AJR
1477b7c94a
vgmplay.cpp: Fix compile; massive cleanup of duplicated code using templates and device finder arrays (nw)
2018-01-25 21:22:06 -05:00
cam900
6b10d9bad7
vgmplay : Dual OKIM6295s, NMK112 banking support ( #3114 )
...
* vgmplay : Implement NMK112, Dual OKIM6295 Chip Support
* oops
* typo
2018-01-25 20:51:48 -05:00
AJR
eb9969edc0
virtual.lua: Update list of sound cores for vgmplay additions (nw)
2018-01-25 20:46:15 -05:00
RobertoFresca
567b19d7cd
Sstar97: Added original chinese name to the notes...
2018-01-25 18:48:12 -03:00
RobertoFresca
1fd79b4c47
New machines marked as NOT_WORKING
...
----------------------------------
Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]
(from the former commit)
2018-01-25 18:35:57 -03:00
RobertoFresca
b64f4eac22
Merge branch 'master' of https://github.com/mamedev/mame
2018-01-25 18:27:00 -03:00
RobertoFresca
d83adec107
Changed the romset name ypovrixi to miaction.
...
Changed the romset name ypovrixia to tigerslt and added
the proper graphics ROMs.
Decrypted tigerslt program and palette. [Roberto Fresca].
2018-01-25 18:25:32 -03:00
hap
284d581788
fidel6502: add cpu confsetting for su9 (nw)
2018-01-25 22:06:52 +01:00
David Haywood
ad11c8c9c9
fix/tidy tvboy driver ( #3129 )
...
* fix/tidy tvboy driver (nw)
* missed file (nw)
2018-01-25 15:48:17 -05:00
AJR
3c954ba9a7
deco_ace: Fix a few dimension errors (nw)
2018-01-25 15:37:39 -05:00
cracyc
261533eaae
pwrview: from 14 to 9 errors (nw)
2018-01-25 13:37:55 -06:00
David Shah
28bfa4eba9
Add Systema TV Boy II ( #3127 )
...
new WORKING clones :
- TV Boy [David Shah]
- Super TV Boy [Sean Riddle,incog]
2018-01-25 20:29:52 +01:00
AJR
11cf1a3788
Build fixes, yet again (nw)
2018-01-25 13:40:08 -05:00
cam900
11cafea0c6
Move Multipcm bank schemes to DEVICE_ADDRESS_MAP ( #3113 )
...
* multipcm : Move bank schemes to DEVICE_ADDRESS_MAP, Allow 512 Samples (0x1800 Header size, 12byte Header per sample)
segas32: Fix multipcm banking(Chip doesn't have panning-related bankswitching)
* oops
* segas32 : configured banking, notes
* segam1audio : do configured banking
2018-01-25 13:31:33 -05:00
AJR
3d595b9ca1
Validation fixes (nw)
2018-01-25 11:47:44 -05:00
AJR
4ae4e2c7bd
Build fixes (nw)
2018-01-25 11:26:30 -05:00
ajrhacker
0e46ce74f9
Merge pull request #3115 from cam900/vgmplay_k054539
...
Add vgmplay K054539 supports, add device_rom_interface to K054539
2018-01-25 11:16:29 -05:00
hap
0ff91f29b9
convert XTAL(x) to x_XTAL in some of my drivers (nw)
2018-01-25 17:08:52 +01:00
hap
8a9124a885
xtal: add x_yHz_XTAL list you can copy-paste from (nw)
2018-01-25 16:09:12 +01:00
ajrhacker
10ddffb35d
Merge pull request #3121 from f205v/patch-1
...
update documentation based on real pictures
2018-01-25 09:47:48 -05:00
AJR
bb5e199335
deco_ace.cpp/h: Really fix line endings (nw)
2018-01-25 09:45:55 -05:00
AJR
ef00dcaf54
cninja.cpp: Fix compile (nw)
...
deco_ace.cpp/h: Fix line endings (nw)
2018-01-25 09:44:10 -05:00
cam900
eab9780b78
Deco ACE: Fix color update ( #3122 )
...
* Split Data East ACE Chip Emulation
* Add deco_ace.cpp
* Update deco_ace.cpp
* Update deco_ace.h
* Update boogwing.h
* Update boogwing.cpp
alpha blend/palette effect improvements
* Update boogwing.cpp
* Update deco_ace.cpp
* Update deco32.h
* Update deco32.cpp
split DECO ACE Emulation
* Update deco32.cpp
* Update deco32.cpp
* Update deco_ace.cpp
* Copyright holder / some update.
Demote Boogie Wings with MACHINE_IMPERFECT_GRAPHICS
* Typo
* Typo(2)
* Revert copyright holder, nw
* deco_ace.cpp : doc update
* deco_ace.cpp : revert copyright holder, update docs, convert multiplicative fade algorithm to fixed point, implement additive fading effect.
deco32.cpp : update docs
boogwing.cpp : update alpha blending notes
* deco_ace : Revert "convert multiplicative fade algorithm to fixed point"
* deco_ace : fix color
2018-01-25 09:30:27 -05:00
cam900
1eed9f5783
deco16ic : Split pf1/2 size ( #3124 )
...
cninja : cleanup ioprot
2018-01-25 09:29:53 -05:00
cam900
7b872f9fac
dassault : Fix compile ( #3123 )
...
* Get rid of nonbuffered_palette_w at decocomn
backfire.cpp : Palette cleanup
deco156.cpp : Get rid of unused functions, nw
cninja.cpp : Add MCFG_SCREEN_RAWS
dassault : Add MCFG_SCREEN_RAWS, Demote Thunder Zone/Desert Assault with MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated
* dassault.cpp : notes
rohga : Demote Nitro Ball / Gun Ball with MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue
* dassault : Fix compile
2018-01-25 09:29:39 -05:00
DESKTOP-LP5JPA4\dbtlr
8e4db85c6c
Merge remote-tracking branch 'upstream/master' into vgmplay_k054539
2018-01-25 19:53:39 +09:00
Dirk Best
a1ca4d3a26
asteroid: Add coin counters, clarify leds
2018-01-25 11:12:12 +01:00
f205v
13231fcc70
update documentation based on real pictures
2018-01-25 09:43:02 +01:00
DESKTOP-LP5JPA4\dbtlr
d3809387ff
Merge remote-tracking branch 'upstream/master' into vgmplay_k054539
2018-01-25 14:48:03 +09:00
cam900
b30d6d96f9
Split Data East ACE Chip Emulation ( #3100 )
...
* Split Data East ACE Chip Emulation
* Add deco_ace.cpp
* Update deco_ace.cpp
* Update deco_ace.h
* Update boogwing.h
* Update boogwing.cpp
alpha blend/palette effect improvements
* Update boogwing.cpp
* Update deco_ace.cpp
* Update deco32.h
* Update deco32.cpp
split DECO ACE Emulation
* Update deco32.cpp
* Update deco32.cpp
* Update deco_ace.cpp
* Copyright holder / some update.
Demote Boogie Wings with MACHINE_IMPERFECT_GRAPHICS
* Typo
* Typo(2)
* Revert copyright holder, nw
* deco_ace.cpp : doc update
* deco_ace.cpp : revert copyright holder, update docs, convert multiplicative fade algorithm to fixed point, implement additive fading effect.
deco32.cpp : update docs
boogwing.cpp : update alpha blending notes
* deco_ace : Revert "convert multiplicative fade algorithm to fixed point"
2018-01-25 00:21:51 -05:00
DESKTOP-LP5JPA4\dbtlr
327c4c0f8a
Merge remote-tracking branch 'upstream/master' into vgmplay_k054539
2018-01-25 13:11:03 +09:00
cam900
5b9c7cbadd
Get rid of nonbuffered_palette_w at decocomn ( #3103 )
...
* Get rid of nonbuffered_palette_w at decocomn
backfire.cpp : Palette cleanup
deco156.cpp : Get rid of unused functions, nw
cninja.cpp : Add MCFG_SCREEN_RAWS
dassault : Add MCFG_SCREEN_RAWS, Demote Thunder Zone/Desert Assault with MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated
* dassault.cpp : notes
rohga : Demote Nitro Ball / Gun Ball with MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue
2018-01-24 22:55:36 -05:00
cam900
d4b6f7ded7
Improved Nitro Ball priority / alpha mixing ( #3110 )
...
* Demote Nitro Ball/Gun Ball with MACHINE_IMPERFECT…
…_GRAPHICS, because it has wrong/unemulated alpha/priority functions.
* rohga : Various improvements of Nitro Ball / Gun Ball Priority / Alpha blend.
* rohga.cpp : typo
* fix compile
* rohga : Nitro Ball / Gun Ball priority fix
* rohga : Nitro Ball / Gun Ball priority update
* rohga.cpp : priority update, notes
* rohga : update
* rohga.cpp : update priority mode 0x20
* rohga : priority update
* rohga : Nitro Ball/ Gun Ball priority update
2018-01-24 22:16:31 -05:00
cam900
53347f9ebc
drgnmst : Fix palette ( #3117 )
...
on palette of actual pcb, it has generic 12-bit RGB format with highest 4 bit has used for brightness.
2018-01-24 22:10:05 -05:00
AJR
7b5811d5e9
Fix duplication of class name between socrates.cpp and iqunlim.cpp (nw)
2018-01-24 22:09:13 -05:00
David Haywood
c3709b0558
various reorganization of radica and vtech stuff ( #3108 )
...
* various reorganization of radica and vtech stuff
* missed this (nw)
* correct file (nw)
* newlines and stuff (nw)
* less c_str (nw)
* worse (IMHO) filenames (nw)
* format got messed up (nw)
* some bits for golden tee (nw)
* get us renderng something in rad_gtg (nw)
* some basic inputs (nw)
* further improvements to the Golden Tee Home Edition (radica eu3a14)
added Radica Sensible Soccer [Sean Riddle]
* tilebase handling (nw)
* golden tee home video improvements (nw)
2018-01-24 22:00:14 -05:00
briantro
9f5c4c5ceb
gaelco2.cpp: Correct main CPU clock for new Maniac Square set (nw)
2018-01-24 20:40:27 -06:00
AJR
7c99504724
vgmplay: Correct handler name (nw)
2018-01-24 21:37:01 -05:00
cam900
a2f2db6c3b
vgmplay : Add Qsound support ( #3116 )
...
vgmplay : Add Qsound support
2018-01-24 21:27:08 -05:00
AJR
ddf792d9ae
Fix exception on exit (nw)
2018-01-24 21:14:07 -05:00
AJR
57bd62a1fb
Eliminate core_strdup (nw)
2018-01-24 21:06:25 -05:00
AJR
e6b81449f8
gaelco2.cpp: Fix silly mistake (nw)
2018-01-24 21:05:20 -05:00
briantro
a3c635dca9
gaelco2.cpp: Better document the new Maniac Square set (nw)
2018-01-24 20:00:48 -06:00
briantro
7be5add122
gaelco.cpp: Correct dipswitches to match service mode screen for Bioplaything Cop (nw)
2018-01-24 19:25:44 -06:00
ajrhacker
ebdd9ea197
Merge pull request #3119 from DavidHaywood/240118
...
new WORKING clones - Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
2018-01-24 19:18:04 -05:00
David Haywood
363042581a
new WORKING clones - Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
...
as expected this version lets you set the game options in service mode rather than using dipswitches as the PCB has none.
2018-01-24 23:51:37 +00:00
Vas Crabb
fcdefcd4a4
bad Sarayan (nw)
2018-01-25 10:28:46 +11:00
MetalliC
ea36d21854
use hand xor-ed rom instead of patch (nw)
2018-01-25 01:02:47 +02:00
hap
5808400b15
New machines marked as NOT_WORKING
...
----------------------------------
Video Challenger [hap, Sean Riddle, incog]
2018-01-24 23:41:33 +01:00
MetalliC
51d4694737
new WORKING clone
...
-----------------
Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
2018-01-25 00:31:52 +02:00