- Added video_screen_auto_bitmap_alloc(screen) -- it is just a shorthand for
auto_bitmap_alloc(video_screen_get_width(screen), video_screen_get_height(screen), video_screen_get_format(screen))
which is a common operation
- The Dynax/Don Den Lover games now do their updating in VIDEO_UPDATE instead of VIDEO_EOF. This semmed to
have fixed the palette problems
- Went through some of these drivers and changed Machine to machine
MRA*_BANK*/MRA*_BANK* -> SMH_BANK*
MRA*_RAM/MRA*_ROM -> SMH_RAM
MRA*_ROM/MWA*_ROM -> SMH_ROM
MRA*_NOP/MWA*_NOP -> SMH_NOP
MRA*_UNMAP/MWA*_UNMAP -> SMH_UNMAP
This removes the silly need for a bunch of redundant constants
with faux type definitions that didn't buy anything.
Moved some memory system constants into memory.c.
Converted address maps to tokens. Changed the address_map structure
to house global map-wide information and hung a list of entries off
of it corresponding to each address range. Introduced new functions
address_map_alloc() and address_map_free() to build/destroy these
structures. Updated all code as necessary.
Fixed several instances of porttagtohandler*() in the address maps.
Drivers should use AM_READ_PORT() macros instead.
ADDRESS_MAP_EXTERN() now is required to specify the number of
databits, just like ADDRESS_MAP_START.
Removed ADDRESS_MAP_FLAGS() grossness. There are now three new macros
which replace its former usage. ADDRESS_MAP_GLOBAL_MASK(mask)
specifies a global address-space-wide mask on all addresses. Useful
for cases where one or more address lines simply are not used at
all. And ADDRESS_MAP_UNMAP_LOW/HIGH specifies the behavior of
unmapped reads (do they come back as 0 or ~0).
Changed internal memory mapping behavior to keep only a single
address map and store the byte-adjusted values next in the address
map entries rather than maintaining two separate maps. Many other
small internal changes/cleanups.
All callers that used 0 for the screen number now use machine->primary_screen
As a gap meassure, Where necessary, create a parallel set of video_screen_*_scrnum functions that take scrnum
All callers that specified a specific screen number now call the *_scrnum versions
Changed game info screen and overlay UI to display the screen tag instead of screen number
Updated all call-through handlers appropriately. Renamed read8_handler to
read8_machine_func, replicating this pattern throughout.
Defined new set of memory handler functions which are similar but which
pass a const device_config * in place of the running_machine *. These are
called read8_device_func, etc. Added macros READ8_DEVICE_HANDLER() for
specifying functions of this type. Note that some plumbing still needs to
happen in memory.c before this will work.
This check-in should remove the need for the global Machine and in turn
"deprecat.h" for a lot of drivers, but that work has not been done. On
the flip side, some new accesses to the global Machine were added in the
emu/ files. These should be addressed over time, but are smaller in
number than the references in the driver.
Subject: [patch] Fix C4305 warnings, other MSVC tweaks
Hi mamedev,
This patch is a bit of a potpourri. It is the result of enabling most
of the suppressed warnings when using MSVC compilers and seeing what
issues arose with different compilers (I used 70,71,80,90). Two of
the warnings were judged to be useful to enable and methodically fix.
Some issues spotted by the other warnings were also fixed.
1. Fixed issues flagged by MSVC warning C4305 (type truncation).
Almost all of these are harmless double->float narrowing in
initializers, but one warning spotlighted a bug in segasyse.c, where
code to use a higher sprite number had no effect due to the
insufficient range of UINT8.
2. Removed /wd4550 for VS7/VS71 compilers (expression evaluates to a
function which is missing an argument list). There are no cases of
this warning currently, and if there were they would most certainly be
bugs. This also allowed the warning suppression lists to be remerged
for VS7 and VS2005.
3. Decoupled intrinsic support decisions from PTR64 in eivc.h.
4. Fixed some VS7-specific issues (OPTIMIZE=0 at least compiles now).
That compiler doesn't support "long long" or "ll" (rsp.c/dkong.c).
5. Added a missing case statement in sm8500d.c. Noticed while
reviewing dead code warnings.
6. Replaced a number of static constants with an enum in sidenvel.h.
This is unrelated to the rest of this patch, but it was overdue to be
done.
Previous checks would not catch modifications in DRIVER_INIT or MACHINE_START calls.
Also changed one of the cheat calls back to using more generic switch detection so they can be triggered via joysticks.
- removed years from copyright notices
- removed redundant (c) from copyright notices
- updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"