win compile fix due to previous changes (nw)

This commit is contained in:
Miodrag Milanovic 2016-07-31 15:31:22 +02:00
parent 2a87e99b21
commit 184f7e5605

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@ -1225,8 +1225,8 @@ void render_target::compute_visible_area(INT32 target_width, INT32 target_height
// first compute scale factors to fit the screen
float xscale = (float)target_width / src_width;
float yscale = (float)target_height / src_height;
float maxxscale = std::max(double(1.0f), m_int_overscan? render_round_nearest(xscale) : floor(xscale));
float maxyscale = std::max(double(1.0f), m_int_overscan? render_round_nearest(yscale) : floor(yscale));
float maxxscale = std::max(float(1.0f), float(m_int_overscan? render_round_nearest(xscale) : floor(xscale)));
float maxyscale = std::max(float(1.0f), float(m_int_overscan? render_round_nearest(yscale) : floor(yscale)));
// now apply desired scale mode and aspect correction
if (m_keepaspect && target_aspect > src_aspect) xscale *= src_aspect / target_aspect * (maxyscale / yscale);