* Add workaround for imgtool and jedutil failing vs2019 debug builds with /ZI
* No longer allow msvc build to fail
* Enable tools build for travis to make it more useful
* Switch travis to Xcode 11 in order to fix nltool linking failure
* Prefer 64-bit compiler with VS 2019 too
* Setting PreferredToolArchitecture to x64 is not needed, genie puts it into the project files for vs2015 or later
* OPTIMIZE=1 build is faster that OPTIMIZE=0 for some reason. So fast in fact, that TOOLS=1 can be enabled without hitting the 60 minute timeout
* Switch MINGW build to VS 2017 image until appveyor figure out why builds on VS 2019 are almost twice as slow
* Run pacman twice to account for core system upgrades
(nw) This has been a long time coming but it's here at last. It should
be easier now that logerror, popmessage and osd_printf_* behave like
string_format and stream_format. Remember the differences from printf:
* Any object with a stream out operator works with %s
* %d, %i, %o, %x, %X, etc. work out the size by magic
* No sign extending promotion to int for short/char
* No widening/narrowing conversions for characters/strings
* Same rules on all platforms, insulated from C runtime library
* No format warnings from compiler
* Assert in debug builds if number of arguments doesn't match format
(nw) Also removed a pile of redundant c_str and string_format, and some
workarounds for not being able to portably format 64-bit integers or
long long.
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
* Document cross-compilation options
* Use lowercase for some libraries that are lowercase in system32 on Windows anyway
* Make USE_BUNDLED_LIB_SDL2=0 not use the bundled SDL
* Move around the debugger hooks to get a small but measurable performance increase
* Remove emucore from external tools
* Improve performance of DSP16 interpreter a little by generating six variants of execution loop
* git version is set by top-level make, not just when GENie runs
* can set IGNORE_GIT=1 for make to ignore git
* git ignored/unavailable uses "unknown" in version string
* mark modified trees as dirty
* note that version now comes from makefile
Extend USE_SYSTEM_LIB_* to support providing the library name and include directory.
To link against system specific lib names and header path: (ref #711)
USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3
* Allow std::string to pass through core_file unmolested (reduces temporary allocations)
* Make zip/7z instances of same class with uniform interface
* zippath browsing is broken at the moment
This is another step towards transparent archive support. It's now
possible to access zip and 7z archives with the same code. Nothing is
taking advantage of it yet. There's now some very similar code in
fileio.cpp and clifront.cpp that could be folded at some point.
nl_convert.c. Targets using netlist must now specify this explicitly
with MACHINES["NETLIST"] = true
Added subtarget "nl" which only contains games with netlist elements.
(nw)
This is a first step to ease synchronisation with a stand alone, e.g.
outside mame, netlist implementation. More signed/unsigned cleanups and
started work on generic truthtable devices. (nw)