seta001.cpp: fix typo (nw)

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Angelo Salese 2020-08-20 16:45:38 +02:00 committed by GitHub
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@ -27,7 +27,7 @@
TODO:
use getter callbacks in drivers for spriterams rather than allocating memory
here, then we won't have to allocate extra memory for seta.cpp games which
appear to have 0x800 bytes of RAM that isn't connceted to the sprite chip
appear to have 0x800 bytes of RAM that isn't connected to the sprite chip
between the banks.
*/