therealmogminer@gmail.com
825d575195
Fix lots of issues with bgfx
2016-03-21 03:43:02 +01:00
therealmogminer@gmail.com
1226b243a2
Make JSON error checking a lot more verbose
2016-03-19 05:44:38 +01:00
therealmogminer@gmail.com
50e3b68924
Bugfixes, nw
2016-03-18 18:56:29 +01:00
therealmogminer@gmail.com
00f83c15ae
Fix screen flipping on opengl targets in bgfx, nw
2016-03-18 18:44:39 +01:00
therealmogminer@gmail.com
f464df3073
Setting a sampler counts as setting a uniform in bgfx, nw
2016-03-18 17:20:55 +01:00
therealmogminer@gmail.com
c383078ba5
Hopefully fix crashes on SDL, nw
2016-03-18 16:53:21 +01:00
therealmogminer@gmail.com
03b2de3556
Add bgfx_backend and bgfx_debug options, fix compile error on mac, nw
2016-03-18 14:17:25 +01:00
therealmogminer@gmail.com
e37b96b68d
Some bugfixes for BGFX on SDL, nw
2016-03-18 04:49:37 +01:00
therealmogminer@gmail.com
ea9e591a0c
Polishing up BGFX shader system, nw
2016-03-18 03:21:34 +01:00
therealmogminer@gmail.com
d7dc173df9
Fix scrolling in slider list, nw
2016-03-17 15:48:32 +01:00
therealmogminer@gmail.com
493cf7289b
More bgfx HLSL fixups, nw
2016-03-16 18:52:07 +01:00
therealmogminer@gmail.com
e1883e3090
Remove -mt, nw
2016-03-15 05:33:23 +01:00
therealmogminer@gmail.com
b212e5dc2e
Add most of the rest of the D3D HLSL chain, nw
2016-03-15 05:17:38 +01:00
therealmogminer@gmail.com
9c33c40b82
Fix up NTSC shaders, nw
2016-03-13 15:51:20 +01:00
therealmogminer@gmail.com
cd8f796df6
Add bgfx command line options, major shakeup of organization, nw
2016-03-13 15:51:19 +01:00
therealmogminer@gmail.com
ad1e6ef899
Add dynamic skipping of shader chain passes, nw
2016-03-13 15:51:17 +01:00
therealmogminer@gmail.com
47bdc0f254
Add double-buffered render target support to bgfx shader defs, nw
2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
a20459a6a3
Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw
2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
3172371fcd
More work on bgfx data-driven shaders, nw
2016-03-13 15:51:15 +01:00
Miodrag Milanovic
db72f23b7c
Updated delegates, now works on ARM and ARM64 (nw)
2016-03-13 14:50:43 +01:00
hap
23d4e320af
layout: added clickable buttons to comp4
2016-03-13 11:08:09 +01:00
hap
ff4d164355
revert test
2016-03-13 09:17:41 +01:00
hap
60e4a42cde
layout: added clickable buttons to mbdtower and fxmcr165
2016-03-13 09:16:03 +01:00
Miodrag Milanovic
fc3f2b67b9
fix error (nw)
2016-03-13 08:25:47 +01:00
briantro
ebc0c0a040
New Working Game - Chicken Draw
...
New Working Game
-----------------------------------------------------
Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
2016-03-13 01:00:21 -06:00
cracyc
83fcc18fc5
atapicdr: basic disk change support
...
---
Should probably be in t10mmc but needs testing with arcade hardware
2016-03-12 21:23:11 -06:00
hap
725c34c4fc
New WORKING Machines added
...
---------------
Conic Electronic Football [hap, Sean Riddle]
Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer [hap, Sean Riddle]
2016-03-13 03:07:20 +01:00
David Haywood
a99f4e02be
start hooking up the subcpu + devices
2016-03-12 18:42:30 +00:00
David Haywood
efce41e8ae
add palette (nw)
2016-03-12 18:07:23 +00:00
David Haywood
1487d7cce9
debug stuff
2016-03-12 17:39:40 +00:00
David Haywood
8e7e736cf3
map some basics
2016-03-12 17:18:38 +00:00
David Haywood
465985175c
fix gfxdecodes for sprites (nw)
2016-03-12 16:32:44 +00:00
David Haywood
79ee578ad6
new NOT WORKING
...
Android (early build?) [Ryan Holtz]
note this is NOT the same build of the game that Chris Hardy has, his looks more polished / finished, so this seems to be an earlier build / prototype. I don't know if the hardware is the same or not.
Still working on this.
2016-03-12 16:01:21 +00:00
Miodrag Milanović
616b09924f
Merge pull request #713 from belegdol/master
...
Added ability to build using system libuv (1.8.0 or higher required) [Julian Sikorski]
2016-03-12 13:08:56 +01:00
Julian Sikorski
d0f99d22a7
Added ability to build using system libuv (1.8.0 or higher required)
2016-03-12 13:07:14 +01:00
Miodrag Milanovic
be2e9a9398
fix gcc 6.0 build (nw)
2016-03-12 13:05:54 +01:00
Miodrag Milanovic
dcab55bf53
fix for VS builds by Vas (nw)
2016-03-12 10:49:20 +01:00
Scott Stone
de94132b26
Change default value of autoboot_delay to 0. The LUA scripts themselves can use wait() to delay. (nw)
2016-03-12 04:18:02 -05:00
Dirk Best
75e5db381b
Add support to adjust the screen color
...
This is now used for monochrome screens instead of creating custom
palettes.
2016-03-12 02:36:28 +01:00
hap
30b4c5e4c0
hh_tms1k: cnfball and fxmcr165 WIP
2016-03-12 01:39:43 +01:00
Ville Linde
a521d9a3cf
ppcdrc: handle divide by zero (nw)
2016-03-12 02:07:00 +02:00
Miodrag Milanovic
2bf46f72ed
Update to use with latest android nkd (nw)
2016-03-11 20:24:20 +01:00
Miodrag Milanovic
d213ae836e
if (this) leftover, need to check if this causes some issue (nw)
2016-03-11 20:23:50 +01:00
Miodrag Milanovic
a46635346d
this is always true now so no reason to check (nw)
2016-03-11 20:23:18 +01:00
Miodrag Milanovic
f2ce314206
mingw clang build is working, there seams to still be some issue with optimization (nw)
2016-03-11 19:31:07 +01:00
Ivan Vangelista
b4e07b56f7
Revert "armedf.cpp: fixed missing ship icon in terrafb and terrafjb and fixed the ladder appearing on the high score table in cclimbr2. This explains also why those worked correctly after saving and reloading state (nw)"
...
This reverts commit aadae5fd0b
.
2016-03-11 18:39:23 +01:00
Ivan Vangelista
cf2fcab813
audio/taito_en.cpp: use device_mconfig_additions() (nw)
2016-03-11 18:24:57 +01:00
R. Belmont
82b8d581f1
Merge pull request #703 from ajrhacker/subcmd
...
Let slot_default in softlists override INIs (but not the command line)
2016-03-11 12:13:44 -05:00
Miodrag Milanovic
560e350e22
Fix that makes non-Unicode build to work (nw)
2016-03-11 18:12:42 +01:00
Ivan Vangelista
aadae5fd0b
armedf.cpp: fixed missing ship icon in terrafb and terrafjb and fixed the ladder appearing on the high score table in cclimbr2. This explains also why those worked correctly after saving and reloading state (nw)
2016-03-11 18:10:42 +01:00