Commit Graph

10701 Commits

Author SHA1 Message Date
Phil Bennett
09ecf98a30 04166: arabian, arabiana: After several cycles of the attact mode, the game halts [Phil Bennett] 2011-01-03 20:42:04 +00:00
Couriersud
956e96048f Remove "makedep" stuff from sdl.mak now that the core supports it. Also split sdl-config output between INCPATH and CCOMFLAGS for linux targets. makedepend now works. [Couriersud] 2011-01-03 20:40:20 +00:00
Couriersud
b4d803c875 makedep now ignores "-include" which is used by sdlmame to include sdlprefix.h before all other includes. [Couriersud] 2011-01-03 20:37:57 +00:00
Angelo Salese
1719abcdbb Added note, no whatsnew 2011-01-03 20:17:45 +00:00
Brian Troha
82deece454 Correct Coin Mode & Coinage for Heavy Unit (World) [Brian Troha, Guru] 2011-01-03 17:06:42 +00:00
Curt Coder
ceda1fae10 Added xtal for MESS. (no whatsnew) 2011-01-03 15:43:45 +00:00
Aaron Giles
5723a0da0b Fix case where branch delay slot straddles a page boundary and
the page check confirms that the block is paged in.

Fixes N64 LucasArts game booting.
2011-01-03 10:00:12 +00:00
Andrew Gardner
db29ff96be New Namco 62xx device with internal ROM. [Dr. Decapitator, Phil Bennett, Andrew Gardner]
* Note: This patch simply adds the ROM to MAME.  Much work still needs to be done to
        hook it up to gaplus and document the chip itself.
        Please note the MCU is currently disabled because the device has a
        MCFG_DEVICE_DISABLE() in namco62.c.
2011-01-03 06:01:31 +00:00
R. Belmont
d0d4183353 Sync with change made to stop MESS crash (no whatsnew) 2011-01-03 03:14:30 +00:00
R. Belmont
d31a55243e NSS: Don't add the DSP since the currently dumped games can do without. (no whatsnew) 2011-01-03 02:53:58 +00:00
Michaël Banaan Ananas
319f170519 spaceg.c improvements: [hap]
- less garbage trails, though it's not completely good yet
- fixed jerky x-movement
- fixed crash on loadstate
- marked color proms as undumped
2011-01-03 01:46:33 +00:00
Angelo Salese
bd45026e49 Input changes for Zero Team, not worth 2011-01-02 23:49:24 +00:00
Ryan Holtz
d899ca454f Fixed RSP core VRSQL implementation. [Harmony] 2011-01-02 23:27:52 +00:00
Angelo Salese
bc563f265b Preliminary banking in Raiden DX, not worth 2011-01-02 22:37:48 +00:00
R. Belmont
188401b226 UPD7725: Fix compile on OSX (no whatsnew) 2011-01-02 22:26:22 +00:00
R. Belmont
a8cc3824f1 Fix Mac compile error (no whatsnew) 2011-01-02 22:04:03 +00:00
mariuszw1
b532c18985 Added support for MSB shadows in STV VDP2. This improves Soukyugurentai shadows [Mariusz Wojcieszek] 2011-01-02 22:01:07 +00:00
R. Belmont
450a2c8453 Fix compile problem (no whatsnew) 2011-01-02 22:00:53 +00:00
R. Belmont
ed6bd9cd5f Removing no longer needed SNES HLE code [R. Belmont] 2011-01-02 21:59:28 +00:00
R. Belmont
b219fb7b69 Add uPD7725 16-bit DSP core and hookups for SNES hardware [byuu, R. Belmont] 2011-01-02 21:57:49 +00:00
Couriersud
5268d48065 "Copy-and-Paste" the "-bench" option from win32 to sdl. [Couriersud] 2011-01-02 21:19:32 +00:00
Couriersud
e7b559190f Only enable watchdog for sdlmame if "-str" set and smaller than 300 seconds. No whatsnew. 2011-01-02 21:02:59 +00:00
Angelo Salese
fdb2347151 Better fix from AWJ 2011-01-02 20:24:18 +00:00
Couriersud
8386bf94a5 Implemented "-watchdog" option for SDLMame. [Couriersud] 2011-01-02 19:12:08 +00:00
Angelo Salese
de6cb45a96 Added DMA fill value, no whatsnew 2011-01-02 18:38:33 +00:00
Angelo Salese
72a4a5f279 04147: raiden: crashes if you use -debug switch 2011-01-02 18:31:14 +00:00
Pierpaolo Prazzoli
6722770bb1 Enabled flipscreen in Mr. Dig [Pierpaolo Prazzoli]
----

I've also added NOPs, which were missing after the implementation of the oki sound chip as a modern device, that caused the log to be filled by the missing addresses used when the cpu accesses I/O ports as 32bits values
2011-01-02 16:48:00 +00:00
Roberto Zandona
a843d387eb cb2001: some gfx improvements - part 2 2011-01-02 15:50:23 +00:00
Couriersud
9f300a3977 osd/sdl again compiles against latest SDL 1.3 svn. [Couriersud] 2011-01-02 15:48:43 +00:00
Angelo Salese
5a531656e3 Removed a possible left-over, no whatsnew 2011-01-02 15:39:59 +00:00
Angelo Salese
9ed5962d51 Fixed Seibu COP command 0x7e05, used by Raiden DX fg video banking [Angelo Salese] 2011-01-02 15:22:25 +00:00
Roberto Zandona
130447f790 cb2001: some gfx improvements [David Haywood] 2011-01-02 14:24:07 +00:00
Roberto Zandona
330181958f cb2001: fixed one opcode 2011-01-02 10:59:27 +00:00
Ryan Holtz
c8479d16ec Implemented proper TLB handling in the MIPS III interpreter. [Harmony] 2011-01-02 09:32:13 +00:00
Ryan Holtz
0b19d75add Fixed Compare interrupts in the MIPS III interpreter core. Aleck 64 games can now run under the MIPS III interpreter. [Harmony] 2011-01-02 06:28:49 +00:00
Ryan Holtz
744b688805 Compile fix for BE targets, no whatsnew 2011-01-02 04:59:27 +00:00
Brian Troha
bce9959741 New clones added: two sets of Sega Touring Car Championship
This includes the alt set for ElSemi's M2 labeled "Euro" but it's not.  Also an unknown set that's newer then the Rev A which adds a "Default View" set to Driver's but older then the "Euro" set which is set to "Bird's"

New Clones Added
---------------------------------------
Sega Touring Car Championship (Newer)
Sega Touring Car Championship (Unknown Revision) [Brian Troha]
2011-01-02 03:58:05 +00:00
Angelo Salese
0611b0cbc5 Implemented program bank read-back in Raiden 2, allowing it to not crash anymore during attract / gameplay [Angelo Salese] 2011-01-02 03:29:53 +00:00
Angelo Salese
6d57c05d1c Implemented Seibu COP macro command 0x904 (variant of 0x905), used on X Se Dae and Zero Team. [Angelo Salese] 2011-01-02 02:55:18 +00:00
Angelo Salese
7c8c4b9fe5 Fixed start-up banking in Raiden DX [O. Galibert] 2011-01-02 02:25:37 +00:00
Scott Stone
6573503dd3 A bit more input work (no whatsnew) 2011-01-02 02:00:49 +00:00
Angelo Salese
3a97df1521 Fixed midground banking in Raiden 2 [Angelo Salese]
Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for X Se Dae and Zero Team [Angelo Salese]
2011-01-02 01:51:28 +00:00
Ryan Holtz
933bd13e67 Fixed BADCOP exception handling in the MIPS III interpreter. [MooglyGuy] 2011-01-02 01:33:15 +00:00
R. Belmont
4f9b4ae380 Fix rule to ensure proper recompilation (no whatsnew) 2011-01-01 23:15:02 +00:00
R. Belmont
f8adb6f53c MIPS: make DRC selectable by #ifdef [R. Belmont] 2011-01-01 22:56:34 +00:00
Scott Stone
17f4fb8b97 Further dip/input work for grainbow, reordering input regions for all of legionna.c to match normal drivers. 2011-01-01 22:27:02 +00:00
Angelo Salese
02bbd08494 Fixed 2nd mid-boss laser positioning in SD Gundam, no whatsnew 2011-01-01 22:26:40 +00:00
Angelo Salese
4a452c4365 moved sprite offset, no whatsnew 2011-01-01 20:40:54 +00:00
Ryan Holtz
8b28a3e36f N64 fix, no whatsnew 2011-01-01 20:39:30 +00:00
Scott Stone
fb1b3da543 Some preliminary input and dip work for Godzilla 2011-01-01 20:32:55 +00:00