fallenoak
|
43cb20cd0f
|
feat(ui): add CGGameUI::IsRaidMemberOrPet
|
2026-02-01 20:22:17 -06:00 |
|
fallenoak
|
99c00ade9b
|
feat(ui): add CGGameUI::GetCurrentObjectTrack
|
2026-02-01 20:16:33 -06:00 |
|
fallenoak
|
f5171c0c6c
|
feat(ui): add CGGameUI::IsRaidMember
|
2026-02-01 13:04:37 -06:00 |
|
fallenoak
|
0cf12c9c90
|
feat(ui): add CGGameUI::GetLockedTarget
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
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2026-01-31 23:47:29 -06:00 |
|
fallenoak
|
f19894ef12
|
feat(ui): add stub implementations of remaining game frame classes
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
|
2026-01-29 21:33:04 -06:00 |
|
fallenoak
|
cd167c54a3
|
feat(ui): store tooltip pointer in CGGameUI::Initialize
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
|
2026-01-27 19:31:19 -06:00 |
|
fallenoak
|
379cbf7e61
|
feat(ui): add UIBindingsRegisterScriptFunctions
|
2026-01-27 19:28:48 -06:00 |
|
fallenoak
|
1334d1407c
|
feat(ui): add CGTooltip::CreateScriptMetaTable
|
2026-01-27 18:45:52 -06:00 |
|
fallenoak
|
94731f53c3
|
feat(ui): add BattlefieldInfoRegisterScriptFunctions
|
2026-01-27 17:46:48 -06:00 |
|
fallenoak
|
8ee1586a14
|
feat(ui): add CharacterInfoRegisterScriptFunctions
|
2026-01-27 16:17:40 -06:00 |
|
fallenoak
|
1c1e4f5875
|
feat(ui): register GameTooltip factory
|
2026-01-27 12:25:49 -06:00 |
|
fallenoak
|
bc1d7cbd66
|
feat(ui): add GameScriptRegisterFunctions
|
2026-01-27 05:28:39 -06:00 |
|
fallenoak
|
61b05eb366
|
feat(ui): add GMTicketInfoRegisterScriptFunctions
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
|
2026-01-26 21:11:36 -06:00 |
|
fallenoak
|
caf628145d
|
feat(ui): add ScriptEventsRegisterFunctions
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
|
2026-01-25 22:37:37 -06:00 |
|
fallenoak
|
8d1316b163
|
chore: normalize signature checking logic between GlueXML and FrameXML
|
2026-01-24 20:58:04 -06:00 |
|
fallenoak
|
bdf0bd27a1
|
feat(ui): initialize game UI in ClientInitializeGame
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Has been cancelled
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Has been cancelled
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Has been cancelled
|
2026-01-23 21:17:43 -06:00 |
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