Commit Graph

42970 Commits

Author SHA1 Message Date
David Haywood
3ed7fef26a there's a sprite gfx bankswitch (nw) 2016-03-13 22:44:03 +00:00
David Haywood
5a1498aa3e new WORKING game
Fire Ball (FM Work) [Team Europe, David Haywood]
2016-03-13 20:59:52 +00:00
dankan1890
31088fd7c3 sliders: fixed issue #716. nw 2016-03-13 19:11:31 +01:00
David Haywood
1a22b9c67e fix up a few things, add i8255 devices, mark as working 2016-03-13 16:50:22 +00:00
ImJezze
4de23e7624 #06144: Fixed infinite loop
- fixed infinite loop while building slider list, when more than one
window was created
refs mametesters #06144
2016-03-13 17:18:33 +01:00
ImJezze
c2d4e3c018 Cleanup (nw)
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
2016-03-13 17:11:08 +01:00
David Haywood
f74b4e7754 this is another scroll register, not flip (nw) 2016-03-13 16:02:06 +00:00
David Haywood
570c8cf82f improve (nw) 2016-03-13 15:39:03 +00:00
David Haywood
e48a88ff43 ok, belongs in here, will improve this driver instead (nw) 2016-03-13 15:28:53 +00:00
David Haywood
af7d11d668 add sprites, still need to figure out proper bankswitching, aassuming program roms are good dumps (nw) 2016-03-13 14:56:26 +00:00
therealmogminer@gmail.com
9c33c40b82 Fix up NTSC shaders, nw 2016-03-13 15:51:20 +01:00
therealmogminer@gmail.com
cd8f796df6 Add bgfx command line options, major shakeup of organization, nw 2016-03-13 15:51:19 +01:00
therealmogminer@gmail.com
ad1e6ef899 Add dynamic skipping of shader chain passes, nw 2016-03-13 15:51:17 +01:00
therealmogminer@gmail.com
47bdc0f254 Add double-buffered render target support to bgfx shader defs, nw 2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
a20459a6a3 Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw 2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
3172371fcd More work on bgfx data-driven shaders, nw 2016-03-13 15:51:15 +01:00
Miodrag Milanovic
db72f23b7c Updated delegates, now works on ARM and ARM64 (nw) 2016-03-13 14:50:43 +01:00
hap
23d4e320af layout: added clickable buttons to comp4 2016-03-13 11:08:09 +01:00
hap
ff4d164355 revert test 2016-03-13 09:17:41 +01:00
hap
60e4a42cde layout: added clickable buttons to mbdtower and fxmcr165 2016-03-13 09:16:03 +01:00
Miodrag Milanovic
fc3f2b67b9 fix error (nw) 2016-03-13 08:25:47 +01:00
briantro
ebc0c0a040 New Working Game - Chicken Draw
New Working Game
-----------------------------------------------------
Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
2016-03-13 01:00:21 -06:00
cracyc
83fcc18fc5 atapicdr: basic disk change support
---
Should probably be in t10mmc but needs testing with arcade hardware
2016-03-12 21:23:11 -06:00
hap
725c34c4fc New WORKING Machines added
---------------
Conic Electronic Football [hap, Sean Riddle]
Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer [hap, Sean Riddle]
2016-03-13 03:07:20 +01:00
David Haywood
a99f4e02be start hooking up the subcpu + devices 2016-03-12 18:42:30 +00:00
ImJezze
b1a392a45f Fixed mask orientation for vector screen 2016-03-12 19:17:57 +01:00
David Haywood
efce41e8ae add palette (nw) 2016-03-12 18:07:23 +00:00
ImJezze
4c7e845498 Fixed rotated source tile mode
- and corrected aperture texture name
2016-03-12 18:59:36 +01:00
David Haywood
1487d7cce9 debug stuff 2016-03-12 17:39:40 +00:00
David Haywood
8e7e736cf3 map some basics 2016-03-12 17:18:38 +00:00
David Haywood
465985175c fix gfxdecodes for sprites (nw) 2016-03-12 16:32:44 +00:00
David Haywood
79ee578ad6 new NOT WORKING
Android (early build?) [Ryan Holtz]

note this is NOT the same build of the game that Chris Hardy has, his looks more polished / finished, so this seems to be an earlier build / prototype.  I don't know if the hardware is the same or not.

Still working on this.
2016-03-12 16:01:21 +00:00
ImJezze
7add547602 Refactoring of render targes and vector texture coordinates
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
2016-03-12 16:03:28 +01:00
motoschifo
38953a06fa Update luaengine.h 2016-03-12 14:53:06 +01:00
motoschifo
a7ac9e12a0 Update luaengine.cpp 2016-03-12 14:52:37 +01:00
motoschifo
0ef696a4cd Merge pull request #4 from mamedev/master
Update to 0.171
2016-03-12 14:03:04 +01:00
Miodrag Milanović
616b09924f Merge pull request #713 from belegdol/master
Added ability to build using system libuv (1.8.0 or higher required) [Julian Sikorski]
2016-03-12 13:08:56 +01:00
Julian Sikorski
d0f99d22a7 Added ability to build using system libuv (1.8.0 or higher required) 2016-03-12 13:07:14 +01:00
Miodrag Milanovic
be2e9a9398 fix gcc 6.0 build (nw) 2016-03-12 13:05:54 +01:00
ImJezze
a026a582f1 Merge pull request #15 from mamedev/master
Sync to base master
2016-03-12 12:31:13 +01:00
Miodrag Milanovic
dcab55bf53 fix for VS builds by Vas (nw) 2016-03-12 10:49:20 +01:00
Scott Stone
de94132b26 Change default value of autoboot_delay to 0. The LUA scripts themselves can use wait() to delay. (nw) 2016-03-12 04:18:02 -05:00
Dirk Best
75e5db381b Add support to adjust the screen color
This is now used for monochrome screens instead of creating custom
palettes.
2016-03-12 02:36:28 +01:00
hap
30b4c5e4c0 hh_tms1k: cnfball and fxmcr165 WIP 2016-03-12 01:39:43 +01:00
Ville Linde
a521d9a3cf ppcdrc: handle divide by zero (nw) 2016-03-12 02:07:00 +02:00
Miodrag Milanovic
2bf46f72ed Update to use with latest android nkd (nw) 2016-03-11 20:24:20 +01:00
Miodrag Milanovic
d213ae836e if (this) leftover, need to check if this causes some issue (nw) 2016-03-11 20:23:50 +01:00
Miodrag Milanovic
a46635346d this is always true now so no reason to check (nw) 2016-03-11 20:23:18 +01:00
Miodrag Milanovic
f2ce314206 mingw clang build is working, there seams to still be some issue with optimization (nw) 2016-03-11 19:31:07 +01:00
Ivan Vangelista
b4e07b56f7 Revert "armedf.cpp: fixed missing ship icon in terrafb and terrafjb and fixed the ladder appearing on the high score table in cclimbr2. This explains also why those worked correctly after saving and reloading state (nw)"
This reverts commit aadae5fd0b.
2016-03-11 18:39:23 +01:00