Commit Graph

40592 Commits

Author SHA1 Message Date
Miodrag Milanovic
6fb757d6a6 move some options to ui.ini (nw) 2016-02-05 15:17:51 +01:00
Miodrag Milanovic
d0162765cd Keep ui options separate from emulator ini file. (nw)
TODO: Need fixing saving of some core settings that could be changed by UI
2016-02-05 14:24:17 +01:00
Miodrag Milanovic
9a28da4f73 added UI parameter, option simple gives back old style start screen, features for configuration and in game stays same as with new (nw) 2016-02-05 08:53:00 +01:00
MetalliC
0528787f13 KOF NW notes (nw) 2016-02-05 07:54:58 +02:00
Justin Kerk
99d0ae34cc Add a document with Emscripten build instructions 2016-02-04 20:37:36 -08:00
angelosa
343d8c89b4 Basic outputs, nw 2016-02-05 00:29:12 +01:00
briantro
397ac3769a midtunit.cpp: Hooray Cut-N-Paste (IE: Fix CNP error) - NW 2016-02-04 16:40:46 -06:00
briantro
ec0f896258 midtunit.cpp: Correct rom labels for NBA Jam Tournament - NW 2016-02-04 16:35:55 -06:00
briantro
71ea89fa74 new NBA Jam clone
New Clone Added
---------------------------------------------------------
NBA Jam (rev 1.00 02/1/93 [Alex Meijer, Bernard Tack]
2016-02-04 16:12:09 -06:00
angelosa
e8de5cb9d5 z80.cpp: added a debug mechanism for /WAIT pin assertion mechanism (enable with STALLS_ON_WAIT_ASSERT in CPU core), and hooked it up to Night Gal driver as a quick example. [Angelo Salese] 2016-02-04 23:05:06 +01:00
angelosa
b22a19a1cc Assume bad ROM, nw 2016-02-04 21:48:01 +01:00
Justin Kerk
538fa63433 Allow dat files in the root by default, like the old days (nw) 2016-02-04 12:25:10 -08:00
hap
33937a4a4c ui: orange mousecursor regrew with mewUI merge, let's re-shrink it 2016-02-04 21:12:19 +01:00
hap
f6c90a7c05 tb303/tr606: simplified interrupt timing 2016-02-04 20:35:06 +01:00
David Haywood
e5dde745c4 change default (nw) 2016-02-04 15:50:39 +00:00
David Haywood
1b48794d63 confirmed on a PCB that this is rev A 2016-02-04 15:40:00 +00:00
Miodrag Milanovic
edfa314f1d put back select new game (nw) 2016-02-04 16:30:43 +01:00
Miodrag Milanovic
3ebf7e64fc fixed system dependent UI (nw) 2016-02-04 16:18:55 +01:00
Miodrag Milanovic
a95c4619c6 clear the rest of mewui mentioning (nw) 2016-02-04 15:36:33 +01:00
Miodrag Milanovic
024d67c14f removed UME filtering (nw) 2016-02-04 15:14:29 +01:00
Miodrag Milanovic
52d97f0dfa more mewui -> ui renames (nw) 2016-02-04 15:14:27 +01:00
Miodrag Milanovic
213283e430 some MEWUI to UI renames (nw) 2016-02-04 15:14:26 +01:00
Dankan1890
701df7fe9e Initial import of MEWUI to MAME [Dankan1890] 2016-02-04 15:14:24 +01:00
Robbbert
196e742a77 mc1000: make software list appear in File Manager. 2016-02-05 01:10:04 +11:00
Olivier Galibert
23fd282121 disound: Don't crash on state load when the mixer is disabled by lack of inputs (misconfiguration or missing samples) [O. Galibert] 2016-02-04 13:34:09 +01:00
Robbbert
9e910e95a8 Merge branch 'master' of https://github.com/mamedev/mame 2016-02-04 15:56:27 +11:00
Robbbert
ccfa1e3496 karatblzbl: fixed save state problem found by Tafoid (nw) 2016-02-04 15:45:01 +11:00
Justin Kerk
039a07bb4d Substantial improvements to Web Audio sound backend for Emscripten port. [Grant Galitz] 2016-02-04 04:36:17 +00:00
angelosa
26426914cc SCREEN RAW PARAMS for nightgal.cpp, nw 2016-02-04 04:14:00 +01:00
angelosa
29bef4fb4b Added ldax_imm and stax_imm for NCS CPU core, used by Night Gal Summer, nw 2016-02-04 03:57:12 +01:00
angelosa
32780cb747 Notes for Night Gal Summer, nw 2016-02-04 02:54:30 +01:00
David Haywood
493a78a810 new print club sets [Team Europe, Ryan Holtz]
Print Club 2 Warner Bros (J 970228 V1.000)
Print Club 2 '97 Winter Ver (J 971017 V1.100, set 2)
Print Club 2 '98 Summer Ver (J 980603 V1.100)
2016-02-04 00:52:48 +00:00
cracyc
a68842a91f pc9801: more egc fixes (nw) 2016-02-03 17:00:00 -06:00
Ivan Vangelista
d88c7951c3 mc6845.cpp: fixed save state regression found during Tafoid's latest round of tests (i.e. futflash, docastle, usgames, madalien) (nw) 2016-02-03 23:25:03 +01:00
Ivan Vangelista
7da8fa7bb8 timeplt.cpp: fixed save state regression found during Tafoid's latest round of tests (nw) 2016-02-03 23:18:16 +01:00
hap
3e1ef4c17c New WORKING machine added
--------------
Chess Challenger 7 [hap, Berger]
2016-02-03 21:05:53 +01:00
MetalliC
082d8293b0 BetaDisk floppy sound (nw) 2016-02-03 18:43:25 +02:00
MetalliC
fcf4f4729c dumped "Dead or Alive 2 (Rev A)", match existent set, fix game and EPR ROM names [Smitdogg, The Dumping Union]
dumped "King of Fighters XI" EN, match JP one, add notes [Brizzo]
2016-02-03 18:42:27 +02:00
MetalliC
989afd64e2 New NOT WORKING
Dragon Treasure 2 (Rev A) (GDS-0037A) [Jorge Valero, rtw, The Dumping Union]
(security PIC is missing)

add notes about Dragon Treasure sets
2016-02-03 18:28:38 +02:00
Vas Crabb
cfb1b36152 Merge pull request #602 from vasilvv/master
Allow load/save state slots to be bound to joystick buttons
2016-02-04 02:07:41 +11:00
Victor Vasiliev
ccee9f7825 Initialize m_load_save_hold 2016-02-03 02:36:17 -05:00
Vas Crabb
f80737595e Merge pull request #601 from bmunger/r9751
r9751: Added more dma registers for serial and floppy
2016-02-03 15:15:36 +11:00
Brandon Munger
7f6b42536e r9751: Fix offset switching and enable write mask logging 2016-02-02 23:08:33 -05:00
hap
f2a01abaf9 fidelz80: added cc7 (skeleton for now, nw) 2016-02-03 03:06:44 +01:00
hap
ed2377a0ef Clones promoted to WORKING
--------------------------
Speak & Math (1980 version) [Sean Riddle, plgDavid]
La Dictee Magique (French Speak & Spell) [Sean Riddle, plgDavid]
Grillo Parlante (Italian Speak & Spell) [Sean Riddle, plgDavid]
2016-02-03 01:54:16 +01:00
Ville Linde
c35aa629e3 nwk-tr: fix network ram test (nw) 2016-02-03 02:08:16 +02:00
David Haywood
1913d6add1 new NOT WORKING
Print Club 2 Pepsiman (J 970618 V1.100) [Team Europe, Mooglyguy]
Print Club 2 Vol. 6 Winter (J 961210 V1.000)  [Team Europe, Mooglyguy]
Name Club (J 960315 V1.000)  [Team Europe, Mooglyguy]
2016-02-02 23:16:25 +00:00
Victor Vasiliev
f6331aaf65 Allow saved states to be bound to joystick buttons 2016-02-02 16:18:57 -05:00
Victor Vasiliev
c626466050 Do not read the load/save state filename while sequence is still pressed
Fixes the issue where, if the save state button was bound to something
that was a legal save state input, it would occasionally immediately
save the state onto the same button as "save state" input itself was
bound.
2016-02-02 16:18:57 -05:00
Victor Vasiliev
b11f39e7a0 Do not handle any UI inputs immediately after state load/save
Before this change, if you try to save state to a bound which already
does something as a UI button, it will save state there and then
immediately execute the bound action (sometimes it would not happen).
So, if you have state to P, with default button it would pause the game
immediately after saving state (except sometimes it would not).
2016-02-02 16:18:57 -05:00