* Default FreePlay DSW to 'Off' for the recently added 'grudge' parent set (Free Play doesn't work properly on it anyway)
Leave it to 'On' for the previous set because Coin mode doesn't work properly there
Add a note about (undumped) Majesco Frogger TV game likely being nes_vt
* new clones : Kick Goal (set 2)
and cleaned up driver so that it uses oki mem map etc.
* factory defaults for several esd16 sets so they don't run with bogus values (nw)
* note the regions on the fort2b / fort2ba sets, one is world, the other is korea (nw)
* radica6502: first steps to a sound device, 4-bit adpcm format not understood (it isn't OKI ADPCM)
* fix compile (nw)
* cover your ears or end up in tears (nw)
* prevent Tetris from crashing (nw)
* note about similar issue (nw)
* clearly a sound register (nw)
* more likely a status of something (nw)
* create a device for the io stuff (nw)
* Started graphics refactoring
* myb3k.cpp: refactored graphics circuit and added color in 320x200 mode
* myb3k.cpp: fixed speed issue by reducing CPU clock by 50% as suggested by RAM waitstates in the schematics where the CRTC uses the other 50%
* myb3k: fixed text scrolling
* myb3k: -ramsize now supported with 128K option and 256K default
* myb3k: 80 character mode added, eg 640x200
* Emulate the INT7 pull down and up for the keyboard. Initial support for JB3000 keyboard.
* myb3k: Added hi-res 640x400 mode and crude cursor support for 40 character mode
* Keyboard improvements using BACKSLASH2 keycode.
* myb3k_fdc.cpp: addressed review comment
* myb3k.cpp: Added initial monochrome monitor support
* myb3k.cpp: Adjusted the monochrome color palette to match the 525Nm of P39 phoshor in the Ericsson DU4721 monochrome monitor
* myb3k.cpp: added printer support and completed interupt support including jumper settings
* myb3k.cpp: Added softlist for Ericsson step/one
* myb3k.cpp: cleanup and srcclean:ed
* myb3k.cpp: Fixed crude support for 36x25 color text mode
* Fixed build
* myb3k_fdc.cpp: fixed review comment
* mybr3k: fixed DOS 2.11 boot in 256KB mode
* myb3k.cpp: Added graphics mode 0 which have the peculiar characteristic of different resolutions depending on the monitor used (2 connectors)
* myb3k: Separated keyboards into separate device implementations.
* myb3k: addressed review comments
* Fixed Agress offsetted text layer, worked around initial VRAM check;
* Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out;
* Fixed input labels and hookups, following manual and in-game descriptions;
Beware, the device context does not follow in MCFG_FRAGMENT_ADD
anymore due to the prototype change. So creating a device then
configuring through a fragment doesn't work as-is. The simplest
solution is just to add a MCFG_DEVICE_MODIFY at the start of the
fragment with the correct tag.