* Marked double-sided images for single-sided releases as bad dumps.
* Added notes and serial numbers.
* Added ‘disk conversion’ to the descriptions of disk conversions.
* Removed disk conversions for software present in original form in other software lists.
* Removed non-working images made single-sided by cutting a double-sided dump in half: msxdosb, burgkilla, spacewlk, ballblaza, diamine2a, mj05, phstripa, raththaa, safarixa.
* Renamed spacewlka to spacewlk, mj05a to mj05, and pm1_asia to pm2_asia.
* Marked Spectravideo SVI-738 fully supported.
* Removed initial PCG bitmap fills these are always fully filled by later code.
* Use default PCG palette colour directly instead of pre-filling PCG bitmap.
* Combined per-pixel branches of logic based on "blend gfx with PCG/Text layers".
* nec/pc6001.cpp: Converted joystick ports to slots.
* nec/pc8801.cpp, nec/pc88va.cpp: Converted mouse port to a slot. Mouse
works beautifully in Ishido now, no jumpy movement.
docs: Expanded C++ guidelines following suggestions by P. Mackinlay.
ui/inifile.cpp: Got rid of the check for "arcade" systems - it broke
managing favourites for the slotted Neo Geo.
luaengine.cpp: Removed the "type" property from system driver metadata.
It's effectively deprecated.
bus/vme/vme_fcisio.cpp, commodore/mps1230.cpp: Fixed inappropriate use
of machine type flag constants.
megadriv.xml: Made notes about the two Galaxy Force 2 sets more explcit.
New working software list additions (nes.xml)
-----------------------------------
Mick & Mack as the Global Gladiators (prototype, 19930709) [ICEknight, steem69]
Mick & Mack as the Global Gladiators (prototype, 19930630) [ICEknight, steem69]
Mick & Mack as the Global Gladiators (prototype, 19930616) [ICEknight, steem69]
Mick & Mack as the Global Gladiators (prototype, 19930528) [ICEknight, steem69]
Mick & Mack as the Global Gladiators (prototype, 19930528, alt) [ICEknight, steem69]
* Reworked BIOS macros - added missing 'older' types, sorted new to old
* Added support for a different aftermarket multi-game kit.
New working machines
-------------------
DECO Cassette System ROM Multigame (Darksoft, v17) [David Haywood]
New working clones
-------------------
DECO Cassette System ROM Multigame (Darksoft, v16) [David Haywood]
DECO Cassette System ROM Multigame (Darksoft, v15) [David Haywood]
* record branch with execute address for exception caused by branch subject
* optionally defer interrupt recognition after lps
* halt lm/stm on exception
* implement condition codes for abs
* tighten up system control register reserved bits
* megadriv.xml, pce.xml, pcecd.xml, x68k_flop.xml: Added cotroller
support usage notes for a few games.
* pcecd.xml: Noted the required CD-ROM system cards in usage notes,
fixed capitalisation and removed unnecessary markup in descriptions.
* megadriv.xml: Added compatibility tag for gforce2a (broken graphics on
PAL consoles).