* further per game inpiut work
* additional input work / documentation
* further input work
* further input fixes
* attempting to locate a j6monmad input
* still looking for some inputs on j6monmad, maybe something is missing
* further per-game inputs
* additional per game inputs
* remove a duplicate line
* looked at a few more games
* gave a few more inputs
* cover more game inpus
* more game inputs
* document some sets that aren't going into input test properly
* additional per-game inputs
* more per-game inputs
* j6wldkng is an unusual machine, placeholder strings on the unseen vfd, and even non-standard mapping of the spin button
* additional per game inputs
* j6col fixup
* Works fine with an analog stick/wheel, difficult to steer on the
slippery "dotted" surface with keyboard/D-pad.
-osd: Moved GCC intrinsics out of eminline.h so MAME_NOASM will take the
pure C++ implementation with GCC (makes testing the fallback easier).
-Removed a bunch of [[maybe_unused]] that aren't actually needed.
getaway.cpp: improvements [Angelo Salese]
- reg 7 is definitely width, add experimental fill vs. replace, notes
- add dipswitches
- move text layer to a separate entity, hook up inputs, fix mistake with 4bit dsw
- color mask is elsewhere, pinpoint how scrolling is really done
- color mask is xor-ed with 7
- add RMW for bitplanes
- fix fractional X placements
- I/O cleanups and documentation
- keydelta=5 on steering wheel
- change RGB to BGR
- change video res to standard 256x240
- demote to IMPERFECT_CONTROLS and IMPERFECT_GFX
Machines promoted to working
----------------------------
Get A Way [Angelo Salese]
flopimg: Change the extracted sectors into vector<vector<uint8_t>>
flopimg: Add a Mac sector extraction
apple 3.5 gcr: Generalize track creation/extraction
apple 3.5 gcr: Add a pure sector format
-osd/modules/osdwindow.cpp: Clean up window title formatting.
* Show data type model in window title.
* Moved window title formatting to a single place.
-tools/chdman.cpp: Removed some unnecessary .c_str() calls.
- Remove corestr.h from emu.h; update a few source files to not use it at all
- Change strtrimspace, strtrimrightspace and core_filename_extract_* to be pure functions taking a std::string_view by value and returning the same type
- Change strmakeupper and strmakelower to be pure functions taking a std::string_view and constructing a std::string
- Remove the string-modifying version of zippath_parent
- Change tag-based lookup functions in device_t to take std::string_view instead of const std::string & or const char *
- Remove the subdevice tag cache from device_t (since device finders are now recommended) and replace it with a map covering directly owned subdevices only
- Move the working directory setup method out of device_image_interface (only the UI seems to actually use the full version of this)
- Change output_manager to use std::string_view for output name arguments
- Change core_options to accept std::string_view for most name and value arguments (return values are still C strings for now)
- Change miscellaneous other functions to accept std::string_view arguments
- Remove a few string accessor macros from romload.h
- Remove many unnecessary c_str() calls from logging/error messages
* ibm5170 - New working software list additions
Added: [legrobin] The Legend of Robin Hood - Conquests of the Longbow
Added: [pirates] Pirates! Gold (Euro)
Added: [piratesa] Pirates! Gold (older)
* Fix file validation
Co-authored-by: Angelo Salese <angelosa@users.noreply.github.com>