Cowering
8266159312
don't need %lf as arguments are always promoted to double (nw)
2015-07-08 23:37:59 -05:00
Cowering
8db46d73a2
more pedantic fixes (NW)
2015-07-08 23:37:59 -05:00
Cowering
1a32c4b760
stragglers
2015-07-08 23:37:58 -05:00
Cowering
f1ea61c268
Quiet anonymous union errors. Used a couple different techniques, all compile to same code as before with -O3 (nw)
2015-07-08 23:37:57 -05:00
Cowering
674255fa0d
Make 'game' and 'machine' match.
...
It makes no sense to say a CHD for this 'game' is incorrect
when using CHD images of HDs for a computer system in MESS (nw)
2015-07-08 23:37:56 -05:00
Cowering
764ef82c7d
no idea what i changed :( (nw)
2015-07-08 23:37:56 -05:00
Cowering
3a692ce773
required to get latest mongoose compiling
2015-07-08 23:37:55 -05:00
Cowering
43ef9c65e0
newest mongoose.. PRETTY sure I didn't alter anything (NW)
2015-07-08 23:37:54 -05:00
hap
6e855b9cf7
fix buffer overflow
2015-07-09 00:33:54 +02:00
hap
07b11906f6
changed to obvious loop
2015-07-08 22:57:03 +02:00
hap
61bfc52d71
added wake up on K input on the driver side
2015-07-08 22:35:37 +02:00
Cowering
958ec9ffe8
shut up C++ about missing args to macros, GCC5.1 generates exact same code regardless using -O3 (nw)
2015-07-08 14:45:33 -05:00
Cowering
9f7f606b5e
and another one... (nw)
2015-07-08 14:43:11 -05:00
Cowering
eda2dcb898
missed one (nw)
2015-07-08 14:42:58 -05:00
Cowering
735e6c6db7
Quiet LTO ODR warnings (NW)
2015-07-08 14:34:59 -05:00
Cowering
21b5ebeba7
github version of jsoncpp with some fixes: pedantic and C++98 and others. please try to compile for all platforms
2015-07-08 14:31:26 -05:00
Cowering
1e37ed8893
more pedantic fixes (nw)
2015-07-08 14:30:36 -05:00
Cowering
0e5862006d
speeling fix
2015-07-08 14:29:42 -05:00
Cowering
8f695663b4
don't include it if you don't want it (nw)
2015-07-08 14:25:22 -05:00
Cowering
1ddd0963b7
missed a -pedantic fix (nw)
2015-07-08 14:24:55 -05:00
Cowering
7e46946148
-pedantic fixes.. do these need to go upstream? (nw)
2015-07-08 14:24:04 -05:00
Cowering
a821b6c4be
blame balrog for this :) (NW)
2015-07-08 14:05:56 -05:00
Cowering
9306af2c50
some extremely low hanging pedantic fruit
2015-07-08 14:00:24 -05:00
Cowering
262d8b43f8
make pedantic and c99 happy (maybe send upstream) (nw)
2015-07-08 14:00:07 -05:00
Curt Coder
859c36f8b1
victor9k: Updated pinout. (nw)
2015-07-08 21:39:29 +03:00
Ivan Vangelista
0049dee886
starcrus.c, tapatune.c: added / enabled save state support (nw)
2015-07-08 18:54:18 +02:00
hap
c4ee2e159e
stupid bug
2015-07-08 17:26:06 +02:00
Olivier Galibert
85fa440fae
scfinals: Add correct default eeproms [O. Galibert]
2015-07-08 16:32:15 +02:00
David Haywood
914b36295e
also vendettar is a US set, there's a WDUD logo after the attract cycles (nw)
2015-07-08 14:15:44 +01:00
David Haywood
e8024425bc
new clones
...
Vendetta (Asia, 4 Players, ver. Z) [Fraspe]
2015-07-08 14:11:34 +01:00
David Haywood
8db7d164b2
new clones
...
Quizard (v1.0) [TeamEurope]
2015-07-08 13:59:44 +01:00
Olivier Galibert
cc0ed832ac
m68k: fix unaligned pc-relative accesses [O. Galibert]
2015-07-08 14:00:34 +02:00
David Haywood
a700b32e2b
Merge pull request #250 from system11b/S11bells
...
S11bells - correct Bells & Whistles viewable area
2015-07-08 08:43:04 +01:00
David Haywood
37ed7c9a1f
Merge pull request #251 from mamesick/master
...
Fix for MAMETESTERS bug #05981
2015-07-08 08:42:29 +01:00
mamesick
32aa3af890
Fix for MAMETESTERS bug #05981
...
Discussed this commit with Haze directly. If we cannot get rid of the draw_sprites
hack we use, at least we should make it working correctly, not to be the cause of bugs.
Fixed the mentioned bug and priorities in all other games that uses same drawing routine.
2015-07-08 07:03:03 +02:00
Lord-Nightmare
dfdb226849
fix note for gigaman2 set (n/w)
2015-07-07 22:49:29 -04:00
angelosa
6d47b6b63c
Added transfer size clear for DMAs, used by Chaos Seed in SS (still randomly crashes tho), nw
2015-07-08 02:14:37 +02:00
angelosa
d7541fe44c
Merge branch 'master' of https://github.com/mamedev/mame
2015-07-08 01:03:30 +02:00
angelosa
7fae92816c
Added bread-and-butter DMA CH 0 for SH7032, used by Casio Loopy for RAM fill.
2015-07-08 01:03:17 +02:00
couriersud
78917506f2
Document progress on congo bongo. Gorilla sound now works. Performance
...
up from 30% to 170%. Use
./nltool -c run -f nl_examples/congoBongo.c -t 2
to test.
Minor enhancements and bugfixes.
[Couriersud]
2015-07-08 00:37:59 +02:00
angelosa
b58f781202
Merge branch 'master' of https://github.com/mamedev/mame
2015-07-08 00:05:03 +02:00
angelosa
9651bab283
Added SH-2A flavour, which is SH-2 + SH7021 used by Casio Loopy.
2015-07-08 00:04:48 +02:00
hap
a88324eba1
added wake up on K input
2015-07-07 23:47:14 +02:00
system11b
13d34579ce
Also simplified TMNT calculation in line with Bells & Whistles.
2015-07-07 22:45:29 +01:00
system11b
8f336b2d3a
Corrected screen size for Bells & Whistles as per bug 05594
2015-07-07 22:37:14 +01:00
angelosa
feb09026c6
Bulk replace, nw
2015-07-07 23:06:49 +02:00
angelosa
c43cc5d258
Merge branch 'master' of https://github.com/mamedev/mame
2015-07-07 22:50:54 +02:00
angelosa
40d00d467d
Fixed accessing to internal map, might need another parameter for address cache "masking" (i.e. SH-1 uses address bit 27 for cache), nw
2015-07-07 22:50:47 +02:00
angelosa
ad346d1cc7
Fixed number of address lines for SH-1
2015-07-07 22:35:28 +02:00
angelosa
f7cd2d14ca
Fixed SH-1 internal mem map, nw
2015-07-07 22:29:10 +02:00