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https://github.com/holub/mame
synced 2025-10-07 01:16:22 +03:00
bit 3 of master CPU controls reset line for slave. Adds start-up sequence but still hangs afterwards.
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@ -451,6 +451,7 @@ WRITE8_MEMBER(cntsteer_state::cntsteer_vregs_w)
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break;
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case 3: m_rotation_sign = (data & 7);
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m_disable_roz = (~data & 0x08);
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m_maincpu->set_input_line(INPUT_LINE_RESET, data & 8 ? CLEAR_LINE : ASSERT_LINE);
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m_scrolly_hi = (data & 0x30) << 4;
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m_scrollx_hi = (data & 0xc0) << 2;
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break;
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@ -630,8 +631,8 @@ INTERRUPT_GEN_MEMBER(cntsteer_state::subcpu_vblank_irq)
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// That's my best guess so far about how Slave is supposed to stop execution on Master CPU, the lack of any realistic write
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// between these operations brings us to this.
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// Game currently returns error on MIX CPU RAM because halt-ing BACK CPU doesn't happen when it should of course ...
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UINT8 dp_r = (UINT8)device.state().state_int(M6809_DP);
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m_maincpu->set_input_line(INPUT_LINE_HALT, dp_r ? ASSERT_LINE : CLEAR_LINE);
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// UINT8 dp_r = (UINT8)device.state().state_int(M6809_DP);
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// m_maincpu->set_input_line(INPUT_LINE_HALT, dp_r ? ASSERT_LINE : CLEAR_LINE);
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}
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INTERRUPT_GEN_MEMBER(cntsteer_state::sound_interrupt)
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@ -876,7 +877,7 @@ MACHINE_START_MEMBER(cntsteer_state,zerotrgt)
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}
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MACHINE_RESET_MEMBER(cntsteer_state,cntsteer)
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MACHINE_RESET_MEMBER(cntsteer_state,zerotrgt)
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{
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m_flipscreen = 0;
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m_bg_bank = 0;
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@ -889,13 +890,14 @@ MACHINE_RESET_MEMBER(cntsteer_state,cntsteer)
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m_bg_color_bank = 0;
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m_disable_roz = 0;
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m_nmimask = 0;
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}
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MACHINE_RESET_MEMBER(cntsteer_state,zerotrgt)
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MACHINE_RESET_MEMBER(cntsteer_state,cntsteer)
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{
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m_nmimask = 0;
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MACHINE_RESET_CALL_MEMBER(cntsteer);
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m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
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MACHINE_RESET_CALL_MEMBER(zerotrgt);
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}
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static MACHINE_CONFIG_START( cntsteer, cntsteer_state )
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