Commit Graph

56780 Commits

Author SHA1 Message Date
AJR
1477b7c94a vgmplay.cpp: Fix compile; massive cleanup of duplicated code using templates and device finder arrays (nw) 2018-01-25 21:22:06 -05:00
cam900
6b10d9bad7 vgmplay : Dual OKIM6295s, NMK112 banking support (#3114)
* vgmplay : Implement NMK112, Dual OKIM6295 Chip Support

* oops

* typo
2018-01-25 20:51:48 -05:00
AJR
eb9969edc0 virtual.lua: Update list of sound cores for vgmplay additions (nw) 2018-01-25 20:46:15 -05:00
RobertoFresca
567b19d7cd Sstar97: Added original chinese name to the notes... 2018-01-25 18:48:12 -03:00
RobertoFresca
1fd79b4c47 New machines marked as NOT_WORKING
----------------------------------
Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]

(from the former commit)
2018-01-25 18:35:57 -03:00
RobertoFresca
b64f4eac22 Merge branch 'master' of https://github.com/mamedev/mame 2018-01-25 18:27:00 -03:00
RobertoFresca
d83adec107 Changed the romset name ypovrixi to miaction.
Changed the romset name ypovrixia to tigerslt and added
the proper graphics ROMs.
Decrypted tigerslt program and palette. [Roberto Fresca].
2018-01-25 18:25:32 -03:00
hap
284d581788 fidel6502: add cpu confsetting for su9 (nw) 2018-01-25 22:06:52 +01:00
David Haywood
ad11c8c9c9 fix/tidy tvboy driver (#3129)
* fix/tidy tvboy driver (nw)

* missed file (nw)
2018-01-25 15:48:17 -05:00
AJR
3c954ba9a7 deco_ace: Fix a few dimension errors (nw) 2018-01-25 15:37:39 -05:00
cracyc
261533eaae pwrview: from 14 to 9 errors (nw) 2018-01-25 13:37:55 -06:00
David Shah
28bfa4eba9 Add Systema TV Boy II (#3127)
new WORKING clones : 
- TV Boy [David Shah]
- Super TV Boy [Sean Riddle,incog]
2018-01-25 20:29:52 +01:00
AJR
11cf1a3788 Build fixes, yet again (nw) 2018-01-25 13:40:08 -05:00
cam900
11cafea0c6 Move Multipcm bank schemes to DEVICE_ADDRESS_MAP (#3113)
* multipcm : Move bank schemes to DEVICE_ADDRESS_MAP, Allow 512 Samples (0x1800 Header size, 12byte Header per sample)
segas32: Fix multipcm banking(Chip doesn't have panning-related bankswitching)

* oops

* segas32 : configured banking, notes

* segam1audio : do configured banking
2018-01-25 13:31:33 -05:00
AJR
3d595b9ca1 Validation fixes (nw) 2018-01-25 11:47:44 -05:00
AJR
4ae4e2c7bd Build fixes (nw) 2018-01-25 11:26:30 -05:00
ajrhacker
0e46ce74f9
Merge pull request #3115 from cam900/vgmplay_k054539
Add vgmplay K054539 supports, add device_rom_interface to K054539
2018-01-25 11:16:29 -05:00
hap
0ff91f29b9 convert XTAL(x) to x_XTAL in some of my drivers (nw) 2018-01-25 17:08:52 +01:00
hap
8a9124a885 xtal: add x_yHz_XTAL list you can copy-paste from (nw) 2018-01-25 16:09:12 +01:00
ajrhacker
10ddffb35d
Merge pull request #3121 from f205v/patch-1
update documentation based on real pictures
2018-01-25 09:47:48 -05:00
AJR
bb5e199335 deco_ace.cpp/h: Really fix line endings (nw) 2018-01-25 09:45:55 -05:00
AJR
ef00dcaf54 cninja.cpp: Fix compile (nw)
deco_ace.cpp/h: Fix line endings (nw)
2018-01-25 09:44:10 -05:00
cam900
eab9780b78 Deco ACE: Fix color update (#3122)
* Split Data East ACE Chip Emulation

* Add deco_ace.cpp

* Update deco_ace.cpp

* Update deco_ace.h

* Update boogwing.h

* Update boogwing.cpp

alpha blend/palette effect improvements

* Update boogwing.cpp

* Update deco_ace.cpp

* Update deco32.h

* Update deco32.cpp

split DECO ACE Emulation

* Update deco32.cpp

* Update deco32.cpp

* Update deco_ace.cpp

* Copyright holder / some update.
Demote Boogie Wings with MACHINE_IMPERFECT_GRAPHICS

* Typo

* Typo(2)

* Revert copyright holder, nw

* deco_ace.cpp : doc update

* deco_ace.cpp : revert copyright holder, update docs, convert multiplicative fade algorithm to fixed point, implement additive fading effect.

deco32.cpp : update docs

boogwing.cpp : update alpha blending notes

* deco_ace : Revert "convert multiplicative fade algorithm to fixed point"

* deco_ace : fix color
2018-01-25 09:30:27 -05:00
cam900
1eed9f5783 deco16ic : Split pf1/2 size (#3124)
cninja : cleanup ioprot
2018-01-25 09:29:53 -05:00
cam900
7b872f9fac dassault : Fix compile (#3123)
* Get rid of nonbuffered_palette_w at decocomn
backfire.cpp : Palette cleanup
deco156.cpp : Get rid of unused functions, nw
cninja.cpp : Add MCFG_SCREEN_RAWS
dassault : Add MCFG_SCREEN_RAWS, Demote Thunder Zone/Desert Assault with MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated

* dassault.cpp : notes
rohga : Demote Nitro Ball / Gun Ball with MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue

* dassault : Fix compile
2018-01-25 09:29:39 -05:00
DESKTOP-LP5JPA4\dbtlr
8e4db85c6c Merge remote-tracking branch 'upstream/master' into vgmplay_k054539 2018-01-25 19:53:39 +09:00
Dirk Best
a1ca4d3a26 asteroid: Add coin counters, clarify leds 2018-01-25 11:12:12 +01:00
f205v
13231fcc70
update documentation based on real pictures 2018-01-25 09:43:02 +01:00
DESKTOP-LP5JPA4\dbtlr
d3809387ff Merge remote-tracking branch 'upstream/master' into vgmplay_k054539 2018-01-25 14:48:03 +09:00
cam900
b30d6d96f9 Split Data East ACE Chip Emulation (#3100)
* Split Data East ACE Chip Emulation

* Add deco_ace.cpp

* Update deco_ace.cpp

* Update deco_ace.h

* Update boogwing.h

* Update boogwing.cpp

alpha blend/palette effect improvements

* Update boogwing.cpp

* Update deco_ace.cpp

* Update deco32.h

* Update deco32.cpp

split DECO ACE Emulation

* Update deco32.cpp

* Update deco32.cpp

* Update deco_ace.cpp

* Copyright holder / some update.
Demote Boogie Wings with MACHINE_IMPERFECT_GRAPHICS

* Typo

* Typo(2)

* Revert copyright holder, nw

* deco_ace.cpp : doc update

* deco_ace.cpp : revert copyright holder, update docs, convert multiplicative fade algorithm to fixed point, implement additive fading effect.

deco32.cpp : update docs

boogwing.cpp : update alpha blending notes

* deco_ace : Revert "convert multiplicative fade algorithm to fixed point"
2018-01-25 00:21:51 -05:00
DESKTOP-LP5JPA4\dbtlr
327c4c0f8a Merge remote-tracking branch 'upstream/master' into vgmplay_k054539 2018-01-25 13:11:03 +09:00
cam900
5b9c7cbadd Get rid of nonbuffered_palette_w at decocomn (#3103)
* Get rid of nonbuffered_palette_w at decocomn
backfire.cpp : Palette cleanup
deco156.cpp : Get rid of unused functions, nw
cninja.cpp : Add MCFG_SCREEN_RAWS
dassault : Add MCFG_SCREEN_RAWS, Demote Thunder Zone/Desert Assault with MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated

* dassault.cpp : notes
rohga : Demote Nitro Ball / Gun Ball with MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue
2018-01-24 22:55:36 -05:00
cam900
d4b6f7ded7 Improved Nitro Ball priority / alpha mixing (#3110)
* Demote Nitro Ball/Gun Ball with MACHINE_IMPERFECT…

…_GRAPHICS, because it has wrong/unemulated alpha/priority functions.

* rohga : Various improvements of Nitro Ball / Gun Ball Priority / Alpha blend.

* rohga.cpp : typo

* fix compile

* rohga : Nitro Ball / Gun Ball priority fix

* rohga : Nitro Ball / Gun Ball priority update

* rohga.cpp : priority update, notes

* rohga : update

* rohga.cpp : update priority mode 0x20

* rohga : priority update

* rohga : Nitro Ball/ Gun Ball priority update
2018-01-24 22:16:31 -05:00
cam900
53347f9ebc drgnmst : Fix palette (#3117)
on palette of actual pcb, it has generic 12-bit RGB format with highest 4 bit has used for brightness.
2018-01-24 22:10:05 -05:00
AJR
7b5811d5e9 Fix duplication of class name between socrates.cpp and iqunlim.cpp (nw) 2018-01-24 22:09:13 -05:00
David Haywood
c3709b0558 various reorganization of radica and vtech stuff (#3108)
* various reorganization of radica and vtech stuff

* missed this (nw)

* correct file (nw)

* newlines and stuff (nw)

* less c_str (nw)

* worse (IMHO) filenames (nw)

* format got messed up (nw)

* some bits for golden tee (nw)

* get us renderng something in rad_gtg (nw)

* some basic inputs (nw)

* further improvements to the Golden Tee Home Edition (radica eu3a14)

added Radica Sensible Soccer [Sean Riddle]

* tilebase handling (nw)

* golden tee home video improvements (nw)
2018-01-24 22:00:14 -05:00
briantro
9f5c4c5ceb gaelco2.cpp: Correct main CPU clock for new Maniac Square set (nw) 2018-01-24 20:40:27 -06:00
AJR
7c99504724 vgmplay: Correct handler name (nw) 2018-01-24 21:37:01 -05:00
cam900
a2f2db6c3b vgmplay : Add Qsound support (#3116)
vgmplay : Add Qsound support
2018-01-24 21:27:08 -05:00
AJR
ddf792d9ae Fix exception on exit (nw) 2018-01-24 21:14:07 -05:00
AJR
57bd62a1fb Eliminate core_strdup (nw) 2018-01-24 21:06:25 -05:00
AJR
e6b81449f8 gaelco2.cpp: Fix silly mistake (nw) 2018-01-24 21:05:20 -05:00
briantro
a3c635dca9 gaelco2.cpp: Better document the new Maniac Square set (nw) 2018-01-24 20:00:48 -06:00
briantro
7be5add122 gaelco.cpp: Correct dipswitches to match service mode screen for Bioplaything Cop (nw) 2018-01-24 19:25:44 -06:00
ajrhacker
ebdd9ea197
Merge pull request #3119 from DavidHaywood/240118
new WORKING clones - Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
2018-01-24 19:18:04 -05:00
David Haywood
363042581a new WORKING clones - Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
as expected this version lets you set the game options in service mode rather than using dipswitches as the PCB has none.
2018-01-24 23:51:37 +00:00
Vas Crabb
fcdefcd4a4 bad Sarayan (nw) 2018-01-25 10:28:46 +11:00
MetalliC
ea36d21854 use hand xor-ed rom instead of patch (nw) 2018-01-25 01:02:47 +02:00
hap
5808400b15 New machines marked as NOT_WORKING
----------------------------------
Video Challenger [hap, Sean Riddle, incog]
2018-01-24 23:41:33 +01:00
MetalliC
51d4694737 new WORKING clone
-----------------
Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
2018-01-25 00:31:52 +02:00