Miodrag Milanovic
27102f9648
2nd try (nw)
2016-05-27 19:15:08 +02:00
Miodrag Milanovic
e1f812df3e
move to qt5 in travis.yml (nw)
2016-05-27 19:00:34 +02:00
Miodrag Milanovic
088142ff78
fix OSX compile (nw)
2016-05-27 18:56:15 +02:00
Ivan Vangelista
66cf70ac29
some more gen_latch.cpp (nw)
2016-05-27 18:49:47 +02:00
R. Belmont
c59746f038
Merge pull request #903 from ajrhacker/nmistory
...
West Story improvements: the NMI story
2016-05-27 12:38:38 -04:00
Miodrag Milanovic
d52b2fd1cd
Travis update (nw)
2016-05-27 18:19:21 +02:00
couriersud
5d7f5d6c22
Fix pongf. (nw)
2016-05-27 17:23:16 +02:00
MetalliC
2b30fdadcd
New clones added or promoted from NOT_WORKING status
...
-----------------------
Super Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime]
2016-05-27 18:04:39 +03:00
R. Belmont
dae4fda326
Merge pull request #905 from felipesanches/alesis_qs7
...
[alesqs7] New skeleton driver: Alesis QS-7 musical keyboard.
2016-05-27 10:42:51 -04:00
balr0g
231f179d0c
Fix Visual Studio build (nw)
2016-05-27 10:31:56 -04:00
smf-
f1f681e642
build with MSVC (nw)
2016-05-27 15:12:13 +01:00
Felipe Corrêa da Silva Sanches
092ac52b7a
[alesqs7] New skeleton driver: Alesis QS-7 musical keyboard.
2016-05-27 10:53:37 -03:00
therealmogminer@gmail.com
20cc49bf61
Fix potential crash when using pillarbox default.lay but not specifying 3 shader chains
2016-05-27 15:38:45 +02:00
therealmogminer@gmail.com
f263110d93
Fix crash when using pillarbox shaders, nw
2016-05-27 14:45:41 +02:00
Ivan Vangelista
db284904b2
megasys1.cpp (system Z hardware games): fixed sound regression from 0.171. System Z games use a Z80 as sound cpu instead of a m68k. In 0.171 the input lines' enumeration for z80 was changed and this wasn't updated (nw)
2016-05-27 11:24:59 +02:00
Vas Crabb
73153c3387
ui refactoring [Vas Crabb]
...
* Make ARRAY_LENGTH cause a compile error if used with a pointer/vector
* Clean up text input code, move common operations to inline templates
* Fix numerous one-byte buffer overruns
* Don't flat-out ignore input beyond the C1 hole
* Fix decoding of SDL text input
2016-05-27 16:03:03 +10:00
Scott Stone
14ad424448
Merge branch 'master' of https://github.com/mamedev/mame
2016-05-26 22:27:51 -04:00
Scott Stone
07c737448b
Merged ataxx.cpp into leland.cpp as they had a completely shared main header file (leland.h). [Tafoid]
2016-05-26 22:27:29 -04:00
etabeta78
4fed940e87
Merge pull request #902 from rzero9/patch-1
...
fmtowns_cd.xml: Added M
2016-05-27 04:23:40 +02:00
RobertoFresca
54e42b0a2c
Merge branch 'master' of https://github.com/mamedev/mame
2016-05-26 22:55:35 -03:00
RobertoFresca
f4fa42efec
Merit Match Games driver: Some cleanup for coding standards,
...
and fixed Coinage DIP switches. [Roberto Fresca]
2016-05-26 22:54:18 -03:00
Vas Crabb
07061b51e6
Merge pull request #904 from MASHinfo/patch-6
...
Added color proms to Ozma Wars. [MASH]
2016-05-27 11:39:07 +10:00
Robbbert
96674c9a81
Super-80: added sounds for the cassette relay
2016-05-27 10:57:15 +10:00
RobertoFresca
cfdec4e84f
Merit Match Games driver: Added technical notes and corrected
...
CRT 810 layout + old notes. [Roberto Fresca]
2016-05-26 21:18:34 -03:00
Brad Hughes
0023938081
Fix -resolution and -switchres
2016-05-26 19:41:06 -04:00
couriersud
02e3213897
Leading underscore massacre. (nw)
2016-05-27 01:20:09 +02:00
couriersud
fd62273a87
Moved more code into plib namespace. (nw)
2016-05-27 01:19:59 +02:00
couriersud
111c5a3dc0
Remove dependency on osd_ticks. Converted palloc and friends into
...
templates. First effort on a separate plib namespace. (nw)
2016-05-27 01:17:39 +02:00
MASH
c0bc95790d
Added color proms to Ozma Wars.
...
Added the original/dumped 2708 roms (1024 bytes) to clone Ozma Wars (set 2). They were merged with (set 1) since
they were added in MAME 0.53.
Also added Malcor's PCB info from 1998 to (set 2).
The PCB info says that Ozma Wars (set 2) uses Taito's three board colour version of Space Invaders PCB,
so i added the color maps proms from intruder to it. They matched the flyer picture at:
http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=5784&image=2
While (set 1) only differs in 6 bytes from (set 2) i added the proms also to (set 1).
2016-05-27 00:09:27 +01:00
AJR
9dbd1f1153
West Story improvements: the NMI story
...
- Thoroughly reworked weststry memory map based on M68000 code
- FG tilemap scrolling implemented for weststry
- Sound hooked up, but doesn't fully work (YM3812 stops sending IRQs)
- Various things documented in other bloodbro.cpp games
2016-05-26 18:44:34 -04:00
cracyc
0522e44d2f
boot.lua: make pluginspath apply here too (nw)
2016-05-26 17:24:56 -05:00
r09
28f8a2dd17
fmtowns_cd.xml: Added M
2016-05-27 00:06:23 +02:00
yz70s
6f07f5c299
chihiro.cpp: try to boot crtaxihr & small 3d adjustments (nw)
2016-05-26 23:52:38 +02:00
Scott Stone
f77c7d3afc
Fixed missing required objects fatalerror for ataxx.cpp (nw)
2016-05-26 17:49:29 -04:00
therealmogminer@gmail.com
1f1ccd9b7d
Fix debug crash with bgfx screen chains
2016-05-26 21:54:03 +02:00
Vas Crabb
87429e74d9
ui refactoring [Vas Crabb]
...
* move menu classes into ::ui namesapce
* reduce scope of many symbols
(first step in making UI code less rage-inducing so I can fix text input)
2016-05-27 03:00:20 +10:00
smf-
4efb2fe825
speed up initial programming by reducing the number of error.log entries (nw)
2016-05-26 17:05:49 +01:00
Justin Kerk
72adf80244
Disable pthreads under Emscripten for now, they aren't actually available unless you compile with experimental settings (nw)
2016-05-26 01:10:42 +00:00
Vas Crabb
b60112ce44
couriersud please stop using _names, they're reserved for compiler/system
2016-05-26 11:05:27 +10:00
R. Belmont
c2ca683af3
Merge pull request #900 from Happy-yappH/master
...
Change N64DD to use harddisk device instead of quikload device.
2016-05-25 20:40:58 -04:00
RobertoFresca
2480ffddf2
Flaming 7: Added new technical notes. [Roberto Fresca]
2016-05-25 21:04:40 -03:00
Happy
de19511c3e
Change N64DD to use harddisk device instead of quikload device.
...
Updated checksum for Randnet disk, previous conversion was faulty.
2016-05-25 16:38:47 -06:00
Ivan Vangelista
df1f5cc1fc
Merge pull request #899 from system11b/S11holelandsp
...
Corrected visual names of game to indicate Japanese or Spanish releas…
2016-05-25 21:14:00 +02:00
system11b
fa5948cae3
Corrected visual names of game to indicate Japanese or Spanish release, corrected default dips (local language, not English), corrected dip switch definitions for holeland2.
2016-05-25 19:58:12 +01:00
etabeta78
809d20439c
Merge pull request #896 from Tauwasser/gameboy_v5
...
Gameboy Changes (M161, MMM01 support)
2016-05-25 20:14:35 +02:00
Olivier Galibert
00897f5cd3
fuck (nw)
2016-05-25 17:31:07 +02:00
Olivier Galibert
a2f2deb532
esb: Direct update for slapstic gone too [O. Galibert]
2016-05-25 17:21:25 +02:00
Olivier Galibert
95b5dfe00e
sloop: Direct update handler unneeded too [O. Galibert]
2016-05-25 17:21:19 +02:00
Olivier Galibert
d755d76fda
atarigen: Remove the slapstic direct update handler, which hasn't been
...
necessary since direct access has been enhanced to work correctly on
handlers, years ago [O. Galibert]
2016-05-25 17:21:12 +02:00
MetalliC
3f0a378e54
Merge pull request #897 from felipesanches/patinho_feio
...
layout file for Patinho Feio computer
2016-05-25 18:09:04 +03:00