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seta001.cpp: fix typo (nw)
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@ -27,7 +27,7 @@
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TODO:
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use getter callbacks in drivers for spriterams rather than allocating memory
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here, then we won't have to allocate extra memory for seta.cpp games which
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appear to have 0x800 bytes of RAM that isn't connceted to the sprite chip
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appear to have 0x800 bytes of RAM that isn't connected to the sprite chip
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between the banks.
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*/
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