balr0g
77a0a99a0b
Attempted Travis fix
2015-08-17 13:00:55 -04:00
R. Belmont
993b3a79d2
Merge pull request #286 from fulivi/hp64k_dev2
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Update to HP64K driver
2015-08-17 09:37:59 -04:00
R. Belmont
5c4eeb14dd
Merge pull request #274 from 0-wiz-0/master
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Add missing header for va_list.
2015-08-17 09:37:49 -04:00
R. Belmont
6a870588f2
Merge pull request #280 from richard42/trs80-coco-audio-fixes
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Trs80 coco audio fixes
2015-08-17 09:37:30 -04:00
Vas Crabb
45854fab01
Fix netlist build (nw)
2015-08-17 23:12:21 +10:00
fulivi
2c65dc2e75
hp64k: small doc update
2015-08-17 14:43:31 +02:00
andreasnaive
7e776913b5
comments on mrdrilrg (nw)
2015-08-17 11:11:03 +02:00
fulivi
84d3ffa9e2
hp64k: fix to allow multiple screens (for RS232 terminal)
2015-08-17 10:40:01 +02:00
fulivi
c3d3c118f7
hp64k: rs232 port added
2015-08-17 10:40:01 +02:00
fulivi
79e87536d5
hp64k: UART & loopback relay added
2015-08-17 10:40:01 +02:00
fulivi
8678562f7e
i8251: rx and tx data buffers separated
2015-08-17 10:38:35 +02:00
fulivi
a7abd5aaac
hp64k: first step of rs232 emulation
2015-08-17 10:38:35 +02:00
fulivi
e3b06ea5f3
hp64k: oops, a spurious "x" slipped in
2015-08-17 10:38:13 +02:00
hap
d8df2235f4
tntell/vocaid: able to get overlay code from external artwork file
2015-08-17 00:29:07 +02:00
Luca Elia
f439604e88
New games marked as GAME_NOT_WORKING
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Fruit Paradise (V214) [Guru, iq_132]
2015-08-16 23:14:05 +02:00
Luca Elia
bd1decdb40
New games marked as GAME_NOT_WORKING
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Dino Dino [Guru]
2015-08-16 22:41:03 +02:00
Dirk Best
60ab6e714e
k051960: implement nmi, vblank. update chqflag to use the new support,
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add raw screen params. update the rest of the drivers to supply the
screen tag so that they can read vblank
2015-08-16 19:34:23 +02:00
Dirk Best
04dd84fc4d
aliens: raw screen params, use new k051960 irq support
2015-08-16 19:34:18 +02:00
Dirk Best
1298f9e6ed
ajax: raw screen params, use new k051960 irq support
2015-08-16 19:34:14 +02:00
Ville Linde
089104a986
konendev: Add nvrams. Patch flash checksum for now (nw)
2015-08-16 20:10:13 +03:00
Luca Elia
9d8c60cf5c
template_driver.c: fix compilation
2015-08-16 18:36:38 +02:00
Luca Elia
67da7a4c89
New games marked as GAME_NOT_WORKING
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------------------------------------
Joy Stand Private [Luca Elia, Guru]
2015-08-16 18:29:54 +02:00
Luca Elia
ea986c8c9f
tmp68301.c: fix masking of parallel data register
2015-08-16 18:22:58 +02:00
Luca Elia
c129b3703a
intelfsh.c: add support for TMS29F040 variant
2015-08-16 18:18:27 +02:00
Robbbert
def1c6c374
MT 05965
2015-08-16 23:54:04 +10:00
Dirk Best
dd529f409e
blockhl: use new k052109 support, add raw params
2015-08-16 10:26:35 +02:00
Dirk Best
741dd1e705
k052109: start adding irq/firq/nmi support
2015-08-16 10:26:31 +02:00
Dirk Best
0f5344075d
k051960: irq enable is actually irq ack
2015-08-16 10:26:27 +02:00
Dirk Best
12599ac604
crimfght/simpsons: add note about correct dotclock
2015-08-16 10:26:22 +02:00
Sandro Ronco
7248a384e9
monzagp.c updates (part 2): [Sandro Ronco]
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- fixed gfx RAM
- added 7-seg artwork
- added my car sprite
2015-08-16 10:03:19 +02:00
Sandro Ronco
7d3759783b
Fix debug build. (nw)
2015-08-16 10:03:05 +02:00
Ivan Vangelista
b41d805444
audio/targ.c: fixed MT05217 (nw)
2015-08-16 08:26:24 +02:00
briantro
b5a6a4070d
deco16ic.c: Documentation update - NW
2015-08-16 00:06:09 -05:00
briantro
7f08b8652e
Add PCB layout for Fighter's History...
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Stole the Guru's pretty Night Slasher's one and "slightly" corrected it for Fighter's History to call it my own hahahahaha....
2015-08-15 23:48:00 -05:00
briantro
701c98bb72
deco32.c: Verified and corrected the rom labels for the Fighter's History (World ver 43-07, DE-0380-2 PCB) set. [Charles MacDonald]
2015-08-15 22:48:49 -05:00
David Haywood
fe55be0764
new clones
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Meteors [Andrew Welburn, Trevor Brown]
It's a clone of Space Force, but Horizontal, not Vertical, also the outputs are swapped around (irq enable moved for example)
2015-08-16 02:45:29 +01:00
Scott Stone
2bc33dac2b
Fixed setname size for MSX Moonsound to fall within range for other setnames that require roms (nw)
2015-08-15 19:55:12 -04:00
hap
ee761ff79b
increased MAX_TEXTURE_SCALES to 16
2015-08-15 23:55:52 +02:00
David Haywood
167cfae017
new clones
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Fighter's History (US ver 42-09, DE-0396-0 PCB) [Brian Troha, The Dumping Union]
seems to be the newest revision, uses a Z80 as a sound CPU instead of the HuC6280, like several games seems to miss sound commands sometimes (I tried using the more complex assert_line hookup in here that nslashers uses and it made it worse)
2015-08-15 22:50:46 +01:00
hap
f2c4fc0431
changed karatblzj gamename
2015-08-15 23:46:26 +02:00
hap
f60e6f36fe
ATTN mmicko - reverted wav output fix "video.c : recompute_speed even if we skip frame, makes wav's output same for any frameskip (nw)"
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This broke auto-frameskipping. MAME was unable to correct itself after a hickup and would continue frameskipping and fluctuate speed between 95 and 105%.
2015-08-15 23:35:35 +02:00
couriersud
fe8e6aca65
Added seconds() and attoseconds() to attotime and prefixed members with
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m_. Rewrote code accessing members to use seconds() and attoseconds().
The changes were triggered by a test how gcc __int128_t would perform as
the internal representation. This test revealed that the current
implementation is still faster. (nw)
2015-08-15 17:56:10 +02:00
Dirk Best
55592b6c78
crimfght: add screen raw params, use new k051960 irq support
2015-08-15 17:39:31 +02:00
Dirk Best
2c98b6913e
k051960: start adding irq/firq/nmi callback support
2015-08-15 17:38:06 +02:00
Dirk Best
2cdb17de45
simpsons: raw screen params
2015-08-15 12:19:24 +02:00
hap
0ceb2f6c8e
fix out of bounds priority check
2015-08-15 03:39:36 +02:00
hap
eb1b330bcc
added aim65 bezel
2015-08-14 22:26:23 +02:00
Lord-Nightmare
baf82c6b82
attempt 1 at fixing the initial coefficient index values (nw)
2015-08-14 16:04:28 -04:00
couriersud
6ac50ea052
Some netlist_time maintenance. Straightened code using it and added
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support for 128 bit resolution on systems supporting it. This is however
disabled since all platforms I know don't have native support but
emulate 128 bit. (nw)
2015-08-14 20:30:41 +02:00
Dirk Best
32fd6a0342
crimfght: audio cpu irq is cleared by the irq ack cycle
2015-08-14 19:04:38 +02:00