whoa/src/sound/SESound.hpp
2025-11-23 22:36:55 -06:00

28 lines
1.0 KiB
C++

#ifndef SOUND_SE_SOUND_HPP
#define SOUND_SE_SOUND_HPP
#include "sound/SESoundInternal.hpp"
#include <fmod.hpp>
#include <cstdint>
class SESound {
public:
// Static variables
static int32_t s_Initialized;
static FMOD::System* s_pGameSystem;
// Static functions
static FMOD::SoundGroup* CreateSoundGroup(const char* name, int32_t maxAudible);
static void Init(int32_t maxChannels, int32_t (*a2), int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void (*a8), int32_t a9);
static int32_t IsInitialized();
static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...);
// Member variables
SESoundInternal* m_internal = nullptr;
// Member functions
int32_t Load(const char* filename, int32_t a3, FMOD::SoundGroup* soundGroup1, FMOD::SoundGroup* soundGroup2, bool a6, bool a7, uint32_t a8, int32_t a9, uint32_t a10);
};
#endif