Sent: Wednesday, July 15, 2009 4:13 PM
Cc: Aaron Giles; Angelo Salese
Subject: Re: Back Fire (Tecmo)
Here is an improved version of the driver, with fixed dipswitches, MSM
removed (it isn't on this PCB), set tagged as bootleg (PCB was a
bootleg) etc.
David Haywood wrote:
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
>
>
> it's not really a clone of silkworm.. it's a very different game..
>
>
>
Sent: Wednesday, July 15, 2009 3:36 PM
To: Aaron Giles; Angelo Salese; Klaus Sommer, B.Sc
Subject: new clones - witch card , scherrym
This adds the recent team europe dumps. I haven't looked at them much
'Poker' is another Witch Card set
'Super Cherry Master' runs on cb2001 hardware, but the graphic rom is
missing.
new clones
-----------
Witch Card (german?) [Team Europe / Dumping Union]
new not working
-----------------
Super Cherry Master [Team Europe / Dumping Union] (incomplete set)
> Sent: Wednesday, July 15, 2009 1:10 AM
> To: Aaron Giles; Angelo Salese
> Subject: Back Fire (Tecmo)
>
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
>
>
> it's not really a clone of silkworm.. it's a very different game..
>
>
Date: Sun, 12 Jul 2009 10:25:38
To: Aaron Giles<aaron@aarongiles.com>
Subject: Jockey Club II notes
I've updated the notes in Jockey Club II based on the pictures from Gerald
It doesn't appear that there are any additional ROMs on the board. It
actually appears that on the original game (unlike the bootleg) the
graphics are compressed in the program roms. This may be CPS3-like
hardware. (SRMP6 uses CPS3 compression too)
Sent: Friday, July 10, 2009 11:38 PM
To: Aaron Giles; Angelo Salese
Subject: Shogun Warriors 11/07/09 backup
Fully inclusive patch
In addition to previous listed updates
-- decodes a block of data used by the Japanese version (fjbuster) for
the character select screen. Basically block 0x40 is the same as mcu
block/table 0x41, but using different encryption (inline encryption
table + additional overlay table instead of each byte being bit shifted)
Kaneko definitely wanted to be annoying with this, and all their
multiple modes, the roms contain everything from unencrypted blocks, to
simple bitshifts, 0x40 byte tables, right through to blocks which seem
to have everything enabled.
Will continue to work with dox to gather more data.
Current progress
-- decoded tables for several of the startup commands, made some
observations, was unable to properly decode table 0x80, second byte
scrambling is .. odd, so just using extract data right now.
-- properly mapped inputs in Shogun Warriors
Gets Shogun Warriors to the Titlescreen at least. Will look at further
trojan work with Dox on Sunday.
I'm not sure all the sprite roms are the right size, some non-protected
sprite elements aren't appearing correctly, not sure yet tho.
Sent: Friday, July 10, 2009 11:02 AM
To: Aaron Giles; Angelo Salese
Subject: Otenami Haiken Final (V2.07JC)
Note, I've talked this one through with him, and this is correct. Taito
sold this on a 64Mb CF card, it *requires* the V2 bios which is where CF
card support was added (it might be the reason the V2 bios exists) The
supported bios is dumped from the PCB, I know we have the actual upgrade
kit, but afaik MAME can't upgrade it properly. Only the new game uses
this bios, as it's actually a less featured bios aside from the CF support.
New Games added
--------------------
Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]
Other changes
--------------
- Added flashv2.u30 (v2 bios) to the taitogn driver [Joerg Hartenberger]
- Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet
v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c
[Joerg Hartenberger]
=================
Cobra Command (M.A.C.H 3 conversion) [Aaron Giles, Warren Ondras]
Also updated the SHA1 in deco_ld to match (they use the same disc).