R. Belmont
16e18c38cb
Merge pull request #497 from meesokim/patch-2
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VDP changed from msx_tms9918 to msx_ntsc for Daewoo MSX dpc200
2015-12-13 13:31:52 -05:00
R. Belmont
ac3f4f1762
Merge pull request #498 from meesokim/patch-5
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[spc1000] Using timing difference for cassette deck motor on/off toggle
2015-12-13 13:31:24 -05:00
Vas Crabb
3ab910fe50
const-qualify source bitmaps in drawgfx
2015-12-14 04:41:13 +11:00
Vas Crabb
3ebcd40de9
S2650 CPU: expose INTACK signal
2015-12-14 04:41:12 +11:00
David Haywood
7754bb7951
(nw)
2015-12-13 17:29:24 +00:00
David Haywood
bdff224cc6
Merge pull request #496 from einstein95/patch-1
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Add Baseball's year (nw)
2015-12-13 16:59:29 +00:00
David Haywood
570de81e04
new clones
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Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11]
2015-12-13 15:59:21 +00:00
Miso Kim
3c31560f33
[spc1000] Using timing difference for cassette deck motor on/off
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A motor on/off signal in the cassette deck is a pulse instead of digital on/off in spc-1000.
It needs a timing check for emulating cassette deck precisely.
m_motor binary variable has been removed and m_time variable for pulse timing control.
It can make it more proper emulation by my cassette tape play test.
2015-12-14 00:29:42 +09:00
David Haywood
62a00daa2a
attempt to emulate the sprite trail effect (partial sprite framebuffer clear etc.) of megasys1, probably not accurate yet
2015-12-13 15:06:58 +00:00
Sandro Ronco
8f28a57176
Added Bandai Super Note Club Software List. [Team Europe]
2015-12-13 12:52:59 +01:00
Sandro Ronco
90709f72d7
New NOT WORKING systems
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Bandai Super Note Club (Japan) [Team Europe]
Bandai Super Note Club EX (Japan) [Team Europe]
2015-12-13 12:51:58 +01:00
Miso Kim
b43b362d5c
VDP changed from msx_tms9918 to msx_ntsc for Daewoo MSX dpc200
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Daewoo MSX dpc200 has strange configuration for TMS9918.
Most of MSX in Korea has msx_ntsc instead of msx_tms9918.
This difference makes an display error in SCREEN 2 mode,
It can be fixed by changing the value from msx_tms9918 to msx_ntsc
2015-12-13 20:29:24 +09:00
yz70s
569835dff9
chihiro.cpp: clear render target color buffer supports subregion and single channel (nw)
2015-12-13 11:55:36 +01:00
mahlemiut
408edf4f77
Base the size of internal debugger window title bars on the font size.
2015-12-13 23:33:05 +13:00
mahlemiut
14d5966a37
Internal debugger now honours the -debugger_font and -debugger_font_size options.
2015-12-13 20:54:13 +13:00
Logan B
5f4d1f46c9
Add Baseball's year (nw)
2015-12-13 18:07:20 +13:00
hap
1b82fe62e2
hh_tms1k tpinball WIP
2015-12-13 02:38:30 +01:00
Guru
91d29d197d
battlera.cpp: added Guru-Readme(tm)(c)(r) for Battle Rangers (nw)
2015-12-13 07:52:05 +08:00
David Haywood
eb7b99a72e
make both halves of the banked palette available for use, doesn't help with what i was looking at tho (nw)
2015-12-12 23:34:57 +00:00
David Haywood
f3c419cf7b
be more explicit, Atlus were involved here
2015-12-12 22:46:24 +00:00
David Haywood
b487b40ca0
'fix' MT02844
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(basically just apply the same hack to both sets, rather than just one, I imagine in reality there's a video register controlling it)
2015-12-12 22:36:10 +00:00
MetalliC
33bfadb9db
new clones
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Zombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union]
2015-12-12 23:26:28 +02:00
Cowering
f494126bf3
6 is too many 3 is better, lets see about 4 (nw)
2015-12-12 14:50:03 -06:00
David Haywood
1800e366c2
Merge branch 'master' of https://github.com/mamedev/mame
2015-12-12 19:40:48 +00:00
David Haywood
36c95cb960
it fixed chimerab attract movements too, also nothing seems to break if you apply it to all memory maps* so do that, it's likely how the decoding circuit works for main ram on these.
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* except D, peekaboo crashes MAME then, but that might be another bug although D has so little in common with the rest it really doesn't belong in here anyway IMHO.
2015-12-12 19:38:34 +00:00
Cowering
3710d8eca3
try again (nw)
2015-12-12 13:29:13 -06:00
David Haywood
083d13a412
fix 64th street attract demo movements. very nmk-like...
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need to make sure this hasn't broken anything still tho
2015-12-12 19:17:12 +00:00
Cowering
850733ce5a
touch me (nw)
2015-12-12 12:30:43 -06:00
Cowering
529fe0960f
in the 'try anything' dept.... (NW)
2015-12-12 12:30:03 -06:00
Miodrag Milanovic
4bbce9eb49
make exception save actual tag (nw)
2015-12-12 16:36:36 +01:00
David Haywood
2b530503db
Merge branch 'master' of https://github.com/mamedev/mame
2015-12-12 15:16:16 +00:00
David Haywood
eb76dff8aa
new WORKING softlist entry
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tutor.xml: Bermuda Triangle (Jpn) [Ryan Holtz, Team Europe]
was also told that one of the pv1000 cart IDs is for Front Line, so made a note of that.
2015-12-12 15:15:58 +00:00
Miodrag Milanovic
c2aff817f7
fixed duplicated save state (nw)
2015-12-12 16:15:36 +01:00
Miodrag Milanovic
c15d7adef3
compile parameters specific for 3rdparty component (nw)
2015-12-12 15:03:22 +01:00
Miodrag Milanovic
74cfff6fc6
Update to LUA 5.2.3, so source changes (nw)
2015-12-12 14:49:48 +01:00
Miodrag Milanovic
4fef88bc8a
ups my mistake (nw)
2015-12-12 12:14:57 +01:00
Miodrag Milanovic
4a942f7662
added some missing (nw)
2015-12-12 12:08:32 +01:00
Miodrag Milanovic
f71f86d052
fixes (nw)
2015-12-12 11:21:32 +01:00
Miodrag Milanovic
234c5deb82
update license based on what actually is done by each person (nw)
2015-12-12 11:21:32 +01:00
mahlemiut
27d7781b7c
Add memory window to internal debugger.
2015-12-12 21:56:34 +13:00
Miodrag Milanovic
379581fb36
macro removal INLINE -> static inline (nw)
2015-12-12 08:58:57 +01:00
David Haywood
afe2bbe648
add Jaleco Megasys1 Sprite Mosaic effect (port of FBA code) [iq_132, dink]
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used in Takeda Shingen when you get the flashy sword (3rd powerup if you let them cycle)
hopefully this doesn't disagree with our priority handling, if it does, let me know.
2015-12-12 03:59:35 +00:00
Ville Linde
c0814124b5
tms32051: add idle instruction (nw)
2015-12-12 02:50:41 +02:00
mahlemiut
799c299ade
Make internal debugger windows just a bit more pleasing to the eye.
2015-12-12 13:31:21 +13:00
David Haywood
374e586d6b
Merge branch 'master' of https://github.com/mamedev/mame
2015-12-11 18:57:49 +00:00
David Haywood
c560acbc01
don't fali -validate (nw)
2015-12-11 18:57:38 +00:00
David Haywood
94e9c5672b
Merge pull request #494 from MASHinfo/patch-2
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Lower case KL5C80A12 device name.
2015-12-11 18:37:45 +00:00
David Haywood
27389d014b
these don't work properly, they never have, being sniped by *invisible* bullets is not a minor issue, also entire gfx layers / features (circle in the middle which game play depends on) is not either.
2015-12-11 18:20:30 +00:00
Miodrag Milanovic
dbca6f4c01
update some of remaining licenses (nw)
2015-12-11 14:39:43 +01:00
Miodrag Milanovic
9a2ed1703a
tagged_list without tagmap_t (nw)
2015-12-11 13:59:37 +01:00