Fixes: MT #02508
"// according to MT #02508 Stern/Seeburg logos should have different colors."
New color PROM produces title screens that match screenshots from PCBs.
Updated Stern's Super Bagman and now the title also match screenshots from PCBs.
Redumped all ROMs and PROMs so we now have verified correct ROM / PROM labels.
Also improved symmetry of disk components, fixed positioning of
components when fitting to the pixel grid, and fixed inherited color
when item has no color specified.
Removed the dotmatrix components from complay.py - there are more
flexible ways to achieve the same thing.
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Air Traffic Controller (Mt Purscent)
Arithmetic CAI
Asteroids
Biochart
Bio-Rhythm
Black Jack
Cassette Disk database system
Basic Compiler v1.21
DYBUG2
Flip
Home Run
Hunt the Wumpus
Kaleidoscope
Lost Dutchman's Gold
Robot Attack [this one from Exidyboy]
* fmtowns: add a SCSI card slot for the original models
- Add a slot device for the Model 1/2 dedicated SCSI slot
- Add a device for the FMT-121 SCSI Card
- Modify the I/O maps and machine configurations so the slot and the
integrated controller don't overlap
Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.
Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).
Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.
Added support for JPEG and Windows DIB to picture_image_device.
Added support for SVG image files in external artwork.
Added support for using I/O port value for animation state and masking
animation state values.
Made bounds elements more flexible in layouts.
Reworked headers to reduce dependencies.
Updated layout file format documentation.
- cleaned some parts of nl_brdrline.cpp (removed test points)
- changed MB4391 function to pow2 to shorten sounds a bit
- changed trigger inputs in vicdual.cpp to fit more to the sounds i remember.
- moved trigger mapping from vicdual to nl_brdrline
Added: Battle Chess (5.25", VGA version), Battle Chess (3.5", EGA version - first release), Battle Chess (3.5", EGA version - second release), Battle Chess (5.25", EGA version)