The code depends on getting away with trying to read at least one hunk
past the end of the parent CHD. Previously it just ignored any errors
from reading the parent CHD, but adding error checking broke it.
This hack just ignores that specific error. Also cleaned up some gross
flow control and made more things const.
The code should obviously be fixed properly, but that's non-trivial.
This gets it to a state no worse than it was in 0.270.
* Moved drawing functions into the VDP device class.
* Marked Pinkiri 8 as lacking sound altogether.
* Use tilemap helpers, use palette format helpers, and adjusted palette size to match the amount of palette RAM.
* Suppress side effects for debugger reads, and improved save state support.
* Fixed switch matrix reading behavior.
* Reduced literal tag usage and run-time tag lookups.
* Reduced duplication and improved member and ROM region names.
* Restore memory mapping after loading a saved state.
* Reduced literal tags and run-time tag lookups.
* Use more appropriate types and made some variables const.
- Added the DIP switch via AY8910.
- Battery sensor through T1 line.
- Rewrite the input system for players.
- Improved coin inputs.
- Added and documented the DIP switches fuctionalities.
- Lamps support.
- Mech Counters support.
- Added hopper device.
- Added default init for video memory.
- Fixed a bug in read NVRAM decode.
- Added AY-8910 callback for the DIP switch.
- Added support for Wild 1 cocktail mode.
- Added button-lamps clickable layout for both games.
- System is playable with almost complete functionality.
* amiga_flop.xml: Re-added EmuTOS which was apparently lost when
software lists were shuffled.
* amiga_hardware.xml: Commented out software list item containing no
dumps at all.
* apple2_flop_clcracked.xml: Be consistent with descriptions.
* dynax/ddenlovr.cpp: Use RR for Korean titles.
nintendo/rp2a03_vtscr.cpp: Use RP2A03 CPU core rather than 6502 as some games seem to need it.
New working clones
------------------
Sonokong / SSD Company LTD PoPiRa - Finger Sports (Korea) [David Haywood, TeamEurope, Taksangs]
New systems marked not working
----------------------------
Bandai / SSD Company LTD Let's! TV Play Narikiri Fight Ultraman - Ute! Hissatsu Kousen!! (Japan) [David Haywood, TeamEurope]
dreamGEAR My Arcade Tetris (DGUNL-7028, Pocket Player Pro) [Sean Riddle]
dreamGEAR My Arcade Tetris (DGUNL-7029, Go Gamer, with 300 bonus games) [Sean Riddle]
dreamGEAR My Arcade Tetris (DGUNL-7083, Pixel Pocket, with 10 bonus games) [Sean Riddle]
Epoch / SSD Company LTD TV Mail PC mail*cot (Japan) [David Haywood, TeamEurope]
Epoch / SSD Company LTD TV-PC Hello Kitty (Japan) [David Haywood, TeamEurope]
Lexibook Compact Cyber Arcade - Barbie [David Haywood, TeamEurope]
Nissin / SSD Company LTD Dontore da bei - Donbei-kun to Training (Japan) [David Haywood, TeamEurope]
NubSup TV Interactive Extreme u-box / Extreme u-box Game Station 32Bit Interactive System - New 30 [David Haywood, TeamEurope]
New clones marked not working
-------------------------
Sonokong / SSD Company LTD i-Singer (Korea) [David Haywood, TeamEurope, Taksangs]
New working software list items (ekara_cart.xml)
--------------------------------
i-Singer Volume 2 (Korea) [David Haywood, TeamEurope, Taksangs]
i-Singer Volume 3 (Korea) [David Haywood, TeamEurope, Taksangs]
i-Singer Volume 11 (Korea) [David Haywood, TeamEurope, Taksangs]
i-Singer Volume 14 (Korea) [David Haywood, TeamEurope, Taksangs]
* Fixed position offsets when screen is flipped, restrict drawing to clipping rectangle.
* Use BIT helper to extract bits, reduced literal tags, reduced redundant code, improved member names.