ImJezze
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b1c06acb61
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Implemented handling for u_screen_scale and u_screen_offset (nw)
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2016-04-21 07:52:29 +02:00 |
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ImJezze
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cd4dfca43e
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Refactored BGFX distortion pass (nw)
- also removed vector hack
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2016-04-19 21:18:16 +02:00 |
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therealmogminer@gmail.com
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f8034ac812
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bgfx: Added SuperEagle shader. [Ryan Holtz]
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2016-04-19 16:29:30 +02:00 |
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therealmogminer@gmail.com
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c64b88bc78
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-Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim Stepin]
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2016-04-18 19:40:07 +02:00 |
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therealmogminer@gmail.com
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e6a54bcc23
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Minor fixups to pillarboxing shaders
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2016-04-17 20:43:10 +02:00 |
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therealmogminer@gmail.com
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bff9111a30
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Add pillarboxing shaders and layout for bgfx, nw
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2016-04-16 15:30:40 +02:00 |
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therealmogminer@gmail.com
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99aa7eacd7
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bgfx: Add data-driven render target clearing [Ryan Holtz]
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2016-04-14 17:22:24 +02:00 |
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Miodrag Milanovic
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4f0a1c10c1
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Update generated shaders (nw)
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2016-04-05 08:56:10 +02:00 |
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