More man pages revision, order options

This commit is contained in:
Cesare Falco 2014-11-20 23:09:22 +01:00
parent 22f3179585
commit 8011ed3b70
2 changed files with 66 additions and 64 deletions

View File

@ -233,6 +233,12 @@ Multiple paths can be specified by separating them with semicolons.
The default is 'roms' (that is, a directory "roms" in the same directory
as the MAME executable).
.TP
.B \-hashpath \fIpathname
Specifies a list of paths within which to search for software hash files.
Multiple paths can be specified by separating them with semicolons.
The default is 'hash' (that is, a directory 'hash' in the same directory
as the MAME executable).
.TP
.B \-samplepath, \-sp \fIpathname
Specifies a list of paths within which to find sample files. Multiple
paths can be specified by separating them with semicolons. The default
@ -362,6 +368,23 @@ consistent, you should only record and playback with all configuration
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
(no recording).
.TP
.B \-mngwrite \fIfilename
Writes each video frame to the given \fIfilename\fP in MNG format, producing
an animation of the game session. Note that \-mngwrite only writes video
frames; it does not save any audio data. Use \-wavwrite for that, and
reassemble the audio/video using offline tools. The default is NULL (no
recording).
.TP
.B \-aviwrite \fIfilename
Stream video and sound data to the given \fIfilename\fP in AVI format,
producing an animation of the game session complete with sound. The
default is NULL (no recording).
.TP
.B \-wavwrite \fIfilename
Writes the final mixer output to the given \fIfilename\fP in WAV format,
producing an audio recording of the game session. The default is NULL
(no recording).
.TP
.B \-snapname \fIstring
Describes how MAME should name files for snapshots. \fIstring\fP
provides a template that is used to generate a filename. Three
@ -415,23 +438,6 @@ for each game. Example: if you use
.B mame robby \-statename foo/%g
save states will be stored inside \fBsta/foo/robby/\fP.
.TP
.B \-mngwrite \fIfilename
Writes each video frame to the given \fIfilename\fP in MNG format, producing
an animation of the game session. Note that \-mngwrite only writes video
frames; it does not save any audio data. Use \-wavwrite for that, and
reassemble the audio/video using offline tools. The default is NULL (no
recording).
.TP
.B \-aviwrite \fIfilename
Stream video and sound data to the given \fIfilename\fP in AVI format,
producing an animation of the game session complete with sound. The
default is NULL (no recording).
.TP
.B \-wavwrite \fIfilename
Writes the final mixer output to the given \fIfilename\fP in WAV format,
producing an audio recording of the game session. The default is NULL
(no recording).
.TP
.B \-[no]burnin
Tracks brightness of the screen during play and at the end of
emulation generates a PNG that can be used to simulate burn\-in
@ -493,7 +499,7 @@ rate below that of the lowest screen refresh rate.
Default is OFF (\-norefreshspeed).
.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" OS specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
.B \-[no]multithreading, \-[no]mt
@ -503,13 +509,17 @@ thread. The default is OFF (\-nomultithreading).
.B \-numprocessors, \-np \fIvalue
Set number of processors; this overrides the number the system reports.
.TP
.B \-[no]sdlvideofps
Show SDL video performance. Default is OFF (\-nosdlvideofps).
.TP
.B \-bench \fIvalue
Benchmark for the given number of emulated seconds;
implies \-video none \-sound none \-nothrottle.
.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
.B \-[no]sdlvideofps
Show SDL video performance. Default is OFF (\-nosdlvideofps).
.\"
.\" *******************************************************
.SS Rotation options
.\" *******************************************************
@ -607,11 +617,8 @@ toward white. The default is 1.0.
This controls the brightness level when MAME is paused. The default
value is 0.65.
.TP
.B \-minimum_width \fIvalue
Minimum screen width. The default value is 320.
.TP
.B \-minimum_height \fIvalue
Minimum screen eigth. The default value is 240.
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
.\"
.\" *******************************************************
.SS Vector rendering options
@ -680,9 +687,6 @@ Allow non\-integer stretch factors. Video purists should stay far, far away
from this option, while everyone else will be happy to know that it lets you
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
.TP
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
.TP
.B \-[no]centerh
Center horizontally within the view area. Default is ON (\-centerh).
.TP

View File

@ -239,6 +239,12 @@ Multiple paths can be specified by separating them with semicolons.
The default is 'roms' (that is, a directory 'roms' in the same directory
as the MESS executable).
.TP
.B \-hashpath \fIpathname
Specifies a list of paths within which to search for software hash files.
Multiple paths can be specified by separating them with semicolons.
The default is 'hash' (that is, a directory 'hash' in the same directory
as the MESS executable).
.TP
.B \-samplepath, \-sp \fIpathname
Specifies a list of paths within which to find sample files. Multiple
paths can be specified by separating them with semicolons. The default
@ -281,12 +287,6 @@ the MESS executable). If the Crosshair is set to default in the menu,
MESS will look for system/cross#.png and then cross#.png in the
specified path, where # is the player number. Failing that,
MESS will use built\-in default crosshairs.
.TP
.B \-hashpath \fIpathname
Specifies a list of paths within which to search for software hash files.
Multiple paths can be specified by separating them with semicolons.
The default is 'hash' (that is, a directory 'hash' in the same directory
as the MESS executable).
.\"
.\" *******************************************************
.SS Output Directory Options
@ -374,6 +374,23 @@ consistent, you should only record and playback with all configuration
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
(no recording).
.TP
.B \-mngwrite \fIfilename
Writes each video frame to the given file in MNG format, producing
an animation of the system session.
Note that \-mngwrite only writes video frames; it does not save any audio
data. Use \-wavwrite for that, and reassemble the audio/video using
offline tools. The default is NULL (no recording).
.TP
.B \-aviwrite \fIfilename
Stream video and sound data to the given file
in AVI format, producing an animation of the system session complete
with sound. The default is NULL (no recording).
.TP
.B \-wavwrite \fIfilename
Writes the final mixer output to the given file
in WAV format, producing an audio recording of the system session.
The default is NULL (no recording).
.TP
.B \-snapname \fIstring
Describes how MESS should name files for snapshots. \fIstring\fP
provides a template that is used to generate a filename. Three
@ -436,23 +453,6 @@ save states will be stored inside \fBsta/nes/robby/\fP; if you use
.B mess c64 \-flop1 robby \-statename %g/%d_flop1
save states will be stored inside \fBsta/c64/robby/\fP.
.TP
.B \-mngwrite \fIfilename
Writes each video frame to the given file in MNG format, producing
an animation of the system session.
Note that \-mngwrite only writes video frames; it does not save any audio
data. Use \-wavwrite for that, and reassemble the audio/video using
offline tools. The default is NULL (no recording).
.TP
.B \-aviwrite \fIfilename
Stream video and sound data to the given file
in AVI format, producing an animation of the system session complete
with sound. The default is NULL (no recording).
.TP
.B \-wavwrite \fIfilename
Writes the final mixer output to the given file
in WAV format, producing an audio recording of the system session.
The default is NULL (no recording).
.TP
.B \-[no]burnin
Tracks brightness of the screen during play and at the end of
emulation generates a PNG that can be used to simulate burn\-in
@ -514,7 +514,7 @@ rate below that of the lowest screen refresh rate.
Default is OFF (\-norefreshspeed).
.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" OS specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
.B \-[no]multithreading, \-[no]mt
@ -524,13 +524,17 @@ thread. The default is OFF (\-nomultithreading).
.B \-numprocessors, \-np \fIvalue
Set number of processors; this overrides the number the system reports.
.TP
.B \-[no]sdlvideofps
Show SDL video performance. Default is OFF (\-nosdlvideofps).
.TP
.B \-bench \fIvalue
Benchmark for the given number of emulated seconds;
implies \-video none \-sound none \-nothrottle.
.\"
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.\" SDL specific
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
.TP
.B \-[no]sdlvideofps
Show SDL video performance. Default is OFF (\-nosdlvideofps).
.\"
.\" *******************************************************
.SS Rotation options
.\" *******************************************************
@ -628,11 +632,8 @@ toward white. The default is 1.0.
This controls the brightness level when MESS is paused. The default
value is 0.65.
.TP
.B \-minimum_width \fIvalue
Minimum screen width. The default value is 320.
.TP
.B \-minimum_height \fIvalue
Minimum screen eigth. The default value is 240.
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
.\"
.\" *******************************************************
.SS Vector rendering options
@ -701,9 +702,6 @@ Allow non\-integer stretch factors. Video purists should stay far, far away
from this option, while everyone else will be happy to know that it lets you
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
.TP
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
.TP
.B \-[no]centerh
Center horizontally within the view area. Default is ON (\-centerh).
.TP