Commit Graph

6824 Commits

Author SHA1 Message Date
Couriersud
d74fb10af9 Fix discrete task dependency
Fix DK_NO_FILTERS
2009-10-09 22:41:48 +00:00
Brian Troha
e32b3d32c8 change the newest multifish clone to use the correct parent. 2009-10-09 21:53:37 +00:00
Brian Troha
97cf9efe9b found and added a Multifish clone
New Clone Added
--------------------------------
Multi Fish (031124) {MetalliC]
2009-10-09 21:49:57 +00:00
Fabio Priuli
0f3381a831 Fix for [MT03470]: backfirea: Game mode setting error on startup
as per comment in the source, only low IN2 should be used with vblank from IN3
2009-10-09 19:07:02 +00:00
Fabio Priuli
a52fce206d Removing old and duplicate code for genesis/megadrive from MAME (part 2): updated bootlegs to use latest genesis code and finally removed src/mame/drivers/genesis.c! 2009-10-09 08:54:02 +00:00
Aaron Giles
b921124c9e Device memory spaces are now visible in the debugger. 2009-10-09 05:46:32 +00:00
Aaron Giles
a6c5893732 Assert copyright ownership of core library files, and relicense
under standard BSD license.
2009-10-09 05:25:04 +00:00
Brian Troha
b6ddc8a375 update to multifish driver...
Please, no mention in the whatsnew

adds and documents all known sets (3 years or old).

Warning: Some sets have the version hacked to show sets "newer" then 3 years old.  But these have been verfied to be older sets.  There is also a note in the driver about version changes being made to make the opperator look like they are running a version that meets the standard of law change in 2007
2009-10-09 03:39:38 +00:00
Brian Troha
cb81ea7602 new clone added: Go For the Gold
New Clone Added
---------------------------
Go For The Gold (Japan) [Darran]
2009-10-09 02:43:23 +00:00
Fabio Priuli
9debc2c5d0 Removing old and duplicate code for genesis/megadrive from MAME (part 1)
Also, moved some megaplay/megatech constant to a struct and refactored some code (work in progress)
2009-10-08 23:37:03 +00:00
Brian Troha
1801f68df1 Adds PCB layout for Igrosoft's Gambling hardware in the multfish.c driver. 2009-10-08 22:22:20 +00:00
Brian Troha
6bc8924059 Corrected rom names for Frogger (Sega set 2) [Derrick Renaud] 2009-10-08 20:34:55 +00:00
mariuszw1
ab5a5a5ee0 Fixed multigm2 and multigm3 (Mantis bug 03441) [Mariusz Wojcieszek] 2009-10-08 20:22:55 +00:00
Angelo Salese
f4cfb7bd30 Fixed c&p error 2009-10-08 17:19:03 +00:00
Angelo Salese
5b1f8c6342 Fixed mamedriv 2009-10-08 17:17:41 +00:00
Angelo Salese
989d22308f New games added or promoted from NOT_WORKING status
---------------------------------------------------
Danchi de Quiz [Guru]
2009-10-08 17:13:20 +00:00
Derrick Renaud
425a18f6fd Blue Shark - added octopus sound 2009-10-08 01:24:14 +00:00
mariuszw1
333f187efa Fixed DMA write mask register in 8237dma [Mariusz Wojcieszek] 2009-10-07 15:54:25 +00:00
stephh
d845aff338 Updated arkanoid.c driver.
New clone added
----------------
Block 2 (Arkanoid bootleg) [Andy Welburn, stephh]
2009-10-07 05:36:49 +00:00
Derrick Renaud
935e63f8aa More sounds for Shuffleboard 2009-10-07 03:24:19 +00:00
Derrick Renaud
0d1660e579 DISCRETE_CRFILTER, DISCRETE_RCFILTER
- optimized my recent changes.  Not worth mentioning.
2009-10-06 23:24:17 +00:00
Fabio Priuli
37443dbc67 Giving proper credit snessdd1.c emu 2009-10-06 22:06:20 +00:00
Fabio Priuli
a26bae1c3e since BSNES has become GPL code but byuu has been so kind to grant an exemption for MAME/MESS, let's update the related source files to be license compatible (I don't think it's worth any mention) 2009-10-06 21:00:06 +00:00
Derrick Renaud
0d2cc29ee6 Shuffleboard - started discrete sounds 2009-10-06 02:47:25 +00:00
Derrick Renaud
1a8a712eed DISCRETE_CRFILTER, DISCRETE_RCFILTER
- revert vref change from rev 6979.
 - added capability for all values to be nodes.

Starship 1 - fixed motor sounds.
2009-10-06 00:45:35 +00:00
Brian Troha
d87c199d52 Fixes up the ports for the last additions to the galdrvr.c (Battle for Atlantis & Phoenix Part 2) and marks 1 rom as a bad dump 2009-10-05 23:12:10 +00:00
Couriersud
1a263d82f2 Discrete update
- fix some "const" weirdness I introduced
- fix VREF in CRFILTER_VREF and RCFILTER_VREF. VREF never got used since it was only a static parameter.
- Removed enable from CR_FILTER* and RC_FILTER*
- Updated drivers accordingly.
- Use EXPECTED/UNEXPECTED to help the compiler
2009-10-05 22:01:48 +00:00
Couriersud
138d136ea8 Add EXPECTED macro
- This complements the already existing UNEXPECTED
2009-10-05 21:54:18 +00:00
Brian Troha
eb310e9942 New clone & new game for galdrvr.c
Grouped known "Artic Multi-System" games together and added a little note about it.
Corrected some rom names for Artic MS games.  IE: The only label chips as "1" through 'x'  Also changed the name of the color proms to show bprom type and board location

New Game Added
-----------------------------
Phoenix Part 2 [Andy Welburn, Dumping Union]

New Clone Added
------------------------------
Battle of Atlantis (bootleg) [David Heywood, Dumping Union]
2009-10-05 21:48:57 +00:00
Phil Bennett
05ce6dd611 Added correct 64Mb CROM dumps to spikeout [Phil Bennett] 2009-10-05 18:54:23 +00:00
Phil Bennett
cd96e89830 New non-working clones added
----------------------------
Block 2 (bootleg of Arkanoid) [David Haywood, Andy Welburn]
2009-10-05 17:03:34 +00:00
Phil Bennett
4c52712c8a Added astrode to mamedriv.c 2009-10-05 16:48:07 +00:00
Scott Stone
f4e36cad0c Fixed: 03463: kingball, kingballj: Wrong coinage DIP options.
Comments:  The imported settings from galaxian were not matching up and a new set of game specific coinage setting were needed to match behavior in-game.
2009-10-05 15:36:32 +00:00
R. Belmont
0585b0a309 m68k: throw F-line trap correctly when PMMU instructions are hit on non-equipped CPUs. 2009-10-05 04:26:11 +00:00
Brian Troha
1945a6b4cb Adds color prom to Omega [Andy Welburn]
prom comes from an archive of a bootleg game Phoenix Part 2 (on Artic Multi-System (Galaxian hardware)).  Statement in the readme says "the colour prom that was on the pcb that the rom daughtercard was in, actually matches 'Omega' (a 'the end' hack)."

So it I added it to the rom def.
2009-10-05 03:26:05 +00:00
Derrick Renaud
ba7640df3e Space Walk - started Springboard Miss sound 2009-10-05 01:18:30 +00:00
Derrick Renaud
82a4484345 Space Encounter - fixed enemy shot sound 2009-10-04 23:21:51 +00:00
Derrick Renaud
35323e6162 Fixed compile warning. 2009-10-04 22:15:59 +00:00
Brian Troha
e32fb3f18d fix compile issue due to not renaming pirate_1 to pirate_2 in multfish.c 2009-10-04 07:44:49 +00:00
Brian Troha
2a1bbac7bb fix the Island set's game names (IE: add "backdoor" to set 2) in the multfish.c driver 2009-10-04 07:11:32 +00:00
Brian Troha
7051d74a63 multifish driver update
Credit: MetalliC

Hooked up RTC (real time clock)
Added documentation about backdoor / bootleg / hacks

New Clones Added
--------------------------------
Pirate (060803) [MetalliC]

New Game Added
--------------------------------
Pirate 2 (061005) [Metallic]
2009-10-04 06:58:26 +00:00
Aaron Giles
1b6e100abd Last minute compile fix. 2009-10-04 05:36:27 +00:00
Aaron Giles
aff6be5877 Cleanups and version bump. 2009-10-04 05:08:50 +00:00
Andrew Gardner
844ea6b37e Hooked up Polynet Warriors joystick properly. [Andrew Gardner]
(The 68020 is uploading numbers to the dsp, but it looks like the dsp56k CPU core has a few more bugs to iron out before it MACs what it's given).
2009-10-04 04:08:30 +00:00
Yasuhiro Ogawa
84e657502f New clone added
Zaxxon (Japan) [Team Japump!!!]
2009-10-04 01:32:11 +00:00
Aaron Giles
477a71e7d2 Centralized color definitions and made some colors more specific.
[Mamesick]
2009-10-03 22:15:40 +00:00
Aaron Giles
fed811405a From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, September 30, 2009 2:43 PM
To: Aaron Giles
Cc: Klaus Sommer
Subject: Re: Unknown dump (galaxian hardware)

I'll leave this one up to Aaron to decide if it's worth including
anyway.  I've attached the diff for you.  Note, the current emulation of
this pacmanbl set doesn't seem to work properly at the moment anyway
(since the galaxian rewrite), the sprites are offset and vanish at the
top of the screen.

David Haywood wrote:
> It's a pacman bootleg, the content is identical to the pacmanbl set in
> MAME, although the order of the data in the roms is different.  I'm
> not sure it will be supported.
>
> Klaus Sommer wrote:
>> hi!
>>
>> attached are the dumps of an unknown board (looks like galaxian
>> hardware)...i think an bprom is missing, but i'm not sure which one
>> it is!
>>
2009-10-03 22:06:06 +00:00
Aaron Giles
acde148103 > -----Original Message-----
> From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Saturday, October 03, 2009 9:52 AM
> Cc: Aaron Giles
> Subject: Re: Fw: [The Dumping Union] Unknown Board from SETA
> 
> Actually the gfx decode better as 8bpp.
> 
> David Haywood wrote:
> > I haven't had much luck in getting this to do anything useful yet.
> >
> > This does however get the rom loading / gfx decoding out of the way
> >
> > new not working
> > -----------------
> >
> > Seta Roulette? [Team Europe]
> >
> > If anybody know what this ACTUALLY is (it might be by Visco, but it's
> > on Seta hardware) I'd be interested in knowing.  The graphics look
> > roulette-like, but I see no title screen in the roms, so assuming the
> > dump is good, it probably doesn't have one.
> >
> > Klaus Sommer wrote:
> >> hi!
> >>
> >> i'm not sure if your email is included in the "dumping union" so i
> >> forward you this email, which i wrote today!
> >> maybe you are interested  in this roms!
> >>
> >> Klaus
> >>
2009-10-03 22:03:40 +00:00
Aaron Giles
ed981ad74b Only applied the first patch. The second one I'll save for the next
full release so we don't have a giant spacing diff.

--

> -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Thursday, October 01, 2009 8:13 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] srcclean perf, stye improvements
> 
> Hi mamedev,
> 
> srcclean.exe has a minor performance bug with it tab removing
> algorithm, in that the cost of removing n tabs is O(n^2).  The first
> patch fixes this by always tracking the current column.  The second
> patch then implements a new clean idiom, that spaces before tabs that
> are "invisible" should be removed.  This change finds ~14k invisible
> spaces in MAME, so I suspect there may be some hesitation to adopt it.
> 
> ~aa
2009-10-03 22:01:36 +00:00
Aaron Giles
d30cbf3016 Also added icky hack to make gcc happy in disc_sys.c.
--

> From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Tuesday, September 29, 2009 6:55 AM
> To: Aaron Giles; Klaus Sommer, B.Sc
> Subject: Re: Astro Blaster (German) Romset
> 
> I've added a note by that rom in 'version 1', it should be checked at
> least.  With the u25 supplied the german set works.
> 
> new clones
> ------------
> 
> Astro Blaster (German) [Volker Hann & Team Europe]
> 
> Sommer wrote:
> > hi!
> >
> > attached is the new dumped u25 rom....it's the same as in all other
> romsets!
> >
> > could it be that the u25 dump from "version 1" is bad...and if you
> replace it with an u25 from another dump that it will work?
> >
> > regards,
> > klaus
2009-10-03 21:58:53 +00:00
Couriersud
de55177d94 Discrete task groups
- DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0, <=9)
- Tasks are scheduled in the order of their task group
- Nodes are automatically buffered between task groups
- Discrete core determines nodes which need buffering to minimize overhead (information in DISCRETE_LOG)
- A discrete block list now must put each stepped node into a task if it uses tasks
- Drivers not using tasks will get one task allocated automatically
- Updated drivers accordingly
- Some more constification
2009-10-03 21:45:09 +00:00
Brian Troha
fa947ec474 new clone: Vulcan Venture (Older)
New Clone Added
==============================
Vulcan Venture (Older) [Irongiant]
2009-10-03 18:03:50 +00:00
Fabio Priuli
60235cf525 Renamed hazemd_s files to segamsys, as per Aaron advice...
I'm planning to contact Haze in order to organize some cleanup for these.
2009-10-03 17:34:10 +00:00
Phil Bennett
ceb832bcbe New clones added
----------------
Target Hits (ver 1.0) [Andrew Conroy]
2009-10-03 17:30:22 +00:00
Phil Bennett
0ad0ba6679 New clones added
----------------
Space Empire (bootleg) [Team Europe]
2009-10-03 17:19:16 +00:00
Derrick Renaud
a861e90aa1 Space Walk - added spaceship hit sound
not worth mentioning beyond the already added partial sounds
2009-10-03 17:16:21 +00:00
Phil Bennett
8ff8fb1d68 New clones added
----------------
Cadash (Germany) [Volker Hann, Team Europe]
2009-10-03 16:32:18 +00:00
Phil Bennett
4d66102781 New clones added
----------------
Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]
2009-10-03 16:17:38 +00:00
Couriersud
fbbdb817d7 More changes in order to create task groups 2009-10-03 13:35:20 +00:00
Derrick Renaud
abd2ff0506 Oops, fixed bad commit. 2009-10-03 13:22:38 +00:00
Derrick Renaud
dffbe9eff3 Minor cleanup, not worth mentioning.
Just commiting so it does not clash with Couriersud's work.
2009-10-03 13:09:02 +00:00
Aaron Giles
08a4572e09 > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Wednesday, September 30, 2009 7:56 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] More static qualifiers
> 
> Hi mamedev,
> 
> This patch makes more of MAME static, primarily targeting functions
> exported by header files that are in fact unused outside their own
> file, and the chip emulators in machine/snes.c.  It also degenericizes
> some exported names in archimds, bublbobl, and lucky74.
> 
> ~aa
2009-10-03 06:53:27 +00:00
Derrick Renaud
07720725b2 Sprint 8 - hooked up all 4 speakers. Defaulted volume on cars 3-8 to off. The game was never meant to mix all sounds together and does not sound as good if you do.
Space Walk - started discrete sounds.
2009-10-03 03:03:09 +00:00
Couriersud
994dde76eb implemented m:n logic for buffered task nodes
- preparation work so that a task node output buffer may be read by
  more than one following task.
- target: implementation of task groups: tasks in a task group run parallel, task groups serial. The current main task may than just be task (in the last task group)
2009-10-03 00:58:15 +00:00
Couriersud
cb21196ecd Maintenance work
- more descriptive names
- preparation for more general task definition
2009-10-03 00:30:57 +00:00
Couriersud
e4c8040702 Remove capacitor aging code and assume range input is gnd for all 74LS629. 2009-10-02 21:51:41 +00:00
Couriersud
fdbc12eb49 Fix bug in DISCRETE_ONESHOT 2009-10-02 21:48:42 +00:00
R. Belmont
e979d69b28 Fix typo/bug caught by GCC 2009-10-02 02:28:02 +00:00
R. Belmont
751581338b Fix GCC compiler warning. 2009-10-02 02:23:29 +00:00
R. Belmont
06e1ebb630 Fix GCC compiler error 2009-10-02 02:21:12 +00:00
Derrick Renaud
9ca9d30419 Sprint 8 - complete discrete sound 2009-10-02 02:10:43 +00:00
Derrick Renaud
27bbf65bd1 mario - speed optimization to mario_custom_run() 2009-10-01 23:11:53 +00:00
Fabio Priuli
b3adef6de8 From: David Haywood [mailto:neohaze@nildram.co.uk]
Sent: Thursday, October 01, 2009 5:25 AM
To: Aaron Giles
Subject: MD update

I'm trying to get the HazeMD code running again (by request, and so
that
I can look at fixing some of the bugs that have surfaced, including
ones
which affect MAME)

This shuffles a bunch of stuff around in order to help with that
process, I've also killed off some old megaplay code which wasn't
really
needed anymore, and used the newer code instead.
2009-10-01 21:47:09 +00:00
Couriersud
2fdb170abc 03458: bzone and clones: Broken engine sound
discrete_multiplex broke during enable removal
2009-10-01 20:07:13 +00:00
Aaron Giles
fe289e67f5 > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 27, 2009 7:58 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] More _NAME macros
> 
> Hi mamedev,
> 
> MAME's idiom for function/data macros is to first implement
> <name>_NAME, then implement the other macros in terms of the _NAME
> macro.  Then in principle only a single line needs editing to change
> the naming convention.
> 
> This patchset implements this idiom more completely.  The first patch
> adds some missing _NAME macros and fixes cases in source files that
> should be using the macros.  The second patch then changes header
> files where the macros should have been used, but weren't.  This
> required changing the idiom for removing a machine driver function
> pointer from MDRV_<FUNCTION>(NULL) to MDRV_<FUNCTION>(0), to avoid
> problems with NULL being macro expanded.  This actually unifies the
> handling of all such cases, as we already had ipt_0 and driver_init_0.
> It also required reworking the devtempl.h implementation in a way that
> triggered a warning on MSVC about using empty macros, so vconv.c
> needed to be updated.  The third patch then renames all the _NAME and
> _0 macros to verify that all the cases have been covered, so it isn't
> intended to be applied.
> 
> ~aa
2009-10-01 17:27:29 +00:00
Aaron Giles
61eb812096 > From: Christophe Jaillet [mailto:christophe.jaillet@wanadoo.fr]
> Sent: Sunday, September 27, 2009 5:45 AM
> To: submit@mamedev.org
> Subject: Increase the number of PROFILER_USERx slots when profiling
> 
> Hi,
> 
> sometimes, when I profile a game in order to see what is the most time
> consuming part of its emulation, the 4 PROFILER_USERx are just not
> enough.
> The attached patch increases this number to 8 in order to give more
> flexibility.
> 
> It also removes the now unused and obsolete PROFILER_END constant in
> order
> to be sure that 'profiler_mark_start' will never be called with it
> 
> Hope this help.
> Best regards,
> 
> CJ
2009-10-01 16:58:26 +00:00
Aaron Giles
eb943f05d7 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, September 25, 2009 12:15 PM
To: Aaron Giles
Subject: 360 pad crash

This 'fixes' the bug where MAME crashes and corrupts your config files
if you connect a pad at runtime.  Previously there was an assert, now it
simply doesn't execute that block of code if devcode is null.

I don't know if this is the best fix (it would probably be quite nice if
it could detect pads being added removed at runtime and adapt to that)
but at least it stops it crashing and corrupting files.
2009-10-01 16:56:42 +00:00
Aaron Giles
8d68eede38 > From: Sandro Ronco [mailto:sandroronco@gmail.com]
> Sent: Wednesday, September 30, 2009 4:05 AM
> To: submit@mamedev.org
> Subject: Cheat
> 
> I have added a simple system for auto-detect the ram region for make
> more fast the cheatinit. But I have a problem on some address
> translation, for example in seattle.c the ram region have a physical
> address of  0x00000000 - 0x007fffff and the logical address is
> 0x80000000 - 0x807fffff, I not have found a way for convert the
> physical
> address to the logical address. For now the only way for initialize the
> cheat on seattle.c is force the address to the right range ("ci ub,
> 0x80000000, 0x7fffff") but is not a good solution.
> I hope can help me to fix this problem.
> 
> Regards
> 
> Sandro Ronco


Fixed the logical/physical issue by having the cheat system always
work at the physical layer and output cheats that explicitly point
to the physical space.
2009-10-01 16:48:06 +00:00
Aaron Giles
cb51594344 Memory references can now explicitly specify logical or physical access
by prepending with an 'l' or 'p'. Logical remains the default. Example:
ppb@1000 = physical program space byte at address $1000. ldw@2000 =
logical data space word at address $2000.
2009-10-01 16:40:33 +00:00
Tomasz Slanina
7ca608cabe Driver for Othello/Success. Incomplete sound emulation.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]
2009-10-01 15:50:42 +00:00
Yasuhiro Ogawa
6891574432 fixed ROM name of warpwarp [Team Japump!!!]
also removed 4th program ROM which is not present on real board
2009-10-01 13:48:18 +00:00
Derrick Renaud
54d913bda8 DISCRETE_555_MSTABLE - optimized speed and added new operating modes.
Sprint 8 - started discrete sound.
2009-10-01 04:12:28 +00:00
R. Belmont
7286603bdf New games marked as GAME_NOT_WORKING
------------------------------------
48-in-1 MAME bootleg (ver 3.09) [Guru]
48-in-1 MAME bootleg (ver 3.02) [Guru]


I lost the decrypt for these in an inbox cleaning accident, but even with 
that out of the way the protection is much heavier than 39in1's so they're 
not really worth the effort.
2009-10-01 03:39:49 +00:00
R. Belmont
56010364e5 New games marked as GAME_NOT_WORKING
------------------------------------
Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]
2009-10-01 03:16:15 +00:00
Brian Troha
44b07a7b43 New clone: Gals Panic 4 (Korea)
New Clone Added
-------------------------------
Gals Panic 4 (Korea) [Choi Sung Ho]
2009-10-01 03:12:31 +00:00
Brian Troha
a7ee8827dc multfish.c driver fixes and improvements
Credit: MetalliC

MAMETesters bug ID 03403 "Can't init Roll Fruit game."

Hooked up inputs for Roll Fruit
Added hopper emulation, payout now works
Added information on how to initialize Roll Fruit
Added in missing rom to a few MultiFish sets
2009-09-30 21:02:08 +00:00
Phil Bennett
6a385f6934 New clones added
----------------
Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]
2009-09-30 20:02:56 +00:00
Aaron Giles
3bfae5cdec Fixed up RAM bank names to prevent crashes with memdump.
Extended explicit banks to 96.
2009-09-28 07:01:06 +00:00
R. Belmont
42951f5c7a M680x0 update
- Add CPU types 68EC030, 68030, and 68EC040
- Start of 030/040 PMMU, including stubbed PMOVE
2009-09-27 23:39:39 +00:00
Derrick Renaud
5fc5a8b203 More 566 work. Not worth mentioning. 2009-09-27 21:35:34 +00:00
Couriersud
7cbb5098b9 Discrete performance mario:
- pow to exp : 5%
- parallel tasks : 45%
- minor tweaks
2009-09-27 19:58:06 +00:00
Couriersud
ad4feb8686 exp is slow, but pow is even slower
- more LS624 optimization, replace pow(10, x) by pow10(x)
- mixer loop optimizations
2009-09-27 17:14:20 +00:00
Phil Bennett
3a329fa783 New clones added
----------------
Street Fighter II - The World Warrior (Quicken Pt-I, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union]
Street Fighter II' - Champion Edition (Accelerator!, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union]
2009-09-27 16:55:30 +00:00
R. Belmont
d12b0394b5 m68k: disassemble PMOVE instruction (move to/from PMMU) 2009-09-27 03:15:34 +00:00
R. Belmont
13af9cddb6 plygonet: fixed roz BG [Haze] 2009-09-26 23:11:47 +00:00
Phil Bennett
cdbf65dcb8 New clones added
----------------
Total Vice (ver UAC) [Phil Bennett]

(This is now the parent set)
2009-09-26 23:08:44 +00:00
Ryan Holtz
b012b88ca5 Don't mention in whatsnew - puts the BSD optimization back in. 2009-09-26 22:33:20 +00:00
Ryan Holtz
43898fb85f Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS [Harmony] 2009-09-26 22:25:33 +00:00
R. Belmont
38674e46b5 plygonet.c: hooked up 53936 roz layer
This adds a beautiful gradient sky bg that's rotated the wrong way.
Ideas welcome.
2009-09-26 19:59:36 +00:00
Andrew Gardner
50f6cfc475 Hacked in the dsp56156's "Long Interrupts." Added SUB opcode. [Andrew Gardner]
Polygonet Commanders now goes in-game!
2009-09-26 17:31:48 +00:00