Commit Graph

6824 Commits

Author SHA1 Message Date
R. Belmont
04b4b820e9 Completed dump of Gun Survivor 2 cart [Guru] 2009-09-26 16:14:16 +00:00
Derrick Renaud
ad6ef38352 DISCRETE_566 - started making a more accurate simulation based on testing of a real IC. This makes the rest of Sky Raider sounds work. 2009-09-25 02:24:11 +00:00
Derrick Renaud
a6571e2487 DISCRETE_74LS624 - optimized for some more speed 2009-09-24 23:55:33 +00:00
Couriersud
24da866367 discrete_sound_r now can inquiry any node
- the return type is UINT8, consequently the designer needs to ensure that the node delivers adequately scaled data.
- input nodes allow the input data to be scaled. The return value is the node value *after* scaling.
2009-09-24 21:28:33 +00:00
Yasuhiro Ogawa
9c29925c5a Added genuine sets of Rally-X and New Rally-X [Team Japump!!!] 2009-09-24 17:16:42 +00:00
Aaron Giles
1f7a6caba9 Cleanups and version bump. 2009-09-24 07:56:15 +00:00
Aaron Giles
d72571de57 From: Christophe Jaillet [christophe.jaillet@wanadoo.fr]
Sent: Wednesday, September 23, 2009 2:54 PM
To: submit@mamedev.org
Subject: Tiny speed up in 'src\mame\video\neogeo.c'

Hi,

here is a patch against 'src\mame\video\neogeo.c'

This patch give a tiny speed up in neogeo rendering and, IMO, gives the
source code more readable.

This is achieved by unrolling a loop in 'draw_fixed_layer'
Doing so, the logic inside the loop is simplified, less arithmetic is
performed and branches are avoided.

Hope this helps,
Best regards,
Christophe Jaillet
2009-09-24 07:18:45 +00:00
Aaron Giles
aaafda3dd1 > From: Oliver Stoeneberg [mailto:oliverst@online.de]
> Sent: Wednesday, September 23, 2009 4:41 AM
> To: submit@mamedev.org
> Subject: optional flag in -listxml
> 
> This patch:
> - adds an "optional" flag for rom/disk entries to -listxml output
> - removed the obsolete "dispose" flag from the DTD in the -listxml
> output
2009-09-24 07:17:51 +00:00
Aaron Giles
a72c249da8 From: David Haywood [neohaze@nildram.co.uk]
Sent: Monday, September 21, 2009 2:54 PM
To: Aaron Giles
Subject: Photo2 coinage

I've added dipswitches for the coins, you can now select between 1 and 6
minutes per coin.

I've also added information about the original games that these have
been bootlegged from.
2009-09-24 07:16:53 +00:00
Aaron Giles
d2aaa1b94c > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Monday, September 21, 2009 9:02 AM
> To: Aaron Giles
> Subject: NeoGeo update from JohnBoy
> 
> roms are public.
> 
> - Renamed sets based on them being used for the initial AES production
> runs
>     Renamed tophuntra to tophuntrh, added correct s1
>     Renamed kof97a to kof97h
>     Renamed bstars to bstarsh
> 
> . Added correct c1 to neocup98
> . Added correct m1 and v1 to androdun (MVS version layout)
> . Tagged lastbld2 as newer revision
> . Identified pbobblena as bootleg, renamed to pbobblenb, renamed roms
> to
> 'correct' chip label
> . Renamed p1 in mslug4, see notes
> 
> New sets added: [Johnboy]
> . Added Baseball Stars Professional (set 1)
> . Added Metal Slug 4 (set 2)
2009-09-24 07:16:16 +00:00
Aaron Giles
d8aa6627f5 > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 20, 2009 9:54 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] Eliminate more #ifdef LSB_FIRST
> 
> Hi mamedev,
> 
> This patch recodes more cases where LSB_FIRST is used to conditionally
> compile separate code for LSB and MSB targets.  The atari.h chunk was
> dead code (both in MAME and MESS) so I simply removed it.
> 
> ~aa
2009-09-24 07:14:58 +00:00
Couriersud
a97ca90b36 dkongjr now uses parallel discrete tasks 2009-09-23 21:19:32 +00:00
Curt Coder
b0c5844b7a i8085:
- RIM instruction now shows the current status of RST5.5 and RST6.5 pins.
2009-09-23 20:25:57 +00:00
Andreas Naive
f32b00264b Further simplifications to Atomiswave's keys. [Andreas Naive]
----
I'm now encoding the keys as 20-bits numbers. I will submit a new key 
finder program ASAP.
2009-09-23 20:24:48 +00:00
Angelo Salese
fd43d14eca SNES: Fixed an incorrectly setted DMA register read, fixes DMA Memory tin the test cartridge 2009-09-23 16:06:08 +00:00
Fabio Priuli
5422ee2d7e Updated goldnpkr.c to pass only 4 parameters to DISCRETE_DAC_R1 2009-09-23 07:46:50 +00:00
Derrick Renaud
1c0d4ffa12 Removed enable line from DISCRETE_DAC_R1, DISCRETE_566, DISCRETE_74LS624, DISCRETE_ASWITCH 2009-09-23 02:15:07 +00:00
Derrick Renaud
e26e7f3167 Tweaked last DISCRETE_74LS624 update. NOT worth mentioning.
before 1116%, after 1121%
2009-09-23 00:51:36 +00:00
Derrick Renaud
66db523852 Optimized DISCRETE_74LS624 making dkongjr and mario faster. 2009-09-23 00:30:30 +00:00
Phil Bennett
39bedada9e New clones added
----------------
Exzisus (Japan, dedicated) [Stefan Lindberg, Phil Bennett]

(This is now the parent set. The existing set becomes exzisusa)

Added correct ROM locations for exzisus and flagged exzisusa b23-03.14l as BAD_DUMP. [Phil Bennett]
2009-09-22 21:43:58 +00:00
Scott Stone
48bc58a038 Corrected incorrect XTAL value for XTAL_32_768kHz [ArcadeNUT]
Comment:
Information posted at
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=202248
2009-09-22 21:18:58 +00:00
Couriersud
841cbd77c7 Converted 6532riot to devcb interfaces
- updated all drivers
- converted drivers to RS/WS tms5220 interface where appropriate
- removed quite some trampoline functions
2009-09-22 20:11:23 +00:00
Phil Bennett
47fbe6897d Fix compilation warnings 2009-09-22 16:23:01 +00:00
Angelo Salese
cde7f49a9b Corrected the previous fix 2009-09-22 13:34:31 +00:00
Angelo Salese
3197009b1f SNES: Fixed CG ram reading address 2009-09-22 13:23:06 +00:00
Derrick Renaud
ecffbf4c3b Discrete Updates:
Added DISCRETE_LOGIC_SHIFT - generic shift register
  Fixed DISCRETE_BIT_DECODE to apply proper voltage instead of clipping to INT.

Sky Raider - Partial discrete sound
2009-09-21 23:20:32 +00:00
Couriersud
1031a08ed8 Updated firefox to use "new" tms5220 interface 2009-09-21 21:49:01 +00:00
Couriersud
e70cc33bd5 Updated gauntlet to use "new" tms5220 interface 2009-09-21 21:33:33 +00:00
Couriersud
6a0043bf8a Added TMS5220C variant to tms5220.c [Credit: Lord Nightmare]
- implemented reset for TMS5220C if /RS and /WS are pulled down together
- Inserted LNs email and corrections as comment into source
- Created a TODO section.
2009-09-21 21:32:38 +00:00
Couriersud
d93f2fec5c Added comment that looping has tms5220 hooked up to cpu. 2009-09-21 19:59:36 +00:00
Couriersud
fecae12d70 Changed irq callback to be of type devcb_write_line
- Updated drivers accordingly
- Removed some trampoline functions
2009-09-21 19:24:48 +00:00
Couriersud
7b6de74a1e Changed all tms5220 lines to (READ|WRITE)_LINE_DEVICE_HANDLER
- Added q suffix to denote active low lines
- Updated all drivers accordingly.
2009-09-21 17:43:16 +00:00
Angelo Salese
b8932cd741 [z80dma]: Fixed ready flag when the DMA disabled/enabled commands are used 2009-09-21 17:25:16 +00:00
Angelo Salese
b6e43d1bfd z80dma: added preliminary search mode support and fixed a bug with WR3 mask byte writes 2009-09-21 17:07:31 +00:00
Aaron Giles
fcf9e90cd5 Now allow for banks to take up half of the available slots.
Explicit banks now work up to bank 64.
2009-09-21 15:58:25 +00:00
Aaron Giles
38978f878a Move MSVC clean out of core makefile and into windows.mak where it belongs. 2009-09-21 09:03:25 +00:00
Aaron Giles
ab32fcf575 > -----Original Message-----
> From: Sandro Ronco [mailto:sandroronco@gmail.com]
> Sent: Wednesday, September 16, 2009 12:48 AM
> To: submit@mamedev.org
> Subject: MAME cheat update
> 
> I have added the byte swap to the cheat search.
2009-09-21 08:57:43 +00:00
Aaron Giles
1b537bb2f4 Corrected clocks for V-five pcb [Corrado Tomaselli] 2009-09-21 08:55:20 +00:00
Aaron Giles
2ca316ec14 From: Pugsy [pugsy@gmx.net]
Sent: Thursday, September 10, 2009 7:10 AM
To: submit@mamedev.org
Cc: upstephh_wip@yahoo.com
Subject: Quick fix for the F6 toggle

Hi

My last diff got altered before getting included, I appreciate this would likely get done (and many
thanks for doing it) but it did lose the F6 functionality when a cheat was selected. Eg. if you have
the cursor bar over Infinite Time then F6 will not work. My original solution using numbered calls
was not ideal but it did work, I'd spent ages trying to find the appropriate routine to call without
joy. Annoyingly I just tried again with 0.134 and it took less than 5 minutes to fix it
properly....DOH!!!

Anyway I've attached a simple one-line diff for 0.134 to hook up F6 wherever the cursor bar is on
the cheat menu screens.

It just changes this in uimenu.c.:-

-       if (exclusive_input_pressed(menu, IPT_UI_TOGGLE_CHEAT, 0))
+       if (ui_input_pressed_repeat(menu->machine, IPT_UI_TOGGLE_CHEAT, 0))


Martin 'Pugsy' Pugh
2009-09-21 08:45:59 +00:00
Aaron Giles
38916f18c8 Made INI file order explicit via priorities. 2009-09-21 08:45:00 +00:00
Couriersud
387b021a2c zaccaria.c
- Remove tms5220 kludge
- hooked up new RS/WS/READY tms5220 interface
- removed dac1 as well. Replaced it by attenuation control for ay2, channel B
2009-09-20 23:37:43 +00:00
Couriersud
12992dad26 Implemented a RS and WS line interface for tms5220
- this emulates the RS/WS and READY handshaking according
  to the tms5220 manual. Drivers reading the ready line
  should most probably use it. 
- Note: For cases where the READY handshake is done by the cpu
  sufficient cycles have to be burnt to simulate that the
  cpu waited. This yet has to be implemented.
2009-09-20 23:35:27 +00:00
Angelo Salese
f8aa138a91 z80dma: added decrement step mode and fixed a conceptual bug with portA writes 2009-09-20 22:33:22 +00:00
Michaël Banaan Ananas
fd753d02d6 updated previous commit with proper measurements,
brapboys character select music loop timing is a bit off though now.
2009-09-20 15:19:33 +00:00
Michaël Banaan Ananas
ec2fc0a273 mametesters bugfix:
- 03434: [Sound] brapboys, brapboysj: Music samples looping incorrectly / ending too soon. (brapboys fanclub)
2009-09-20 13:04:38 +00:00
Couriersud
97e1c390e4 Turn off debugging output 2009-09-20 12:54:54 +00:00
Couriersud
621afb47dd Hooked up S2650_FO_PORT into memory map. 2009-09-20 12:12:16 +00:00
Couriersud
a4235eae52 More protection progress: no more game specific program counter checks 2009-09-20 12:11:29 +00:00
Brian Troha
8f89267309 improved documentation in Igrosoft multfish.c driver 2009-09-20 05:55:28 +00:00
Brian Troha
c350583180 change a gamedef from Keks (060403, set 3) to Keks (060403, set 2) as there are only 2 sets
Before we listed set 1 & set 3 without set 2 ;-)
2009-09-20 03:48:41 +00:00
Brian Troha
29d1ab2476 new Mortal Kombat 2 clone added
New Clone Added
--------------------------
Mortal Kombat II (rev L3.0) [bulldawg, Smitdogg, Dumping Union]
2009-09-20 03:18:58 +00:00
Brian Troha
05a2381b2c adds another banking address in the Igrosoft / multfish.c driver - no mention in the whatsnew please 2009-09-20 03:11:40 +00:00
R. Belmont
5b546d6f6c Support external baud rates in the MC68681 DUART 2009-09-20 00:45:39 +00:00
Couriersud
b56b22c2f8 Some progress with protection emulation for herbiedk and 8ballact 2009-09-20 00:45:06 +00:00
R. Belmont
f28d2fda5a snes7110: fixed variable size 2009-09-19 23:12:11 +00:00
Fabio Priuli
a7898300e2 Fixing typo in ST-010. It should work now. 2009-09-19 22:11:40 +00:00
Ryan Holtz
5cf00d8ced Fixes an issue where running ST010 games would hang MESS. [Harmony] 2009-09-19 21:39:25 +00:00
Ryan Holtz
0fa0750508 Fixes the build. 2009-09-19 21:13:48 +00:00
Ryan Holtz
0b68bd6ab9 Ported SPC7110 support from bsnes. [Harmony]
Ported ST010 support from bsnes. [Fabio Priuli]
2009-09-19 21:10:59 +00:00
Couriersud
f75ca12698 Move fake I/O ports into enum 2009-09-19 19:37:21 +00:00
Couriersud
398572a694 Verified irq handling (please credit Quench)
- moved irq handling out of set_irq_line
2009-09-19 19:29:21 +00:00
Couriersud
203e2e538d Fix bugs introduced in last commit
- abstract SP handling
2009-09-19 19:00:52 +00:00
R. Belmont
ea53f1755f hikaru.c update:
* Complete dump of Planet Harriers [Guru]
2009-09-19 18:12:05 +00:00
Angelo Salese
e2f3522bc2 z80dma: implemented fixed port transfer behaviour. 2009-09-19 16:09:36 +00:00
Couriersud
d2182ce269 - Added S2650_FO_PORT fake port for flag output line.
- Made CHECK_IRQ_LINE an inline
2009-09-19 14:30:53 +00:00
Couriersud
92388c1e02 More work on cvs.c
- use tms rom clock as sense input for the s2650. darkwar now speaks again on startup.
- only one latch used for sound & speech.
- hooked up 393Hz signal to "dac3"
- pcb pictures indicate discrete logic on the sound board. Marked all games as GAME_IMPERFECT_SOUND since we seem to miss some sounds.
- 4bit dac remains mysterious
2009-09-19 00:46:26 +00:00
Couriersud
611759686d tms5110 now exhibits Rom Clock signal 2009-09-19 00:37:00 +00:00
Ryan Holtz
0f22beeead Fixed S-DD1 support in SNES driver; Street Fighter Alpha 2 is playable, Star Ocean shows decompressed graphics before hanging [Harmony] 2009-09-18 23:16:45 +00:00
Ryan Holtz
980eb45e70 Fixed disassembly of NEG Rd,Rs instruction in ARM7TDMI Thumb mode [Harmony] 2009-09-18 21:04:09 +00:00
Scott Stone
67cee3fb5f Updated driver to use DIP LOCATIONS. Clarified and verified switch behavior, comparing to manuals where available. [Fujix, Tafoid] 2009-09-18 13:07:30 +00:00
Angelo Salese
2f246a1bee z80dma: Implemented reset command 2009-09-18 11:59:16 +00:00
Andrew Gardner
77a3badd32 Fixed various issues with the dsp56156 disassembler. [Andrew Gardner]
(Off the record)
I verified this thing against IDA Pro's 56156 disassembler and the docs.
Every time I found a bug in IDA's disassembler, I cross-referenced the
manual.  There remain 3 opcodes which are questionably disassembled,
since even the manual is ambiguous on the details, but beyond that, 
this thing should be 100% correct.

Whew.  This might have actually fleshed out a bug in the 
disassembly/execution.  Time will tell...
2009-09-18 04:37:47 +00:00
R. Belmont
e0320b80e3 ym2612/3834: updates to track latest knowledge [Eke-Eke, Nemesis]
- Moved LFO vars inside the chip struct
- Changed SSG-EG to update before channel calcs
2009-09-18 01:43:17 +00:00
Couriersud
a384977a7c CVS & tms5110
CVS: 
- hook up speech cpu
- get rid of "temporary" code which hardwire ctl & pdc writes
tms5110: 
- Implement ctl port input/output for status reads.
- Input/output is switched by clocking pdc after a TALK STATUS command.
- update drivers to support new tms5110_ctl_r
2009-09-18 01:09:37 +00:00
Ryan Holtz
5fa23d0227 Corrected std:: vs. Cx4:: math func usage in cx4fn.c. Fixes wireframe graphics in Mega Man X2 and X3 in MESS. [Harmony] 2009-09-18 00:13:32 +00:00
Fabio Priuli
dda99dfc48 renamed "user6" region to the more self explanatory "addons" 2009-09-17 22:54:05 +00:00
Fabio Priuli
394338e5f2 [SNES] Fixed a bug in our DSP1 emulation. Super Mario Kart can be played again in MESS. 2009-09-17 22:46:50 +00:00
Fabio Priuli
0a1f5a9182 I forgot to commit this. It updates DSP3Init as required, it moves DSP1Init to the proper place and it adds the missing CX4 bits (forgotten in rev 6820)
again, not worth mentioning
2009-09-17 22:44:01 +00:00
Fabio Priuli
8d1ccb275c [SNES] Moved DSP3 data to a separate binary file
Not worth mentioning, I think. NSS bios does not need update, so it's a minor change for MAME (but necessary for the possible legal issues of including those bits in the source)
2009-09-17 22:40:32 +00:00
Couriersud
ebe1430d64 Partially implemented TMS5110_CMD_TEST_TALK
- according to the documentation, this needs to be issued to read status on CTL1
- cvs driver needs this
2009-09-17 18:24:01 +00:00
Fabio Priuli
d36e53bdf5 Ported Capcom CX4 implementation over from bsnes (original code by zsKnight, anomie and Nach). Mega Man X2 and X3 are now playable in MESS, with bugs. [Harmony]
These can be added: Nach was ok with use of his code provided the above credits were added (done in the source as well).
2009-09-17 16:24:31 +00:00
Couriersud
12977f2823 "=A" inline assembly seems to be only supported on 32bit gcc. Provide a 64bit safe version of _get_profile_ticks 2009-09-16 23:46:41 +00:00
Angelo Salese
c8402e45ef z80dma: Fixed Initiate read command 2009-09-16 22:45:38 +00:00
Angelo Salese
024832f299 z80dma: Added enable/disable irq, force ready and reinitialize status byte commands 2009-09-16 22:03:03 +00:00
Angelo Salese
3c7799d14d z80dma: Added continue and reset port A/B timing commands 2009-09-16 21:33:40 +00:00
Angelo Salese
07e5aa6ebb z80dma: Added Initiate read sequence command and hooked up basic status reading 2009-09-16 21:13:31 +00:00
Phil Bennett
f0f42d6f45 Fixed Target Panic colours
(Don't include this in whatsnew.txt)
2009-09-16 17:26:58 +00:00
Michaël Banaan Ananas
09d81a276c (small update to previous chinagat commit by sasuke) 2009-09-16 11:24:26 +00:00
R. Belmont
5e33f4fd5c m68k: don't save signal contexts on *BSD and Mac OS X [scarlet, R. Belmont] 2009-09-16 03:25:28 +00:00
Brian Troha
41f39e21ef correct bprom name in Hellfire sets and added documentation of the type of bprom used 2009-09-16 03:05:15 +00:00
Brian Troha
f1168aab18 New clone added: Vulcan Venture (Older)
Cleaned up some white space formatting issues

New Clone Added
------------------------
Vulcan Venture (Older Ver.) [Brian Troha, Dumping Union]
2009-09-16 03:03:47 +00:00
Michaël Banaan Ananas
e2b90e4229 improved OKI6295 clock and volume [sasuke]
mametesters bug:
03439: chinagat and clones: OKI6295 sound pitch is too high. (sasuke)
2009-09-15 17:51:33 +00:00
Wilbert Pol
45c5b38c2d lr35902: do not clear the interrupt flag when the cpu is halted and no interrupt is taken. 2009-09-15 16:56:04 +00:00
Angelo Salese
6274492060 New clones added
---------------

Country Girl (Japan set 2 with Nichibutsu copyright) [SoftwareThis]
2009-09-15 16:45:56 +00:00
Phil Bennett
60801efda8 New clones added
----------------
Hellfire (1P Ver., alt) [Stefan Lindberg]
2009-09-14 20:22:00 +00:00
Phil Bennett
64a1fe77d4 Removed GAME_IMPEFECT_SOUND_FLAG from Mirax 2009-09-14 19:32:26 +00:00
Wilbert Pol
540bc6e613 lr35902 cpu core: Improved handling of the DI+HALT bug. 2009-09-14 19:17:19 +00:00
Phil Bennett
d2a3cbb817 Corrected Mirax clock frequencies [Stefan Lindberg]
New clones added
----------------
Mirax (set 2) [Stefan Lindberg]
2009-09-14 18:43:17 +00:00
Michaël Banaan Ananas
d84af18926 i386: improved handling of override prefixes after a rep instruction [Gabriele Gorla] 2009-09-14 12:30:36 +00:00
Curt Coder
d14a2d2c32 Added device_find_child_by_tag helper function. 2009-09-14 12:28:14 +00:00
Michaël Banaan Ananas
a5c60e89b2 moved code around to work around gcc4.4 crash
Compiling src/mame/video/vigilant.c...
src/mame/video/vigilant.c: In function 'video_update_kikcubic':
src/mame/video/vigilant.c:318: internal compiler error: Segmentation fault
2009-09-14 12:09:39 +00:00
R. Belmont
5f3fd63d98 DC/Naomi: minor change for MESS's benefit, not worth mentioning. 2009-09-13 22:45:57 +00:00
Roberto Fresca
6d812eb39c New driver for Amatic encryped gambling hardware.
This system is based on a custom CPU. Graphics are decoded but only 2 bitplanes hooked.
All the needed devices are in the driver, but commented out till can properly decrypt the program ROMs and identify the CPU.
About the encryption scheme, see the driver notes about my findings.

New games marked as GAME_NOT_WORKING
------------------------------------
Amatic Unknown Slots Game [Roberto Fresca, Team Europe]
Multi Game I (V.Ger 2.4) [Roberto Fresca, Team Europe]
Multi Game III (V.Ger 3.5) [Roberto Fresca, Team Europe]
2009-09-13 21:56:26 +00:00
Phil Bennett
2244f14323 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Target Panic [Phil Bennett, Tormod, The Dumping Union]
2009-09-13 21:31:08 +00:00
Brian Troha
b4f2a3eb4c enable the 2 latest Atomiswave games 2009-09-13 19:48:04 +00:00
Brian Troha
83e9609411 Verified CPU clocks for Atomic Point [Stefan Lindberg] 2009-09-13 15:22:04 +00:00
Brian Troha
d701d8ccbc Corrected/verified CPU clocks for Bogey Manor [Stefan Lindberg] 2009-09-13 15:08:01 +00:00
Brian Troha
1c8dca6803 slight update to the Atomiswave hardware documentation 2009-09-13 14:12:18 +00:00
Brian Troha
11e78a5ef0 Updated Atomiswave hardware documentation [Guru] 2009-09-13 14:08:32 +00:00
R. Belmont
7fa98b2ce3 Another small Naomi/AW update
* Redumped Club Kart: European Session [Guru]
2009-09-13 02:23:49 +00:00
R. Belmont
2bf2dbeb7b Naomi/AW update:
* Hooked up protection for Power Stone 2 and Toy Fighter [R. Belmont, Guru, Cah4e3]
* Redumped bad rom in Heavy Metal Geomatrix [Guru]
* Redumped bad roms in Virtua Fighter 4 (cartridge version) [Guru] 

New games marked as GAME_NOT_WORKING
------------------------------------
Net Select Keiba Victory Furlong [Guru]
Salary Man Kintarou [Guru]
2009-09-13 02:03:14 +00:00
Michaël Banaan Ananas
554855d116 removed confusing double variable name 2009-09-12 21:17:43 +00:00
Michaël Banaan Ananas
f7b845da6a ok, reverted
-----------
I tend to agree if they've regressed, we should leave them marked working and accept bug reports on them. 
-----------
After a chat with Tafoid, I'm unsure about whether or not I should have demoted kazan and dirtfoxj, as these games worked fine before, and broke due to a bug somewhere. What's the policy on the 'not working' flag? Does it only apply to games that were always broken since the 1st day it was submitted? This can also be important regarding mametesters bugs: reports on non-working games are not accepted.
2009-09-12 18:28:07 +00:00
Michaël Banaan Ananas
0d3ca1a72d reverted driftout workaround, see latest comments here for reason: http://www.mametesters.org/view.php?id=3356 2009-09-12 17:24:34 +00:00
Brian Troha
85665aeb96 New clones added: X-Men (EAA) & Undercover Cops (US)
Corrected one rom name in the 2 player Asia version
Added clones per driver standard (ie: corrected rom names for the Euro x-men set)
Changed the Asia set name to "xmen2pa" for a more unified naming convention

New Clones Added
--------------------------------
Undercover Cops (US) [Corrado Tomaselli]
X-Men (2 Players ver EAA) [Corrado Tomaselli]
2009-09-12 16:46:18 +00:00
Michaël Banaan Ananas
c451b46aa2 demoted ninja kazan and dirtfox, they've been broken for a long time, promoted soul edge to working state (parent only) 2009-09-12 14:19:48 +00:00
Curt Coder
f53dd256f5 Added CDP1864 sound core for MESS. 2009-09-12 11:11:19 +00:00
Phil Bennett
b75dfbb386 New clones added
----------------
Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996) [Tormod, The Dumping Union]
2009-09-11 22:14:46 +00:00
Couriersud
26d13a2555 Remove enable for _LOOKUP, MULTIPLEX, _SAMPLHOLD 2009-09-10 20:41:05 +00:00
Couriersud
3fd3f4b7d7 Remove enable input from remaining DISCRETE_LOGIC_(AND|NAND|OR ...) components 2009-09-10 19:54:36 +00:00
Couriersud
73b28be0b1 Remove enable node from DISCRETE_LOGIC_INVERT 2009-09-10 19:28:22 +00:00
Couriersud
214affb3ee Remove Enable input from dst_gain_step (DISCRETE_MULTADD, DISCRETE_MULTIPLY, ...) 2009-09-10 19:15:04 +00:00
Couriersud
4e3d674b2b Disable profiling again 2009-09-10 18:33:12 +00:00
Roberto Fresca
5d3da43398 Noraut discrete sound system: Changed C1 value (from PPI-1 PC6 line and Darlington array) to match the real value, as seen on the pcb. This should reproduce the 555 output accurately. 2009-09-10 18:26:01 +00:00
Couriersud
fa0a81f9a3 discrete emulation / not worth mentioning
- DISCRETE_(DIS)CHARGE_EXP back to one parameter (RC term) after discussion with Derrick
- discrete.h indenting
2009-09-10 18:17:22 +00:00
Curt Coder
32e04ee9ef Added CDP1863 sound device for MESS. 2009-09-10 12:28:51 +00:00
Michaël Banaan Ananas
7d526a162a 03435: [Compiling] gcc warning for src/emu/sound/ymf271.c with OPTIMIZE=3 on openSUSE 11.1 x86. (qmc2, hap) 2009-09-10 12:22:13 +00:00
Aaron Giles
6c33d53f7a Oops, missed a file. 2009-09-10 08:41:09 +00:00
Aaron Giles
e47035e834 Cleanups and version bump. 2009-09-10 08:39:42 +00:00
Aaron Giles
fa68c11272 > From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Monday, September 07, 2009 8:08 PM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] const/static/include fixes
> 
> Hi mamedev,
> 
> A result of some code auditing, this patch adds missing static and
> const qualifiers, and fixes up some header files.
> 
> ~aa
2009-09-10 08:35:37 +00:00
Aaron Giles
8eeb0f1d20 Fixed up some error logging messages to output the correct number of characters
for addresses and data, using the new core_i64_hex_format function.
2009-09-10 08:24:15 +00:00
Aaron Giles
834ef9bf47 Added helper function core_i64_hex_format. Replaced several printf cases in the debugger
with this function to avoid runtime differences on older Windows systems.
2009-09-10 08:04:08 +00:00
Roberto Fresca
90cda3eb32 Fixed the Noraut Poker discrete sound system. Rerouted the PPI-1 lines PC5 & PC6. Now the scheme has more sense from a hardware point of view. All sounds are now accurate based on real references. Also corrected the original diagram. 2009-09-10 08:01:59 +00:00
Aaron Giles
6051f45409 > -----Original Message-----
> Sent: Wednesday, September 09, 2009 10:32 PM
> To: submit@mamedev.org
> Subject: cheat update
> 
> Simple update for add "increase or equal" and "decrease or equal" in
> cheatnext conditions

[Sandro Ronco]
2009-09-10 07:21:52 +00:00
Aaron Giles
647b726571 i386 fixes: [Gabriele Gorla]
- Add missing arpl instruction
 - Fixed BCD carry
 - Fixed disassembly of group D8 when modrm > 0xc0
 - Add fucompp instruction to disassembler
2009-09-10 07:20:37 +00:00
Aaron Giles
8f9ec7de59 Hooked up F6 again as a global cheat enable/disable. [Pugsy] 2009-09-10 07:17:35 +00:00
Jonathan Gevaryahu
224c8d3f97 68681/2681 duart: When a channel is in loopback mode, do not actually transmit bytes sent to that duart channel over the TX pin 2009-09-10 06:13:26 +00:00
Derrick Renaud
9f9c029a08 Revert r6757 changes. Not worth mentioning. 2009-09-10 02:56:58 +00:00
Derrick Renaud
72a9bdabff Changed tone cap in Noraut Poker to more probable value. Not worth mentioning. 2009-09-10 00:22:46 +00:00
Couriersud
4c5ea2f60d Adjust dingo volume 2009-09-09 21:35:38 +00:00
Couriersud
5e141b2212 03434: dingo: Sound is messed up 2009-09-09 21:30:15 +00:00
Couriersud
768308180f 03432: circusc and clones: Partially missing sounds. / Please credit rte 2009-09-09 20:48:20 +00:00
Michaël Banaan Ananas
1388d0ddc8 segas24 rom games don't have NVRAM, this fixes nvram_save writing 0KB file 2009-09-09 19:34:32 +00:00
Angelo Salese
cd8063446c G65816: Fixed a bug with SBC opcode N flag behaviour in Decimal Mode [Angelo Salese] 2009-09-09 17:30:56 +00:00
Fabio Priuli
2bc4056946 SNES: Added emulation for the DSP-3 and DSP-4 add-on chips, based on latest ZSNES [ZSNES Team, Fabio Priuli]
out of the whatsnew, I hope the way I worded the license exception (at the top of the files) is fine to avoid any issue
2009-09-09 17:14:42 +00:00
Quench
740ae26ae6 PIC16C5x CPU - Count input fix
- Fixed the T0CKI count input being controlled by the wrong edge sensing
2009-09-09 13:58:19 +00:00
Roberto Fresca
8015c7a47f Noraut discrete sound system:
Connected the 2 remaining data lines from PPI-1 (PC5 & PC6) to the sound system.
Now sounds are complete.
2009-09-09 13:42:27 +00:00
Quench
1807bbffd6 photon2.c unused variable
- Remark unused variable to make MingW happy
2009-09-09 13:21:38 +00:00
Roberto Fresca
da945c2957 Funworld.c changes:
This fix mantis 03433: Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets (and others)...: All games that need NVRAM initialized aren't working anymore. 

 * Discovered and documented new features in Jolly Card (Evona Electronics).
 * Removed the commented hack for joly980 driver init since is not needed anymore.
 * Fixed a bug introduced with the massive input change, that didn't allow initialize
   all sets that need the normal procedure to do it.
 * Updated technical notes.
2009-09-09 11:14:58 +00:00
Derrick Renaud
ece3a256af Minor comment fix - Not worth mentioning 2009-09-09 01:38:57 +00:00
Derrick Renaud
a7a271a90f Added discrete sound to the Noraut Poker games. 2009-09-09 01:21:50 +00:00
mariuszw1
2e0b4d4c1d New games added or promoted from NOT_WORKING status
---------------------------------------------------
Povar / Sobrat' Buran / Agroprom [Mariusz Wojcieszek]
Czernyj Korabl [Mariusz Wojcieszek]
Brodjaga [Mariusz Wojcieszek]
2009-09-08 20:12:07 +00:00
Aaron Giles
50b4a43bfd Fix CPP_COMPILE (except for internal compiler error on snes.c). 2009-09-08 16:58:02 +00:00
Aaron Giles
b09565e76f Another crasher. 2009-09-08 15:57:37 +00:00
Aaron Giles
6a9d35c694 Fixed crasher in the debugger revealed by the latest changes. 2009-09-08 15:32:53 +00:00
Roberto Zandona
ae043c68eb fixed CIA PRA,PRB,DDRA,DDRB ports 2009-09-08 14:25:10 +00:00
Aaron Giles
e91948e833 Minor cleanup. Changed watchdog_read handlers to return the address
space's unmapped value rather than 0xff.
2009-09-08 09:18:29 +00:00
Aaron Giles
96d7f2cf3b Remove remaining references to machine->cpu[n]. Removed cpu[n] array.
Replaced with machine->firstcpu which is a fast access to the head
of the list of CPUs.
2009-09-08 09:13:10 +00:00
Aaron Giles
3d59122bb2 Added debug_global_input_code_pressed() for use in debugging.
Also some other small tweaks/cleanups.
2009-09-08 01:40:11 +00:00
R. Belmont
26d54c2395 Naomi/AW: Enforce read-only status of PowerVR ID registers. 2009-09-08 01:09:30 +00:00
Nathan Woods
32e309ebb4 MAMEUI uses input_seq_from_tokens() outside the context of a running emulation,
so this code will crash if machine == NULL and the keycode was not a built in
keycode.  Changing this so that it will gracefully fail if machine == NULL
2009-09-07 13:23:48 +00:00
Curt Coder
2e98a0f2de [Z8] Fixed disassembler argument order. 2009-09-07 12:47:40 +00:00
Curt Coder
9e3d135331 Fixed access violation in MESS skeleton drivers with empty INPUT_PORT sections. 2009-09-07 07:39:00 +00:00
Roberto Zandona
24745e0c58 partial fix to CIA timer: avoid timer's desync in read count operation 2009-09-07 05:40:59 +00:00
Aaron Giles
8fbe10c91f Cleanups and version bump. 2009-09-07 01:34:34 +00:00
Aaron Giles
10b6e7e106 Added PORT_CROSSHAIR_MAPPER() allowing you to specify an alternate, non-linear mapping
function from the raw crosshair value to its position onscreen. [Aaron Giles]
2009-09-07 00:53:53 +00:00
Aaron Giles
03b5da1a55 Added 'options' parameter to the CPU_DISASSEMBLE prototype. For now, the
debugger always passes 0 for this. unidasm has been updated to accept a
mode parameter, which is passed for the options.
2009-09-07 00:26:56 +00:00
Aaron Giles
f60bbef070 Rename osd_profiling_ticks() to get_profile_ticks(). Moved implemention into
inline functions in eminline.h and the ei* functions. [couriersud, Aaron Giles]
2009-09-06 23:30:26 +00:00
R. Belmont
c01df88b6d Major Naomi/Atomiswave update:
- Emulated Atomiswave coin slots and standard Dreamcast controller.
Non-lightgun games without other problems are now playable. [R. Belmont]

- Added protection data to Moero Justice Gakuen, Heavy Metal Geomatrix, 
WWF Royal Rumble, Gigawing 2, Toy Fighter, and Guilty Gear X (all are now
playable but still marked GAME_NOT_WORKING due to general Naomi concerns).
[R. Belmont, Guru, Deunan Knute, Cah4e3]

- Completed partial dumps: Derby Owners Club II, Slashout, WWF 
Royal Rumble, Gigawing 2, Moero Justice Gakuen, Wild Riders, Virtua Fighter 4
(cartridge) [Guru]

New games marked as GAME_NOT_WORKING
------------------------------------
The House of the Dead 2 [Guru]
Super Major League '99 [Guru]
Gun Survivor 2: Bio Hazard Code Veronica [Guru]
Club Kart: European Session [Guru]
The King of Fighters Neowave [R. Belmont, Guru]
Neo Geo Battle Coliseum [R. Belmont, Guru]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Dolphin Blue [R. Belmont, Guru]
The Rumble Fish [R. Belmont, Guru]
Knights of Valour: The Seven Spirits [R. Belmont, Guru]
2009-09-06 23:01:05 +00:00
Aaron Giles
b12ea76a0d Fixed stupid unidasm bug that double-counted bytes. 2009-09-06 22:37:41 +00:00
Aaron Giles
191fe9cdc3 > From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 06, 2009 7:25 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] Deglobalize input.c
> 
> Hi mamedev,
> 
> These patches deglobalize input.c.  The first adds running_machine to
> some driver apis.  The (large) second patch adds the machine parameter
> to the most input_code_pressed apis (generated by script, not
> compilable).  The last patch then actually changes those apis and
> others to take running_machine, and adds struct _input_private to hold
> the input state variables.
> 
> ~aa
2009-09-06 22:28:58 +00:00
Aaron Giles
c15d83d0da added various notes + checksums for Chihiro board [Alex's Rom Dumping
Project, Mr Mudkips, Philip Burke]
2009-09-06 21:59:02 +00:00
Aaron Giles
ad2a5144ad > From: Gabriele Gorla [mailto:gorlik@penguintown.net]
> Sent: Saturday, September 05, 2009 2:11 PM
> To: submit@mamedev.org
> Subject: I386: fix loop instructions when address_size is 16-bit
> 
> Original code always assume address_size to be 32-bit
> The patch will use the correct size based on the status of the
> address_size flag.
>
2009-09-06 21:56:17 +00:00
Aaron Giles
f0189a6234 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Friday, September 04, 2009 1:47 AM
> To: Aaron Giles
> Subject: Master Ninja
> 
> this adds the basics of the 'Master Ninja' bootleg
> 
> new clones
> -----------
> 
> Master Ninja (bootleg of Ninja Gaiden) [f205v, David Haywood] (NOT
> WORKING)
> 
> it needs work on the sprites and sound which are different to the
> original.
2009-09-06 21:52:31 +00:00
Aaron Giles
095f6923fd unidasm.c needs some type casts.
Juergen
2009-09-06 21:51:39 +00:00
Aaron Giles
e1d0914552 From: David Haywood [hazemamewip@hotmail.com]
Sent: Thursday, September 03, 2009 12:25 PM
To: Mamedev Submission
Subject: Black Touch '96 improvements
I'm sending the complete file this time.  Unzip it after applying the previous update.

It improves the sprite emulation (still wrong tho)  Seems Seta/Taitoish
2009-09-06 21:51:12 +00:00
Aaron Giles
34b73aeace From: David Haywood [mailto:hazemamewip@hotmail.com]
Sent: Thursday, September 03, 2009 4:50 AM
To: Mamedev Submission
Subject: gfxdecode fixes

This fixes the plane order in the gfx deodes for Black Touch '96 sprites, and Poke Champ sprites.

The Poke Champ backgrounds make absolutely no sense to me tho, it seems impossible to get the 
colours in palette ram to align with the planes of the tile data, see the Korean flag ingame with 
the obvious R/B colours in the palette which can't be achieved through any combination of order swapping.
2009-09-06 21:50:18 +00:00
Aaron Giles
a455f4e173 > This layout makes the lamping a little easier to read, and connects the
> various inputs up. It should now be possible to see everything that
> goes
> on in game, which makes it fully playable.

[AGEMAME]
2009-09-06 21:49:22 +00:00
Aaron Giles
cbcad6c378 From: David Haywood [neohaze@nildram.co.uk]
Sent: Tuesday, September 01, 2009 12:05 PM
To: Aaron Giles
Subject: Little Robin debug code

I've added some verbose debug logging to the little robin 'vdp' writes,
which might come in handy.

I plan on looking at this further, but would rather check in these
changes as they give a clearer picture of what's happening with the VDP
which may help determine when it writes data, what modes it attempts to
set, and therefore allow more educated guesses at the expected behavior.

I can't imagine it will actually be too hard to get working, we're just
missing some key piece of information right now.
2009-09-06 21:46:24 +00:00
Aaron Giles
bc1f1a449d From: David VanVoorhis [mailto:iq_132@hotmail.com]
Sent: Tuesday, September 01, 2009 12:50 AM
To: submit@mamedev.org
Subject: Source diff

Here's a fix to get vandykeb up and running.

Please credit iq_132 . Thanks in advance. :)
2009-09-06 21:44:37 +00:00
Aaron Giles
3745cd514f > From: Robert [mailto:pac0446@bigpond.net.au]
> Sent: Sunday, 30 August 2009 20:58
> To: Aaron Giles
> Subject: mame update submission
> 
> 
> Hi Aaron,
> 
> I meant to submit this before u3 came out but just been too busy with
> real
> life.
> 
> So, I'll send it now before it gets overwritten again.. it doesn't
> appear to
> cause any problem in cojag but maybe you should do a quick check just
> to
> make sure..
> 
> The changes (which are only for MESS): [Robbbert]
> - Added RGB 24-bit pixels (for Iron Soldier)
> - Added depth 0 and 1 to scaled bitmaps (for Val Disere Skiing)
> - Preliminary work on PIT support
> 
> The files go into src/mame/video
> 
> Thanks,
> - Robert
2009-09-06 21:42:59 +00:00
Aaron Giles
4ef3afec0a > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Saturday, August 29, 2009 10:22 AM
> To: Aaron Giles
> Subject: [Fwd: some dumping additions]
> 
> added proms to scherrym [Team Europe]
2009-09-06 21:34:56 +00:00
R. Belmont
b7eefe60a6 Naomi/Atomiswave video hardware update [David Haywood]
Basically the region array is processed, and the data from the accumulation 
buffer where we render is now copied into the framebuffer depending on the 
tiles specified in the tile list.  This isn't full 'tile-based rendering' as 
that would require more work on the preprocessing side, and writing out the 
data pointers and data in real formats, however it's a step in the right 
direction.

Currently only 565 formats are supported for both framebuffer write and 
framebuffer read.  The accumulation buffer is alwys 8888, data is converted 
down to the specified format.  The real accumulation buffer is 32x32 and 
filled per tile, ours is still full screen.

The video update now just displays the framebuffer using the framebuffer read 
parameters specified (again only 565 is currently supported)  This allows the 
Atomiswave bios screens and the rendered output to co-exist.
2009-09-06 20:44:05 +00:00
R. Belmont
e1d9781c93 Namco S10 minor update
- Added mask ROMs for Mr. Driller 2 + clone program

New games marked as GAME_NOT_WORKING
------------------------------------
Mr. Driller 2 (DR22 Ver.A)
2009-09-06 20:13:21 +00:00
Couriersud
1b22c69b58 Discrete emulation
- added node parameter to RC_(DIS)CHARGE_EXP
- added const where appropriate
- removed some dead code
2009-09-06 19:53:02 +00:00
Couriersud
c15bc6c38b Modified a comment 2009-09-06 18:38:50 +00:00
Couriersud
64c1866c1b Good bye for node->node 2009-09-06 17:36:56 +00:00
Couriersud
ac6238dc59 DSO_TASK_END now builds it's own dependence list.
- now simply DSO_TASK_END() ends a task
- updated drivers accordingly
- fixed dependence on disc_sys.c in sound.mak
2009-09-06 14:54:10 +00:00
Curt Coder
872eabafb2 Fixed 64-bit MSVC compile. 2009-09-06 13:51:54 +00:00
Curt Coder
814b15eaf3 Fixed 64-bit MSVC compile. 2009-09-06 13:48:20 +00:00
Curt Coder
09dc72412f Fixed 64-bit MSVC compile. 2009-09-06 13:40:00 +00:00
Couriersud
dfbdaa0357 Cleaned up task processing a bit 2009-09-06 13:35:13 +00:00
Curt Coder
778f268c74 Fixed 64-bit MSVC compile. 2009-09-06 13:33:41 +00:00
Yasuhiro Ogawa
a081ace60b New game addded
Kero Kero Keroppi no Issyoni Asobou [Team Japump!!!, Hau]
2009-09-06 12:37:37 +00:00
Couriersud
a2b2075dea 03240: topracra: Error Message: devcb_resolve_read8: unable to find input port 'IN0L' 2009-09-06 12:04:42 +00:00
Brian Troha
85512ecb2e Added missing rom to a GEI Poker set [Team Europe, Dumping Union] 2009-09-05 17:38:53 +00:00
Couriersud
9812bf4edf discrete wav and csv logs now are treated as nodes
- added DISCRETE_START and DISCRETE_STOP functions to be called at device start/stop
- used these to move log code in disc_sys.c
- As a side effect, profiling measures log overhead as well
2009-09-05 13:26:34 +00:00
Couriersud
e58e1a413a Added disc_syc.c as a container for core modules (output, task) currently. 2009-09-05 10:24:04 +00:00
Roberto Fresca
b776194d51 Golden Poker driver...
* Added 2 new Witch Card sets.
 * Reworked inputs for Witch Card (german set 1).
 * Created new inputs for Witch Card (english, witch game, lamps).
 * Added and connected lamps for both sets.
 * Added minimal bet and 50/60 Hz. switches to both sets.
 * Added DIP switches info for Witch Card (german, set 2).


New clones added
----------------
Witch Card (english, witch game, lamps) [Roberto Fresca, Team Europe]


New games marked as GAME_NOT_WORKING
------------------------------------
Witch Card (german, set 2) [Roberto Fresca, Team Europe]
2009-09-05 07:48:43 +00:00
Ryan Holtz
3548990629 Fixed carry handling in ADC, ADCI, SBC and SBCI opcodes. Fixes many SNES SuperFX bugs. [Harmony] 2009-09-05 04:34:51 +00:00