* shuffle a few things around re: the BBL ST2302U based handhelds, give bbl338 its own map due to internal ROM etc.
* fake some interrupts on bbl338
* better document test draw command, so that we can verify we're in test mode
----------------------------------
Twin Basket [Museo Del Recreativo]
-st62xx: Various changes. [Ryan Holtz]
* Fixed RETI and LD rr,A opcodes.
* Optimized internal register handling.
* Converted to use logmacro.
* Added initial timer support.
* Started moving Lua class reference to docs. Expecting people to find
the class reference material in the source isn’t going to help make it
approachable. The docs allow longer explanations, better formatting,
and cross reference links.
* Added another layout scripting example to the docs.
-goldnpkr.cpp: Minor clean-up.
* Improved the short names for Witch Card and Witch Game clone sets.
* Made Witch Up & Down artwork clickable.
* Added working Video Klein sets where the parent is a working Video
Klein set to the tiny subtarget.
* Removed history from the header comment - we have version control for
a readon.
* set additions, see main decription
* not working additions, see main description
* more not working bits, see main description
* more not working additions, see main description
* consistency fix
* ms32.cpp: fix/document memory map
* ms32.cpp: preliminary CRTC hookup
* ms32.cpp: implement sprite direction bit, nuke per-game kludges
* Move note where it belongs (nw)
* ms32.cpp, bnstars.cpp: correct sprite RAM ranges
* tetrisp2.cpp: kill some legacy screen params, need those anyway
* Improve notes (nw)
* ms32.cpp: move CRTC to a new sysctrl device
Also added a bare-bones Python script for generating new device file
defs to src/mame/etc
* gen_python_def.py: address issues, misc improvements
* Kill device_memory_interface in favour of direct address_map, QA always broken flip_screen in flags
* ms32.cpp: reinstated flip screen thru callback
* ms32.cpp: Make mixing to honor cliprects instead of erratic screen.width / height call
* Need a safeguard somehow, and a symbols build doesn't help here lalala
* Fix notes, cannot repro the bug, next
* Move irq assert/clear lines to device, add preliminary prg timer, make 30 Hz irq to behave like one.
(Note: very untested, feedback is appreciated)
* Send a prg timer ack if irq is disabled
* Misc cleanups
* Nuke emu_timers in favour of configure_scanline, preliminary bnstars1 hookup
* No magic number please
* Add sysctrl to tetrisp2.cpp, move rockms stuff into its own state machine, misc
* Kill off 30 Hz refresh rate hack in stepstag/vjdash sub screens
* Flag all those xtals as unknown
* Move has_zoom/has_yuv in ms32_sprite init constructor, fix dummy config bug with stepstag right screen update
* jalcrpt.h doesn't belong to tetrisp2.cpp, errata on sysctrl reset line
* Fix build
* Left-over
* Fix bool comparison to itself (blame JS habits), nuke bnstars1 mahjong
switch case altogether.
* Notes
* Fix bnstars1 crash
* update_color fn doesn't work without a memory_share_creator, documentation
* Translate clamp_to_12bits_neg to a constexpr method
* Fix crashing in main ms32 driver, except it now has very broken priority for seemingly no reason
* Fix nasty spriteram buffer RAM allocation bug
* Make objectram_size to be calculated at init time
* First (naive) pass in moving common interface to a ms32_base_state
Move m_irqreg save state from video_start to machine_start fn;
Fix embarassing palette overflow bug in ms32.cpp;
Add bitswap for bnstars1 mahjong panel;
.bytes() -> .length() for objectram_size;
* bnstars: template video handlers
* bnstars: fix config, split sprite chips/gfxdecode/palette into two, fix palette ranges
* ms32.cpp: implement proper irq acknowledge lines
* Add config setter in sysctrl for inverted vblank/field lines, make tp2ms32 and wpksocv2 happy
* Move f1superb to own state
* MS32 merge sound maps
* Remove TIMER_DEVICE_CALLBACK_MEMBER in favour of emu_timer
* replaced dgun2869 dump with good one [Sean Riddle]
* also did some work on the dreamGear unit, works now
* an innotab2 driver entry was also added to hold the software list, but the ROM isn't dumped yet
machines promoted to WORKING
------
My Arcade Retro Micro Controller - 220 Built-In Video Games (DGUN-2869) [Zup, Team Europe, Sean Riddle]
new WORKING machines
------
Code Lyoko (25-in-1 handheld) [KaruzoHikari, Team Europe, David Haywood]
My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle]
new NOT WORKING machines
------
Palace Arcade [Sean Riddle, Kamaal Brown]
new NOT WORKING Software List entries
------
vtech_innotab_cart.xml : Mickey Mouse Clubhouse (UK) [Team Europe]
new NOT WORKING machines
----------------------
InnoTV [Team Europe]
new NOT WORKING software list entries
----------------------
vtech_innotv_innotabmax_cart.xml:
pawpatrl: Paw Patrol - Pups Save a UFO! (80-274103 UK) [Team Europe]
dcgcr: DC Comics - Gotham City Robots (80-274803 UK) [Team Europe]
finddory: Finding Dory (80-274903 UK) [Team Europe]
liongrd: The Lion Guard (80-275203 UK) [Team Europe]
new WORKING software list entries
----------------------
gameking.xml:
mc_4v07a: 4 in 1 - TrojanLegend (Trojan) + HappyBall + Supermotor (Motor) + Lanneret (Hawk) (512KB cartridge) [Team Europe]
mc_4v16a: 4 in 1 - Manhunt + Bobby + Tantivy + Racing Car (512KB cartridge) [Team Europe]
- Implemented memory mapper for CP/M.
- Serial printer port.
- External RAM is now scrambled.
- SuperCart bankswitching board implemented for Aquaricart.
- Cartridge images of size 4K, 8K, 16K now supported, was previously 16K only.
new WORKING machines
-----
The New York Times Sudoku [David Haywood, Sean Riddle, Kamaal Brown]
Vs Maxx 25-in-1 (VT03 hardware) [David Haywood, Sean Riddle, Kamaal Brown]
6-in-1 Sudoku Plug & Play [David Haywood, Sean Riddle]
Plug 'N' Play 50-in-1 (DGUN-853) [David Haywood, Sean Riddle, Kamaal Brown]
new WORKING clones
-----
Mega Drive Collection Volume 2 (Radica, Arcade Legends) (UK) [David Haywood, Sean Riddle]
Super Sonic Gold (Radica Plug & Play) (UK) [David Haywood, Sean Riddle]
new NOT WORKING machines
-----
Plug 'N' Play 25-in-1 (DGUN-806) [David Haywood, Sean Riddle, Kamaal Brown]
IQuest (US) [David Haywood, Sean Riddle, Kamaal Brown]
- Added MegaDrive side ROM to sarc110 sets, moved to skeleton 'hybrid' driver based on megadriv_rad.cpp and demoted to not working for now as they're meant to boot from the MD side with the VT03 games as bonus items [Sean Riddle, Team Europe]
- Moved reactmd to a skeleton 'hybrid' driver, demoted to not working, it's also meant to boot from the MD side with the SunPlus games as bonus items.
----------------------------------
Emax Digital Sampling Keyboard [DBWBP]
New clones marked as NOT_WORKING
----------------------------------
Emax Plus Digital Sampling Keyboard [DBWBP]
* emax2: Add dump of serial EEPROM [DBWBP]
* New non-working driver: SONY DFS-500 DME Video Mixer (1994)
-And a few new skeleton drivers for some other SONY video equipment:
* U-Matic vo5850PM
* BETACAM-SP UVW-1200
* BETACAM-SP UVW-1600
* BETACAM-SP UVW-1800
* holeland.cpp: Fix typo ("Refreativos Franco" -> "Recreativos Franco")
* New machines marked as NOT_WORKING
----------------------------------
Santa Fe Golden [jordigahan, ClawGrip]