This changes behaviour, however I think it's a net positive:
* Most games using Steam Input or SDL2 to read game controllers have
this behaviour, so users have come to expect it.
* This module is better at giving meaningful names to buttons on
common controller, and assigning axes consistently.
* Button/axis mapping files using a widely-used format are supported.
* The old behaviour is still available with `-joystickprovider sdljoy`
if anyone wants it.
The new option for controller mapping files is in the general OSD
options rather than SDL options as it can be extended to DirectInput in
the future.
* Added initial support for XInput controller subtypes, starting with
driving, arcade and flight controllers.
* Check XInput capabilities to ignore buttons and hats that aren't
present.
* Added preliminary SDL Game Controller joystick provider. Reconnection
and mixed Game Controller/Joystick devices are unsupported.
* Show the input token for the highlighted control on input device
menus.
-ui: Allow menus to set required space above and below menu when metrics
change. Fixes the initial bad layout on the system selecton menu, or
bad layout after resizing windows.
docs: Expanded C++ guidelines following suggestions by P. Mackinlay.
ui/inifile.cpp: Got rid of the check for "arcade" systems - it broke
managing favourites for the slotted Neo Geo.
luaengine.cpp: Removed the "type" property from system driver metadata.
It's effectively deprecated.
bus/vme/vme_fcisio.cpp, commodore/mps1230.cpp: Fixed inappropriate use
of machine type flag constants.
megadriv.xml: Made notes about the two Galaxy Force 2 sets more explcit.
ui: Added some missing functionality:
* Added an option to copy input device IDs to the relevant menus.
* Added an item for setting the software lists files path (-hashpath) to
the folder setup menu.
* Allow pasting text from clipboard in most places that allow typing
(searching, entering filenames, entering barcodes).
* Changed the software selection menu heading to be a bit less
misleading.
* Made barcode menu less eager to rebuild itself unnecessarily, and
removed some confusing and apparently pointless code.
Exposed more Lua bindings:
* Added low-level palette objects.
* Added indexed bitmap types.
* Added a bitmap method for extracting pixels from a rectangular area as a
packed binary string.
* Changed screen device pixels method to return width and height in
addition to the pixels.
osd: Added some functionality and cleaned up a little:
* Added a function for copying text to the clipboard.
* Moved function for converting Windows error codes to standard error
conditions to winutil.cpp so it can be used from more places.
* Removed duplicate declaration of osd_get_clipboard_text and made the
function noexcept (including fixing implementations).
* Made macOS implementation of osd_get_clipboard_text skip the encoding
conversion if it finds UTF-8 text first.
* Changed the default -uimodekey setting so it doesn't lose the "not
shift" that stops the default from interfering with UI paste.
Various bug fixes:
* util/unicode.cpp: Fixed the version of utf8_from_uchar that returns
std::string blowing up on invalid codepoints.
* util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking
the wrong parameter type (nothing was using them before).
* util/bitmap.cpp: Fixed potential use-after-free issues with bitmap
palettes.
* emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching
what's shown in the internal UI and used in tokens in CFG files.
* emu/emumem.cpp: Added the bank tag to a fatal error message where it
was missing.
docs: Reworked and expanded documentation on configuring stable
controller IDs.
For translators, the changes are quite minor:
* There's a menu item for copying a device ID to the clipboard, and
associated success/failure messages.
* There's the menu item for setting the software list file search path.
* One of the lines in the software selection menu heading has changes as
it could be interpreted as implying it showed a software list name.
- Added exception points as a new class of "points" triggering on specific exception numbers, with a similar set of commands to breakpoints and registerpoints.
- Removed the per-instruction callback hook from device_debug. Only one driver was using this (rmnimbus.cpp), and what it was doing with it could be done more cleanly with exception points.
- Change the type of the action string parameter for "points"-creating methods and make some parameters optional for those.
- Change trace file logging to use a std::ostream instead of FILE * to take better advantage of strformat.
-Moved some stuff out of misc and skeleton:
* Moved Innovative Concepts machines to their own project.
* Moved various things out of skeleton to existing company projects.
Added minimal support for manipulating bitmaps and drawing them in
render containers. Y'CbCr 4:2:2, RGB and ARGB are supported. Argument
order doesn't always match the underlying classes to make the Lua
interface more consistent with render bounds and render containers.
Added bindings for device_palette_interface.
Fixed some errors in the documentation as well as documenting new
functionality.
* Use flat gradient style rather than embossed edges.
* Made rightmost stroke of the M thicker.
* Use a dark border to emphasise the outline on light backgrounds.
* Use flat style without anti-aliasing up to 64*64.
* Manually tweaked small sizes to preserve sharp mitres.
Updated instructions for building subsets of MAME using the SOURCES
option.
Added descriptions for several more "useful" settings.
Bumped documentation version as the build system changes are not in
0.245.
The keyboard and mouse device mapping options did nothing at all, mostly
because of lack of support for separating inputs from multiple devices.
The joystick options were useless when you have two of the same kind of
controller, and you can achieve the same thing with controller
configuration files.
* Got rid of the special-casing for the "mess" subtarget name.
* Got rid of the MESS-specific Windows resources, emuator info source
and man page.
* Added subtarget name to the internal name and original name in Windows
resources.
-ui: Put the system-specific items on the input settings menu together,
and fixed the crosshair visibility settings.
Added menus for controlling toggle inputs, and showing recognised input
devices and control state. Moved input menu options off main menu to a
submenu, as there are a lot of them now.
Moved menu heading drawing into base class, added headings to more
menus, and made headings more consistent with the menu items used to
reach them. Also made terminology more consistent.
Changed the default names for buttons and hat switches/D-pads to use
1-based numbering. DirectInput still returns 0-based button numbers for
some devices.
Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2
package. Also fixed building the DirectSound sound output module with
the SDL OSD on Windows - the Windows headers are sensitive to include
order.
Started adding documentation for menus, to hopefully help people find
menus they remember seeing but can't recall how to access.
For translators, this makes terminology more consistent. In particular:
* "Settings" is preferred over "configuration" in a number of places, as
the latter can be construed as referring specifically to settings
stored in .cfg files in the cfg_directory folder. Also, references to
saving machine configuration could be interpreted as relating to the
settings on the "Machine Configuration" menu.
* The controls on host input devices (e.g. keys, buttons, joystick axes)
are referred to as "controls", while emulated inputs are referred to
as "inputs".
* The menus for assigning host controls to emulated inputs are called
"input assignments" menus to distinguish them from other input
settings menus.
* Combinations of controls that can be assigned to emulated inputs are
referred to as "combinations" rather than "sequences".
* The potentially confusing term "ROM set" has been removed altogether.
Use "short name" to refer to a device or system's identifier.
* "System" is used in almost places to refer to a complete, runnable
system rather than "Machine".
* "Driver" is now only used to refer to source files where systems or
devices are defined - it is no longer used to refer to individual
systems.
* A few more menus have message context for the messages. This makes it
a bit easier to guess where the messages are used. It also means you
can use different translations in different places if necessary (e.g.
if the same English text should be translated differently as an item
in one menu and as a heading in another).
machine/z80scc.cpp: Fixed a cast-to-bool that broke detection of changes
to one register bit.
formats/fsmeta.cpp: Use visitors with variants where it makes sense.
docs: Updated minimum required SDL version to 2.0.6 for all targets,
added note that Python 3 is included with Xcode and updated instructions
for downloading stand-alone Python 3 for macOS.
ksys573.cpp: Don't create an insane number of textures for fghtmn and
pnchman internal artwork.
Tidied another batch of slot machine layouts.
Made the debugger memory view not depend on isprint which is affected by
the global locale. Assume the OSD will display as ISO-8869-1 and
replace problematic printable characters.
Started changing Lua function bindings to use set_function to avoid
potential issues related to ThePhD/sol2#608, and worked out what was
causing problems with symbol table read_memory/write_memory. (They
aren't really essential - you can do the same thing with the address
space object itself, but they're easier to parameterise.)
Also made error messages for missing CHDs and missing files for software
parts using the image file loader show search paths, and changed the
(poorly named) bitbanger device to use the image file loader rather than
the ROM loader for software items.
Exposed minimum/maximum values for analog fields. together with defvalue, they can be used to check range of values and neutral position.
Previously you had to send a normalised value between -65535 and 65535 which would be scaled depending on machine specifics. You could read the scaled value from the port, but you couldn't send scaled values in. This allows scripts to set scaled values as seen by the machine.
* bus/nes/multigame.cpp: Got rid of a device type comparison.
* Fixed a couple of errors in debugger documentation.
* Reduced redundancy in more slot machine layouts.
Addressed pure virtual function call crash on end of emulation session
if you haven't explicitly removed all address space taps, memory
corruption on end of emulation session if you haven't explicitly removed
all address space change notifiers, and symbol being garbage-collected
out from under you while you have parsed expressions or other symbol
tables that depend on them.
Removed the copy constructor for parsed expressions as the underlying
C++ copy constructor appears to be broken, and simplified symbol table
constructors. Also made symbol table add methods return the new entry
to avoid the need for an extra lookup.
Fixed breakpoint/watchpoint objects being inappropriately copied into
the tables returned by bplist() and wplist(), allowing the enabled
property to be modifiable for breakpoint and watchpoint objects in Lua.
Fixed drivers and devices causing a new memory pass-through handler to
be allocated on each soft reset, and fixed multiple instances of taps
being installed in the event the machine is reset before the tap is
removed.
Added classes for managing broadcast subscriptions, and adapted address
spaces to use this for change notifications.
frontend: Exposed debug symbol tables and parsed expressions to Lua
(these can be used when the debugger is not active). Also made it
simpler to walk input types.
imagedev/bitbngr.cpp: Added software list loader support (used by
sitcom).
sitcom.cpp: Replaced bankdev with a memory view. Also added a bar graph
for the timer DAC output, and made the DL1414 displays squarer in the
layout like they are in real life. They still don't look right because
the internal segment drawing code doen't draw the segments the right
width.
docs: Fixed broken links and added missing links in command line options
index. Also removed documentation for an option that no longer exists
and fixed some inconsistent terminology.
Separated includes by module in various drivers.
them, which can them be picked up on access with the
{read,write}_*_flags variants of the accessors. Example use with the
i960 and its burstable rom/ram.
* Made it possible to add digital controls to axis settings as enables.
* Mix multiple analog controls assigned to an axis setting.
* Added a "reverse" modifier for analog controls (useful with mixing).
* Fixed an issue assigning mouse axes using multiple mouse-like devices
with -nomultimouse.
-frontend: More cleanup:
* Got rid of some abuse of "special main menus".
* Added a helper class for auto-pause menus that don't spawn submenus.
* Got rid of the fake menu that schedules an exit on the first frame.
* Turned the confirm quit prompt into a menu, eliminated one more
special-cased event loop.
* Fixed the confirm quit prompt resuming if you return to emulation if
you weren't paused to begin with.
-bus/centronics: Fixed conflicting DIP locations, reversed order and
inverted polarity for Epson printers.
* Also added the LX-810 (without L suffix) DIP switches for reference -
we don't have a device for this printer yet.
Added emulated time recording as well as wall clock time.
Fixed recording time for multiple software items per system. An
incorrect constraint on the database table meant that time was only
being recorded for a single software item per system.
Detect the "empty" driver so the time spent at the selection menu isn't
recorded (you'd get multiple entries for this due to the way options
leak when returning to the system selection menu).
Included schema migration code to update existing timer plugin
databases. Also replaced some unnecessary floating point code with
integer maths, added log messages, and made the plugin unload unload its
database access code during emulation.
Changed other plugins' use of paths with trailing slashes as this causes
stat to fail on Windows.
* Issues were unlikely to actually manifest unless you use controller
configuration files to change specific system input defaults.
-src/emu/output.h: Added size accessor to multi-element output finder.
* std::size will work on the top rank of an outut finder now. Sorry for
hitting emu.h again so soon.
-lua: Exposed a couple more input related things.
* Exposed constructor and a few methods on input_seq required for
scripts to properly clear assignments or restore default settings.
* Exposed ioport_manager::set_type_seq which is required to configure
general input assignments properly.
* Removed unnecessary use of sol::overload in favour of optional
parameters.
* Updated documentation and also fixed a few errors.
-docs: Added description for axis setting assignments.
* If an input is configured to some combination of controls that are not
present at all, ignore the setting altogether for the session.
* Fixed relative axes with PORT_RESET not responding to absolute
controls (MT07685).
* Fixed relative axes not responding to an absolute control if the value
doesn’t change every frame (eg. holding a stick against the stop).
* Changed the scaling for absolute controls assigned to relative axes to
make defaults more sane (e.g. arkanoid or spdheat with a joystick).
-frontend: Fixed some localisation issues in Analog Controls menu.
-docs: Added documentation on assigning inputs.
frontend: Made it so you can press UI On Screen Display to hide the
Analog Controls menu and see the response to your inputs without the
risk of changing settings, and see more axes at once and scroll them for
systems with very large number of axes. Also ensure the axis being
configured is visible when the menu is visible, and made the menu behave
a bit more like the system input assignments menu (including
previous/next group navigation).
frontend: Allow Lua to draw to the UI container - this addresses the
main complaint in #7475. Note that drawing to the UI container will
draw over any UI elements, including menus. Plugins can check
menu_active to avoid drawing over menus. Also removed some unnecessary
use of sol::overload.
frontend: Improved info/image box navigation on the system/softwre
selection menus, and cleaned up some leftover code that came from the
copy/pasted event handling functions.
frontend: Fixed sliders menu not handling Alt+Shift as intended (thanks
Coverity). Fixed a couple of harmless Coverity errors, too.
emu/inpttype.ipp: Made the default assignment for Save State recognise
right shift.
plugins: Added next/previous group navigation to input macro edit menu.
docs: Added basic description of the system and software selection
menus, and corrected a couple of errors in the Lua reference.
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.
-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.
-plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
-Regenerated message catalog sources. For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
Changed the hiscore plugin to save inside the "hiscore" folder in the
plugin data directory. The old hiscore path setting has already been
removed from MAME for some time. This means the plugin was always
saving in the "hi" folder in the working directory with no way to change
it, which is problematic on Linux and macOS, particularly for distro
packagers. There are lots of plugin and UI changes in this release, so
we may as well get this out of the way now. Also made it possible to
change the "timed save" option from the Plugin Options menu, and save
that in the data folder, too.
Documented the input macro plugin. The only undocumented plugins now
are the cheat plugin, the cheat finder plugin, and the port name plugin.
* Also added a couple of missing command-line options, and added a local
table of contents to the (rather long) command line options page.
-Added a separate CI target for localisation updates that produces an
artefact, and removed the message catalogs from the trigger paths for
the Linux CI build.
debugger: Octal cheats for octal address spaces.
frontend: Pass events for automatically generated menu items to the
plugin - they will have index zero.
frontend: Don't try calling the data plugin from the main menu if the
system isn't starting yet - doing so will prevent the data plugin from
loading at all.
* Updated cheat commands to work with arbitrary devices and address
spaces. You can still only search RAM areas in a single address space
at a time, but any address space of any device can be used now.
* Made the cheatinit/cheatrange commands not affect current state if the
arguments are invalid. Also fixed some bugs in the cheat commands.
* Updated documentation for cheat commands, and added a simple worked
example. Also added single-sentence descriptions of what
(break|watch|register)points are to the top of the relevant pages.
-frontend improvements:
* Added a bit more info to the about box, moved the VCS revision to the
heading.
* Don't show "not" codes in prompts - they're not helpful.
Changed the default mapping for UI select to not trigger on Alt+Enter
fullscreen toggle. (Fullscreen toggle still doesn't work in menus -
actually fixing that is complicated.)
frontend: Made the about box wrap text properly, made the title and
backtrack menu item always visible, and added a footer with the VCS
revision.
frontend: Don't highlight the favourites and info toolbar buttons if
there's no selection (can happen if filters produce no results). Also
made the info viewer appear even if no info is available - it's less
confusing to see an empty menu than wonder why clicking the button does
nothing.
debugger: Added a register points view to the GUI debuggers, to go with
the breakpoints and watchpoints views.
debugger: Extended [brw]p(clear|(en|dis)able) commands to accept
multiple arguments to perform the same action on multiple
(break|watch|register)points at once. Also made rplist accept a CPU for
showing a single CPU's register points ([bw]plist already support this).
docs: Updated registerpoints debugger commands page, and updated other
pages for latest extensions to syntax.
frontend: Made it possible to cancel a media audit while it's in
progress. Also made the media audit multi-threaded so it's faster.
frontend: Made the DIP switches in the DIP switch preview clickable.
frontend: Made the system and software selection menus leave focus on
the same system when clearing the search rather than jumping to the
first item. Also fixed a couple of bugs in the logic for keeping the
selected item visible.
frontend: Fixed a few places that weren't showing localised system
names.
frontend: Made UI Cancel clear a search in the file manager the same way
it does on the system and sofware selection menus.
frontend: Made it possible for plugin menus to handle UI Cancel more
naturally, backing up to the previous plugin menu rather than dropping
straight back to the list of plugins. Updated the autofire, cheat and
cheatfind plugins, and fixed a few other issues in the cheatfind plugin.
debugger: Made the mount and unmount commands accept instance names as
well as brief instance names. Also updated another page of debugger
documentation.
frontend: Allow clicking the adjuster arrows on menu items. This allows
things like video options and DIP switches to be configured using a
mouse only. Also fixed a bug preventing paging menus with a mouse if
the first item scrolled off the bottom is not selectable.
debugger: Allow wplist and bplist to accept a CPU argument to list
breakpoints/watchpoints for a single CPU only.
debugger: Fixed some corner cases in address space syntax in memory
accesses, and allowed memory region accesses to use tags relative to the
visible CPU.
emu/softlist.cpp: Ignore notes elements when loading software lists.
It's effectively a comment that isn't a comment syntactically, it's
being used for things that are not useful to display in the internal UI,
and it slows down startup.
docs: Updated three more pages of debugger documentation. Also updated
more of the built-in debugger help.
minimaws: Fixed up schema for software list notes, made sofware list
notes display initially collapsed.
Extended the memory access prefixes in debugger expressions to support
address space names.
Made the debugger history command aware of how much history it has
collected, and added a help topic for it to the built-in debugger help.
Started updating the documentation for the web site, and corrected some
of the more misleading built-in debugger help.
Made some corrections to Chinese localisation after discussion with
YuiFAN.
Darkened the UI red colour a little.
cpu/m6502/st2205u.h: Marked sound imperfect.
Got rid of one of the UI audit inputs. There only needs to be one, and
the options can be presented in the confirmation menu. Two secret
keystrokes is too confusing. Also got rid of the long-obsolete UI
Toggle Debugger input.
Added audit media button to the toolbar so it's a bit less opaque, and
it can be accessed with a mouse/trackball (not just by knowing the key
mapping).
Made default I/O port names localisable.
Made autofire plugin save port fields using the { port, mask, type }
tuple, the same way MAME does. Unfortunately this will break existing
autofire configuration, but it should be more stable going forward.
Added some more UI keys to the default key mappings documentation.
* frontend: Added support for message context to localisations.
* frontend: Added string_view versions of the message lookup functions.
* frontend: Added a few more folder options to the internal UI.
* emu/softlist.cpp: Use more appropriate containers.
* Switched to Python 3 by default - this will become a requirement.
* Updated msgfmt.py for message context support.
* frontend: Show all software item info in the internal UI.
* frontend: Search alternate titles in software selection menu.
* 3rdparty/utf8proc: Updated to v2.6.1 (has several fixes).
* frontend: Added software filters for common info fields.
* frontend: Allow UI manager to hold onto persistent session data.
* frontend: Cache software lists for eight machines.
* frontend: Added support for loading localised system names.
* frontend: Add UI for selecting localised system names.
* Automatically use delegate_mfp_compatible to generate an adaptor for
member functions that return non-scalar, non-reference types
(partially addresses #8597).
* Enabled the MSVC delegate implemenation for MSVC on AArch64.
* Switched back to neater delegate types for layout item bounds and
colour.
-docs: Updated the example layout links to point to 0.235 - this means
there's now an example of embedded SVG.
* The UI controls are described as zoom in/out, but they had the
opposite effect on the palette and tile viewers. That has been
changed to make them consistent with the tilemap viewer.
* Made the default zoom key not act as a toggle. People are familiar
with the function of Ctrl+0/=/- in web browsers, so making them behave
similarly in MAME should make it more approachable. Also added the
default zoom key to the relevant documentation page.
* Implemented the default zoom key for the palette and tile viewers.
* In the tilemap viewer, if the view is in default expand to fit mode,
zoom in/out starting from the actual zoom ratio. Once again, this
behaves more like the zoom controls in a web browser displaying an
image so it should be more intuitive.
* Made more messages from the tilemap viewer localisable.
-util/zippath.cpp: Fixed MT08074.
* There were multiple issues at play here. After #8443 was applied,
is_root was simply never returning true on Windows, as OSD_WINDOWS
isn't actually defined outside libosd and libocore. This caused
phantom parent items to appear in disk roots on Windows, but it meant
that the check in zippath_resolve would always fail so the trailing
backslash would be trimmed. Fixing the macro test in is_root meant
the trailing backslash from C:\ would no longer be trimmed, which
caused the stat in zippath_resolve to fail.
-bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost.
-Reduced tag map lookups in several drivers and devices.
-util/coretmpl.h: Removed an overload of bitswap that can be avoided
using if constexpr.
-Added doxygen comments to some classes, and fixed several doxygen
warnings.
-util, osd: Test for _WIN32 rather than WIN32.
* In C++17 mode, WIN32 is no longer a predefined macro, although various
things in 3rdparty define it to maintain legacy support. We're better
off moving forward anyway for when WIN32 disappears entirely. (WIN32
is not a reserved name, while _WIN32 is, starting with an underscore
follwed by an uppercase letter.)
emu/ioport.cpp: Allow controller files to override input sequences for
inputs that don't use defaults, and to override the toggle setting for
digital inputs.
emu/config.cpp: Expose configuration level (mostly matters for
controller files), improved verbose diagnostic messages, and moved a few
things out of the global and preprocessor namespaces.
docs: Added documentation for some controller configuration file
features. The device mapping feature documentation will be merged in at
some point.
util/unicode.cpp, emu/input.cpp: API cleanups.
Update compilingmame.rst
* Changes in macOS section regarding current build requirements
* Added basic info for Apple Silicon to macOS build instructions.
* Added note explaining that view options saved in machine CFG take
precedence over INI/command line.
* Added prerequisites for building HTML documentation under MSYS2 and
Fedora Linux.
* Explicitly mentioned that Ubuntu modifies GCC to enable "fortify
source" by default in the relevant section.
* Removed obsolete reference to glibstdc++6.
* Re-formated compiling guide source (hard wrap at 80 columns,
typographical quotes, code blocks for sample command lines).
-genie.lua: Show GCC ignored attribute warnings, but don't fail for
them.
Made the sound manager mute controls readable, and got rid of system
enable since it just controls system mute anyway. This was causing
confusion: phantom2 was trying to use both independentlyt casuing the
mute bit to be ignored.
THe Lua interface changes are mostly changing methods to properties,
some renames to make things clearer, and some additional properties for
better control over snapshots.
Exposed the "native snapview" option on the video manager. Trying to
use presence of a single view is a poor proxy that breaks with
multi-screen systems.
Allow rotation to be changed for native snapshot views, and disable the
zoom to screen area control when it has no effect on the selected view.
Treat an empty string identically to "auto" for view selectction.
Previously this was being used for prefix matching so it would force the
first view. (This caused the bad snapshot view selection. It had been
relying on "internal" not being a common view name prefix so it fell
through to automatic selection, but when changed to an empty string it
forced the first view.)
Documented "auto" as well as "native" for the -snapview option and
changed the default to auto rather than an empty string for consistency
with the -viewN options.
Added [w]string_view handlers to the stuff that's instantiated in
strformat.cpp since we'll be increasingly using them.
Cleaned up and updated some documentation.
More Lua interface cleanup, additional properties and methods, and
documentation migration/expansion.
Emulated switch inputs can have "not" codes applied to host input axis
directions. It works the same way as host switch inputs - push twice
for a "not" prefix.
Input polling helpers no longer need to store state in the input device
items. There’s less leakage, and less chance of things interfering with
each other.
Allow snapshot view options to be configured through the internal UI via
the video options menu. Made video options menus place initial focus on
the currently selected view item. Removed some crud from the menu base
class.
Fixed the description of the "snapview" option. The value to get raw
screen pixels was changed to "native" a long time ago but the
description was never updated.
Re-arranged the Golden Poker button lamps so that the 6-button layouts
for Jolli Witch and Wild Witch make sense. In 6-button mode, the hold
buttons double as bonus game and bet buttons, but the lamp outputs don't
change. The simplest way to deal with this without requiring the user
to switch views or using layout scripting is to place the dedicated
buttons directly below the hold buttons that correspond to them.
Removed some software list data that was redundantly copied into
device_image_interface (m_supported was never even set, so it didn't
even work), and made crc() work better (previously it wasn't
recalculuated after unloading and loading another image).
Made strformat.h and devcb.h play nicer with C++17 and pre-standard
C++20. Format precision now correctly limits the length of string
views. Confirmed that strformat.{h,cpp} works with pre-standard C++20
support in GCC 9.
Removed an auto_alloc from cpu/arm7.
* Cleaned up some more of the Lua inteface. Mostly replacing methods
with properties, some consistency fixes, a few renames, some more
exposed functionality, and a couple of properties that have no
business being set from scripts made read-only.
* Moved a lot more Lua documentation out of source comments into the
documentation, and expanded on it in the process.
* Got more UI code out of the input manager.
* Changed input sequence poller to a polymorphic class where you
specify your intention upfront.
* Changed the cheat plugin to use UI Clear to clear hotkey assignments
and leave them unchanged if the user starts assignment but doesn't
press any switches.
* Ported AJR's fix for over-eager double-click recognition from SDL to
Windows OSD.
-goldnpkr.cpp: Cleaned up inputs, using standard keyout and payout types
and key assignments.
* Started moving Lua class reference to docs. Expecting people to find
the class reference material in the source isn’t going to help make it
approachable. The docs allow longer explanations, better formatting,
and cross reference links.
* Added another layout scripting example to the docs.
-goldnpkr.cpp: Minor clean-up.
* Improved the short names for Witch Card and Witch Game clone sets.
* Made Witch Up & Down artwork clickable.
* Added working Video Klein sets where the parent is a working Video
Klein set to the tiny subtarget.
* Removed history from the header comment - we have version control for
a readon.
* Modernised and cleaned up Lua bindings for input classes.
* Exposed the input_sequence_poller class to Lua and updated the
autofire and cheat plugins to use it, rather than continuing to
pretend it's part of the input manager.
* Exposed more of the natural keyboard manager, including the ability
to enable/disable individual keyboard and keypad devices like you
can from the keyboard mode menu.
* Exposed a few more things on ioport_port and input_device.
-plugins/cheat: Fixed menu item not updating visually when disabling a
cheat with UI Left.
-plugins/cheatfind: Fixed not finding the first screen after screen
enumerator was exposed as an object rather than using a table.
-bwidow.cpp, pacman.cpp: Minor cleanup to recent changes.
* Removed .mask(), as it’s not reliable in the general case.
* Added asserts to things that assume power-of-two sizes.
* Got rid of virtual qualifier on pointer-to-member operator.
* Made helpers a bit more assertive about logging warnings.
-emu/rendlay.cpp: Use delegates to avoid hot conditional branches.
-docs: Finished off description of object finders and output finders.
* Made it an error to specify address map and explicit ROM region.
* Made it an error if explicitly specified ROM region is not found.
* Made the ROM region tag apply relative to the current device.
-Cleaned up formatting for a couple more documentation pages.
* Harmonised memory region/share finder/creator APIs.
* Moved .found() to optional object finders.
* Added truth test operator to optional object finders.
* Fixed things that were testing .found() on required object finders.
* Improved Doxygen API documentation.
-dec8.cpp: Moved csilver to its own state class.
-docs: Added some notes about setting up and using MSYS2.
API impact:
- install_ram/rom/writeonly now requires a non-null pointer. If you want
automatically managed ram, add it to a memory map, not in machine_start
- install_*_bank now requires a memory_bank *, not a string
- one can create memory banks outside of memory maps with memory_bank_creator
- one can create memory shares outside of memory maps with memory_share_creator
Memory maps impact:
- ram ranges with overlapping addresses are not shared anymore. Use .share()
- ram ranges touching each other are not merged anymore. Stay in your range
Extra note:
- there is no need to create a bank just to dynamically map some memory/rom.
Just use install_rom/ram/writeonly