Oliver Stöneberg
80dbfdec59
fixed some initialization and cleanup issues with new D3D code (nw)
2013-05-19 19:14:45 +00:00
Michaël Banaan Ananas
17639324ca
(note)
2013-05-19 18:56:08 +00:00
Oliver Stöneberg
edd2d136a0
unrolled modulo in {div|divu}_64x32_rem() and {mod|modu}_64x32() since it is apparently faster - this also gets rid of a duplicated div operation in {div|divu}_64x32_rem() / div*_64x32_rem() now call div*_64x32() (nw)
2013-05-19 18:48:10 +00:00
Michaël Banaan Ananas
46c6b98571
- input/DIP bugs fixed in several drivers [Sonikos]
...
(note to Sonikos: 02650 will stay open, and 03673 won't be fixed until namcos10.c runs)
2013-05-19 18:43:41 +00:00
Fabio Priuli
20cfe5cdef
(MESS) ngp.c: added save state support to the driver [Fabio Priuli]
2013-05-19 18:09:24 +00:00
Fabio Priuli
de75ead0af
(MESS) wswan.c: updated rom banking mechanism to be save state friendlier and added save state
...
support to the driver [Fabio Priuli]
2013-05-19 18:05:34 +00:00
R. Belmont
917453a17e
libflac: Improve portability for older versions of Xcode [John Gilbert]
2013-05-19 18:01:21 +00:00
R. Belmont
b20054b05a
capcom.c: Add missing SHA1s for some pinball sets [John Gilbert]
2013-05-19 18:00:40 +00:00
Ryan Holtz
e028e20476
- "And he did give them CRT bloom, and it scorched their eyes so; and they wept
...
openly, for there was nothing left to see with" [MooglyGuy]
* Enabled vector bloom and associated .ini controls
* Added raster bloom and associated .ini controls, each bloom "level" is the
linear weight of successively half-sized render targets
* Removed D3D8 mode
* Mass renaming in D3D renderer to use namespaces, initial planning step to
HAL-based renderer implementation on Windows (i.e., GL on Windows)
* Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes
* Added batching of vectors for possible speed increase
* Minor cleanup of shader state setting
2013-05-19 16:21:26 +00:00
R. Belmont
ec5c9bc680
promote Fruit Land to working + self-service (nw)
2013-05-19 16:19:23 +00:00
David Haywood
24bf09662c
Le Bagnard (Itisa, Spain) [Asociación de Usuarios de Máquinas Arcade y Pinballs]
2013-05-19 15:13:04 +00:00
Wilbert Pol
79cd4d05ee
(MESS) sms.c: Added readme. [Guru]
2013-05-19 14:41:37 +00:00
David Haywood
2450a3d4c0
new clones
...
Ms. Pac-Man ('Made in Greece' bootleg) [Ricky2001 (from AUMAP)]
this should be the original purpose for the board that was used for some of the Spanish bootlegs
2013-05-19 14:27:42 +00:00
Fabio Priuli
222d25a9ac
(MESS) ibm5170.xml: added some more coverdisks [Kaylee]
2013-05-19 14:25:09 +00:00
Fabio Priuli
66f6470566
fixed validation for horizon.xml. nw.
2013-05-19 14:18:44 +00:00
Fabio Priuli
c0ec2c5218
and this (omg). nw.
2013-05-19 14:18:03 +00:00
Fabio Priuli
91b2349e82
this too.
2013-05-19 14:17:20 +00:00
Fabio Priuli
8e2a29b70e
(MESS) new skeleton driver for German V-Smile and added cart dumps to the software list [Team Europe]
2013-05-19 14:16:55 +00:00
Fabio Priuli
649956dcea
(MESS) softlist: misc consistency fixes. nw.
2013-05-19 13:27:45 +00:00
Fabio Priuli
612386d350
sorry for the missing file
2013-05-19 13:19:17 +00:00
Curt Coder
206d3f4adf
(MESS) Added software lists for NorthStar Horizon/Advantage floppies. [Dave Dunfield]
2013-05-19 13:13:47 +00:00
Fabio Priuli
d8db372a73
whops.
2013-05-19 11:43:22 +00:00
Fabio Priuli
11bd8ef2a6
(MESS) lynx.c: modernized sound emulation, slightly simplified blitter
...
functions and added save state to the driver. [Fabio Priuli]
out of whatsnew: as with gb and nes, I plan to add the support save flag before 0.149 after some more testing
and, for the record, this driver would really need a volunteer willing to make devices out of the
code for mikey and suzy chips, which is currently spread in multiple source files...
2013-05-19 11:37:30 +00:00
Roberto Fresca
895b81cb95
Removed unused (and commented out) input port definition (nw)
2013-05-19 00:19:40 +00:00
R. Belmont
aeb8bd50dc
fix game name now that we can see all of it (nw)
2013-05-19 00:07:56 +00:00
Roberto Fresca
2a95f35b22
New games marked as GAME_NOT_WORKING
...
------------------------------------
The Drink [Any]
Unknown H8 Italian Gambling game [Any]
2013-05-19 00:07:50 +00:00
Scott Stone
7aff7be40a
compile fix (nw)
2013-05-18 23:57:02 +00:00
Scott Stone
a023e1b9bd
New clones added
...
----------------
Dragon's Lair 2: Time Warp (Euro v3.17) [italiandoh]
2013-05-18 23:46:08 +00:00
Roberto Fresca
bd2385e23f
Improvements to Golden Poker driver: [Roberto Fresca]
...
- Proper inputs for Videotron Poker selector.
- Figured out the Royale multiplexer system.
- Removed the unused Royale driver init.
- Both Royale sets promoted to working.
- Added technical notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Royale (set 1) [Roberto Fresca]
Royale (set 2) [Roberto Fresca]
Videotron Poker (cards selector) [Roberto Fresca, Any]
Videotron Poker (normal controls) [Roberto Fresca, Any]
New clones added
----------------
Jack Potten's Poker (set 7, Royale GFX) [Roberto Fresca, Any]
2013-05-18 23:11:38 +00:00
Curt Coder
9ca76ecd89
(MESS) sage2: Refactored serial terminal to connect thru an RS-232 port. [Curt Coder]
2013-05-18 20:46:39 +00:00
cracyc
b52aa647b8
genpc: fix xt (nw)
2013-05-18 19:19:04 +00:00
David Haywood
5f3a093b4d
better naming etc.
2013-05-18 18:11:22 +00:00
David Haywood
a8d7f6be72
added gfxdecode
2013-05-18 17:54:36 +00:00
Michaël Banaan Ananas
279d6234d5
- sspeedr.c: added generic Gear Shift artwork [MASH]
2013-05-18 16:32:25 +00:00
Michaël Banaan Ananas
cfd5e28d3c
- Changed "Gear Shift" to LOW by default for contcirc, chasehq, sci
...
and topspeed [MASH]
(note: only for games where IP_ACTIVE meant low, otherwise it means the game boots with button held down. Other games that were in this patch submit have been excluded)
2013-05-18 16:08:18 +00:00
David Haywood
a98cdcc857
new WORKING
...
Stunt Air [f205v, Tirino73, David Haywood] (imperfect gfx, sound, colours, need PCB measurements)
2013-05-18 15:56:49 +00:00
Oliver Stöneberg
82819cf953
vconv: added support for -mavx and -flto (nw)
2013-05-18 15:53:20 +00:00
David Haywood
7dbc97d744
stuntair - not quite right colour prom decoding
2013-05-18 15:48:08 +00:00
David Haywood
6371823210
stuntair - feeble attempt to hook up sound, probably going to need references / irq frequency measurements.
2013-05-18 15:14:34 +00:00
Fabio Priuli
26c43df763
(MESS) gameboy: modernized sound emulation and added save state [Fabio Priuli]
2013-05-18 15:06:14 +00:00
Fabio Priuli
3e97968771
(MESS) nes.c: added dump for another interesting fds conversion found in the same chinese pack as the other.
...
emulation for this work, except for SRAM. nw.
2013-05-18 15:03:35 +00:00
David Haywood
642e2185d9
stuntair - add second button
2013-05-18 14:08:29 +00:00
David Haywood
34871a13e2
stuntair - improved sprites
2013-05-18 13:57:09 +00:00
David Haywood
5d1ce4c907
stuntair - preliminary sprites
2013-05-18 12:47:04 +00:00
David Haywood
04726da460
stuntair - some basic dips and inputs
2013-05-18 12:23:52 +00:00
David Haywood
ac9a11f4b7
stuntair - added bg scrolling, fg transpen
2013-05-18 11:22:17 +00:00
David Haywood
2f9ca304db
stuntair - basic bg tilemap hookup
2013-05-18 11:02:36 +00:00
Phil Bennett
7fb501d38c
fuukifg2.c - Clocks verified -nw-
2013-05-18 10:20:40 +00:00
David Haywood
636f0c6ded
stuntair - better sprite decode
2013-05-18 10:11:14 +00:00
David Haywood
341a20e164
stuntair - give it an fg layer
2013-05-18 09:55:40 +00:00