Commit Graph

902 Commits

Author SHA1 Message Date
couriersud
bc936dbc26 Added m62(kidniki) to nl.lua. Started some experiments around parallel
solving of linear equations. This code is not active. Fix kidniki audio
performance. [Couriersud]
2016-04-08 03:30:11 +02:00
Miodrag Milanovic
dff2f2517a separate mpeg audio as device, made building separate model3 possible (nw) 2016-04-07 18:15:07 +02:00
David Haywood
23df0fe736 new NOT WORKING
Jungle (VI3.02) [f205v]

I think the 68k code is encrypted.
2016-04-07 14:22:22 +01:00
therealmogminer@gmail.com
4f66357f9e Pull a bunch of screen chain code from drawbgfx to chainmanager where it belongs, nw 2016-04-06 17:02:31 +02:00
Olivier Galibert
69f5a2dcc8 Revert "bgfx fix for osx (nw)"
This reverts commit 9d99398208.

Not needed anymore with my previous change.
2016-04-06 09:58:00 +02:00
Miodrag Milanovic
9d99398208 bgfx fix for osx (nw) 2016-04-06 08:35:01 +02:00
MetalliC
c88e9508e6 Sega Model3/Naomi/Hikaru Communication Board basic 2016-04-05 17:23:56 +03:00
Miodrag Milanovic
06415edd9e Added some more files to bgfx build and initialize imgui (nw) 2016-04-05 15:50:08 +02:00
Miodrag Milanovic
6f231bb61b added missing files in build (nw) 2016-04-05 14:50:17 +02:00
hap
10cadefbe2 sm500 file placeholders 2016-04-05 11:33:05 +02:00
Brad Hughes
3dd8afd6c0 Hybrid DirectInput/XInput module 2016-04-04 22:01:00 -04:00
cracyc
817f19fcc1 luaengine: add plugin options menu [Carl] 2016-04-04 18:17:18 -05:00
Branimir Karadžić
e63f379a0e Update BGFX to latest (nw) 2016-04-04 13:52:25 +02:00
Olivier Galibert
cdc04a9b7c screen: POC||GTFO of svg rendering from inside the rom. [O. Galibert]
It's damn slow, ~50ms/frame on cdkong.  Caching and/or hw accel will
solve that easily.  It doesn't look very good, nanosvg need better
anti-aliasing.  It also doesn't do texturing very well and images not
at all, so some of our current svgs won't look good.  But all that's
fixable.
2016-04-04 11:33:34 +02:00
Miodrag Milanovic
bad2e6199e Not needed anymore after move to C++11 features (nw) 2016-04-03 19:47:44 +02:00
Miodrag Milanovic
e0ea593f6d Make it cleaner (nw) 2016-04-03 19:14:44 +02:00
Miodrag Milanovic
cea094a3a3 moved aueffectutil to tools (nw) 2016-04-03 19:06:06 +02:00
Miodrag Milanovic
5e80a732aa move clipboard handling on proper place (nw) 2016-04-03 17:55:10 +02:00
Miodrag Milanovic
d8aa889edf merge main.cpp for windows platform (unicode) (nw) 2016-04-03 17:55:10 +02:00
Miodrag Milanovic
796f890450 removed testkeys (nw) 2016-04-03 17:19:41 +02:00
Miodrag Milanovic
bab5d21cef moved windows resources (nw) 2016-04-03 17:19:41 +02:00
Miodrag Milanovic
bd0abfd004 moved emscripten resources (nw) 2016-04-03 17:19:41 +02:00
Jeffrey Clark
ca3e65e35f refactor miscmenu and add adv menu (nw) 2016-04-03 07:02:38 +00:00
Miodrag Milanovic
ae5258faec Added PRECOMPILE=0 so in conjunction with ccache it gives better compile speed (nw) 2016-04-02 17:48:31 +02:00
Miodrag Milanovic
731abe8ba0 Fixed joystick on Android preventing application to crash, cleanup init for SDL in total (nw) 2016-04-02 15:37:08 +02:00
Peter Ferrie
829a06b966 fix the MSVC build (nw)
I wonder how it could have ever worked.  emu lacked zlib.h reference,
super80.cpp lacked UINT8 declaration.
2016-04-01 23:18:04 -07:00
Michael Zapf
13fce89d59 ti99_8: Chipset low-level emulation; ti99_4x: using new GROMs 2016-03-31 23:55:50 +02:00
Miodrag Milanović
74d10ce1c2 Merge pull request #769 from h0tw1r3/nw-build
support build without optimize flag (nw)
2016-03-31 11:26:12 +02:00
Mike Naberezny
b4408c2906 complay.py: Python 3 compat. (nw) 2016-03-30 21:06:12 -07:00
Jeffrey Clark
001d49c5b7 support build without optimize flag (nw)
OPTIMIZE= to disable the current default value 3
Also allow ARCHOPTS to be set regardless of OPTIMIZE, useful for
 debug flags.
2016-03-30 21:56:03 +00:00
Michael Zapf
ee6684ac85 New GROM implementation (TMC0430) with (almost) precise clock behavior 2016-03-30 23:50:39 +02:00
Miodrag Milanovic
9353a1ccb3 Compressed internal layouts [David Haywood] 2016-03-30 20:40:05 +02:00
dankan1890
0bab931a80 Visual Studio 2015 netlist fix. (nw) 2016-03-30 19:09:40 +02:00
Miodrag Milanovic
f67cb62dbc Fix VS build (it was reverse logic then others) (nw) 2016-03-30 11:03:03 +02:00
Miodrag Milanovic
913ab1e140 Cleanups and version bump 2016-03-30 08:35:21 +02:00
David Haywood
8b2613e3e0 new NOT WORKING
Super Game (Sega Master System Multi-game bootleg) [Astroblaster]

unfortunately the dump is incomplete, there's a 512KB MASK rom that hasn't been dumped.

(it also probably uses an MCU for the timer / credit logic, but we can simulate that)
2016-03-30 00:17:06 +01:00
Miodrag Milanovic
fe5c894890 added line back removed by mistake (nw) 2016-03-29 15:48:24 +02:00
Miodrag Milanovic
5cab7dbd8b fix per source build (nw) 2016-03-29 10:58:01 +02:00
Miodrag Milanovic
de5c77d785 add to arcade projects (nw) 2016-03-29 10:53:22 +02:00
Miodrag Milanovic
b055af8907 Fix ldplayer issue (nw) 2016-03-29 10:17:19 +02:00
Miodrag Milanovic
9b3788035c scrclean on lua scripts (nw) 2016-03-29 08:49:47 +02:00
Miodrag Milanovic
3fb7f61cfc Fix building tools (nw) 2016-03-29 08:43:20 +02:00
Miodrag Milanovic
953d0f9b17 fix typo (nw) 2016-03-29 08:26:11 +02:00
Miodrag Milanovic
ee3edd0e2b Add missing include (nw) 2016-03-29 08:24:17 +02:00
Jeffrey Clark
c3397ae4a9 fix include dirs (nw) 2016-03-29 00:45:53 -07:00
Jeffrey Clark
4b50847560 Multiple link and include path support (nw)
ie. USE_SYSTEM_LIB_FLAC=FLAC,ogg:/usr/include
2016-03-28 23:09:03 -05:00
Jeffrey Clark
00b56f38c8 only explicit system include paths (nw) 2016-03-28 22:57:13 -05:00
Jeffrey Clark
18d7e34620 cleanup build includes (nw) 2016-03-28 22:46:00 -05:00
Jeffrey Clark
9d9c8fad6a Extend system library support (nw)
Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711)

USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
2016-03-28 22:26:52 -05:00
Justin Kerk
f26ce9ee1d Emscripten update (nw) 2016-03-28 21:50:41 +00:00