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Forgot one (nw)
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@ -29,6 +29,8 @@ TODO:
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service mode enables "bright";
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- II & V board: Fix sound CPU crashes properly (nested NMIs)
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- Sky Soldiers: BGM Fade out before boss battle isn't implemented
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- Sky Adventure, probably others: on a real PCB reference BGM stutters when using
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30 Hz autofire (not enough sound resources?)
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- Sky Adventure, probably others: sprite drawing is off-sync, cfr. notes in video file;
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- Refactor sprite chips into proper devices, they all have 8-bit data buses and
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have suspicious similarities with other SNK/Alpha HWs.
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