David Haywood
3ed7fef26a
there's a sprite gfx bankswitch (nw)
2016-03-13 22:44:03 +00:00
David Haywood
5a1498aa3e
new WORKING game
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Fire Ball (FM Work) [Team Europe, David Haywood]
2016-03-13 20:59:52 +00:00
dankan1890
31088fd7c3
sliders: fixed issue #716 . nw
2016-03-13 19:11:31 +01:00
David Haywood
1a22b9c67e
fix up a few things, add i8255 devices, mark as working
2016-03-13 16:50:22 +00:00
ImJezze
4de23e7624
#06144 : Fixed infinite loop
...
- fixed infinite loop while building slider list, when more than one
window was created
refs mametesters #06144
2016-03-13 17:18:33 +01:00
ImJezze
c2d4e3c018
Cleanup (nw)
...
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
2016-03-13 17:11:08 +01:00
David Haywood
f74b4e7754
this is another scroll register, not flip (nw)
2016-03-13 16:02:06 +00:00
David Haywood
570c8cf82f
improve (nw)
2016-03-13 15:39:03 +00:00
David Haywood
e48a88ff43
ok, belongs in here, will improve this driver instead (nw)
2016-03-13 15:28:53 +00:00
David Haywood
af7d11d668
add sprites, still need to figure out proper bankswitching, aassuming program roms are good dumps (nw)
2016-03-13 14:56:26 +00:00
therealmogminer@gmail.com
9c33c40b82
Fix up NTSC shaders, nw
2016-03-13 15:51:20 +01:00
therealmogminer@gmail.com
cd8f796df6
Add bgfx command line options, major shakeup of organization, nw
2016-03-13 15:51:19 +01:00
therealmogminer@gmail.com
ad1e6ef899
Add dynamic skipping of shader chain passes, nw
2016-03-13 15:51:17 +01:00
therealmogminer@gmail.com
47bdc0f254
Add double-buffered render target support to bgfx shader defs, nw
2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
a20459a6a3
Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw
2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
3172371fcd
More work on bgfx data-driven shaders, nw
2016-03-13 15:51:15 +01:00
Miodrag Milanovic
db72f23b7c
Updated delegates, now works on ARM and ARM64 (nw)
2016-03-13 14:50:43 +01:00
hap
23d4e320af
layout: added clickable buttons to comp4
2016-03-13 11:08:09 +01:00
hap
ff4d164355
revert test
2016-03-13 09:17:41 +01:00
hap
60e4a42cde
layout: added clickable buttons to mbdtower and fxmcr165
2016-03-13 09:16:03 +01:00
Miodrag Milanovic
fc3f2b67b9
fix error (nw)
2016-03-13 08:25:47 +01:00
briantro
ebc0c0a040
New Working Game - Chicken Draw
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New Working Game
-----------------------------------------------------
Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
2016-03-13 01:00:21 -06:00
cracyc
83fcc18fc5
atapicdr: basic disk change support
...
---
Should probably be in t10mmc but needs testing with arcade hardware
2016-03-12 21:23:11 -06:00
hap
725c34c4fc
New WORKING Machines added
...
---------------
Conic Electronic Football [hap, Sean Riddle]
Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer [hap, Sean Riddle]
2016-03-13 03:07:20 +01:00
David Haywood
a99f4e02be
start hooking up the subcpu + devices
2016-03-12 18:42:30 +00:00
ImJezze
b1a392a45f
Fixed mask orientation for vector screen
2016-03-12 19:17:57 +01:00
David Haywood
efce41e8ae
add palette (nw)
2016-03-12 18:07:23 +00:00
ImJezze
4c7e845498
Fixed rotated source tile mode
...
- and corrected aperture texture name
2016-03-12 18:59:36 +01:00
David Haywood
1487d7cce9
debug stuff
2016-03-12 17:39:40 +00:00
David Haywood
8e7e736cf3
map some basics
2016-03-12 17:18:38 +00:00
David Haywood
465985175c
fix gfxdecodes for sprites (nw)
2016-03-12 16:32:44 +00:00
David Haywood
79ee578ad6
new NOT WORKING
...
Android (early build?) [Ryan Holtz]
note this is NOT the same build of the game that Chris Hardy has, his looks more polished / finished, so this seems to be an earlier build / prototype. I don't know if the hardware is the same or not.
Still working on this.
2016-03-12 16:01:21 +00:00
ImJezze
7add547602
Refactoring of render targes and vector texture coordinates
...
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
2016-03-12 16:03:28 +01:00
motoschifo
38953a06fa
Update luaengine.h
2016-03-12 14:53:06 +01:00
motoschifo
a7ac9e12a0
Update luaengine.cpp
2016-03-12 14:52:37 +01:00
motoschifo
0ef696a4cd
Merge pull request #4 from mamedev/master
...
Update to 0.171
2016-03-12 14:03:04 +01:00
Miodrag Milanović
616b09924f
Merge pull request #713 from belegdol/master
...
Added ability to build using system libuv (1.8.0 or higher required) [Julian Sikorski]
2016-03-12 13:08:56 +01:00
Julian Sikorski
d0f99d22a7
Added ability to build using system libuv (1.8.0 or higher required)
2016-03-12 13:07:14 +01:00
Miodrag Milanovic
be2e9a9398
fix gcc 6.0 build (nw)
2016-03-12 13:05:54 +01:00
ImJezze
a026a582f1
Merge pull request #15 from mamedev/master
...
Sync to base master
2016-03-12 12:31:13 +01:00
Miodrag Milanovic
dcab55bf53
fix for VS builds by Vas (nw)
2016-03-12 10:49:20 +01:00
Scott Stone
de94132b26
Change default value of autoboot_delay to 0. The LUA scripts themselves can use wait() to delay. (nw)
2016-03-12 04:18:02 -05:00
Dirk Best
75e5db381b
Add support to adjust the screen color
...
This is now used for monochrome screens instead of creating custom
palettes.
2016-03-12 02:36:28 +01:00
hap
30b4c5e4c0
hh_tms1k: cnfball and fxmcr165 WIP
2016-03-12 01:39:43 +01:00
Ville Linde
a521d9a3cf
ppcdrc: handle divide by zero (nw)
2016-03-12 02:07:00 +02:00
Miodrag Milanovic
2bf46f72ed
Update to use with latest android nkd (nw)
2016-03-11 20:24:20 +01:00
Miodrag Milanovic
d213ae836e
if (this) leftover, need to check if this causes some issue (nw)
2016-03-11 20:23:50 +01:00
Miodrag Milanovic
a46635346d
this is always true now so no reason to check (nw)
2016-03-11 20:23:18 +01:00
Miodrag Milanovic
f2ce314206
mingw clang build is working, there seams to still be some issue with optimization (nw)
2016-03-11 19:31:07 +01:00
Ivan Vangelista
b4e07b56f7
Revert "armedf.cpp: fixed missing ship icon in terrafb and terrafjb and fixed the ladder appearing on the high score table in cclimbr2. This explains also why those worked correctly after saving and reloading state (nw)"
...
This reverts commit aadae5fd0b
.
2016-03-11 18:39:23 +01:00