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179 lines
4.2 KiB
C++
179 lines
4.2 KiB
C++
#include "ui/game/CGGameUI.hpp"
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#include "client/Client.hpp"
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#include "ui/CScriptObject.hpp"
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#include "ui/FrameXML.hpp"
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#include "ui/Key.hpp"
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#include "ui/game/BattlefieldInfoScript.hpp"
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#include "ui/game/CGCharacterModelBase.hpp"
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#include "ui/game/CGCooldown.hpp"
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#include "ui/game/CGDressUpModelFrame.hpp"
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#include "ui/game/CGMinimapFrame.hpp"
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#include "ui/game/CGQuestPOIFrame.hpp"
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#include "ui/game/CGTabardModelFrame.hpp"
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#include "ui/game/CGTooltip.hpp"
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#include "ui/game/CGWorldFrame.hpp"
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#include "ui/game/CharacterInfoScript.hpp"
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#include "ui/game/GMTicketInfoScript.hpp"
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#include "ui/game/GameScript.hpp"
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#include "ui/game/ScriptEvents.hpp"
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#include "ui/game/UIBindingsScript.hpp"
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#include "ui/simple/CSimpleTop.hpp"
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#include "util/CStatus.hpp"
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#include <common/MD5.hpp>
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WOWGUID CGGameUI::s_currentObjectTrack;
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CScriptObject* CGGameUI::s_gameTooltip;
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WOWGUID CGGameUI::s_lockedTarget;
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CSimpleTop* CGGameUI::s_simpleTop;
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void LoadScriptFunctions() {
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// TODO
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CGTooltip::CreateScriptMetaTable();
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CGCooldown::CreateScriptMetaTable();
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CGMinimapFrame::CreateScriptMetaTable();
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CGCharacterModelBase::CreateScriptMetaTable();
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CGDressUpModelFrame::CreateScriptMetaTable();
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CGTabardModelFrame::CreateScriptMetaTable();
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CGQuestPOIFrame::CreateScriptMetaTable();
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GameScriptRegisterFunctions();
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UIBindingsRegisterScriptFunctions();
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// TODO
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ScriptEventsRegisterFunctions();
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// TODO
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CharacterInfoRegisterScriptFunctions();
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// TODO
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BattlefieldInfoRegisterScriptFunctions();
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// TODO
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GMTicketInfoRegisterScriptFunctions();
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// TODO
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}
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WOWGUID& CGGameUI::GetCurrentObjectTrack() {
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return CGGameUI::s_currentObjectTrack;
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}
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WOWGUID& CGGameUI::GetLockedTarget() {
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return CGGameUI::s_lockedTarget;
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}
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void CGGameUI::Initialize() {
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// TODO
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CGGameUI::s_simpleTop = STORM_NEW(CSimpleTop);
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// TODO
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LoadScriptFunctions();
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// TODO
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CGGameUI::RegisterFrameFactories();
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// TODO
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CStatus status;
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// TODO
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uint8_t digest1[16];
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switch (FrameXML_CheckSignature("Interface\\FrameXML\\FrameXML.toc", "Interface\\FrameXML\\Bindings.xml", InterfaceKey, digest1)) {
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case 0: {
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status.Add(STATUS_WARNING, "FrameXML missing signature");
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ClientPostClose(10);
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break;
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}
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case 1: {
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status.Add(STATUS_WARNING, "FrameXML has corrupt signature");
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ClientPostClose(10);
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break;
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}
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case 2: {
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status.Add(STATUS_WARNING, "FrameXML is modified or corrupt");
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ClientPostClose(10);
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break;
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}
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case 3: {
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// Success
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break;
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}
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default: {
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ClientPostClose(10);
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break;
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}
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}
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MD5_CTX md5;
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MD5Init(&md5);
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// TODO file count and progress bar logic
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FrameXML_FreeHashNodes();
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FrameXML_CreateFrames("Interface\\FrameXML\\FrameXML.toc", nullptr, &md5, &status);
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// TODO CGUIBindings::s_bindings->Load("Interface\\FrameXML\\Bindings.xml", &md5, &status);
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uint8_t digest2[16];
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MD5Final(digest2, &md5);
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// TODO digest validation
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// TODO
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CGGameUI::s_gameTooltip = CScriptObject::GetScriptObjectByName("GameTooltip", CGTooltip::GetObjectType());
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STORM_ASSERT(CGGameUI::s_gameTooltip);
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// TODO
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}
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void CGGameUI::InitializeGame() {
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// TODO
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CGGameUI::Initialize();
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// TODO
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}
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int32_t CGGameUI::IsRaidMember(const WOWGUID& guid) {
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// TODO
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return false;
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}
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int32_t CGGameUI::IsRaidMemberOrPet(const WOWGUID& guid) {
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// TODO
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return false;
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}
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void CGGameUI::RegisterFrameFactories() {
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FrameXML_RegisterFactory("WorldFrame", &CGWorldFrame::Create, true);
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FrameXML_RegisterFactory("GameTooltip", &CGTooltip::Create, false);
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FrameXML_RegisterFactory("Cooldown", &CGCooldown::Create, false);
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FrameXML_RegisterFactory("Minimap", &CGMinimapFrame::Create, false);
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FrameXML_RegisterFactory("PlayerModel", &CGCharacterModelBase::Create, false);
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FrameXML_RegisterFactory("DressUpModel", &CGDressUpModelFrame::Create, false);
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FrameXML_RegisterFactory("TabardModel", &CGTabardModelFrame::Create, false);
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FrameXML_RegisterFactory("QuestPOIFrame", &CGQuestPOIFrame::Create, false);
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}
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