David Haywood
24f0470150
Funky Jet works with the new code too, note the address bitswap is the *reverse* of the one to get from Fighters History to Nitro Ball format.. I suspect there is a way to get from where we are to both of those too, and that there are in reality 2 different chip types 146 (+ various rebadges of it) and 104
2013-07-19 12:45:10 +00:00
Michaël Banaan Ananas
4d4843a2f6
wops
2013-07-19 12:17:21 +00:00
Michaël Banaan Ananas
39d048faa2
use poker/gambling macros instead of assigning custom keycode
2013-07-19 12:15:12 +00:00
Brian Troha
5e55a101de
thepit.c: Added dipswitch locations to The Pit sets, Fitter sets, Intrepid sets and Dock Man / Port Man sets. Gave Desert Dan it's own dipswitches and corrected them based on results and game play. [Brian Troha]
2013-07-19 03:30:16 +00:00
Brian Troha
dc575d051b
thedeep.c: Added dipswitch locations to the Run Deep / The Deep sets. [Brian Troha]
2013-07-19 03:27:16 +00:00
R. Belmont
70b928672c
New games added as GAME_NOT_WORKING
...
-----------------------------------
Carnival King (v1.00.11) [Brian Troha, R. Belmont]
2013-07-19 03:13:06 +00:00
David Haywood
9e12a48a8c
temp until I have time to do it better (nw)
2013-07-19 01:58:12 +00:00
David Haywood
bba01405e6
experiment with mutant fighter too.. it's also similar, if not the same...
2013-07-19 01:27:21 +00:00
David Haywood
8bb78e5dad
hooked up the new sim side-by-side with the original in Edward Randy, it does seem that chip had the same functionality even if it was marked differently.
...
also note
+// AM_RANGE(0x199550, 0x199551) AM_WRITENOP /* Looks like a bug in game code, a protection write is referenced off a5 instead of a6 and ends up here */
+// AM_RANGE(0x199750, 0x199751) AM_WRITENOP /* Looks like a bug in game code, a protection write is referenced off a5 instead of a6 and ends up here */
these do actually fall through to the protection device based on Charles' notes about how it maps in memory, and infact affect the 3rd attract demo where they get read back (I could do with playing through to that level to make sure everything is in order)
I haven't yet removed the old Edward Randy sim because I'm still testing :-)
2013-07-19 00:15:58 +00:00
David Haywood
34b4b75a05
improve formatting of table (nw)
2013-07-18 23:49:46 +00:00
David Haywood
d6db7d67ab
flip the original spriterams around, seems better.
2013-07-18 22:20:49 +00:00
David Haywood
465b7ec0bc
ok, different (better/more correct) interpretation of Charles' data after some discussions.
...
I'll reformat it in a bit but you can start the game now at least.. looks like the original might not need / use quite the same video hacks as the bootleg.
2013-07-18 22:07:06 +00:00
Michaël Banaan Ananas
e6e6513f2b
fix tekken2 clones not working
2013-07-18 21:55:57 +00:00
Michaël Banaan Ananas
50fc4799e6
fix palette viewer clamp
2013-07-18 20:30:39 +00:00
mariuszw1
8d66734f4a
New games promoted from GAME_NOT_WORKING
...
-----------------------------------
Desert Dan [Alberto Grego, Mariusz Wojcieszek, hap]
2013-07-18 19:15:36 +00:00
Scott Stone
bb99b25c26
Moved nb1413m3 configuration to inline config. [Osso]
2013-07-18 19:01:13 +00:00
Alex W. Jackson
4ec189e357
audio/m72.c: remove dead code (nw)
2013-07-18 18:54:22 +00:00
Scott Stone
acf5377cee
Modernized the m72 audio device. [Osso]
2013-07-18 18:41:17 +00:00
Scott Stone
12d8c005a7
Assorted code fixes including fixing some m6502 related compiler output, adding a missing dependency for YM3526 and a text change to the "RETURN" menu line. [MAMESICK]
2013-07-18 18:16:07 +00:00
Michaël Banaan Ananas
37c657f80c
fix copsnrob lockup
2013-07-18 18:13:09 +00:00
R. Belmont
940703d470
simpl156: temp fix so games run - they only check bit 7 that I can see. (nw)
2013-07-18 17:07:27 +00:00
David Haywood
d2298a3ab6
change a few bits around based on discussion, still not right..
2013-07-18 16:53:02 +00:00
Ville Linde
280c58d3c9
tms32082: Internal address map + more opcodes.
2013-07-18 16:28:40 +00:00
David Haywood
01d30659d8
still not right (nw)
...
- sidenote, looks more like '60' Edward Randy than '146' have asked Charles to verify.
2013-07-18 12:25:44 +00:00
Miodrag Milanovic
a48c398985
fix compile, unused variables (nw)
2013-07-18 07:04:21 +00:00
Brian Troha
8ffcfe3a91
itech32.c: Minor doc update about Time Killer sound CPU program. - NW
2013-07-18 04:40:32 +00:00
R. Belmont
ea89a3fced
New games added as GAME_NOT_WORKING
...
-----------------------------------
Golden Tee Fore! 2002 (v2.01.04 UMV) [R. Belmont, Smitdogg, The Dumping Union]
Golden Tee Fore! 2002 (v2.00.00) [R. Belmont, Smitdogg, The Dumping Union]
2013-07-18 04:24:34 +00:00
Brian Troha
801a25e88c
suna8.c: Remove the dumper added "R" from the "File ID" in the comments. - NW
2013-07-18 04:17:22 +00:00
Brian Troha
fe398a02dd
suna8.c: Correct and (MAME) standardize the rom labels for the Rough/Super Ranger sets. - NW
2013-07-18 04:13:15 +00:00
R. Belmont
dc5ed08aa2
(MESS) Ensoniq 16-bit: better A/D parameter handling, allow panel device to send new analog data. [Christian Brunschen]
2013-07-18 02:35:15 +00:00
David Haywood
96bbc15ff8
not yet correct (nw)
2013-07-18 02:29:52 +00:00
R. Belmont
bd1f4df87c
(MESS) Ensoniq: document latest panel protocol findings [Christian Brunschen]
2013-07-18 02:23:41 +00:00
R. Belmont
af0a20263b
New games added as GAME_NOT_WORKING
...
-----------------------------------
Naomi DIMM Firmware Update for CF-BOX (Rev A) (GDS-0042A) [R. Belmont, The Dumping Union]
2013-07-18 01:39:14 +00:00
Brian Troha
f17a49446d
itech8.c: Minor rom name corrections - NW
2013-07-18 01:06:24 +00:00
Brian Troha
eaa5834ee1
itech32.c: Documentation update / rom label corrections - NW
2013-07-18 00:59:47 +00:00
Angelo Salese
2ac30254ba
Actually Cross Shooter Z80s runs at 6 MHz, fixed firing rate bug
2013-07-17 22:07:39 +00:00
Michaël Banaan Ananas
77a3e76ec6
romload is like this according to the pcb
2013-07-17 22:02:48 +00:00
Angelo Salese
072521f2e3
Added sprite template to main cshooter set too
2013-07-17 21:55:16 +00:00
Angelo Salese
c614a29886
Cross Shooter crashes are actually related to the ROM bank, fixed
2013-07-17 21:20:04 +00:00
Angelo Salese
c3b40f8607
Tried to hook-up the MCU, without much luck ...
2013-07-17 20:45:52 +00:00
David Haywood
7c27cbb36a
begin creation of modern Deco 146 device with info from Charles MacDonald ( http://cgfm2.emuviews.com/ )
...
note, not hooked up / functional yet, just the groundwork I need for it to continue work.
2013-07-17 20:29:02 +00:00
mariuszw1
06b139ba0f
New games added as GAME_NOT_WORKING
...
-----------------------------------
Desert Dan [Alberto Grego, Mariusz Wojcieszek]
out of whatsnew:
I'm stuck with this, so any help is welcome. The hardware is close to The Pit, with more program roms, two gfx banks (like intrepid) with tilemap using bank 0 and sprites using bank 1. Rom mapping for main cpu is uncertain. rs10.bin is mapped in audio cpu space as it contains some sound related strings and also gives "bad rom" when mapped in main cpu space.
2013-07-17 20:23:32 +00:00
Angelo Salese
914458cad2
Minor tile mod to Air Raid
2013-07-17 19:39:43 +00:00
Angelo Salese
872d779209
Added ROM bank to cshooter and a bunch of hacks, brought it back to the initial state
2013-07-17 17:07:56 +00:00
Angelo Salese
a5493cd183
Merged Cross Shooter (Taito version) with stfight.c HW [Angelo Salese]
2013-07-17 16:26:08 +00:00
David Haywood
43bbb632e4
um, what? again.. (nw)
2013-07-17 13:03:31 +00:00
Oliver Stöneberg
1061633c94
disabled excessive printf logging with 32x_scd (nw)
2013-07-17 12:48:33 +00:00
David Haywood
ecb2f5d5ac
document that the overdriv sprite dma/irq line is hardly ever set.. this actually makes the emulation *worse* for now, but might provide some insight into how it can be fixed.. maybe (nw)
2013-07-17 12:31:03 +00:00
David Haywood
505f958ff6
um, what? (nw)
2013-07-17 11:58:08 +00:00
Oliver Stöneberg
1bba207e27
added two more output folders to ignore list (nw)
2013-07-17 10:38:27 +00:00