Commit Graph

741 Commits

Author SHA1 Message Date
Couriersud
03037281a4 bionicc.c:
* Added cpu clocks from schematics
* Comment about z80 nmi generation
2008-02-23 19:07:38 +00:00
Aaron Giles
29bc8049cd Fixes for screenless games. 2008-02-23 18:21:32 +00:00
Aaron Giles
5d63aae855 Added a rule to make VS2008 compile seamlessly. 2008-02-23 18:21:20 +00:00
Couriersud
dd0ebc1d8d Remove some deprecat.h includes from osd layer:
* add machine as parameter to osd_update and osd_update_audio_stream
* change Machine to machine and remove include deprecat.h
2008-02-23 17:46:52 +00:00
davidhay
830cc527f1 made the code more readable so that isn't an excuse anymore, but it still seems broken. I don't think the correct raw sprite pen numbers are being written into the temp bitmaps. (zsolt???) 2008-02-23 16:13:49 +00:00
Couriersud
1a18371edc * output raw video parameters pixclock, htotal, hbend, hbstart, vtotal, vbend, vbstart if they have been given. 2008-02-23 12:04:52 +00:00
Zsolt Vasvari
2d9094c05c Fixed typo 2008-02-22 23:42:31 +00:00
Couriersud
eca1bc1732 namcos2, namcos21:
* fix crashes due to nvram allocation in MACHINE_RESET
* create MACHINE_START and move allocation there
2008-02-22 21:53:15 +00:00
R. Belmont
bd986e0110 Added original version of Cosmic Smash, our existing dump is rev. A (credit icronnya77). 2008-02-22 18:05:47 +00:00
Roberto Fresca
5d9fe43d51 Added complete color connections to/from 74ls373 to the source. 2008-02-22 16:44:37 +00:00
Zsolt Vasvari
345a0c470b machine->pens lookup removal 2008-02-22 14:37:10 +00:00
Roberto Fresca
a7ce6cec63 Switched the color decoding routines to use resnet code. 2008-02-22 08:06:24 +00:00
Zsolt Vasvari
ec82c37570 Mr.Do fixed the positioning of the laser beam based on the test mode. 2008-02-22 07:52:33 +00:00
Zsolt Vasvari
422de34a3f - Adds the layout file created by Mr. Do
- Clean-up and reorg
2008-02-22 07:32:08 +00:00
Zsolt Vasvari
5fa2c2c76c machine->pens lookup removal 2008-02-22 03:45:50 +00:00
Zsolt Vasvari
bc69380af9 machine->pens lookup removal 2008-02-22 01:51:36 +00:00
Zsolt Vasvari
8c409c07df Cloak & Dagger video code cleanup:
- resnet conversion - colors are now signficantly less saturated because of the 1K pull-ups.
  This is noticable in the agent's coat and the sky color, for example.  As far as I can tell this
  correct from the schematics.
- Added bitmap palette selection based on the 128H line.  Not sure where this is actually used in
  the game
2008-02-22 01:32:05 +00:00
Couriersud
504337cfb1 Followup to r767:
* submit changes to makefile omitted in r767
2008-02-22 00:17:36 +00:00
Couriersud
9c460a6248 Makefile & build system update:
* verinfo: New syntax.
	verinfo now uses the following syntax: verinfo.exe -b windows|winui|mess. 
	Does not depend on compile time defines any longer.

* makefile will include - if it exists - src/osd/$(CROSS_BUILD_OSD)/build.mak.
	This was necessary to enable cross builds for winui. winui adds mkhelp to build tools and the rules for mkhelp thus had to be moved outside src/osd/winui/winui.mak

* Tested on Linux 64bit, Linux 32bit, Windows 32bit mingw, Windows 32bit MSVC

* Cross build environment to be posted to the list
2008-02-21 23:53:29 +00:00
Brian Troha
885d66e31a remove redundant lines used to test changes 2008-02-21 23:35:37 +00:00
Brian Troha
a9d8713a91 Adds 7MHz XTAL to xtal.h
Corrects clock speeds for the megasys1.c boards.

Yes... the games actually are _THAT_ slow!
2008-02-21 23:29:51 +00:00
Brian Troha
2e217896e8 selling corrections 2008-02-21 22:03:51 +00:00
Aaron Giles
8436bec1e3 Cleanups and version bump for 0.123u2. 2008-02-21 17:43:00 +00:00
Zsolt Vasvari
e619861862 - Added void state_save_combine_module_and_tag(char *dest, const char *module, const char *tag);
Its purpose is to create a unique name for state saving purposes in modules that are tag based (no index)

- Updated MC6845 to make use of this
2008-02-21 12:00:00 +00:00
Zsolt Vasvari
0ab1b992b7 - Pen lookup removal
- With my previous update, some of the games in cave.c asserted out -- this fixes it
- seta.c employs the same pattern as cave.c
2008-02-21 11:43:45 +00:00
Zsolt Vasvari
2e595362d8 - Some more machine->pen lookup removal
- Changed Beathead driver to use partial updates instead of caching scanline level information
2008-02-21 09:12:53 +00:00
Aaron Giles
b7c4a537cd Most important thing to note about this change:
ALL DRIVERS MUST NOW EXPLICITLY DECLARE THEIR SCREENS.

Read on for more detail....

Added device tag as a parameter to the start function for devices.
Updated MC6845 to accept this tag.

Added new functions for iterating through the device list and 
counting devices of a given type. Updated search and iteration
functions to accept DEVICE_TYPE_WILDCARD to work across all
devices.

Added new macro MDRV_DEVICE_CONFIG_DATA() which is used to set a
single item in an inline data structure.

Removed the per-screen palette_base. This was an idea that never
really worked out, nor have we really needed it.

Defined a new device type VIDEO_SCREEN. Currently this has no
live functionality, but merely serves as a placeholder/identifier
for video screens. Eventually some of the screen management code
may move into the start/stop/reset functions.

Changed MDRV_SCREEN_* macros to build up VIDEO_SCREEN devices
rather than storing values in the screen[] array.

Changed MDRV_SCREEN_ADD to specify a screen type (RASTER, VECTOR,
LCD for the moment).

Removed the older VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR; this
information is now determined by walking the screen list.

Removed the screen[] array from machine_config. Modified all code 
referencing Machine->config->screen[] and changed it to iterate 
over the devices using the new video_screen_first() and 
video_screen_next() functions.

(The next step will be to add video_* functions that accept a tag
instead of screen index, and then move systems over to always
referencing screens by tag instead of index.)

Removed implicit screen #0. This means that ALL DRIVERS MUST
EXPLICITLY DECLARE THEIR SCREENS. Updated all drivers to do
so. While there, grouped all MDRV_SCREEN_* parameters together.
Also removed unnecessary VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR.
Also removed VBLANK and bitmap format information from vector
games. This was painful and very tedious.

Changed game information to display info about all screens.
2008-02-21 08:50:36 +00:00
Zsolt Vasvari
10d9982716 Removed some unneccassary lookups through machine->pens 2008-02-21 03:22:33 +00:00
Zsolt Vasvari
e5bcee449d Removed the pen array lookup from some INDEXED16 drivers 2008-02-21 02:00:11 +00:00
Zsolt Vasvari
288a0adbe1 Adds video\gameplan.c 2008-02-21 00:47:22 +00:00
Zsolt Vasvari
4606ca9dc2 - Reorganized Gameplan driver
- Changed Trivia Quest use the Gameplan video code
- Added crystal for Gameplan pixel clock
2008-02-21 00:46:44 +00:00
Brian Troha
930f6ecac0 Document regions by color code 2008-02-20 23:12:54 +00:00
Brian Troha
12088331a5 correction to documentation as pointed out by the Guru 2008-02-20 23:04:55 +00:00
Zsolt Vasvari
10e5c35068 - Changed all drivers using the MC6845 chip to use the device interface
- Removed mc6845_config
- Minor changes to the Qix driver
2008-02-20 13:17:06 +00:00
Zsolt Vasvari
72a9167032 - Added running_machine* as first parameter to mc6845_config and all callbacks. Updated all users.
- Reorganized Qix driver.  Driver state, decoupled audio section, etc.
2008-02-20 08:39:22 +00:00
Aaron Giles
85112f6f1c Removed clock and flags as fundamental device parameters. 2008-02-20 06:08:30 +00:00
Aaron Giles
99675196a8 Added support for inline device configuration. 2008-02-20 06:06:13 +00:00
R. Belmont
8c4a6a2d2a Removed unnecessary debug stub. 2008-02-20 05:27:11 +00:00
Zsolt Vasvari
df91564d03 - Complete memory map
- Cyrsals
- Driver state structure
- Text layer is rendered at the same time as the background
2008-02-20 05:25:29 +00:00
R. Belmont
cc998eae3a Missed a few things in the last commit. 2008-02-20 05:13:17 +00:00
R. Belmont
5f4c195fe6 [SH4] Added missing SH4 instructions and bugfixed the FPU
[NAOMI] Improved I/O board emulation and added working controls

(Credit Samuele Zannoli, I just tweeked it to cooperate with my changes).
2008-02-20 05:11:31 +00:00
R. Belmont
4ba34771dc [AICA] Fixed ADPCM looping. 2008-02-20 05:08:58 +00:00
Brian Troha
a1d920d679 Adds Excellent Co, Ltd Redhawk to nmk16.c
minor whitespace clean up in ddragon3.c
slighty more verbose description of proms in jedi.c
2008-02-19 22:54:57 +00:00
Curt Coder
bbc76a1e46 Added PROM type information. 2008-02-19 21:53:52 +00:00
Curt Coder
9c82aa0f11 Removed BAD_DUMP flags from the highly controversial background smoothing PROMs. 2008-02-19 18:20:48 +00:00
Aaron Giles
671afc2661 Updated validity.c to current core style. 2008-02-19 18:02:59 +00:00
Curt Coder
949599e0ff Added some XTALs for MESS. 2008-02-19 17:59:06 +00:00
Curt Coder
1424fce298 Added i8749 CPU type for MESS. 2008-02-19 17:54:47 +00:00
Aaron Giles
aad4c81ac4 Pulled remaining vestiges of old-style colortables:
* PALETTE_INIT no longer has a colortable parameter
 * removed game_colortable and remapped_colortable from machine_config
 * updated a few stragglers that still referenced these fields
 * removed tile_draw_colortable from tilemap.c

(From Zsolt): Added support for the new colortable object in the palette viewer

Changed the input port tokens to use a union instead of casting everything to FPTR.
In the future, C99-enabled compilers will be able to achieve type safety with
designated initializers.
2008-02-19 17:52:21 +00:00
Zsolt Vasvari
3d8658108f - Added video_screen_update_now(int scrnum) to force a screen update up to the current beam position
- Changed Qix driver to use this function
2008-02-19 12:27:00 +00:00