Commit Graph

44822 Commits

Author SHA1 Message Date
Giuseppe Gorgoglione
85740d73e6 Remove bgfx_avi_name and hlsl_write options
Now the filenames for movies recorded by HLSL and BGFX renderers are automatically generated just like the ones for movies and snapshots recorded by the video core. They are generated according to the "snapname" template (eg. by default <snap_folder>/<device_name>/<numeric_index.avi>, so you can revert to the old behavior (why?) just setting "snapname  bgfx.avi" or "snapname  hlsl.avi".

The main advantage is that now you can record as many movies as you want during a single gaming session without much hassle (previously you had to move or rename the old movie file by hand before recording a new one).
2016-07-04 13:50:10 +02:00
Giuseppe Gorgoglione
2b0682196d Direct3D HLSL: use aviwrite to record avi movies
Use common infrastructure in aviwrite.c instead of equivalent local code.
In addition:
- the target textures used by the HLSL movie recorder are now allocated only when recording is ongoing
- removed shaders->begin_frame() and shaders->end_frame() hooks from the main Direct3D rendering loop
- set default HLSL movie name to hlsl.avi to match bgfx.avi setting
2016-07-04 10:48:47 +02:00
Ivan Vangelista
b7ec0d4fa8 epson_lx810l.cpp: fixed ROM_REGION type (nw) 2016-07-04 09:12:50 +02:00
Scott Stone
81c7a63e06 excessive printf while testing changed to logerror (nw) 2016-07-03 22:48:13 -04:00
Robbbert
ea42b8bbaf Fixed the build. 2016-07-04 09:54:42 +10:00
Vas Crabb
75446b66c8 Merge pull request #1038 from cgwg/crt-geom
Added crt-geom and crt-geom-deluxe shaders for bgfx.
2016-07-04 09:36:08 +10:00
cracyc
e11707a3fe vii: use banking (nw) 2016-07-03 18:33:03 -05:00
cracyc
95e29c600e luaengine: Doh (nw) 2016-07-03 16:32:48 -05:00
cracyc
bccd9ad271 luaengine: add optional arg for physical address space to disable address shift (nw)
----
Cheats created with the cheatfinder won't work with the builtin cheat finder if the cpu has an address bus that isn't 8bits unless the addresses are fixed up.
2016-07-03 16:28:06 -05:00
cracyc
4c20f32839 luaengine: address_to_byte (nw) 2016-07-03 15:54:49 -05:00
Jeremy Green
3697bd8cdc Added crt-geom and crt-geom-deluxe shaders for bgfx.
This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display.
2016-07-03 22:43:16 +02:00
angelosa
f487ca3bcc More work (nw) 2016-07-03 20:49:41 +02:00
angelosa
8b1c5b90c7 Some raw commands (re-)implemented (nw) 2016-07-03 19:48:50 +02:00
angelosa
5ab63a978a Re-added scrolling 2016-07-03 18:32:36 +02:00
angelosa
16486ece9a Added sprites, fixed MT #06246 2016-07-03 18:21:43 +02:00
angelosa
d992f893ff Added tilemaps, (nw) 2016-07-03 18:08:14 +02:00
angelosa
8347973e18 Splitted Seibu Cup Soccer bootlegs into own driver (nw) 2016-07-03 17:49:42 +02:00
angelosa
1b811de735 Revert a test with denji, update flags. (nw) 2016-07-03 17:08:42 +02:00
angelosa
5eebcb3fb9 Moved around allocation pointers to own function, and register video pointers/functions to save state (nw) 2016-07-03 16:06:05 +02:00
cracyc
e298801bb7 plugins/cheat: better error (nw) 2016-07-03 08:57:40 -05:00
Robbbert
4dee62bc85 Poly88: fixed timing issue when loading a snapshot. Added notes. 2016-07-03 23:30:53 +10:00
Vas Crabb
711eb65ece Merge pull request #1031 from npwoods/fix_create_determination
Fixes how the file selection dialog determines when to show [create]
2016-07-03 22:19:20 +10:00
Nathan Woods
9166e7eb97 Fixed issue whereby the determination that one cannot create files in an archive was done once, and didn't change if the user changed directories 2016-07-03 08:10:54 -04:00
Ivan Vangelista
409d5e0d64 bus/spc1000/fdd.cpp: fixed segfault (nw) 2016-07-03 11:48:03 +02:00
Ivan Vangelista
390869452c a few more (nw) 2016-07-03 11:34:53 +02:00
Ivan Vangelista
ba6286b0c8 Fixed "Fatal error: No screen specified for device ':pcvideo_t1000', but multiple screens found" (nw) 2016-07-03 11:16:12 +02:00
Vas Crabb
cde4eddeb3 override without virtual looks uncomfortable (nw) 2016-07-03 14:02:26 +10:00
Vas Crabb
ae6352aea4 Filesel cleanup [Nathan Woods] 2016-07-03 14:00:40 +10:00
cracyc
a4a0d462ed pluginopt: fix separator (nw) 2016-07-02 19:26:45 -05:00
cracyc
e7755e4743 luaengine: add logical address space accessors, use by default in translated cheats (nw) 2016-07-02 19:04:32 -05:00
Brad Hughes
f37865b329 Add a couple msys2 updated mingw headers to winsdk-override to support linux cross-compile with stock mingw-w64 (nw) 2016-07-02 16:03:01 -04:00
Nathan Woods
1d08c0c6fe Changed menu_file_selector to use std::string for its filename buffer 2016-07-02 14:24:18 -04:00
Nathan Woods
d67695e724 Converted menu_file_create to use std::string for its filename buffer 2016-07-02 14:23:54 -04:00
Nathan Woods
60c81498b0 Changed some TRUE/FALSE ==> true/false 2016-07-02 14:22:21 -04:00
Nathan Woods
facb76a669 C++-ification of src/lib/util/unicode.[cpp|h] 2016-07-02 14:22:14 -04:00
Nathan Woods
32a38d3f78 Including the path separator when switching directories in the file selection UI 2016-07-02 14:22:04 -04:00
briantro
d348747601 segaorun.cpp: Use correct sub-CPU roms for the Japanese set. - NW
Using the correct sub-cpu roms (original version not ver A) allow all the roms to pass in the MEMORY check routine of the test screen.
2016-07-02 12:27:10 -05:00
briantro
bc64d835df itech32.cpp: Correct rom names in the Pairs sets - NW 2016-07-02 12:15:17 -05:00
Miodrag Milanovic
1b00260f3f documented shaders compile (nw) 2016-07-02 18:24:57 +02:00
Miodrag Milanovic
acc5713f1e this does not belong here (nw) 2016-07-02 18:15:09 +02:00
Miodrag Milanovic
cb41d1f091 no need to build all tools, just shaderc (nw) 2016-07-02 18:07:04 +02:00
Vas Crabb
630c226d3c opwolf.cpp: fix all the gameplay problems by improving the c-chip protection simulation [Bryan McPhail]
Gameplay should be a true 100% match to original now.
Put extensive notes in the machine file about what has changed.
2016-07-02 18:24:11 +10:00
Ivan Vangelista
3f13334e37 video/ef9365.cpp: moved the charset rom inside of the device, fixes missing required object in various commodore drivers. (nw) 2016-07-02 10:04:00 +02:00
Ivan Vangelista
d8968d4c87 bus/centronics/comxpl80.cpp: fixed missing required object (nw) 2016-07-02 09:32:02 +02:00
Robbbert
11751e2d3c LX810, AP2000: Fixed memory problem. Still has an eeprom issue. 2016-07-02 15:36:47 +10:00
Robbbert
4f93aeccaf LX800: Fixed memory problem 2016-07-02 15:33:21 +10:00
Vas Crabb
448d04e9b9 Merge pull request #1027 from h0tw1r3/master
android objdir (nw)
2016-07-02 14:21:32 +10:00
Vas Crabb
4142ecd794 Use std::map for mapping XML tag name to layout component creation function - makes the code simpler and easier to read as well as being more scalable
Fix problem using layout_element::texture in vector - destructor frees resources but generated copy/assignment operators don't release them, leading to a problem any time vector expands or element is added/removed anywhere but end
2016-07-02 14:18:44 +10:00
Jeffrey Clark
d7bfb00718 android objdir (nw)
* 2f3f53e got objdir wrong (type folder duplicate)
2016-07-01 23:06:32 -05:00
Vas Crabb
491ecdb025 Don't raise stuff to public unnecessarily (nw) 2016-07-02 13:11:16 +10:00