hap
3c6e66e50f
jaguar: add [[maybe_unused]] to the speedup functions
2024-11-17 11:06:09 +01:00
hap
eb25c72ec8
idsoccer: do adpcm_w edge triggered instead
2024-11-17 10:36:20 +01:00
hap
97ca2ae8d3
idsoccer: improve adpcm emulation
...
Clones promoted to working
--------------------------
Indoor Soccer (set 2) [hap]
Indoor Soccer (Tecfri) [hap]
American Soccer (Japan) [hap]
2024-11-17 01:52:17 +01:00
hap
7ca5080e79
docastle: merge driver files, make idsoccer a subclass
2024-11-17 01:44:14 +01:00
angelosa
e6402c0178
video/pc_vga_tseng.cpp: add offset bit 8
2024-11-17 00:30:25 +01:00
npwoods
0292fb02f7
Exposing full build version to LUA as emu.app_build ( #12959 )
2024-11-16 22:09:00 +01:00
angelosa
9c2698d5b1
pc/ct486.cpp: bump VGA default to svga_et4kw32i
2024-11-16 20:45:39 +01:00
angelosa
299b4931cd
New systems marked not working
...
------------------------------
AST Advantage! 6050d/6066d, AST Advantage! 610/611 [The Retro Web]
2024-11-16 20:45:39 +01:00
angelosa
1079d89767
video/pc_vga_tseng: add ET4KW32I_VGA, hookup overflow high register
2024-11-16 20:45:39 +01:00
angelosa
f8458dbb29
video/pc_vga_tseng: implement extended start address register
2024-11-16 20:45:39 +01:00
qufb
6908e70132
sega/sega_ferie.cpp: Add new not working systems ( #11862 )
...
New systems added as NOT WORKING
---------------------------------------
Ferie Kitten (1994, Sega)
Ferie Puppy (1995, Sega)
Ferie World Travel (1995, Sega)
2024-11-16 13:52:41 -05:00
Olivier Galibert
5e63771946
devcpu: add retry_access and document
2024-11-16 19:41:56 +01:00
hap
b7a20d4493
devcpu: add retry_access with abort_timeslice for redoing the access at the same point in time
2024-11-16 18:07:21 +01:00
cam900
7f257cdccd
irem/m72.cpp: Split driver state for reduce optional finders, Updates: ( #12983 )
...
- Fix typename values for boolean flags
- Reduce literal tag usages
- Fix naming
- Fix spacings
- Add notes
2024-11-16 10:51:48 -05:00
cam900
a3476faf06
viewgfx.cpp: Fix palette viewer if indirect pen exists ( #12982 )
2024-11-16 10:43:22 -05:00
mamehaze
c6b2fbf93f
added a newer revision of dgunl3227 ( #12968 )
...
New working clones
------------------
My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle, David Haywood]
2024-11-16 10:43:07 -05:00
hap
f292ae5b74
Revert "devcpu: do an abort_timeslice instead of eating all cycles on defer_access"
...
This reverts commit fb8198689a
.
2024-11-16 16:18:38 +01:00
hap
fb8198689a
devcpu: do an abort_timeslice instead of eating all cycles on defer_access
2024-11-16 15:37:37 +01:00
hap
ea02851fc8
diexec: don't eat negative cycles with abort_timeslice when icount<0
2024-11-16 15:37:37 +01:00
hap
2b37fd59cd
docastle: do main-sub comms a bit differently (defer_access on subcpu was eating cycles), re-add logging
2024-11-16 15:37:37 +01:00
angelosa
0ad43410f6
bus/isa/svga_tseng: add ET4000/W32i variant
2024-11-16 13:47:34 +01:00
angelosa
f0080fce54
bus/isa/svga_tseng: ET4000AX is a ISA16 card
2024-11-16 12:58:30 +01:00
angelosa
316870e09f
hash/pc98.xml, hash/pc98_cd.xml: misc QA updates
2024-11-16 11:17:41 +01:00
angelosa
af046bcef3
nec/pc9801: hookup ARTIC I/O port 0x5f write
2024-11-16 11:17:40 +01:00
angelosa
2aaf9a3538
nec/pc9801_cd.cpp: add identification notes
2024-11-16 11:17:40 +01:00
ajrhacker
83ef36e987
sdl/window.cpp: Remove assert(0 <= info->clickcnt) ( #12951 )
2024-11-15 22:23:56 -05:00
Roman Donchenko
47d8c69bbd
ap2_dsk.cpp: add missing error handling code ( #12980 )
2024-11-15 22:22:35 -05:00
hap
6ee00e94f9
feas: correct default clock divider
2024-11-16 00:28:06 +01:00
hap
2d94f582a9
docastle: remove main-sub comms hack, hook up sn ready pin
2024-11-15 22:48:02 +01:00
hap
fffd5250ab
swimmer: no need for m_sidepen variable
2024-11-15 14:08:06 +01:00
arbee
b6f4b47ccc
nscsi/cd.cpp: Update the Apple CD-ROM device based on the developer documentation. [R. Belmont, thanks to Antoine Vignau]
2024-11-14 22:39:12 -05:00
mamehaze
e72be20b5c
igs_fear.cpp : confirmed Icescape XA as the same as fearless [Team Europe] ( #12976 )
...
* added some XA opcode groups that get executed with this now
Co-authored-by: David Haywood <hazemamewip@hotmail.com>
2024-11-14 18:57:36 -05:00
hap
16624ed570
yamato: make US version a cloneset (renamed yamato to yamatou, yamato2 to yamatoa)
...
New working clones
------------------
Yamato (set 1) [Caius, Josef Schaffer, The Dumping Union]
2024-11-14 20:03:23 +01:00
Ivan Vangelista
c91f934961
New systems marked not working
...
------------------------------
Dojokko Tsukami (Japan, ver 1.02) [Darksoft, TeamEurope]
Haunted Hunter (Japan, ver 1.00) [Darksoft, TeamEurope]
Itazura Cockroach (Japan, ver 1.02) [Darksoft, TeamEurope]
PK Rainbow (v 1.5) [Hammy]
PK Turbo Great 2 [Hammy]
Rodeo King (Japan, ver 1.00) [Darksoft, TeamEurope]
unknown Boram poker game [Hammy]
Wanikko Punch (Japan, ver 1.20) [Darksoft, TeamEurope]
New clones marked not working
-----------------------------
Real Mahjong Haihai (Japan, bootleg) [Hammy]
2024-11-14 18:13:48 +01:00
hap
68abdc312e
swimmer: add nmi clear
2024-11-14 16:54:22 +01:00
cam900
74efa6ef7a
namco: Various Namco 2D driver cleanups and updates: ( #12962 )
...
* Made some local variables const, use BIT helper for extracting bits, reduce literal tag use.
* Suppress side effects for debugger reads.
* Use explicitly sized integers for member variables that are saved.
* Updated notes.
* Reduced preprocessor macro usage.
* namco/namco_c123tmap.cpp: Use generic graphics decoding layouts, use references rather than pointers in delegate parameters.
* namco/namco_c169roz.cpp: Use generic graphics decoding layouts, use references rather than pointers in delegate parameters.
* namco/namcofl.cpp: Reduced main CPU program ROM region size to match address map.
* namco/namconb1.cpp: Moved NB2 and Point Blank/Gun Bullet to derived state classes.
* namco/namcos1.cpp: Moved quester to a derived state class.
* namco/namcos2.cpp: Simplified graphics decoding layout.
* namco/namcos2_roz.cpp: Use generic graphics decoding layouts.
* namco/namcos2_sprite.cpp: Implement device_gfx_interface to decode graphics.
* shared/namco_c355spr.cpp: Use generic graphics decoding layouts.
2024-11-15 02:49:14 +11:00
Vas Crabb
dc6119bfbc
sega/stv.cpp: Use literal renderings of main titles for All Japan Pro-Wrestling game descriptions (resolves MT08946).
2024-11-15 02:10:55 +11:00
Vas Crabb
eb7b2820a2
ui/selsoft.cpp: Fixed sorting (fixes MT08966).
...
* Clones should match parent on list name and short name, instance name
of first part is irrelevant.
* List names actually need to be compared.
2024-11-15 02:04:15 +11:00
Mark Garlanger
90a12f880a
heathzenith/h89.cpp: Fix GPP bit definitions based on the schematic ( #12975 )
2024-11-14 09:55:47 -05:00
hap
c84cf2e306
yamato: improve background gradient
2024-11-14 15:11:10 +01:00
hap
6859c3df98
cclimber: reorganize some comments (move TODO to top of driver, remove old embedded changelogs)
2024-11-14 15:11:10 +01:00
hap
204fb88de7
yamato,toprollr: add coin b dipswitch
2024-11-14 15:11:10 +01:00
AJR
8f334e9685
oric1_cass.xml: Metadata updates
...
- Fill in author, notice and serial info for various releases
- Slightly modify titles of some French games
2024-11-14 08:37:38 -05:00
angelosa
e9bdabea37
nec/pc9801_v.cpp: fix 15 kHz pixel clock
2024-11-14 09:34:06 +01:00
Mark Garlanger
99a165c580
heathzenith/h89.cpp: Add SigmaROM BIOS ( #12969 )
...
* heathzenith/h89.cpp: Add SigmaROM BIOS
* Add SigmaROM option to Z90 system
2024-11-13 22:58:50 -05:00
Mike Swanson
c87f8a3801
hash/ibm5170_cdrom.xml: add Star Trek games ( #12828 )
...
New working software list items (ibm5170_cdrom.xml)
---------------------------------------------------
Star Trek: 25th Anniversary (Enhanced CD-ROM) [unknown]
Star Trek: Judgment Rites (Collector's Edition) [unknown]
2024-11-13 17:46:59 -05:00
mamehaze
ecc08e54d1
Update trkfldch.cpp - add notes about where sample playback request is in abl4play ( #12972 )
2024-11-13 17:46:05 -05:00
cracyc
8a7e1eb7a8
pc9801: bitswap egc mask just like the vram
2024-11-13 16:28:14 -06:00
Ivan Vangelista
514f10a0e7
skeleton/guchokipa.cpp: improved GFX, identified some more dips
2024-11-13 21:56:42 +01:00
Lord-Nightmare
a32e9f3a48
snkwave.cpp: Fix frequency register bit alignment as well as waveform sample bit alignment based on the schematics and observations of running games. Fixes wrong laser/other sounds in Vanguard II and some wrong sounds in Marvin's Maze. [Lord Nightmare]
2024-11-13 15:42:28 -05:00