Commit Graph

12 Commits

Author SHA1 Message Date
therealmogminer@gmail.com
22f0c31238 Cleanup in the bgfx aisle, nw 2016-03-25 18:44:46 +01:00
therealmogminer@gmail.com
93e5a03b89 Huge cleanup of render target handling, nw 2016-03-25 16:20:12 +01:00
Miodrag Milanovic
c7fd2b5251 Update text (nw) 2016-03-24 08:20:18 +01:00
therealmogminer@gmail.com
9f48ad4fbb Add screen-specific shader chain support, nw 2016-03-23 15:11:12 +01:00
therealmogminer@gmail.com
ea9e591a0c Polishing up BGFX shader system, nw 2016-03-18 03:21:34 +01:00
therealmogminer@gmail.com
493cf7289b More bgfx HLSL fixups, nw 2016-03-16 18:52:07 +01:00
therealmogminer@gmail.com
b212e5dc2e Add most of the rest of the D3D HLSL chain, nw 2016-03-15 05:17:38 +01:00
therealmogminer@gmail.com
cd8f796df6 Add bgfx command line options, major shakeup of organization, nw 2016-03-13 15:51:19 +01:00
therealmogminer@gmail.com
ad1e6ef899 Add dynamic skipping of shader chain passes, nw 2016-03-13 15:51:17 +01:00
therealmogminer@gmail.com
a20459a6a3 Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw 2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
cdee786a5d Fix up a few things in chain JSON loading, nw 2016-02-27 16:11:01 +01:00
therealmogminer@gmail.com
9a47a870df First take on render API reorg, nw 2016-02-21 03:03:23 +01:00