couriersud
bc936dbc26
Added m62(kidniki) to nl.lua. Started some experiments around parallel
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solving of linear equations. This code is not active. Fix kidniki audio
performance. [Couriersud]
2016-04-08 03:30:11 +02:00
Miodrag Milanovic
dff2f2517a
separate mpeg audio as device, made building separate model3 possible (nw)
2016-04-07 18:15:07 +02:00
David Haywood
23df0fe736
new NOT WORKING
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Jungle (VI3.02) [f205v]
I think the 68k code is encrypted.
2016-04-07 14:22:22 +01:00
therealmogminer@gmail.com
4f66357f9e
Pull a bunch of screen chain code from drawbgfx to chainmanager where it belongs, nw
2016-04-06 17:02:31 +02:00
Olivier Galibert
69f5a2dcc8
Revert "bgfx fix for osx (nw)"
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This reverts commit 9d99398208
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Not needed anymore with my previous change.
2016-04-06 09:58:00 +02:00
Miodrag Milanovic
9d99398208
bgfx fix for osx (nw)
2016-04-06 08:35:01 +02:00
MetalliC
c88e9508e6
Sega Model3/Naomi/Hikaru Communication Board basic
2016-04-05 17:23:56 +03:00
Miodrag Milanovic
06415edd9e
Added some more files to bgfx build and initialize imgui (nw)
2016-04-05 15:50:08 +02:00
Miodrag Milanovic
6f231bb61b
added missing files in build (nw)
2016-04-05 14:50:17 +02:00
hap
10cadefbe2
sm500 file placeholders
2016-04-05 11:33:05 +02:00
Brad Hughes
3dd8afd6c0
Hybrid DirectInput/XInput module
2016-04-04 22:01:00 -04:00
cracyc
817f19fcc1
luaengine: add plugin options menu [Carl]
2016-04-04 18:17:18 -05:00
Branimir Karadžić
e63f379a0e
Update BGFX to latest (nw)
2016-04-04 13:52:25 +02:00
Olivier Galibert
cdc04a9b7c
screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
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It's damn slow, ~50ms/frame on cdkong. Caching and/or hw accel will
solve that easily. It doesn't look very good, nanosvg need better
anti-aliasing. It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good. But all that's
fixable.
2016-04-04 11:33:34 +02:00
Miodrag Milanovic
bad2e6199e
Not needed anymore after move to C++11 features (nw)
2016-04-03 19:47:44 +02:00
Miodrag Milanovic
e0ea593f6d
Make it cleaner (nw)
2016-04-03 19:14:44 +02:00
Miodrag Milanovic
cea094a3a3
moved aueffectutil to tools (nw)
2016-04-03 19:06:06 +02:00
Miodrag Milanovic
5e80a732aa
move clipboard handling on proper place (nw)
2016-04-03 17:55:10 +02:00
Miodrag Milanovic
d8aa889edf
merge main.cpp for windows platform (unicode) (nw)
2016-04-03 17:55:10 +02:00
Miodrag Milanovic
796f890450
removed testkeys (nw)
2016-04-03 17:19:41 +02:00
Miodrag Milanovic
bab5d21cef
moved windows resources (nw)
2016-04-03 17:19:41 +02:00
Miodrag Milanovic
bd0abfd004
moved emscripten resources (nw)
2016-04-03 17:19:41 +02:00
Jeffrey Clark
ca3e65e35f
refactor miscmenu and add adv menu (nw)
2016-04-03 07:02:38 +00:00
Miodrag Milanovic
ae5258faec
Added PRECOMPILE=0 so in conjunction with ccache it gives better compile speed (nw)
2016-04-02 17:48:31 +02:00
Miodrag Milanovic
731abe8ba0
Fixed joystick on Android preventing application to crash, cleanup init for SDL in total (nw)
2016-04-02 15:37:08 +02:00
Peter Ferrie
829a06b966
fix the MSVC build (nw)
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I wonder how it could have ever worked. emu lacked zlib.h reference,
super80.cpp lacked UINT8 declaration.
2016-04-01 23:18:04 -07:00
Michael Zapf
13fce89d59
ti99_8: Chipset low-level emulation; ti99_4x: using new GROMs
2016-03-31 23:55:50 +02:00
Miodrag Milanović
74d10ce1c2
Merge pull request #769 from h0tw1r3/nw-build
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support build without optimize flag (nw)
2016-03-31 11:26:12 +02:00
Mike Naberezny
b4408c2906
complay.py: Python 3 compat. (nw)
2016-03-30 21:06:12 -07:00
Jeffrey Clark
001d49c5b7
support build without optimize flag (nw)
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OPTIMIZE= to disable the current default value 3
Also allow ARCHOPTS to be set regardless of OPTIMIZE, useful for
debug flags.
2016-03-30 21:56:03 +00:00
Michael Zapf
ee6684ac85
New GROM implementation (TMC0430) with (almost) precise clock behavior
2016-03-30 23:50:39 +02:00
Miodrag Milanovic
9353a1ccb3
Compressed internal layouts [David Haywood]
2016-03-30 20:40:05 +02:00
dankan1890
0bab931a80
Visual Studio 2015 netlist fix. (nw)
2016-03-30 19:09:40 +02:00
Miodrag Milanovic
f67cb62dbc
Fix VS build (it was reverse logic then others) (nw)
2016-03-30 11:03:03 +02:00
Miodrag Milanovic
913ab1e140
Cleanups and version bump
2016-03-30 08:35:21 +02:00
David Haywood
8b2613e3e0
new NOT WORKING
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Super Game (Sega Master System Multi-game bootleg) [Astroblaster]
unfortunately the dump is incomplete, there's a 512KB MASK rom that hasn't been dumped.
(it also probably uses an MCU for the timer / credit logic, but we can simulate that)
2016-03-30 00:17:06 +01:00
Miodrag Milanovic
fe5c894890
added line back removed by mistake (nw)
2016-03-29 15:48:24 +02:00
Miodrag Milanovic
5cab7dbd8b
fix per source build (nw)
2016-03-29 10:58:01 +02:00
Miodrag Milanovic
de5c77d785
add to arcade projects (nw)
2016-03-29 10:53:22 +02:00
Miodrag Milanovic
b055af8907
Fix ldplayer issue (nw)
2016-03-29 10:17:19 +02:00
Miodrag Milanovic
9b3788035c
scrclean on lua scripts (nw)
2016-03-29 08:49:47 +02:00
Miodrag Milanovic
3fb7f61cfc
Fix building tools (nw)
2016-03-29 08:43:20 +02:00
Miodrag Milanovic
953d0f9b17
fix typo (nw)
2016-03-29 08:26:11 +02:00
Miodrag Milanovic
ee3edd0e2b
Add missing include (nw)
2016-03-29 08:24:17 +02:00
Jeffrey Clark
c3397ae4a9
fix include dirs (nw)
2016-03-29 00:45:53 -07:00
Jeffrey Clark
4b50847560
Multiple link and include path support (nw)
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ie. USE_SYSTEM_LIB_FLAC=FLAC,ogg:/usr/include
2016-03-28 23:09:03 -05:00
Jeffrey Clark
00b56f38c8
only explicit system include paths (nw)
2016-03-28 22:57:13 -05:00
Jeffrey Clark
18d7e34620
cleanup build includes (nw)
2016-03-28 22:46:00 -05:00
Jeffrey Clark
9d9c8fad6a
Extend system library support (nw)
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Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711 )
USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
2016-03-28 22:26:52 -05:00
Justin Kerk
f26ce9ee1d
Emscripten update (nw)
2016-03-28 21:50:41 +00:00