Commit Graph

23644 Commits

Author SHA1 Message Date
David Haywood
24f0470150 Funky Jet works with the new code too, note the address bitswap is the *reverse* of the one to get from Fighters History to Nitro Ball format.. I suspect there is a way to get from where we are to both of those too, and that there are in reality 2 different chip types 146 (+ various rebadges of it) and 104 2013-07-19 12:45:10 +00:00
Michaël Banaan Ananas
4d4843a2f6 wops 2013-07-19 12:17:21 +00:00
Michaël Banaan Ananas
39d048faa2 use poker/gambling macros instead of assigning custom keycode 2013-07-19 12:15:12 +00:00
Brian Troha
5e55a101de thepit.c: Added dipswitch locations to The Pit sets, Fitter sets, Intrepid sets and Dock Man / Port Man sets. Gave Desert Dan it's own dipswitches and corrected them based on results and game play. [Brian Troha] 2013-07-19 03:30:16 +00:00
Brian Troha
dc575d051b thedeep.c: Added dipswitch locations to the Run Deep / The Deep sets. [Brian Troha] 2013-07-19 03:27:16 +00:00
R. Belmont
70b928672c New games added as GAME_NOT_WORKING
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Carnival King (v1.00.11) [Brian Troha, R. Belmont]
2013-07-19 03:13:06 +00:00
David Haywood
9e12a48a8c temp until I have time to do it better (nw) 2013-07-19 01:58:12 +00:00
David Haywood
bba01405e6 experiment with mutant fighter too.. it's also similar, if not the same... 2013-07-19 01:27:21 +00:00
David Haywood
8bb78e5dad hooked up the new sim side-by-side with the original in Edward Randy, it does seem that chip had the same functionality even if it was marked differently.
also note
+//	AM_RANGE(0x199550, 0x199551) AM_WRITENOP /* Looks like a bug in game code, a protection write is referenced off a5 instead of a6 and ends up here */
+//	AM_RANGE(0x199750, 0x199751) AM_WRITENOP /* Looks like a bug in game code, a protection write is referenced off a5 instead of a6 and ends up here */

these do actually fall through to the protection device based on Charles' notes about how it maps in memory, and infact affect the 3rd attract demo where they get read back (I could do with playing through to that level to make sure everything is in order)

I haven't yet removed the old Edward Randy sim because I'm still testing :-)
2013-07-19 00:15:58 +00:00
David Haywood
34b4b75a05 improve formatting of table (nw) 2013-07-18 23:49:46 +00:00
David Haywood
d6db7d67ab flip the original spriterams around, seems better. 2013-07-18 22:20:49 +00:00
David Haywood
465b7ec0bc ok, different (better/more correct) interpretation of Charles' data after some discussions.
I'll reformat it in a bit but you can start the game now at least.. looks like the original might not need / use quite the same video hacks as the bootleg.
2013-07-18 22:07:06 +00:00
Michaël Banaan Ananas
e6e6513f2b fix tekken2 clones not working 2013-07-18 21:55:57 +00:00
Michaël Banaan Ananas
50fc4799e6 fix palette viewer clamp 2013-07-18 20:30:39 +00:00
mariuszw1
8d66734f4a New games promoted from GAME_NOT_WORKING
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Desert Dan [Alberto Grego, Mariusz Wojcieszek, hap]
2013-07-18 19:15:36 +00:00
Scott Stone
bb99b25c26 Moved nb1413m3 configuration to inline config. [Osso] 2013-07-18 19:01:13 +00:00
Alex W. Jackson
4ec189e357 audio/m72.c: remove dead code (nw) 2013-07-18 18:54:22 +00:00
Scott Stone
acf5377cee Modernized the m72 audio device. [Osso] 2013-07-18 18:41:17 +00:00
Scott Stone
12d8c005a7 Assorted code fixes including fixing some m6502 related compiler output, adding a missing dependency for YM3526 and a text change to the "RETURN" menu line. [MAMESICK] 2013-07-18 18:16:07 +00:00
Michaël Banaan Ananas
37c657f80c fix copsnrob lockup 2013-07-18 18:13:09 +00:00
R. Belmont
940703d470 simpl156: temp fix so games run - they only check bit 7 that I can see. (nw) 2013-07-18 17:07:27 +00:00
David Haywood
d2298a3ab6 change a few bits around based on discussion, still not right.. 2013-07-18 16:53:02 +00:00
Ville Linde
280c58d3c9 tms32082: Internal address map + more opcodes. 2013-07-18 16:28:40 +00:00
David Haywood
01d30659d8 still not right (nw)
- sidenote, looks more like '60' Edward Randy than '146' have asked Charles to verify.
2013-07-18 12:25:44 +00:00
Miodrag Milanovic
a48c398985 fix compile, unused variables (nw) 2013-07-18 07:04:21 +00:00
Brian Troha
8ffcfe3a91 itech32.c: Minor doc update about Time Killer sound CPU program. - NW 2013-07-18 04:40:32 +00:00
R. Belmont
ea89a3fced New games added as GAME_NOT_WORKING
-----------------------------------
Golden Tee Fore! 2002 (v2.01.04 UMV) [R. Belmont, Smitdogg, The Dumping Union]
Golden Tee Fore! 2002 (v2.00.00) [R. Belmont, Smitdogg, The Dumping Union]
2013-07-18 04:24:34 +00:00
Brian Troha
801a25e88c suna8.c: Remove the dumper added "R" from the "File ID" in the comments. - NW 2013-07-18 04:17:22 +00:00
Brian Troha
fe398a02dd suna8.c: Correct and (MAME) standardize the rom labels for the Rough/Super Ranger sets. - NW 2013-07-18 04:13:15 +00:00
R. Belmont
dc5ed08aa2 (MESS) Ensoniq 16-bit: better A/D parameter handling, allow panel device to send new analog data. [Christian Brunschen] 2013-07-18 02:35:15 +00:00
David Haywood
96bbc15ff8 not yet correct (nw) 2013-07-18 02:29:52 +00:00
R. Belmont
bd1f4df87c (MESS) Ensoniq: document latest panel protocol findings [Christian Brunschen] 2013-07-18 02:23:41 +00:00
R. Belmont
af0a20263b New games added as GAME_NOT_WORKING
-----------------------------------
Naomi DIMM Firmware Update for CF-BOX (Rev A) (GDS-0042A) [R. Belmont, The Dumping Union]
2013-07-18 01:39:14 +00:00
Brian Troha
f17a49446d itech8.c: Minor rom name corrections - NW 2013-07-18 01:06:24 +00:00
Brian Troha
eaa5834ee1 itech32.c: Documentation update / rom label corrections - NW 2013-07-18 00:59:47 +00:00
Angelo Salese
2ac30254ba Actually Cross Shooter Z80s runs at 6 MHz, fixed firing rate bug 2013-07-17 22:07:39 +00:00
Michaël Banaan Ananas
77a3e76ec6 romload is like this according to the pcb 2013-07-17 22:02:48 +00:00
Angelo Salese
072521f2e3 Added sprite template to main cshooter set too 2013-07-17 21:55:16 +00:00
Angelo Salese
c614a29886 Cross Shooter crashes are actually related to the ROM bank, fixed 2013-07-17 21:20:04 +00:00
Angelo Salese
c3b40f8607 Tried to hook-up the MCU, without much luck ... 2013-07-17 20:45:52 +00:00
David Haywood
7c27cbb36a begin creation of modern Deco 146 device with info from Charles MacDonald ( http://cgfm2.emuviews.com/ )
note, not hooked up / functional yet, just the groundwork I need for it to continue work.
2013-07-17 20:29:02 +00:00
mariuszw1
06b139ba0f New games added as GAME_NOT_WORKING
-----------------------------------
Desert Dan [Alberto Grego, Mariusz Wojcieszek]

out of whatsnew:
I'm stuck with this, so any help is welcome. The hardware is close to The Pit, with more program roms, two gfx banks (like intrepid) with tilemap using bank 0 and sprites using bank 1. Rom mapping for main cpu is uncertain. rs10.bin is mapped in audio cpu space as it contains some sound related strings and also gives "bad rom" when mapped in main cpu space.
2013-07-17 20:23:32 +00:00
Angelo Salese
914458cad2 Minor tile mod to Air Raid 2013-07-17 19:39:43 +00:00
Angelo Salese
872d779209 Added ROM bank to cshooter and a bunch of hacks, brought it back to the initial state 2013-07-17 17:07:56 +00:00
Angelo Salese
a5493cd183 Merged Cross Shooter (Taito version) with stfight.c HW [Angelo Salese] 2013-07-17 16:26:08 +00:00
David Haywood
43bbb632e4 um, what? again.. (nw) 2013-07-17 13:03:31 +00:00
Oliver Stöneberg
1061633c94 disabled excessive printf logging with 32x_scd (nw) 2013-07-17 12:48:33 +00:00
David Haywood
ecb2f5d5ac document that the overdriv sprite dma/irq line is hardly ever set.. this actually makes the emulation *worse* for now, but might provide some insight into how it can be fixed.. maybe (nw) 2013-07-17 12:31:03 +00:00
David Haywood
505f958ff6 um, what? (nw) 2013-07-17 11:58:08 +00:00
Oliver Stöneberg
1bba207e27 added two more output folders to ignore list (nw) 2013-07-17 10:38:27 +00:00