L) {
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CGCharacterModelBase::RegisterScriptMethods(L);
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FrameScript_Object::FillScriptMethodTable(L, CGDressUpModelFrameMethods, NUM_CG_DRESS_UP_MODEL_FRAME_SCRIPT_METHODS);
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}
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CGDressUpModelFrame::CGDressUpModelFrame(CSimpleFrame* parent) : CGCharacterModelBase(parent) {
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// TODO
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}
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int32_t CGDressUpModelFrame::GetScriptMetaTable() {
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return CGDressUpModelFrame::s_metatable;
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}
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