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Space Cyclone [David Haywood, Nicolas Francfort, Sean Sutton, Tourniquet, ShouTime, Anonymous Donator, ranger_lennier, David Stevens, Mr. Goodwraith, John Wilke, Paul Vining, Ryan Gatto, rtw, Jan Stuhler, Rod_Wod, Elliott Kipper, Greg Stout, *=/STARRIDER\=*, Ross Esposito, Paul Gaulton, Chris Heflin, Anonymous Donator from Switzerland, Fabien Marsaud, Surgeville, krick, B2K24, Anonymous Donator from Italy, David Jorge, Andrea Babich, Ciacchi Stefano, Mucci, gamez fan, Brian Troha, VFR750P, anonymous, Mr. Anonymous from Outer Space, InsertMoreCoins, Game Preservation Society, dax_PL, Russell Howard, Peter Wilhelmsen, Sébastien Monassa, f205v, Smitdogg, Gerald (COY), Brian Sutherland, The Dumping Union]
- added scantimer interrupt, inputs work in game.
- added video banking.
- added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
- oki frequencies etc. need verifying on pcb.
* Use Sega 315-5296 device for primary I/O
* Restore Coin 2 inputs to f1lap, radm, radr, slipstrm
* Identify onboard service inputs and restore them to practically all games
* Disable some (probably strictly unnecessary) address mirroring due to memory init thrashing when combined with DEVREADWRITE8(0x00ff) (nw)
Remove device clocks for 315-5296 (not used by the emulation) where not verified (nw)
This is a hack; details are in the source code. I felt that it was too late in the 0.185 release cycle to do anything intrusive. I intend to fix this "for real" when image/slot option morphing is encapsulated within emu_options.
New Clone Added
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Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
Out of whatsnew: Correct coin inputs - when set to individual coins slots they were reversed.