David Haywood
2cfd3e1a5d
think we can call this working. layout could be prettier, but that's about it.
2016-10-07 17:43:54 +01:00
David Haywood
cc390a98d6
these dips are coin 4 / payout related (tickets?)
2016-10-07 17:40:38 +01:00
David Haywood
f9856c9d92
better hopper (nw)
2016-10-07 17:22:21 +01:00
David Haywood
d346cb58ce
add coin counters, attempt to add hopper (but doesn't seem to work) (nw)
2016-10-07 17:20:06 +01:00
David Haywood
1a2d96e011
preliminary lamps / layout (nw)
2016-10-07 17:01:01 +01:00
David Haywood
c9a009e6cd
dipswitch work (nw)
2016-10-07 16:04:20 +01:00
David Haywood
800b31933a
sound and some inputs (nw)
2016-10-07 15:34:28 +01:00
David Haywood
ef6c6b59e2
further improve video emulation (nw)
2016-10-07 14:52:09 +01:00
David Haywood
e50c51bed8
improve reel rendering (nw)
2016-10-07 14:33:35 +01:00
David Haywood
8eb0136935
looking at the reels, they use a bank bit rather than attribute ram (nw)
2016-10-07 14:08:14 +01:00
David Haywood
13422a6e83
new NOT WORKING Super Two In One [Edstrom, David Haywood]
...
this is similar to, but not identical to goldstar.cpp / skylncr.cpp. it might be possible to merge it in, however my gut feeling is that said driver should be split up into different machine types all using some generic but fleixlbe video device that can handle these 8x8 tiles, 8x32 reel cases as most of them are based on the same basic concepts, just with their own tweaks.
reels, sounds, inputs are not hooked up here.
see
http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=107569&page=1
for PCB information.
2016-10-07 13:36:38 +01:00
Scott Stone
2a138159c3
apple2gs,xml: Fixed image sizes for recently added entries (nw)
2016-10-07 05:41:45 -04:00
briantro
f6b687aae9
apple2gs.xml: Minor fix - NW
2016-10-06 21:35:45 -05:00
briantro
1a0c9cf7af
apple2gs.xml: Start of cleaning up images - NW
2016-10-06 21:31:20 -05:00
briantro
9a9d146ca7
apple2.xml: Fix bad cut-n-paste
2016-10-06 19:54:41 -05:00
briantro
447e94ad6b
more apple2.xml images
...
Replaced several images in favor of clean cracks
New image:
Gamemaker [TRex]
2016-10-06 19:48:54 -05:00
briantro
9b91259fa7
Merge branch 'master' of https://github.com/mamedev/mame
2016-10-06 19:48:00 -05:00
mahlemiut
6ade22271d
octopus: add on-board serial comms controller
2016-10-07 13:43:35 +13:00
briantro
ad43319814
Merge branch 'master' of https://github.com/mamedev/mame
2016-10-06 18:17:25 -05:00
smf-
138d42b411
Intel documentation is conflicting, which prompted osdev to claim that 128k dma was impossible. Masking the lowest bit of the page instead of the upper bit of the address makes more sense and it does also fix the issue with SB16 diagnose.exe playing silence. [smf]
2016-10-06 17:17:18 +01:00
smf-
f5e9eca726
m_audio_ended_normally is set within the stream_update(), so update the stream before returning it. (nw)
2016-10-06 16:46:12 +01:00
smf-
4227f6052a
update stream before setting the new gain. (nw)
2016-10-06 16:46:11 +01:00
angelosa
38d6d6ace4
Added mahjong panel to mjsenpu.
...
This kind of arrangement is standard, imho it could be shorthanded or device-ized, pending further investigation.
2016-10-06 15:07:09 +02:00
smf-
d3228d98e4
added "headphones" to atapi cd-rom drives [smf]
2016-10-06 13:23:02 +01:00
smf-
48774d6c8a
Applied IBM AT 16-bit DMA wrap round fix to other implementations. (nw)
2016-10-06 11:20:09 +01:00
smf-
ffdb2befff
Drop the upper bit of the address when shifting left, as described http://wiki.osdev.org/ISA_DMA#16_bit_issues . This fixes 16 bit audio in sb16 diagnose.exe [smf-]
2016-10-06 09:20:42 +01:00
briantro
ab826e5594
Merge branch 'master' of https://github.com/mamedev/mame
2016-10-05 23:24:05 -05:00
briantro
8624d060e2
apple2.xml: New disc image
...
Pipe Dream [TRex]
2016-10-05 23:23:38 -05:00
smf-
f9acb0c97b
reinstate lines removed in error (nw)
2016-10-05 23:35:55 +01:00
Ivan Vangelista
61be27c3cf
cninja.cpp: flag cninjabl2 as supporting save, too (nw)
2016-10-05 22:21:42 +02:00
Ivan Vangelista
2e4679b00f
Merge pull request #1483 from mamehaze/031016
...
new NOT WORKING Mahjong Senpu [system11. David Haywood]
2016-10-05 22:10:55 +02:00
Ivan Vangelista
75f6e59627
Merge pull request #1484 from ajrhacker/cninjabl2_sprites
...
cninjabl2: Add sprites
2016-10-05 22:10:31 +02:00
David Haywood
408b71566f
delete old comment (nw)
2016-10-05 20:52:26 +01:00
AJR
82c35b8d3a
cninjabl2: Change title; promote to WORKING with known problems
2016-10-05 15:47:09 -04:00
AJR
533cfa085f
cninjabl2: Add sprites
2016-10-05 15:20:56 -04:00
David Haywood
c58fb13bec
the test mode on this game is busted even on the PCB (nw)
2016-10-05 20:05:46 +01:00
David Haywood
8df6a532e0
found oki bank (nw)
2016-10-05 18:58:33 +01:00
MetalliC
82201a430b
istrebiteli: cleanup, notes, hw-like collision trigger (nw)
2016-10-05 20:42:17 +03:00
David Haywood
34b65e32b2
checked a box too early (nw)
2016-10-05 18:17:13 +01:00
David Haywood
a3a852e0a4
various improvements.
...
if anybody wants to help with the inputs, would be appreciated.
test mode seems quite broken, I'm wondering if it's CPU core bugs.
2016-10-05 18:14:21 +01:00
smf-
48fd80f624
more debug consistency. (nw)
2016-10-05 17:54:28 +01:00
Ivan Vangelista
07ef5054f5
cninja.cpp: some work on cninjabl2. It now shows the tilemap layers and plays SFX. Still missing sprites, some tilemaps have wrong offsets and misses oki banking. Also not really convinced the PCB had all the sound chips (nw)
2016-10-05 18:39:22 +02:00
David Haywood
a32bbdf009
figured out 2 of the dipswitches.
2016-10-05 16:52:28 +01:00
David Haywood
1bdbde7fa8
(nw)
2016-10-05 16:42:02 +01:00
David Haywood
73a81eaa39
some work on the inputs / sound (nw)
2016-10-05 16:12:03 +01:00
hap
d0bf174e39
fidel*: small update, added separare layout for playmatic (nw)
2016-10-05 16:38:51 +02:00
David Haywood
5b013a346c
a 16-bit 556 split access palette (8+8) on a 32-bit bus... ok...
2016-10-05 15:12:30 +01:00
David Haywood
1f10ae9609
new NOT WORKING
...
Mahjong Senpu [system11. David Haywood]
displays the game image, upside down, no palette for now, no inputs for now, no sound for now, going to continue work on it.
2016-10-05 14:35:33 +01:00
angelosa
eb08cc7e2a
Various input related bug-fixes to Wild Pilot: [Angelo Salese]
...
* Lightgun is actually an ad-stick;
* Added player 2 inputs;
* Fixed bogus start button starting a play even without a coin inserted;
2016-10-05 15:08:51 +02:00
angelosa
27f203827a
cischeat.cpp: irq notes, bumped framerate to 60 Hz to all minus captflag/scudhamm (nw)
2016-10-05 13:43:08 +02:00