Commit Graph

143 Commits

Author SHA1 Message Date
Scott Stone
cb93774e22 Disable many unused variables as identifed by cppcheck. [Oliver Stöneberg] 2010-04-23 23:21:39 +00:00
Aaron Giles
6b663f66a7 Cleanups and version bump. 2010-02-14 16:59:22 +00:00
Aaron Giles
6b3dc3d421 Minor function rename. 2010-02-14 08:09:59 +00:00
Miodrag Milanovic
0a6b13608d - Moved natural keyboard support from MESS to MAME
- Moved OSD file functions and clipboard access functions into OSD core
2010-02-12 15:40:11 +00:00
Couriersud
77cc6538e1 UI menu interface changes
- all ui functions now expect a render_container
- removed all macros referencing render_container_get_ui
- ui_menu_alloc now is passed a container to which to render the menu.
This is a first round of changes to allow using ui_* functions in a more generic way.
2010-01-27 23:52:28 +00:00
Aaron Giles
d061ced592 Created new template class tagged_list which manages a simple list
along with a tagmap. Changed memory regions, input ports, and devices
to use this class. For devices, converted typenext and classnext
fields into methods which dynamically search for the next item.
Changed a number of macros to use the features of the class, removing
the need for a bunch of helper functions.
2010-01-17 09:26:29 +00:00
Aaron Giles
d51551f303 Fix cheat crash and comment display. 2010-01-11 02:37:17 +00:00
Aaron Giles
bec93ce35b Fix a few stray delete's that didn't pair with global_alloc/auto_alloc.
Fixes "attempt to free untracked memory" in several games.
2010-01-10 22:57:03 +00:00
Aaron Giles
4498faacd9 First round of an attempted cleanup of header files in the system.
- Created new central header "emu.h"; this should be included
    by pretty much any driver or device as the first include. This
    file in turn includes pretty much everything a driver or device
    will need, minus any other devices it references. Note that
    emu.h should *never* be included by another header file.
 - Updated all files in the core (src/emu) to use emu.h.
 - Removed a ton of redundant and poorly-tracked header includes
    from within other header files.
 - Temporarily changed driver.h to map to emu.h until we update
    files outside of the core.

Added class wrapper around tagmap so it can be directly included
and accessed within objects that need it. Updated all users to
embed tagmap objects and changed them to call through the class.

Added nicer functions for finding devices, ports, and regions in
a machine:

   machine->device("tag") -- return the named device, or NULL
   machine->port("tag") -- return the named port, or NULL
   machine->region("tag"[, &length[, &flags]]) -- return the
      named region and optionally its length and flags
      
Made the device tag an astring. This required touching a lot of 
code that printed the device to explicitly fetch the C-string
from it. (Thank you gcc for flagging that issue!)
2010-01-10 00:29:26 +00:00
Aaron Giles
a92de5930c Extended the astring class wrapper into something useful, and
useable as a stack object. Also designed the interfaces to allow
for chaining operations. And added a casting operator to const
char * for seamless use in most functions that take plain old C
strings.

Changed all uses of astring to use the object directly on the
stack or embedded in objects instead of explicitly allocating 
and deallocating it. Removed a lot of annoying memory management
code as a result.

Changed interfaces that accepted/returned an astring * to
use an astring & instead.

Removed auto_alloc_astring(machine). Use 
auto_alloc(machine, astring) instead.
2010-01-08 17:18:54 +00:00
Aaron Giles
91a1b8d634 NOTE: This change requires two new osd functions: osd_malloc() and
osd_free(). They take the same parameters as malloc() and free().

Renamed mamecore.h -> emucore.h.

New C++-aware memory manager, implemented in emualloc.*. This is a
simple manager that allows you to add any type of object to a
resource pool. Most commonly, allocated objects are added, and so
a set of allocation macros is provided to allow you to manage
objects in a particular pool:

  pool_alloc(p, t) = allocate object of type 't' and add to pool 'p'
  pool_alloc_clear(p, t) = same as above, but clear the memory first
  pool_alloc_array(p, t, c) = allocate an array of 'c' objects of type
                              't' and add to pool 'p'
  pool_alloc_array_clear(p, t, c) = same, but with clearing
  pool_free(p, v) = free object 'v' and remove it from the pool

Note that pool_alloc[_clear] is roughly equivalent to "new t" and
pool_alloc_array[_clear] is roughly equivalent to "new t[c]". Also
note that pool_free works for single objects and arrays.

There is a single global_resource_pool defined which should be used
for any global allocations. It has equivalent macros to the pool_*
macros above that automatically target the global pool.

In addition, the memory module defines global new/delete overrides
that access file and line number parameters so that allocations can
be tracked. Currently this tracking is only done if MAME_DEBUG is
enabled. In debug builds, any unfreed memory will be printed at
the end of the session.

emualloc.h also has #defines to disable malloc/free/realloc/calloc.
Since emualloc.h is included by emucore.h, this means pretty much
all code within the emulator is forced to use the new allocators.
Although straight new/delete do work, their use is discouraged, as
any allocations made with them will not be tracked.

Changed the familar auto_alloc_* macros to map to the resource pool
model described above. The running_machine is now a class and contains
a resource pool which is automatically destructed upon deletion. If
you are a driver writer, all your allocations should be done with
auto_alloc_*.

Changed all drivers and files in the core using malloc/realloc or the 
old alloc_*_or_die macros to use (preferably) the auto_alloc_* macros 
instead, or the global_alloc_* macros if necessary.

Added simple C++ wrappers for astring and bitmap_t, as these need
proper constructors/destructors to be used for auto_alloc_astring and
auto_alloc_bitmap.

Removed references to the winalloc prefix file. Most of its 
functionality has moved into the core, save for the guard page 
allocations, which are now implemented in osd_alloc and osd_free.
2010-01-08 06:05:29 +00:00
smf-
8d88859471 moved the fix for the crash when you toggle cheats inside cheat.c, to avoid duplicating the checks and looking up whether cheats are enabled. 2010-01-06 17:30:05 +00:00
Fabio Priuli
49b2d89ab2 Fix for MT03621: Hitting F6 without -cheat trigger causes crash
now cheat toggling has no effect if there is no OPTION_CHEAT among mame_options().
2010-01-06 16:03:02 +00:00
Aaron Giles
45d1ff4d1e Cleaned up braces in the code so that they are properly balanced. [Atari Ace] 2009-12-28 09:09:20 +00:00
Aaron Giles
bd24fb23c1 Results of running the latest srcclean. 2009-12-28 09:04:00 +00:00
Aaron Giles
b5c3081f3e Cleanups and version bump. 2009-11-30 01:46:32 +00:00
Aaron Giles
cdd9d7c757 Introduced a generic_pointers structure within machine that is
designed to hold generic pointers that are commonly used. For
now, only generic_nvram has moved there. Added AM_BASE_GENERIC
and AM_SIZE_GENERIC macros for initializing generic pointers
in memory maps. Also added AM_BASE_SIZE_GENERIC to set both
base and size in one step.

Moved global variables out of machine/generic and into a private
data structure hanging off of the running_machine. Added newly-
needed machine parameters to coin_counter_w, coin_lockout_w, and
coin_lockout_global_w. Also added machine parameter to 
set_led_state.

Added interface functions to get the number of dispensed tickets
and to increment the count, to remove the need for direct access
to these global variables. Also added functions to get the
current count on a particular coin counter and to determine the
lockout state.

Future checkins will move the remaining generic pointers (for
paletteram, videoram, spriteram, colorram, etc.) into the new
generic_pointers structure.
2009-11-26 23:43:19 +00:00
Aaron Giles
9072c7f911 Added new module tagmap which is a simple hashed string map.
Updated device and input port lists to use the tagmap for
tag searches. Also removed the whole "quark" thing from the
validity checker in favor of using the tagmaps.
2009-11-23 04:55:26 +00:00
Aaron Giles
477a71e7d2 Centralized color definitions and made some colors more specific.
[Mamesick]
2009-10-03 22:15:40 +00:00
Aaron Giles
2ca316ec14 From: Pugsy [pugsy@gmx.net]
Sent: Thursday, September 10, 2009 7:10 AM
To: submit@mamedev.org
Cc: upstephh_wip@yahoo.com
Subject: Quick fix for the F6 toggle

Hi

My last diff got altered before getting included, I appreciate this would likely get done (and many
thanks for doing it) but it did lose the F6 functionality when a cheat was selected. Eg. if you have
the cursor bar over Infinite Time then F6 will not work. My original solution using numbered calls
was not ideal but it did work, I'd spent ages trying to find the appropriate routine to call without
joy. Annoyingly I just tried again with 0.134 and it took less than 5 minutes to fix it
properly....DOH!!!

Anyway I've attached a simple one-line diff for 0.134 to hook up F6 wherever the cursor bar is on
the cheat menu screens.

It just changes this in uimenu.c.:-

-       if (exclusive_input_pressed(menu, IPT_UI_TOGGLE_CHEAT, 0))
+       if (ui_input_pressed_repeat(menu->machine, IPT_UI_TOGGLE_CHEAT, 0))


Martin 'Pugsy' Pugh
2009-09-21 08:45:59 +00:00
Aaron Giles
e47035e834 Cleanups and version bump. 2009-09-10 08:39:42 +00:00
Aaron Giles
8f9ec7de59 Hooked up F6 again as a global cheat enable/disable. [Pugsy] 2009-09-10 07:17:35 +00:00
Aaron Giles
8fbe10c91f Cleanups and version bump. 2009-09-07 01:34:34 +00:00
Aaron Giles
191fe9cdc3 > From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Sunday, September 06, 2009 7:25 AM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] Deglobalize input.c
> 
> Hi mamedev,
> 
> These patches deglobalize input.c.  The first adds running_machine to
> some driver apis.  The (large) second patch adds the machine parameter
> to the most input_code_pressed apis (generated by script, not
> compilable).  The last patch then actually changes those apis and
> others to take running_machine, and adds struct _input_private to hold
> the input state variables.
> 
> ~aa
2009-09-06 22:28:58 +00:00
Aaron Giles
214379d953 > From: Pugsy [mailto:pugsy@gmx.net]
> Sent: Sunday, August 30, 2009 6:00 PM
> To: submit@mamedev.org
> Cc: upstephh_wip@yahoo.com
> Subject: Added display of cheat comments
> 
> Hi
> 
> One more cheat engine related change. This diff was made against u3
> with the last two diffs I sent
> already applied.
> 
> This patch reintroduces the display of the individual cheat comments,
> in the old cheat engine this
> worked by showing SET,ON or OFF in reverse video to show there was a
> comment available which could
> be displayed by pressing Shift + Enter. I've done things slightly
> different though as I've added a
> display comment key of SPACE along with a different way of showing that
> a comment is available.
> 
> It now works automatically as soon as you move over a cheat with a
> comment it uses popmessage to
> display the comment. As soon as you move or press any key (other than
> space) it nulls the
> popmessage, and by pressing space it will redisplay the comment which
> is handy if the comment is a
> lengthy one.
> 
> To see it in action look at the bottom two cheats in mslug (or any
> neogeo game for that matter).
> 
> Martin 'Pugsy' Pugh
> 
> 
> MAME Cheat File Maintainer http://mamecheat.co.uk
> Gamebase64 Team Member http://www.gamebase64.com
>
2009-09-03 09:15:18 +00:00
Aaron Giles
959fcd6269 From: Pugsy [pugsy@gmx.net]
Sent: Friday, August 28, 2009 5:20 PM
To: submit@mamedev.org
Cc: upstephh_wip@yahoo.com
Subject: Add 'Reload All' to cheat menus

Hi

This update I made against u3 with the last diff I sent already applied. What this does is to add a
'Reload All' option to the cheat menus. This allows you to edit/replace the XMLs and see the changes
quickly, without this patch you have to exit and restart MAME to see any cheat file changes.

Martin 'Pugsy' Pugh


MAME Cheat File Maintainer http://mamecheat.co.uk
Gamebase64 Team Member http://www.gamebase64.com
2009-09-03 09:01:59 +00:00
Fabio Priuli
1e5f2af24f Fixed remaining occurrences of crsshairpath 2009-07-14 07:06:24 +00:00
Aaron Giles
e692918b34 Added casts to ensure proper values are passed to the ctype.h functions.
[Juergen Buchmueller]
2009-06-25 08:04:39 +00:00
Aaron Giles
9eb86548bb Added missing casts and made other tweaks. The entire project
can now be optionally compiled with the C++ compiler (mingw g++
only for the moment; MSVC still has issues).
2009-04-27 09:18:17 +00:00
Aaron Giles
ad4910a8a8 Bulk change alert.
This update changes the way we handle memory allocation. Rather
than allocating in terms of bytes, allocations are now done in
terms of objects. This is done via new set of macros that replace
the malloc_or_die() macro:

  alloc_or_die(t) - allocate memory for an object of type 't'
  alloc_array_or_die(t,c) - allocate memory for an array of 'c' objects of type 't'
  alloc_clear_or_die(t) - same as alloc_or_die but memset's the memory to 0
  alloc_array_clear_or_die(t,c) - same as alloc_array_or_die but memset's the memory to 0

All original callers of malloc_or_die have been updated to call these
new macros. If you just need an array of bytes, you can use
alloc_array_or_die(UINT8, numbytes).

Made a similar change to the auto_* allocation macros. In addition,
added 'machine' as a required parameter to the auto-allocation macros,
as the resource pools will eventually be owned by the machine object.
The new macros are:

  auto_alloc(m,t) - allocate memory for an object of type 't'
  auto_alloc_array(m,t,c) - allocate memory for an array of 'c' objects of type 't'
  auto_alloc_clear(m,t) - allocate and memset
  auto_alloc_array_clear(m,t,c) - allocate and memset

All original calls or auto_malloc have been updated to use the new
macros. In addition, auto_realloc(), auto_strdup(), auto_astring_alloc(),
and auto_bitmap_alloc() have been updated to take a machine parameter.

Changed validity check allocations to not rely on auto_alloc* anymore
because they are not done in the context of a machine.

One final change that is included is the removal of SMH_BANKn macros.
Just use SMH_BANK(n) instead, which is what the previous macros mapped
to anyhow.
2009-04-26 23:54:37 +00:00
Derrick Renaud
ecac25b281 Changed Player Input menu to be based off of sortorder instead of item->ref.
Currently an analog control creates the axis;inc;dec menu items all under the same ref.  This means the UI still thinks it is adding items when you move between any of the three for the same control.  You have to move to a different control before sequences are no longer added to that control.

Harder to describe then to try.  Try the current code.  Map an INC button, move to DEC and map a button.  Go back to INC and the old value is not cleared first.
2009-04-13 03:42:53 +00:00
Derrick Renaud
1125eb211c Fixed Analog Settings to return to default when IPT_UI_SELECT (enter) pressed.
Fixed misplaced brackets, allowing upper/lower case extensions for crosshair graphics and ldplayer chd files.
2009-04-10 05:41:41 +00:00
Aaron Giles
c28f3ee396 Cleanups and version bump. 2009-04-09 16:57:44 +00:00
Derrick Renaud
01962d4fc5 Crosshair update
* Added Crosshair Options menu
  - ability to individually enable/disable crosshairs
  - ability for them to automatically disappear after a set amount of time
  - ability to select crosshair graphic
  - all settings are saved in the cfg file
 * Removed F1 toggle for crosshairs
 * Added new command option -crsshairpath
  - store all selectable graphics here
  - see config.txt for further info

OSD NOTE: render_load_png() has been changed to no longer force usage of the artwork directory.
Do a search for "render_load_png(" and replace with "render_load_png(OPTION_ARTPATH, " if needed.

----------------------------
F1 is now free to use for something new.  I was thinking it would be perfect for a context sensitive help file.  Each menu item could have a help tag, that it would look up and display info from an HTML file.
2009-03-28 22:55:34 +00:00
Aaron Giles
eb539cce9d Many casts added to the core files, and various other tweaks
to make them compile as either C or C++.
2009-03-12 07:43:03 +00:00
Aaron Giles
403fca8a23 Fixed rendering of slider controls so it doesn't overlap when menus get large. 2009-01-02 08:20:04 +00:00
Aaron Giles
d92a2e0c4e Cleanups/version bump/added missing drivers. 2008-12-06 17:54:42 +00:00
Aaron Giles
f7a80ad726 From: Edward Swiftwood [mailto:payphoneed@gmail.com]
Sent: Tuesday, December 02, 2008 8:18 AM
To: submit@mamedev.org
Subject: UI Yellow patch part 2

Enjoy?
2008-12-04 10:47:26 +00:00
Aaron Giles
0309522e87 Re-enabled the OSD key for master volume control. All other
sliders are still only accessible via the menus.
2008-12-04 06:07:16 +00:00
Aaron Giles
6924ad8120 Changed timer_alloc, timer_set, timer_pulse, timer_call_after_resynch,
and timer_get_time to pass the machine parameter. Moved timer globals
to hang off of the running_machine.
2008-11-26 06:38:08 +00:00
Aaron Giles
62a2f2fba0 This patch:
- removed unnecessary deprecat.h includes
- replaces Machine with existing running_machine* instances
- re-adds a peroid I accidentally removed when changed a message to
use defines
- adds a running_machine* to win_window_info and debugwin_info to get
rid of most Machine occurances and clean up the running_machine*
parameters I added in the past

[Oliver Stoeneberg]
2008-11-13 07:33:00 +00:00
Aaron Giles
4e80367366 Here's another MAME tidy patch. This one adds missing const/statics,
adds/removes entries in header files, and fixes a few potential
multisession issues by explicitly adding initializers.  asic65.c has
significant changes to accomodate using a struct instead of 16
variables, otherwise the changes in this patch are modest and obvious.

[Atari Ace]
2008-11-02 02:40:46 +00:00
Aaron Giles
296347baab Plumbed machine parameters through the renderer. Removed need for
deprecat.h.

Changed render_texture_set_bitmap() to accept a palette object 
instead of a palette index. The renderer remains optimized for the 
system palette but will work if objects have their own palette as 
well.

Changed renderer to permit palettes for RGB and YUY textures. If
specified, these palettes specify a 32-entry (RGB15) or 256-entry
(others) lookup for applying additional brightness/contrast/gamma
on a per-texture basis.

Removed rescale notification. It never really worked that well and 
violated proper layering.

Renamed palette_set_brightness() to palette_set_pen_contrast() for 
clarity.

Changed palette objects to support global brightness/contrast/gamma
in addition to per-group and per-entry controls.
2008-09-29 08:02:58 +00:00
Aaron Giles
decc35b5f2 From: Oliver Stoeneberg [mailto:oliverst@online.de]
Sent: Thursday, September 25, 2008 3:15 AM
To: submit@mamedev.org
Subject: using macros in UI message

This patch changes the message, that appears when no roms have been 
found, to use the macros instead of hard-coded strings
2008-09-26 05:32:29 +00:00
Aaron Giles
3d1dbafcc2 From: Oliver Stoeneberg [mailto:oliverst@online.de]
Subject: Machine -> machine

This is a big patch adding running_machine* parameters and using 
"machine" where available.
2008-09-11 15:57:52 +00:00
Aaron Giles
ec2639d221 OSD notice: you now need to report separate mouse up/mouse down events
for this new support to work.

Clickable input support. Mostly by Nathan. A few changes from the
proposal:

* as far as the layout is concerned, states are 0 (off) or 1 (on) and
   aren't impacted by the port's ACTIVE_HIGH or ACTIVE_LOW

* instead of checking each individual field for a hit, we look to see
   what is hit once per frame and then just check against that; this
   is faster, but does limit us to a single hit item

* added function input_field_by_tag_and_mask() to look up a particular
   input_field_config by tag and mask; this makes it possible to easily
   get the port default value or other information as necessary
2008-09-09 17:11:52 +00:00
Nathan Woods
30dcca1594 Created a hook for populating MESS-specific main menu items 2008-09-08 03:34:15 +00:00
Aaron Giles
a6c3d9b671 Moved reset to default behavior in the cheat menu to IPT_UI_CLEAR. 2008-09-06 06:59:35 +00:00
Aaron Giles
a2caa558e2 Cleanups and version bump. 2008-08-28 15:26:11 +00:00
Aaron Giles
c71fbfc625 Changed slider controls into a menu. For now, removed the old direct access
mechanism; instead, you must access the sliders via the main menu. While in
the menu, you can use the ~ key to turn off the menu display and leave only
the bar display, in order to see more of the screen.
2008-08-28 08:25:06 +00:00
Aaron Giles
7f8e52388e 02147: Annoying behaviour of highlighted entries in minimal UI 2008-08-26 04:43:47 +00:00
Nathan Woods
ef062182ce Fixed problem that would cause the "Return To Prior Menu" menu item to not stick
if one is calling ui_menu_reset() with UI_MENU_RESET_REMEMBER_POSITION, and that
menu item is selected
2008-08-21 11:26:37 +00:00
Aaron Giles
480df37d02 Added new flag to menu items: MENU_FLAG_DISABLE, which means the
item will be visible but not selectable.

Fixed bug that prevented the cheat engine from working when the
debugger was disabled.

Modified xmlfile.c to accept integer values in decimal or hex. The
default is decimal. Numbers may be prefixed by '#' for decimal
values, or by '$' or '0x' to indicate hexadecimal values. Also
added function xml_get_attribute_int_format() to return the format
of the attribute, so that it can be later replicated.

Updated cheat parser to preserve the format of attribute values
used for cheat parameters and items.

Added support for information-only cheat items, which will be
displayed in the menu but which are not selectable and have no
action associated with them. Empty information-only items are
automatically converted to menu separators.
2008-08-13 04:55:42 +00:00
Aaron Giles
b40a4f5531 Cleanups and version bump. 2008-08-07 16:02:05 +00:00
Aaron Giles
9df01a2896 Added expression validation callback to verify names for CPUs and
memory regions. Extended error codes to report incorrect memory 
spaces, memory names, or memory sizes. Added verification callback
to the debugger to validate CPU and memory region names, as well
as verifying that a requested address space exists for a given
CPU.

Added support for oneshot cheats (those with only an "on" script).
They are activated via UI_SELECT in the cheat menu, and pop up a
message when activated. Also added a "Reset All" item in the cheat
menu to reset all cheats back to their default state, and added
support for UI_SELECT on a non-oneshot cheat so that it resets that
cheat to its default value.

Restored previous behavior that allowed popmessage() messages to
overlay menus and other UI.
2008-08-07 15:53:58 +00:00
Aaron Giles
6cad3b3231 Added support for DEL as well as BS for backspacing in the
game select menu. Also limited input to ASCII characters.
2008-08-06 14:04:16 +00:00
Aaron Giles
4a36b515ed Changes to the cheat.xml format:
- new tag <comment> (within <cheat>) is read and preserved 
    when saved
 - removed variable attribute from <parameter>; it is now 
    assumed to be 'param'
 - added default attribute for <parameter>

Added new variable 'frame' accessible from cheat scripts. This
can be used in the conditional to prevent execution on every
frame, or for other effects (like displaying temporary messages).

Added new variable 'argindex' which is the index when processing
an <argument> with a count attribute greater than 1. Can be used
in expressions like:

  <argument count="3">main.pb@(1000+argindex)</argument>

Reinstated the cheat menu. It now displays all loaded cheats and
allows for them to be activated. All known cheat behaviors should
be working now.
2008-08-06 05:24:31 +00:00
Aaron Giles
2583b3cb6a Fixed menu handling so it doesn't swallow the tab key. 2008-07-30 22:36:30 +00:00
Nathan Woods
b3ee2ffd1f Added the ability to optionally pass a destructor to ui_menu_alloc_state() 2008-07-26 18:34:17 +00:00
Aaron Giles
0865f72a9a Made DIP switch renderings consistent regardless of UI aspect 2008-07-24 06:16:18 +00:00
Aaron Giles
5244807bf3 Cleanups. 2008-07-17 08:09:52 +00:00
Aaron Giles
b5f2aa1240 Changed direct access EEPROM interface to return the "bus width" of the
EEPROM data, and the size is in terms of units, not bytes. Updated all
drivers accordingly.

Changed the ROM loading code to actually alter the region flags based
on the CPU endianness and bus width when creating the region, rather
than fixing them up on the fly. This means that callers to
memory_region_flags() will get the correct results.

Changed the expression engine to use two callbacks for read/write rather
than relying on externally defined functions.

Expanded memory access support in the expression engine. Memory accesses
can now be specified as [space][num]<size>@<address>. 'space' can be
one of the following:

   p = program address space of CPU #num (default)
   d = data address space of CPU #num
   i = I/O address space of CPU #num
   o = opcode address space of CPU #num (R/W access to decrypted opcodes)
   r = direct RAM space of CPU #num (always allows writes, even for ROM)
   e = EEPROM index #num
   c = direct REGION_CPU#num access
   u = direct REGION_USER#num access
   g = direct REGION_GFX#num access
   s = direct REGION_SOUND#num access

The 'num' field is optional for p/d/i/o/r, where is defaults to the
current CPU, and for e, where it defaults to EEPROM #0. 'num' is required
for all region-related prefixes. Some examples:

   w@curpc = word at 'curpc' in the active CPU's program address space
   dd@0    = dword at 0x0 in the active CPU's data address space
   r2b@100 = byte at 0x100 from a RAM/ROM region in CPU #2's program space
   ew@7f   = word from EEPROM address 0x7f
   u2q@40  = qword from REGION_USER2, offset 0x40
   
The 'size' field is always required, and can be b/w/d/q for byte, word,
dword, and qword accesses.
2008-07-17 08:07:12 +00:00
Nathan Woods
efcaebaea2 Changed ui_menu_get_selection() and ui_menu_set_selection() to use itemrefs
instead of indexes as per Aaron's guidance.
2008-07-15 11:04:30 +00:00
Nathan Woods
83f6ced61e Added accessors to get/set the currently selected menu item in a menu 2008-07-14 11:34:20 +00:00
Aaron Giles
dabae9787b Replaced the crazy number of get/set functions for render containers with
a single get/set of a user settings struct.
2008-07-13 08:03:43 +00:00
Aaron Giles
4860b171b2 Fix game selection menu. Changed so that it only computes available
drivers once per instantiation instead of on every change.
2008-07-13 06:52:32 +00:00
R. Belmont
90a6836226 64-bit GCC fixes. 2008-07-12 21:23:48 +00:00
Aaron Giles
d8715ab4ac Note: I have done some testing, but there are probably more bugs
lurking. If you run into anything odd, please let me know.

Added new module uiinput.c which manages input for the user interface.
The OSD is responsible for pushing mouse events and character events
to this interface in order to support mouse movement and text-based
input (currently only used for the select game menu). Added support
for navigating through the menus using the mouse. 
[Nathan Woods, Aaron Giles]

Redesigned the UI menus so that they can maintain a richer state. Now
the menus can be generated once and reused, rather than requiring them
to be regenerated on each frame. All menus also share a comment eventing
system and navigation through them is managed centrally. Rewrote all the 
menus to use the new system, apart from the cheat menus, which are now 
disabled. Reorganized the video menu to make it easier to understand.
[Aaron Giles]
2008-07-12 20:18:25 +00:00
Couriersud
9ce918c465 01937: All Sets: Fatal Exception on In-Game Menu 2008-06-28 00:06:29 +00:00
Aaron Giles
652fc279ae From: Oliver Stoeneberg [mailto:oliverst@online.de]
Subject: another Machine -> machine cleanup
This cleans up most of the Machine stuff in src/emu/machine. There is
a bit left to clean up, but it's mostly stuck at some interfaces now.
2008-06-26 15:34:42 +00:00
Nathan Woods
01a8513bcc Removed some MESS-y code 2008-06-13 10:48:15 +00:00
Nathan Woods
2bd5a419b1 Changed text used to specify a menu separator, and now using a #define 2008-05-25 18:31:29 +00:00
Aaron Giles
a643604cbd 01825: Toggling Tab menu works as F2 key in games with their service
mode DIPs on the top of the menu

Fixed behavior of toggle switches so that they don't lose their value
when the UI is up. They also can now be used for multibit DIP switch
settings in which case they toggle through all the options.

New functions input_field_select_next_setting() and 
input_field_select_previous_setting() which can be used to iterate
properly through DIP switches. Fixed the behavior for cases where
conditional ports are in play (you could get stuck). Changed uimenu.c
to call these instead of implementing its own.

Changed uimenu.c so that hitting ENTER on a DIP switch resets it to
its default value. This is analagous to how the OSD sliders behave.
2008-05-24 17:01:49 +00:00
Aaron Giles
d5ff8c002a Cleanups and version bump. 2008-05-22 05:19:16 +00:00
Nathan Woods
d2123b2803 Passing running_machine* parameter 2008-05-17 22:42:22 +00:00
Aaron Giles
096331c856 Restructured input port internals and cleaned up inptport.c:
* Input ports are now maintained hierarchically. At the top
level are input ports, which contain a list of fields. Each
field represents one or more bits of the port. Certain fields
such as DIP switches and configuration switches contain a
list of settings, which can be selected. DIP switch fields
can also contain a list of DIP switch locations.

* Normalized behavior of port overrides (via PORT_INCLUDE or
by defining multiple overlapping bits). All fields within a
port are kept in strict increasing bit order, so altered DIP
switches are now kept in the appropriate order. This addresses
MAMETesters bug 01671.

* Live port state is now fully separate from configured 
state. This is manifested in a similar way to devices, where
a const list of ports can be managed either offline or live.
Each port has a pointer to an opaque set of live state which
is NULL when offline or valid when live. Each port also has
a running_machine * which is also NULL when offline.

* Because of this new arrangement, the conversion from tokens
to a list of ports now requires reasonably complex memory
allocation, so these port lists must be explicitly allocated
and freed (they are not mantained by automatic resource
allocation).

* Custom and changed callbacks now take a pointer to a field
config instead of a running machine. This provides more
information about what field triggered the change notification.
The machine can be found by referenced field->port->machine.

* The inptport.c module has been cleaned up and many 
ambiguities resolved. Most of this is internal, though it did
result in osd_customize_inputport_list() being changed to
osd_customize_input_type_list(). The parameter to this function
is now a linked list instead of an array, and the structures
referenced have been reorganized somewhat.

* Updated config.c to pass machine parameters to its callbacks.

* Updated validity checks, XML output, and UI system to handle
the new structures.

* Moved large table of default input settings to a separate
include file inpttype.h.

* Removed gross hacks in trackfld and hyperspt NVRAM. These
may be broken as a result.
2008-05-15 16:25:03 +00:00
Aaron Giles
37c56cf592 01752: Warnings making standard .124u4 in GCC 4.3.0 (mingw)
Well, two of them were valid.
2008-05-01 14:12:20 +00:00
Aaron Giles
35b88f45fe From: Oliver Stoeneberg [mailto:oliverst@online.de]
Subject: small change for MESS cleanup

This adds the "Machine" parameter to a MESS function call in MAME 
code to go along with Machine -> machine ckeanups in MESS
2008-04-02 08:34:24 +00:00
Nathan Woods
bbecd3b886 MESS-specific: Interim change in the process of changing over to MAME's device
system
2008-03-22 22:26:25 +00:00
Aaron Giles
509dc4c064 De-deprecat-ed ui.c.
Changed xmlfile.c to pass in memory handlers to expat so that
our memory overrides are properly managed.
2008-03-21 14:51:26 +00:00
Aaron Giles
e31f9a6313 Normalized function pointer typedefs: they are now all
suffixed with _func. Did this throughout the core and
drivers I was familiar with.

Fixed gcc compiler error with recent render.c changes.
gcc does not like explicit (int) casts on float or
double functions. This is fracking annoying and stupid,
but there you have it.
2008-03-03 01:51:31 +00:00
Zsolt Vasvari
f8cbcafd5e Replaces mame_bitmap with bitmap_t
Removes mame_bitmap
2008-02-29 04:01:09 +00:00
stephh
9d6f8060d6 "Input (this Game)" menu now handles conditional inputs.
See 'qcrayon2' in taito_f2.c driver (play with the last Dip Switch and look how inputs change).
2008-02-28 18:23:37 +00:00
Aaron Giles
109bb332f0 The term "driver" is way overloaded in the system.
machine->drv is now machine->config.
Sorry.
2008-02-18 06:08:39 +00:00
Zsolt Vasvari
4930b2dbfd - Added deprecat.h that contains some deprecated/discouraged contructs (see below)
The idea is to create extra work if a driver wants to use these and hopefully
  gives an incentive to look for an alternate solution
- Added #include of deprecat.h that rely on these contructs
- Removed a bunch of unneccassary #include's from these files
2008-01-25 09:30:43 +00:00
Zsolt Vasvari
f7c5c67e2e First in a series of updates to remove the use of the global Machine from as many places as possible 2008-01-24 09:12:03 +00:00
Aaron Giles
a62870621a It's the end of uitext.c as we know it (and I feel fine) 2008-01-12 03:32:30 +00:00
Aaron Giles
ee9f88963c Copyright cleanup:
- removed years from copyright notices
 - removed redundant (c) from copyright notices
 - updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
2008-01-06 00:47:40 +00:00
Aaron Giles
422ccce762 (From Oliver Stoneberg)
This is an updated version of my earlier ATTR_PRINTF patch. It was 
reviewed by Atari Ace to use ATTR_PRINTF properly and fixes even more 
format errors. I also reviewed the whole source again and it is now 
used in all possible places.
2008-01-03 05:37:18 +00:00
Aaron Giles
507ca2d275 Changes for MAME 0.121u4. 2007-12-17 16:41:39 +00:00
Aaron Giles
c82a966b3b Changes for MAME 0.121u2. 2007-12-17 16:37:57 +00:00
Aaron Giles
8a8ccc5949 Changes for MAME 0.121u1. 2007-12-17 16:33:33 +00:00
Aaron Giles
7b77f12186 Initial checkin of MAME 0.121. 2007-12-17 15:19:59 +00:00