* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
* crt-geom-deluxe: Increased number of taps for halation and increased maximum width.
* crt-geom*: Moved repeated crt-geom/crt-geom-deluxe functions into their own file.
* crt-geom and crt-geom-deluxe: added support for sRGB output gamma ramp and made it the default.
* Made spot size parameters adjustable also increased samples from 2 to 3 scanlines for crt-geom-deluxe.
* Made horizontal interpolation adjustable.
* bgfx crt-geom-deluxe: Made phosphor decay smoothly to zero at specified cutoff time.
* bgfx crt-geom-deluxe: Added lowpass filter.
Added a "brightness boost" feature for the shadow mask that works by making the brightness ratio between bright and dark mask pixels closer to 1 for the brighter parts of the image.
Added clamping to zero so that underscanning produces a black border.
Added a "raster bloom" effect to crt-geom-deluxe that makes the image grow slightly when the average brightness of the screen is high, mimicking a common defect in CRTs.
This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display.