- Fixed Jolly Joker graphics and colors.
- Changed Jolly Joker description to Jolly Joker (98bet).
- Added a new croatian set of Jolly Joker with maximum bet = 40.
- Moved the hardware description and tech notes to the
ROM_LOAD section.
- Added a external default NVRAM for Jolly Card Professional 2.0.
- Updated technical notes.
New clones added
----------------
Jolly Joker (40bet, croatian hack) [Roberto Fresca, Team Europe]
I guess it could be related to some problem in my system (ASUS EeePC, Intel Atom CPU Z520 @ 1.33GHz 0,99GB RAM), but I don't get why non-symbols compile is crashing at this file while symbols build always compiles fine. Any suggestion is welcome, but I hope nobody has any objection against this change.
FWIW, I came to this "fix" after noticing that the removal of one of the for loops (any of the 3) was fixing the issue...
no whatsnew
Somewhere between my working tree and current SVN the game name was fixed, then reverted... and now it's fixed again.
Corrected many unknown years and added additional information
Former alieninv becomes alieninvp2 as the title screen shows "Alien Invasion Part II"
New Clone Added
-------------------------------
Alien Invasion [Andrew Welburn, Brian Troha, The Dumping Union]
added correct default ID info for v1.6 of Bugs Fever
Log:
Added PCB layout for the following board types:
Model No. S2000-B
Model No. S2000C SALTIRE
Model No. VCG-1 SALTIRE
[Brian Troha]
- Fix ROM mirroring in gram2000 and friends
- Preliminary hookup of live decryption. Decryption + decompression is not yet supported so some games still load trojaned data instead.
- Fixed Dip Switches and Inputs (after verification of the M68000
and Z80 code)
fshark, skyshark, hishouza, fsharkbt (twincobr.c driver) :
- Fixed Dip Switches and Inputs (after verification of the M68000
code)
constructor and a static allocation function.
Changed MDRV_DRIVER_DATA to reference driver_data::alloc
instead of just providing a size. This function is called
to allocate the driver data. This allows objects to be
embedded in the state data and be properly initialized.
Ideally, new driver_data constructors should perform
initialization actions in the constructor, but for now
most just use auto_alloc_clear() to blast everything to
zero.
Moved driver data allocation after device list construction
so that devices can be found when the driver data is
constructed.
Converted backfire.c, boogwing.c, dietgo.c, mirage.c, pktgaldx.c, simpl156.c, supbtime.c, tumblep.c to use the device-fied video chips [Fabio Priuli]
Added driver data struct and save states to the following drivers: dietgo.c, mirage.c, pktgaldx.c, supbtime.c and tumblep.c [Fabio Priuli]
side note: the device-fied code (currently included in video/decodev.c) still needs various refinements, but I will clean it up after all the drivers have been converted.