includes a redump of Megatouch 5 (9255-60-01 ROC, Standard version) U38 rom, which ironicly is also a BAD_DUMP... it doesn't work. The rom gives consist read but the game just will not fire up.
New Clone Added
---------------------------------
Megatouch 5 (9255-60-01 ROI, Standard version) [Brian Troha, Dumping Union]
Added in PCB locations to Point Blank / Gun Bullet and where possible in other sets.
Gun Bullet GN3 all English version with no "for use in" copyright notice.
New Clone Added
----------------------------------
Gun Bullet (World, GN3 Rev B) [Brian Troha, Dumping Union]
Protection cheat, now playable, removed GAME_NOT_WORKING.
Yes, the cheat sucks and yes this redefines slow, but I was able to coin up
and play Mappy :)
Sent: Sunday, August 02, 2009 11:02 AM
To: submit@mamedev.org
Subject: Patch file with minor documentation updates
Enclosed is patch file with some minor documentation changes:
* Updated all of the TRON sets with location of the roms and the board they belong to
* Updated the name of the PROM on the Super Sound I/O board
* Added notes about PALs that need to be dumped (The same PAL part numbers are also
used on Xenophobe and probably other MCR II & III games.)
Kevin Eshbach
Date: Sat, 1 Aug 2009 13:07:41 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: sbrkout paddle fix
Hi,
Attached diff for 0133 is a simple fix to mametesters bug 02645, the paddle now correctly has a range of 00 to FF.
hap
Sent: Saturday, August 01, 2009 5:20 AM
To: submit@mamedev.org
Subject: quizf1, mslug4, description changes
Hi,
Attached diff for 0133 changes 2 descriptions:
"Quiz F-1 1,2finish" to "Quiz F1 1-2 Finish (Japan)"
manufacturer for mslug4 "Mega" to "Mega / Playmore"
Another thing: if the manufacturer is unknown, MAME either puts "????", "<unknown>", "Unknown", or "unknown".
Just pick 1 for consistency :P
hap
Sent: Friday, July 31, 2009 12:46 PM
To: submit@mamedev.org
Subject: galaxian background hum speed better with NEW_LFO
Hello,
The background hum of Galaxian sounds better, though not perfect yet,
with NEW_LFO enabled (audio/galaxian.c). Maybe it was disabled by default
because the quite drastic frequency change was thought to be inaccurate?
While the truth is that MAME has been wrong forever.
mametesters bug: http://www.mametesters.org/view.php?id=443
see attachment for fix, it's not much
Greets,
hap
super pang, block block, yie ar kungfu and kikikaikai
Corrected sn76459 clock to Ye Ar Kungfu and verified the other clocks.
Changed the main clock of Pang, Super Pang and Block Block
[Corrado Tomaselli]
Date: Wed, 29 Jul 2009 13:31:56 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: starblade polys fix
Hello,
See attachment for a diff that fixes a regression (mametesters 03317) with
Starblade in machine/namcos2.c while still allowing Rolling Thunder and
Fine Hour to work. I've also changed the comments a bit, since the extra 3
IRQ lines are nonsense: The C148 only has 5 IRQ lines.
Greets,
hap
--
From: hoge hoge
Date: Thu, 30 Jul 2009 11:48:37 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: namcos2 multiple posirq
Hello,
I went ahead and properly added support for namcos2 multiple posirq anyway.
Attached diff for 0133 fixes the following issues:
- fourtrax track and mirror
- dirtfoxj game start spotlight effect, game still locks up tho
- burnforc 'hiccup' glitches when scrolling left/right
- luckywld tunnel glitch (still a bit glitchy though)
(this diff includes starblad_polys_fix too)
hap
--
From: hoge hoge
Date: Fri, 31 Jul 2009 09:34:20 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: namcos2 posirq update
Hi,
Here's a small update to my namcos2 submit of yesterday, it simplifies
namcos2_GetPosIrqScanline, making both burnforc and fourtrax work fine, and
increases MDRV_QUANTUM_TIME because finehour didn't work properly anymore
in the 2nd attract demo. The posirq fix also fixes bad sprite colours in
finehour by the way.
hap
Date: Wed, 29 Jul 2009 13:06:35
To: Aaron Giles<aaron@aarongiles.com>
Subject: Soccer Superstars JAC
this adds the JAC version dumped by f205v, it replaces the current JAA
version which is renamed to soccerssja
DRIVER( soccerssja ) is needed in mamedriv.c after DRIVER( soccerssj )
new clones
-----------
Soccer Superstars (ver JAC) [f205v] (NOT WORKING)
Date: Tue, 28 Jul 2009 23:56:42
To: Aaron Giles<aaron@aarongiles.com>
Subject: Led Storm Rally 2011 (US)
I've marked the sprite roms on this as bad again.
There is no possible way that I can see to get good sprites with the
sprite roms we have. If those sprite roms were really on Guru's board,
then Guru's board has the wrong sprite roms too.
The tile numbering of the sprites simply doesn't match what the game
requests at all, many of them are offset by a varying amount of tiles
due to additional tiles that should have been inserted into the graphics
for this game. It is entirely inconceivable that these are correct.
Date: Tue, 28 Jul 2009 14:14:42
To: submit@mamedev.org<submit@mamedev.org>
Subject: Aristocrat updates
Addition of more games from Heihachi_73 - email included:
Hey again. I was just greeted with a heap of ROM dumps for the older
8-bit MK4 hardware. They all show more than a black screen at least!
Enchanted Forest - 4VXFC818 (1995) [eforesta]
Top Gear - 4VXFC969 (1996) [topgear]
K.G. Bird - 4VXFC5341 - (1996, New Zealand, 87.98%) [kgbird]
K.G. Bird - 4VXFC5341 - (1996, New Zealand, 91.97%) [kgbirda]. Only U87
differs from the parent set.
Enchanted Forest - 3VXFC5343 (1996, New Zealand) [eforestb]
Black Rhino - 3VXFC5344 (1996, New Zealand) [blkrhino]
3 Bags Full - 3VXFC5345 (1996, New Zealand) [3bagflnz]. Graphics ROMs
need redumping, this causes small glitches in-game.
Phantom Pays - 4VXFC5431 (1998, New Zealand) [phantomp]
Fantasy Fortune - 1VXFC5460 (1998, New Zealand) [ffortune]
Sweet Hearts II - 1VXFC5461 (1998, New Zealand) [swtht2nz]
Golden Canaries - 1VXFC5462 (1998) [goldenc]
Autumn Moon - 1VXFC5468 (1999) [autmmoon]
Coral Riches II - 1VXFC5472 (2000, New Zealand) [coralr2]
Not all those were in the ZIP, those that were are at
http://agemame.fruit-emu.com/aristo/
Also m_brkfst is in the same directory, that's a Scorpion 2 game, The
Big Breakfast which is being used to test whether any new code is needed
to support Starpoint disc reels (basically vertically mounted
turntables, rather than drums). Much more work is needed to hook up the
inputs before the clones are added.
Date: Tue, 28 Jul 2009 11:43:54
To: Aaron Giles<aaron@aarongiles.com>
Subject: Re: Neo Print
helps if i attach it. please add to mamedriv.c yourself
David Haywood wrote:
> new not working
> ----
>
> '98 NeoPri Best 44 (Neo Print) [JohnBoy]
>
> thanks to Gridle for properly identifying it, maybe one day we'll find
> more out about this rather obscure system / variation on the NeoGeo.
>
>
>
Date: Mon, 27 Jul 2009 01:12:34
Cc: Aaron Giles<aaron@aarongiles.com>; Angelo Salese<salese_corp_ltd@email.it>
Subject: Re: Calc 3 update
wrong file, sorry.
David Haywood wrote:
> Shuffled a few things around based on new findings
> Added an extra decryption table used for the Brap Boys startup code
> (still doesn't do anything interesting)
> Noted that one of the unknown parameters for the MCU Init command is
> where it reads / writes eeprom data from.
> Noted that an additional parameter in the MCU commands may cause
> further displacement of the writeback address, as BRap Boys seems to
> rely on this (needs further testing) - added a hack for now so that
> BRap Boys places the writeback address of the initial table somewhere
> that causes it to get executed.
>
> The MCU generally seems to be annoying, and places restrictions on
> what you can call, when you can call it etc.
Date: Sun, 26 Jul 2009 09:31:24
To: Aaron Giles<aaron@aarongiles.com>; Angelo Salese<salese_corp_ltd@email.it>
Subject: Space Walk?
I got the Software This guy to redump the 'Space Walk' rom which was
obviously bad, and added it to the driver.
A second opinion is needed, maybe there is something else wrong because
the gameplay doesn't appear to make any sense at all. It's a similar
game to clowns, but more often than not the character falls through the
pad, and the pads jump and flip positions when they reach the middle of
the screen. Since this falls into the 'ultra rare' category I think it
would be a good idea if somebody with a good knowledge of the CPU made
absolutely sure that things are correct.
New not-working
===============
Space Walk [Siftware, David Haywood]
Date: Sat, 25 Jul 2009 11:57:29 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: 68k cpu reset eat cycles fix
Hello,
Attached is a diff for 0133 that fixes a bug related to eating cycles
during 68k cpu reset. Previously, initial_cycles had a wrong value
after reset, and if cycles were < 0, it'd always return 0, .. check
the diff to see what I mean.
This change also happens to fix a scrolling bug in Fantasy Zone,
introduced when that cycle eating thing was added.
Greets,
hap
- Video, inputs, and flash data ROM hooked up
- Improved PXA255 LCDC, DMA and I2S emulation
- Working but not great CPLD protection simulation
It now boots but fails after the initial POST (notes on that are at the
top of the driver - MG and I are chasing it, but more eyes is good too).
You can get into service mode with F2 and step through the service screens
with F2. All of them behave except the input test, which will time out after
a little bit and say "System Check Error".
Delete your .nv if it doesn't start up.
> From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Saturday, July 25, 2009 4:44 AM
> To: Aaron Giles; Angelo Salese; Klaus Sommer, B.Sc
> Subject: new Pinball Action clone
>
> I've asked Klaus to check if the roms which appear overdumped are the
> correct size for the rom types on the PCB he has. rom 12 in his dump
> appeared to be bad, but as it's just another plane of the sprite roms
> (the rest of which matched) I've used the one from the other sets.
>
> This is a 'less encrypted' version, which just uses the Sega encryption
> without the extra overlay / protection present on set 3.
>
> new clones
> -----------
>
> Pinball Action (set 4, encrypted) [Team Europe / Dumping Project]
>
the actual name based on the two-piece bezel and occasional flyer, but
it's only one "l".
--------------------------------------------
Stiletto
stiletto@fastmail.fm
Sent: Friday, July 24, 2009 11:18 AM
To: submit@mamedev.org
Subject: bootleg manufacturers inconsistent
Hello,
Attached is a diff that fixes some inconsistencies with bootleg
manufacturer names, eg. using Bootleg (big B), or using the
original company if the rom is a bootleg.
hap
Sent: Thursday, July 23, 2009 1:11 PM
To: submit@mamedev.org
Subject: scudhamm analog controls improved
Hi,
Attached is a diff for mame 0133 that changes Scud Hammer analog controls
from paddle to accelerometer. Previously, if you did nothing, the paddle
control caused the hammer to smash automatically.
Greets,
hap
> Sent: Wednesday, July 22, 2009 8:18 PM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] priority_bitmap global begone!
>
> Hi mamedev,
>
> This patch set migrates priority_bitmap from a global variable to the
> running_machine object. The first patch adds it to the machine
> object, adjusting some routines to take a machine/screen object in
> preparation and others to use a local variable for the bitmap. The
> second patch then converts all the global vars to (typically)
> machine->priority_bitmap, this patch was generated by the included
> script. The last patch removes the global priority_bitmap.
>
> ~aa