Aaron Giles
1840d25ee7
From: RansAckeR
...
Subject: fix for 01560
--
From: RansAckeR
Subject: fix for 01525
As is noted in the source: "The NMI handler just handles the "Stop Mode" dip
switch."
0xf801 is written to when the game is continued in stop mode, this should
not have been changed to watchdog_reset_w in 0.73
Off course this is all just a guess.
2008-03-24 01:42:53 +00:00
Aaron Giles
e26af0c0b2
From: RansAckeR [mailto:RansAckeR@pandora.be]
...
Subject: blockhl.c & blockout.c inputs/dips
blockhl.c, blockout.c:
-Added dip locations
-fixed unknown dip switches
2008-03-24 01:38:01 +00:00
Aaron Giles
e04bb4f699
From: Lei Wu [mailto:lanewu@hotmail.com]
...
Subject: MSVC9 fix [Emuman]
the original macro is too long, which caused a MSVC9 internal compiler error
2008-03-24 01:36:47 +00:00
Aaron Giles
e22e29dc9b
From: Andrea Turci [mailto:any@hippy.it]
...
Subject: Ridge Racer RR3 revision
Hello,
Diff (aganist 123U6) and rom for the newer revision of Ridge Racer
Ridge Racer (Rev. RR3, World)
2008-03-24 01:35:51 +00:00
Aaron Giles
5d52880b7b
From: Corrado Tomaselli [mailto:corrado.to@tiscali.it]
...
Subject: cabal bootleg fixed clocks
Corrected clocks on Cabal bootleg
2008-03-24 01:34:19 +00:00
Aaron Giles
d77d9fdb64
Added validity check to ensure input port tags don't have duplicates.
...
Fixed several drivers where there were duplicates.
2008-03-24 01:33:12 +00:00
Aaron Giles
873daa0090
From: Cesare Falco [mailto:cesare.falco@gmail.com]
...
Subject: [bugfix] gnga: load correct graphics roms
I used to play the alternate version of Ghost'n'goblins in my arcade,
and I can remember the cross as the last weapon instead of the shield,
which on the other side, is shown in the square below the playing
ground.
In MAME that version was once known as a clone named "gngcross", which
was then renamed to "gnga" starting with 0.35rc2, and merged with
original set.
Unfortunately, rom list for the clone is wrong: it's been pasted from
original set "gng", whilst a couple of graphics roms must be loaded from
"makaimur" instead. You can see this by yourself comparing sources from
0.35rc1 and 0.35rc2.
The attached patch was obtained from SDLMAME on a Linux box, on release
0.123u6. I can't test it compiling MAME code, however this obviously
affects mainline too.
Thanks and keep up your good work!
Cheers,
Cesare Falco
(SDLMAME Ubuntu maintainer).
2008-03-24 01:32:45 +00:00
Aaron Giles
abda9cf18b
Undid recent change to remove pen lookups in 16bpp modes. This code
...
is shared between INDEXED16 and RGB15 rendering and we're not ready
to remove the lookups yet.
2008-03-24 01:20:39 +00:00
Pierpaolo Prazzoli
637bd36853
Fixed bug 01433: marvins: If you play player 2, the maze remains unchanged.
...
Inverted cabinet bit in madcrash (also if there's an original bug for cocktail mode)
2008-03-23 19:30:36 +00:00
Zsolt Vasvari
c27dfa66fa
Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter
2008-03-23 15:24:56 +00:00
Zsolt Vasvari
2cf47b7531
Fixes malzak2 from crashing
2008-03-23 14:02:50 +00:00
Aaron Giles
90a7af6166
From Derrick Renaud:
...
In drivers\seta.c, the zombraid gun input ports should be changed as
per the attached text file. The current crosshair settings work only
with the default power-on settings. The updated code works with
calibrated settings.
2008-03-23 13:50:41 +00:00
Aaron Giles
9f4e71d8b3
From: Duke [mailto:startaq@gmail.com]
...
Subject: Unnecessary assert in video.c
The assert
assert(machine->config->devicelist != NULL);
in video.c causes the MESS mk1 driver to fail because it doesn't have
any devices - no screens and no sound devices. It works fine when the
assert is removed.
--Dirk
2008-03-23 13:48:43 +00:00
Nathan Woods
0fd62f5d4f
Added a machine_config* parameter to certain MESS specific hooks
2008-03-23 11:32:46 +00:00
Pierpaolo Prazzoli
d6272eb90b
Fixed bug 01586: multisession graphics corruption
2008-03-23 10:50:48 +00:00
Aaron Giles
223d9b5d03
Fixed video timing in xtheball. Still don't know why it changed
...
recently, but the new parameters reproduce the old values.
2008-03-23 05:26:56 +00:00
Zsolt Vasvari
ffaddce8f4
Adds the 'static' as per AtariAce, but he screwed up the alignment of an important table :(, which is why I am sending it myself
2008-03-23 05:26:19 +00:00
Aaron Giles
cd508ea42d
Minor MSVC compilation fix.
2008-03-23 05:15:45 +00:00
Zsolt Vasvari
ed6af175ef
RGB15 to INDEXED16 conversion
2008-03-23 04:46:35 +00:00
Zsolt Vasvari
dc01a6b148
- Converted crystal.c from RGB32 to INDEXED16
...
- Added PALETTE_INIT( RRRRR_GGGGGG_BBBBB )
2008-03-23 02:41:49 +00:00
Zsolt Vasvari
a1e4799fa7
RGB15 to INDEXED16 conversion
2008-03-23 02:28:48 +00:00
Zsolt Vasvari
102519de1f
RGB15 to INDEXED16 conversion
2008-03-23 02:24:05 +00:00
Nathan Woods
bbecd3b886
MESS-specific: Interim change in the process of changing over to MAME's device
...
system
2008-03-22 22:26:25 +00:00
Zsolt Vasvari
55c9a000bf
RGB15 to INDEXED16 conversion
2008-03-22 14:28:55 +00:00
Zsolt Vasvari
fd2f7cfe03
RGB15 to INDEXED16 conversion
2008-03-22 14:25:53 +00:00
Zsolt Vasvari
8fcc91c77f
Added option to programatically set the clock pin. This is needed by at least one MESS driver
2008-03-22 09:49:45 +00:00
Zsolt Vasvari
a5c8f40a68
INDEXED16 conversion
2008-03-22 06:48:12 +00:00
Zsolt Vasvari
4f0b3c83db
eolith.c: Same modifications as dgpix -- almost identical hardware
...
dgpix.c: fixed video RAM masking I screwed up with the last update
2008-03-22 06:43:29 +00:00
Zsolt Vasvari
d2b44c842f
DGPIX: Converted to INDEXED16
...
Removed temp bitmaps
Changed ugly recursive video RAM code
DDZ: Removed RGB15 -- it's a "skeleton" driver, so why have it?
video\generic.c: Added PALETTE_INIT(RRRRR_GGGGG_BBBBB) and PALETTE_INIT(BBBBB_GGGGG_RRRRR)
2008-03-22 06:05:05 +00:00
Zsolt Vasvari
f8a993ed80
Uses timer device
2008-03-22 05:24:14 +00:00
Zsolt Vasvari
4135f9b296
Changed from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace.
...
By the way, this was the first time I checked out the games in this driver. Especially, The Crystal of Kings is very nice.
2008-03-22 04:19:02 +00:00
R. Belmont
f169da9d4c
Fixed crash running "kviper" BIOS.
2008-03-22 04:13:39 +00:00
R. Belmont
1d366a0789
Got most of the Konami PPC games running again.
2008-03-22 04:10:07 +00:00
R. Belmont
20e3fa7eb1
[SCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly).
2008-03-22 03:55:23 +00:00
R. Belmont
3e246847b5
[GTICLUB] Fixed crash.
2008-03-22 03:51:06 +00:00
Zsolt Vasvari
e923c02f3b
Fixes crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16
2008-03-22 02:46:18 +00:00
Zsolt Vasvari
14053cd582
Fixes wbbc97 regression
2008-03-21 15:20:44 +00:00
Aaron Giles
509dc4c064
De-deprecat-ed ui.c.
...
Changed xmlfile.c to pass in memory handlers to expat so that
our memory overrides are properly managed.
2008-03-21 14:51:26 +00:00
Aaron Giles
79b88dcb90
Another assertion fix.
2008-03-21 14:01:38 +00:00
Aaron Giles
354efb2515
Fixes assertion.
2008-03-21 13:45:23 +00:00
Aaron Giles
04c0eba7b9
Centralized definitions of _WIN32_WINNT.
...
Removed malloc/calloc/realloc/free link-time overrides; we now
rely exclusively on compile-time overrides.
Made a few tweaks toward getting mingw-w64 working, but there
are still linker issues.
2008-03-21 05:02:18 +00:00
Zsolt Vasvari
29a352ed4a
Fix 01524: btoads: Assertion
2008-03-21 00:30:09 +00:00
Zsolt Vasvari
5cd63ef3de
Fix 01557: dealem: Assertion
2008-03-21 00:25:13 +00:00
Nicola Salmoria
68f4aedb2d
Fixed: 00059: commsega, locomotn, tactcian: They exhibit a problem with screen area.
2008-03-20 18:03:32 +00:00
Nicola Salmoria
a41f42d88b
added note about tactician display being correct
2008-03-20 17:03:22 +00:00
Aaron Giles
b28f2c2504
Explicitly fixed unmapped handler masks so that we don't report
...
all unmapped addresses as 0.
2008-03-20 14:16:00 +00:00
Nicola Salmoria
6e397b034c
Added NVRAM to Gekisou. Fixed inputs and promoted to working.
2008-03-20 12:53:28 +00:00
Nicola Salmoria
6183e18a21
fix 00406: qadj: When playing as the ninja, there is one broekn frame in his animation loop when walking.
...
using the fix that had been posted to mametesters one year ago
2008-03-20 11:44:47 +00:00
Curt Coder
bc8eb54a5e
Cleaned driver up to the latest spec.
2008-03-19 21:55:16 +00:00
Nicola Salmoria
72889926e1
Added Noise Output to the MSM5232 emulation
...
Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry.
2008-03-19 09:35:57 +00:00