mirror of
https://github.com/holub/mame
synced 2025-05-23 14:19:01 +03:00
More man pages revision, order options
This commit is contained in:
parent
22f3179585
commit
8011ed3b70
@ -233,6 +233,12 @@ Multiple paths can be specified by separating them with semicolons.
|
||||
The default is 'roms' (that is, a directory "roms" in the same directory
|
||||
as the MAME executable).
|
||||
.TP
|
||||
.B \-hashpath \fIpathname
|
||||
Specifies a list of paths within which to search for software hash files.
|
||||
Multiple paths can be specified by separating them with semicolons.
|
||||
The default is 'hash' (that is, a directory 'hash' in the same directory
|
||||
as the MAME executable).
|
||||
.TP
|
||||
.B \-samplepath, \-sp \fIpathname
|
||||
Specifies a list of paths within which to find sample files. Multiple
|
||||
paths can be specified by separating them with semicolons. The default
|
||||
@ -362,6 +368,23 @@ consistent, you should only record and playback with all configuration
|
||||
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
|
||||
(no recording).
|
||||
.TP
|
||||
.B \-mngwrite \fIfilename
|
||||
Writes each video frame to the given \fIfilename\fP in MNG format, producing
|
||||
an animation of the game session. Note that \-mngwrite only writes video
|
||||
frames; it does not save any audio data. Use \-wavwrite for that, and
|
||||
reassemble the audio/video using offline tools. The default is NULL (no
|
||||
recording).
|
||||
.TP
|
||||
.B \-aviwrite \fIfilename
|
||||
Stream video and sound data to the given \fIfilename\fP in AVI format,
|
||||
producing an animation of the game session complete with sound. The
|
||||
default is NULL (no recording).
|
||||
.TP
|
||||
.B \-wavwrite \fIfilename
|
||||
Writes the final mixer output to the given \fIfilename\fP in WAV format,
|
||||
producing an audio recording of the game session. The default is NULL
|
||||
(no recording).
|
||||
.TP
|
||||
.B \-snapname \fIstring
|
||||
Describes how MAME should name files for snapshots. \fIstring\fP
|
||||
provides a template that is used to generate a filename. Three
|
||||
@ -415,23 +438,6 @@ for each game. Example: if you use
|
||||
.B mame robby \-statename foo/%g
|
||||
save states will be stored inside \fBsta/foo/robby/\fP.
|
||||
.TP
|
||||
.B \-mngwrite \fIfilename
|
||||
Writes each video frame to the given \fIfilename\fP in MNG format, producing
|
||||
an animation of the game session. Note that \-mngwrite only writes video
|
||||
frames; it does not save any audio data. Use \-wavwrite for that, and
|
||||
reassemble the audio/video using offline tools. The default is NULL (no
|
||||
recording).
|
||||
.TP
|
||||
.B \-aviwrite \fIfilename
|
||||
Stream video and sound data to the given \fIfilename\fP in AVI format,
|
||||
producing an animation of the game session complete with sound. The
|
||||
default is NULL (no recording).
|
||||
.TP
|
||||
.B \-wavwrite \fIfilename
|
||||
Writes the final mixer output to the given \fIfilename\fP in WAV format,
|
||||
producing an audio recording of the game session. The default is NULL
|
||||
(no recording).
|
||||
.TP
|
||||
.B \-[no]burnin
|
||||
Tracks brightness of the screen during play and at the end of
|
||||
emulation generates a PNG that can be used to simulate burn\-in
|
||||
@ -493,7 +499,7 @@ rate below that of the lowest screen refresh rate.
|
||||
Default is OFF (\-norefreshspeed).
|
||||
.\"
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.\" SDL specific
|
||||
.\" OS specific
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.TP
|
||||
.B \-[no]multithreading, \-[no]mt
|
||||
@ -503,13 +509,17 @@ thread. The default is OFF (\-nomultithreading).
|
||||
.B \-numprocessors, \-np \fIvalue
|
||||
Set number of processors; this overrides the number the system reports.
|
||||
.TP
|
||||
.B \-[no]sdlvideofps
|
||||
Show SDL video performance. Default is OFF (\-nosdlvideofps).
|
||||
.TP
|
||||
.B \-bench \fIvalue
|
||||
Benchmark for the given number of emulated seconds;
|
||||
implies \-video none \-sound none \-nothrottle.
|
||||
.\"
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.\" SDL specific
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.TP
|
||||
.B \-[no]sdlvideofps
|
||||
Show SDL video performance. Default is OFF (\-nosdlvideofps).
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Rotation options
|
||||
.\" *******************************************************
|
||||
@ -607,11 +617,8 @@ toward white. The default is 1.0.
|
||||
This controls the brightness level when MAME is paused. The default
|
||||
value is 0.65.
|
||||
.TP
|
||||
.B \-minimum_width \fIvalue
|
||||
Minimum screen width. The default value is 320.
|
||||
.TP
|
||||
.B \-minimum_height \fIvalue
|
||||
Minimum screen eigth. The default value is 240.
|
||||
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
|
||||
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Vector rendering options
|
||||
@ -680,9 +687,6 @@ Allow non\-integer stretch factors. Video purists should stay far, far away
|
||||
from this option, while everyone else will be happy to know that it lets you
|
||||
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
|
||||
.TP
|
||||
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
|
||||
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
||||
.TP
|
||||
.B \-[no]centerh
|
||||
Center horizontally within the view area. Default is ON (\-centerh).
|
||||
.TP
|
||||
|
@ -239,6 +239,12 @@ Multiple paths can be specified by separating them with semicolons.
|
||||
The default is 'roms' (that is, a directory 'roms' in the same directory
|
||||
as the MESS executable).
|
||||
.TP
|
||||
.B \-hashpath \fIpathname
|
||||
Specifies a list of paths within which to search for software hash files.
|
||||
Multiple paths can be specified by separating them with semicolons.
|
||||
The default is 'hash' (that is, a directory 'hash' in the same directory
|
||||
as the MESS executable).
|
||||
.TP
|
||||
.B \-samplepath, \-sp \fIpathname
|
||||
Specifies a list of paths within which to find sample files. Multiple
|
||||
paths can be specified by separating them with semicolons. The default
|
||||
@ -281,12 +287,6 @@ the MESS executable). If the Crosshair is set to default in the menu,
|
||||
MESS will look for system/cross#.png and then cross#.png in the
|
||||
specified path, where # is the player number. Failing that,
|
||||
MESS will use built\-in default crosshairs.
|
||||
.TP
|
||||
.B \-hashpath \fIpathname
|
||||
Specifies a list of paths within which to search for software hash files.
|
||||
Multiple paths can be specified by separating them with semicolons.
|
||||
The default is 'hash' (that is, a directory 'hash' in the same directory
|
||||
as the MESS executable).
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Output Directory Options
|
||||
@ -374,6 +374,23 @@ consistent, you should only record and playback with all configuration
|
||||
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
|
||||
(no recording).
|
||||
.TP
|
||||
.B \-mngwrite \fIfilename
|
||||
Writes each video frame to the given file in MNG format, producing
|
||||
an animation of the system session.
|
||||
Note that \-mngwrite only writes video frames; it does not save any audio
|
||||
data. Use \-wavwrite for that, and reassemble the audio/video using
|
||||
offline tools. The default is NULL (no recording).
|
||||
.TP
|
||||
.B \-aviwrite \fIfilename
|
||||
Stream video and sound data to the given file
|
||||
in AVI format, producing an animation of the system session complete
|
||||
with sound. The default is NULL (no recording).
|
||||
.TP
|
||||
.B \-wavwrite \fIfilename
|
||||
Writes the final mixer output to the given file
|
||||
in WAV format, producing an audio recording of the system session.
|
||||
The default is NULL (no recording).
|
||||
.TP
|
||||
.B \-snapname \fIstring
|
||||
Describes how MESS should name files for snapshots. \fIstring\fP
|
||||
provides a template that is used to generate a filename. Three
|
||||
@ -436,23 +453,6 @@ save states will be stored inside \fBsta/nes/robby/\fP; if you use
|
||||
.B mess c64 \-flop1 robby \-statename %g/%d_flop1
|
||||
save states will be stored inside \fBsta/c64/robby/\fP.
|
||||
.TP
|
||||
.B \-mngwrite \fIfilename
|
||||
Writes each video frame to the given file in MNG format, producing
|
||||
an animation of the system session.
|
||||
Note that \-mngwrite only writes video frames; it does not save any audio
|
||||
data. Use \-wavwrite for that, and reassemble the audio/video using
|
||||
offline tools. The default is NULL (no recording).
|
||||
.TP
|
||||
.B \-aviwrite \fIfilename
|
||||
Stream video and sound data to the given file
|
||||
in AVI format, producing an animation of the system session complete
|
||||
with sound. The default is NULL (no recording).
|
||||
.TP
|
||||
.B \-wavwrite \fIfilename
|
||||
Writes the final mixer output to the given file
|
||||
in WAV format, producing an audio recording of the system session.
|
||||
The default is NULL (no recording).
|
||||
.TP
|
||||
.B \-[no]burnin
|
||||
Tracks brightness of the screen during play and at the end of
|
||||
emulation generates a PNG that can be used to simulate burn\-in
|
||||
@ -514,7 +514,7 @@ rate below that of the lowest screen refresh rate.
|
||||
Default is OFF (\-norefreshspeed).
|
||||
.\"
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.\" SDL specific
|
||||
.\" OS specific
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.TP
|
||||
.B \-[no]multithreading, \-[no]mt
|
||||
@ -524,13 +524,17 @@ thread. The default is OFF (\-nomultithreading).
|
||||
.B \-numprocessors, \-np \fIvalue
|
||||
Set number of processors; this overrides the number the system reports.
|
||||
.TP
|
||||
.B \-[no]sdlvideofps
|
||||
Show SDL video performance. Default is OFF (\-nosdlvideofps).
|
||||
.TP
|
||||
.B \-bench \fIvalue
|
||||
Benchmark for the given number of emulated seconds;
|
||||
implies \-video none \-sound none \-nothrottle.
|
||||
.\"
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.\" SDL specific
|
||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
.TP
|
||||
.B \-[no]sdlvideofps
|
||||
Show SDL video performance. Default is OFF (\-nosdlvideofps).
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Rotation options
|
||||
.\" *******************************************************
|
||||
@ -628,11 +632,8 @@ toward white. The default is 1.0.
|
||||
This controls the brightness level when MESS is paused. The default
|
||||
value is 0.65.
|
||||
.TP
|
||||
.B \-minimum_width \fIvalue
|
||||
Minimum screen width. The default value is 320.
|
||||
.TP
|
||||
.B \-minimum_height \fIvalue
|
||||
Minimum screen eigth. The default value is 240.
|
||||
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
|
||||
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
||||
.\"
|
||||
.\" *******************************************************
|
||||
.SS Vector rendering options
|
||||
@ -701,9 +702,6 @@ Allow non\-integer stretch factors. Video purists should stay far, far away
|
||||
from this option, while everyone else will be happy to know that it lets you
|
||||
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
|
||||
.TP
|
||||
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
|
||||
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
||||
.TP
|
||||
.B \-[no]centerh
|
||||
Center horizontally within the view area. Default is ON (\-centerh).
|
||||
.TP
|
||||
|
Loading…
Reference in New Issue
Block a user